/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrPictureUtils.h" #include "SkPaintPriv.h" #include "SkRecord.h" #include "SkRecords.h" SkPicture::AccelData::Key GrAccelData::ComputeAccelDataKey() { static const SkPicture::AccelData::Key gGPUID = SkPicture::AccelData::GenerateDomain(); return gGPUID; } // SkRecord visitor to gather saveLayer/restore information. class CollectLayers { public: CollectLayers(const SkPicture* pict, GrAccelData* accelData) : fPictureID(pict->uniqueID()) , fCTM(&SkMatrix::I()) , fSaveLayersInStack(0) , fAccelData(accelData) { pict->cullRect().roundOut(&fCurrentClipBounds); if (NULL == pict->fRecord.get()) { return; } for (fCurrentOp = 0; fCurrentOp < pict->fRecord->count(); ++fCurrentOp) { pict->fRecord->visit(fCurrentOp, *this); } while (!fSaveStack.isEmpty()) { this->popSaveBlock(); } } template void operator()(const T& op) { this->updateCTM(op); this->updateClipBounds(op); this->trackSaveLayers(op); } private: class SaveInfo { public: SaveInfo() { } SaveInfo(int opIndex, bool isSaveLayer, const SkPaint* paint, const SkIRect& bounds) : fStartIndex(opIndex) , fIsSaveLayer(isSaveLayer) , fHasNestedSaveLayer(false) , fPaint(paint) , fBounds(bounds) { } int fStartIndex; bool fIsSaveLayer; bool fHasNestedSaveLayer; const SkPaint* fPaint; SkIRect fBounds; }; uint32_t fPictureID; unsigned int fCurrentOp; const SkMatrix* fCTM; SkIRect fCurrentClipBounds; int fSaveLayersInStack; SkTDArray fSaveStack; GrAccelData* fAccelData; template void updateCTM(const T&) { /* most ops don't change the CTM */ } void updateCTM(const SkRecords::Restore& op) { fCTM = &op.matrix; } void updateCTM(const SkRecords::SetMatrix& op) { fCTM = &op.matrix; } template void updateClipBounds(const T&) { /* most ops don't change the clip */ } // Each of these devBounds fields is the state of the device bounds after the op. // So Restore's devBounds are those bounds saved by its paired Save or SaveLayer. void updateClipBounds(const SkRecords::Restore& op) { fCurrentClipBounds = op.devBounds; } void updateClipBounds(const SkRecords::ClipPath& op) { fCurrentClipBounds = op.devBounds; } void updateClipBounds(const SkRecords::ClipRRect& op) { fCurrentClipBounds = op.devBounds; } void updateClipBounds(const SkRecords::ClipRect& op) { fCurrentClipBounds = op.devBounds; } void updateClipBounds(const SkRecords::ClipRegion& op) { fCurrentClipBounds = op.devBounds; } void updateClipBounds(const SkRecords::SaveLayer& op) { if (op.bounds) { fCurrentClipBounds.intersect(this->adjustAndMap(*op.bounds, op.paint)); } } template void trackSaveLayers(const T& op) { /* most ops aren't involved in saveLayers */ } void trackSaveLayers(const SkRecords::Save& s) { this->pushSaveBlock(); } void trackSaveLayers(const SkRecords::SaveLayer& sl) { this->pushSaveLayerBlock(sl.paint); } void trackSaveLayers(const SkRecords::Restore& r) { this->popSaveBlock(); } void trackSaveLayers(const SkRecords::DrawPicture& dp) { // For sub-pictures, we wrap their layer information within the parent // picture's rendering hierarchy const GrAccelData* childData = GPUOptimize(dp.picture); for (int i = 0; i < childData->numSaveLayers(); ++i) { const GrAccelData::SaveLayerInfo& src = childData->saveLayerInfo(i); SkRect srcRect = SkRect::Make(src.fBounds); SkIRect newClip(fCurrentClipBounds); if (!newClip.intersect(this->adjustAndMap(srcRect, dp.paint))) { continue; } this->updateStackForSaveLayer(); GrAccelData::SaveLayerInfo& dst = fAccelData->addSaveLayerInfo(); // If src.fPicture is NULL the layer is in dp.picture; otherwise // it belongs to a