/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrPipeline_DEFINED #define GrPipeline_DEFINED #include "GrColor.h" #include "GrFragmentProcessor.h" #include "GrNonAtomicRef.h" #include "GrPendingProgramElement.h" #include "GrProcessorSet.h" #include "GrProgramDesc.h" #include "GrRect.h" #include "GrScissorState.h" #include "GrUserStencilSettings.h" #include "GrWindowRectsState.h" #include "SkMatrix.h" #include "SkRefCnt.h" #include "effects/GrCoverageSetOpXP.h" #include "effects/GrDisableColorXP.h" #include "effects/GrPorterDuffXferProcessor.h" #include "effects/GrSimpleTextureEffect.h" class GrAppliedClip; class GrDeviceCoordTexture; class GrOp; class GrPipelineBuilder; class GrRenderTargetContext; /** * Class that holds an optimized version of a GrPipelineBuilder. It is meant to be an immutable * class, and contains all data needed to set the state for a gpu draw. */ class GrPipeline : public GrNonAtomicRef { public: /////////////////////////////////////////////////////////////////////////// /// @name Creation enum Flags { /** * Perform HW anti-aliasing. This means either HW FSAA, if supported by the render target, * or smooth-line rendering if a line primitive is drawn and line smoothing is supported by * the 3D API. */ kHWAntialias_Flag = 0x1, /** * Modifies the vertex shader so that vertices will be positioned at pixel centers. */ kSnapVerticesToPixelCenters_Flag = 0x2, /** Disables conversion to sRGB from linear when writing to a sRGB destination. */ kDisableOutputConversionToSRGB_Flag = 0x4, /** Allows conversion from sRGB to linear when reading from processor's sRGB texture. */ kAllowSRGBInputs_Flag = 0x8, }; static uint32_t SRGBFlagsFromPaint(const GrPaint& paint) { uint32_t flags = 0; if (paint.getAllowSRGBInputs()) { flags |= kAllowSRGBInputs_Flag; } if (paint.getDisableOutputConversionToSRGB()) { flags |= kDisableOutputConversionToSRGB_Flag; } return flags; } struct InitArgs { uint32_t fFlags = 0; const GrProcessorSet* fProcessors = nullptr; // Must be finalized const GrUserStencilSettings* fUserStencil = &GrUserStencilSettings::kUnused; const GrAppliedClip* fAppliedClip = nullptr; GrRenderTarget* fRenderTarget = nullptr; const GrCaps* fCaps = nullptr; GrXferProcessor::DstTexture fDstTexture; }; /** * A Default constructed pipeline is unusable until init() is called. **/ GrPipeline() = default; /** * Creates a simple pipeline with default settings and no processors. The provided blend mode * must be "Porter Duff" (<= kLastCoeffMode). This pipeline is initialized without requiring * a call to init(). **/ GrPipeline(GrRenderTarget*, SkBlendMode); GrPipeline(const InitArgs& args) { this->init(args); } /** (Re)initializes a pipeline. After initialization the pipeline can be used. */ void init(const InitArgs&); /** True if the pipeline has been initialized. */ bool isInitialized() const { return SkToBool(fRenderTarget.get()); } /// @} /////////////////////////////////////////////////////////////////////////// /// @name Comparisons /** * Returns true if these pipelines are equivalent. Coord transforms may be applied either on * the GPU or the CPU. When we apply them on the CPU then the matrices need not agree in order * to combine draws. Therefore we take a param that indicates whether coord transforms should be * compared." */ static bool AreEqual(const GrPipeline& a, const GrPipeline& b); /** * Allows a GrOp subclass to determine whether two GrOp instances can combine. This is a * stricter test than isEqual because it also considers blend barriers when the two ops' * bounds overlap */ static bool CanCombine(const GrPipeline& a, const SkRect& aBounds, const GrPipeline& b, const SkRect& bBounds, const GrCaps& caps) { if (!AreEqual(a, b)) { return false; } if (a.xferBarrierType(caps)) { return !GrRectsTouchOrOverlap(aBounds, bBounds); } return true; } /// @} /////////////////////////////////////////////////////////////////////////// /// @name GrFragmentProcessors // Make the renderTarget's GrOpList (if it exists) be dependent on any // GrOpLists in this pipeline void addDependenciesTo(GrRenderTargetProxy*) const; int numColorFragmentProcessors() const { return fNumColorProcessors; } int numCoverageFragmentProcessors() const { return fFragmentProcessors.count() - fNumColorProcessors; } int numFragmentProcessors() const { return fFragmentProcessors.count(); } const GrXferProcessor& getXferProcessor() const { if (fXferProcessor) { return *fXferProcessor.get(); } else { // A null xp member means the common src-over case. GrXferProcessor's ref'ing // mechanism is not thread safe so we do not hold a ref on this global. return GrPorterDuffXPFactory::SimpleSrcOverXP(); } } /** * If the GrXferProcessor uses a texture to access the dst color, then this returns that * texture and the offset to the dst contents within that texture. */ GrTexture* dstTexture(SkIPoint* offset = nullptr) const { if (offset) { *offset = fDstTextureOffset; } return fDstTexture.get(); } const GrFragmentProcessor& getColorFragmentProcessor(int idx) const { SkASSERT(idx < this->numColorFragmentProcessors()); return *fFragmentProcessors[idx].get(); } const GrFragmentProcessor& getCoverageFragmentProcessor(int idx) const { SkASSERT(idx < this->numCoverageFragmentProcessors()); return *fFragmentProcessors[fNumColorProcessors + idx].get(); } const GrFragmentProcessor& getFragmentProcessor(int idx) const { return *fFragmentProcessors[idx].get(); } /// @} /** * Retrieves the currently set render-target. * * @return The currently set render target. */ GrRenderTarget* getRenderTarget() const { return fRenderTarget.get(); } const GrUserStencilSettings* getUserStencil() const { return fUserStencilSettings; } const GrScissorState& getScissorState() const { return fScissorState; } const GrWindowRectsState& getWindowRectsState() const { return fWindowRectsState; } bool isHWAntialiasState() const { return SkToBool(fFlags & kHWAntialias_Flag); } bool snapVerticesToPixelCenters() const { return SkToBool(fFlags & kSnapVerticesToPixelCenters_Flag); } bool getDisableOutputConversionToSRGB() const { return SkToBool(fFlags & kDisableOutputConversionToSRGB_Flag); } bool getAllowSRGBInputs() const { return SkToBool(fFlags & kAllowSRGBInputs_Flag); } bool usesDistanceVectorField() const { return SkToBool(fFlags & kUsesDistanceVectorField_Flag); } bool hasStencilClip() const { return SkToBool(fFlags & kHasStencilClip_Flag); } bool isStencilEnabled() const { return SkToBool(fFlags & kStencilEnabled_Flag); } bool isBad() const { return SkToBool(fFlags & kIsBad_Flag); } GrXferBarrierType xferBarrierType(const GrCaps& caps) const { if (fDstTexture.get() && fDstTexture.get() == fRenderTarget.get()->asTexture()) { return kTexture_GrXferBarrierType; } return this->getXferProcessor().xferBarrierType(caps); } private: void markAsBad() { fFlags |= kIsBad_Flag; } /** This is a continuation of the public "Flags" enum. */ enum PrivateFlags { kUsesDistanceVectorField_Flag = 0x10, kHasStencilClip_Flag = 0x20, kStencilEnabled_Flag = 0x40, kIsBad_Flag = 0x80, }; using RenderTarget = GrPendingIOResource; using DstTexture = GrPendingIOResource; using PendingFragmentProcessor = GrPendingProgramElement; using FragmentProcessorArray = SkAutoSTArray<8, PendingFragmentProcessor>; DstTexture fDstTexture; SkIPoint fDstTextureOffset; RenderTarget fRenderTarget; GrScissorState fScissorState; GrWindowRectsState fWindowRectsState; const GrUserStencilSettings* fUserStencilSettings; uint16_t fFlags; sk_sp fXferProcessor; FragmentProcessorArray fFragmentProcessors; // This value is also the index in fFragmentProcessors where coverage processors begin. int fNumColorProcessors; typedef SkRefCnt INHERITED; }; #endif