sub-picture. dst.fPicture = src.fPicture ? src.fPicture : static_cast(dp.picture); dst.fPicture->ref(); dst.fBounds = newClip; dst.fLocalMat = src.fLocalMat; dst.fPreMat = src.fPreMat; dst.fPreMat.preConcat(*fCTM); if (src.fPaint) { dst.fPaint = SkNEW_ARGS(SkPaint, (*src.fPaint)); } dst.fSaveLayerOpID = src.fSaveLayerOpID; dst.fRestoreOpID = src.fRestoreOpID; dst.fHasNestedLayers = src.fHasNestedLayers; dst.fIsNested = fSaveLayersInStack > 0 || src.fIsNested; } } void pushSaveBlock() { fSaveStack.push(SaveInfo(fCurrentOp, false, NULL, SkIRect::MakeEmpty())); } // Inform all the saveLayers already on the stack that they now have a // nested saveLayer inside them void updateStackForSaveLayer() { for (int index = fSaveStack.count() - 1; index >= 0; --index) { if (fSaveStack[index].fHasNestedSaveLayer) { break; } fSaveStack[index].fHasNestedSaveLayer = true; if (fSaveStack[index].fIsSaveLayer) { break; } } } void pushSaveLayerBlock(const SkPaint* paint) { this->updateStackForSaveLayer(); fSaveStack.push(SaveInfo(fCurrentOp, true, paint, fCurrentClipBounds)); ++fSaveLayersInStack; } void popSaveBlock() { if (fSaveStack.count() <= 0) { SkASSERT(false); return; } SaveInfo si; fSaveStack.pop(&si); if (!si.fIsSaveLayer) { return; } --fSaveLayersInStack; GrAccelData::SaveLayerInfo& slInfo = fAccelData->addSaveLayerInfo(); SkASSERT(NULL == slInfo.fPicture); // This layer is in the top-most picture slInfo.fBounds = si.fBounds; slInfo.fLocalMat = *fCTM; slInfo.fPreMat = SkMatrix::I(); if (si.fPaint) { slInfo.fPaint = SkNEW_ARGS(SkPaint, (*si.fPaint)); } slInfo.fSaveLayerOpID = si.fStartIndex; slInfo.fRestoreOpID = fCurrentOp; slInfo.fHasNestedLayers = si.fHasNestedSaveLayer; slInfo.fIsNested = fSaveLayersInStack > 0; } // Returns true if rect was meaningfully adjusted for the effects of paint, // false if the paint could affect the rect in unknown ways. static bool AdjustForPaint(const SkPaint* paint, SkRect* rect) { if (paint) { if (paint->canComputeFastBounds()) { *rect = paint->computeFastBounds(*rect, rect); return true; } return false; } return true; } // Adjust rect for all paints that may affect its geometry, then map it to device space. SkIRect adjustAndMap(SkRect rect, const SkPaint* paint) const { // Inverted rectangles really confuse our BBHs. rect.sort(); // Adjust the rect for its own paint. if (!AdjustForPaint(paint, &rect)) { // The paint could do anything to our bounds. The only safe answer is the current clip. return fCurrentClipBounds; } // Adjust rect for all the paints from the SaveLayers we're inside. for (int i = fSaveStack.count() - 1; i >= 0; i--) { if (!AdjustForPaint(fSaveStack[i].fPaint, &rect)) { // Same deal as above. return fCurrentClipBounds; } } // Map the rect back to device space. fCTM->mapRect(&rect); SkIRect devRect; rect.roundOut(&devRect); // Nothing can draw outside the current clip. // (Only bounded ops call into this method, so oddballs like Clear don't matter here.) devRect.intersect(fCurrentClipBounds); return devRect; } }; // GPUOptimize is only intended to be called within the context of SkGpuDevice's // EXPERIMENTAL_optimize method. const GrAccelData* GPUOptimize(const SkPicture* pict) { if (NULL == pict || pict->cullRect().isEmpty()) { return NULL; } SkPicture::AccelData::Key key = GrAccelData::ComputeAccelDataKey(); const GrAccelData* existing = static_cast(pict->EXPERIMENTAL_getAccelData(key)); if (existing) { return existing; } SkAutoTUnref data(SkNEW_ARGS(GrAccelData, (key))); pict->EXPERIMENTAL_addAccelData(data); CollectLayers collector(pict, data); return data; }