/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrPictureUtils.h" #include "SkBBoxHierarchy.h" #include "SkPaintPriv.h" #include "SkPatchUtils.h" #include "SkRecord.h" #include "SkRecords.h" SkPicture::AccelData::Key GrAccelData::ComputeAccelDataKey() { static const SkPicture::AccelData::Key gGPUID = SkPicture::AccelData::GenerateDomain(); return gGPUID; } // This looks silly, I know. Why not just use SkRect::MakeLargest()? // In practice, this is well large enough, and it has a few extra advantages: // it fits in an SkIRect, and we can munge it a little in both SkRect and // SKIRect space without worrying about overflow. static const SkRect kUnbounded = { -2e9f, -2e9f, 2e9f, 2e9f }; namespace SkRecords { // SkRecord visitor to gather saveLayer/restore information. class CollectLayers : SkNoncopyable { public: CollectLayers(const SkRect& cullRect, const SkRecord& record, SkBBoxHierarchy* bbh, GrAccelData* accelData) : fSaveLayersInStack(0) , fAccelData(accelData) { // Calculate bounds for all ops. This won't go quite in order, so we'll need // to store the bounds separately then feed them in to the BBH later in order. fCTM = &SkMatrix::I(); fCurrentClipBounds = kUnbounded; fBounds.reset(record.count()); for (fCurrentOp = 0; fCurrentOp < record.count(); ++fCurrentOp) { record.visit(fCurrentOp, *this); } // If we have any lingering unpaired Saves, simulate restores to make // sure all ops in those Save blocks have their bounds calculated. while (!fSaveStack.isEmpty()) { this->popSaveBlock(); } // Any control ops not part of any Save/Restore block draw everywhere. while (!fControlIndices.isEmpty()) { this->popControl(kUnbounded); } //--------- LAYER HOISTING while (!fSaveLayerStack.isEmpty()) { this->popSaveLayerInfo(); } //--------- LAYER HOISTING // Finally feed all stored bounds into the BBH. They'll be returned in this order. SkASSERT(bbh); bbh->insert(&fBounds, record.count()); } template void operator()(const T& op) { this->updateCTM(op); this->updateClipBounds(op); this->trackBounds(op); //--------- LAYER HOISTING this->trackSaveLayers(op); //--------- LAYER HOISTING } private: // In this file, SkRect are in local coordinates, Bounds are translated back to identity space. typedef SkRect Bounds; struct SaveBounds { int controlOps; // Number of control ops in this Save block, including the Save. Bounds bounds; // Bounds of everything in the block. const SkPaint* paint; // Unowned. If set, adjusts the bounds of all ops in this block. }; //--------- LAYER HOISTING class SaveLayerInfo { public: SaveLayerInfo() { } SaveLayerInfo(int opIndex, bool isSaveLayer, const SkPaint* paint, const Bounds& clipBound) : fStartIndex(opIndex) , fIsSaveLayer(isSaveLayer) , fHasNestedSaveLayer(false) , fPaint(paint) , fClipBound(clipBound) { } int fStartIndex; bool fIsSaveLayer; bool fHasNestedSaveLayer; const SkPaint* fPaint; Bounds fClipBound; }; //--------- LAYER HOISTING // Only Restore and SetMatrix change the CTM. template void updateCTM(const T&) {} void updateCTM(const Restore& op) { fCTM = &op.matrix; } void updateCTM(const SetMatrix& op) { fCTM = &op.matrix; } // Most ops don't change the clip. template void updateClipBounds(const T&) {} // Clip{Path,RRect,Rect,Region} obviously change the clip. They all know their bounds already. void updateClipBounds(const ClipPath& op) { this->updateClipBoundsForClipOp(op.devBounds); } void updateClipBounds(const ClipRRect& op) { this->updateClipBoundsForClipOp(op.devBounds); } void updateClipBounds(const ClipRect& op) { this->updateClipBoundsForClipOp(op.devBounds); } void updateClipBounds(const ClipRegion& op) { this->updateClipBoundsForClipOp(op.devBounds); } // The bounds of clip ops need to be adjusted for the paints of saveLayers they're inside. void updateClipBoundsForClipOp(const SkIRect& devBounds) { Bounds clip = SkRect::Make(devBounds); // We don't call adjustAndMap() because as its last step it would intersect the adjusted // clip bounds with the previous clip, exactly what we can't do when the clip grows. fCurrentClipBounds = this->adjustForSaveLayerPaints(&clip) ? clip : kUnbounded; } // Restore holds the devBounds for the clip after the {save,saveLayer}/restore block completes. void updateClipBounds(const Restore& op) { // This is just like the clip ops above, but we need to skip the effects (if any) of our // paired saveLayer (if it is one); it has not yet been popped off the save stack. Our // devBounds reflect the state of the world after the saveLayer/restore block is done, // so they are not affected by the saveLayer's paint. const int kSavesToIgnore = 1; Bounds clip = SkRect::Make(op.devBounds); fCurrentClipBounds = this->adjustForSaveLayerPaints(&clip, kSavesToIgnore) ? clip : kUnbounded; } // We also take advantage of SaveLayer bounds when present to further cut the clip down. void updateClipBounds(const SaveLayer& op) { if (op.bounds) { // adjustAndMap() intersects these layer bounds with the previous clip for us. fCurrentClipBounds = this->adjustAndMap(*op.bounds, op.paint); } } // The bounds of these ops must be calculated when we hit the Restore // from the bounds of the ops in the same Save block. void trackBounds(const Save&) { this->pushSaveBlock(NULL); } void trackBounds(const SaveLayer& op) { this->pushSaveBlock(op.paint); } void trackBounds(const Restore&) { fBounds[fCurrentOp] = this->popSaveBlock(); } void trackBounds(const SetMatrix&) { this->pushControl(); } void trackBounds(const ClipRect&) { this->pushControl(); } void trackBounds(const ClipRRect&) { this->pushControl(); } void trackBounds(const ClipPath&) { this->pushControl(); } void trackBounds(const ClipRegion&) { this->pushControl(); } void trackBounds(const PushCull&) { this->pushControl(); } void trackBounds(const PopCull&) { this->pushControl(); } void trackBounds(const BeginCommentGroup&) { this->pushControl(); } void trackBounds(const AddComment&) { this->pushControl(); } void trackBounds(const EndCommentGroup&) { this->pushControl(); } void trackBounds(const DrawData&) { this->pushControl(); } // For all other ops, we can calculate and store the bounds directly now. template void trackBounds(const T& op) { fBounds[fCurrentOp] = this->bounds(op); this->updateSaveBounds(fBounds[fCurrentOp]); } void pushSaveBlock(const SkPaint* paint) { // Starting a new Save block. Push a new entry to represent that. SaveBounds sb = { 0, Bounds::MakeEmpty(), paint }; fSaveStack.push(sb); this->pushControl(); } static bool PaintMayAffectTransparentBlack(const SkPaint* paint) { if (paint) { // FIXME: this is very conservative if (paint->getImageFilter() || paint->getColorFilter()) { return true; } // Unusual Xfermodes require us to process a saved layer // even with operations outisde the clip. // For example, DstIn is used by masking layers. // https://code.google.com/p/skia/issues/detail?id=1291 // https://crbug.com/401593 SkXfermode* xfermode = paint->getXfermode(); SkXfermode::Mode mode; // SrcOver is ok, and is also the common case with a NULL xfermode. // So we should make that the fast path and bypass the mode extraction // and test. if (xfermode && xfermode->asMode(&mode)) { switch (mode) { // For each of the following transfer modes, if the source // alpha is zero (our transparent black), the resulting // blended alpha is not necessarily equal to the original // destination alpha. case SkXfermode::kClear_Mode: case SkXfermode::kSrc_Mode: case SkXfermode::kSrcIn_Mode: case SkXfermode::kDstIn_Mode: case SkXfermode::kSrcOut_Mode: case SkXfermode::kDstATop_Mode: case SkXfermode::kModulate_Mode: return true; break; default: break; } } } return false; } Bounds popSaveBlock() { // We're done the Save block. Apply the block's bounds to all control ops inside it. SaveBounds sb; fSaveStack.pop(&sb); // If the paint affects transparent black, we can't trust any of our calculated bounds. const Bounds& bounds = PaintMayAffectTransparentBlack(sb.paint) ? fCurrentClipBounds : sb.bounds; while (sb.controlOps-- > 0) { this->popControl(bounds); } // This whole Save block may be part another Save block. this->updateSaveBounds(bounds); // If called from a real Restore (not a phony one for balance), it'll need the bounds. return bounds; } void pushControl() { fControlIndices.push(fCurrentOp); if (!fSaveStack.isEmpty()) { fSaveStack.top().controlOps++; } } void popControl(const Bounds& bounds) { fBounds[fControlIndices.top()] = bounds; fControlIndices.pop(); } void updateSaveBounds(const Bounds& bounds) { // If we're in a Save block, expand its bounds to cover these bounds too. if (!fSaveStack.isEmpty()) { fSaveStack.top().bounds.join(bounds); } } // FIXME: this method could use better bounds Bounds bounds(const DrawText&) const { return fCurrentClipBounds; } Bounds bounds(const Clear&) const { return kUnbounded; } // Ignores the clip. Bounds bounds(const DrawPaint&) const { return fCurrentClipBounds; } Bounds bounds(const NoOp&) const { return Bounds::MakeEmpty(); } // NoOps don't draw. Bounds bounds(const DrawSprite& op) const { const SkBitmap& bm = op.bitmap; return Bounds::Make(SkIRect::MakeXYWH(op.left, op.top, bm.width(), bm.height())); // Ignores the matrix. } Bounds bounds(const DrawRect& op) const { return this->adjustAndMap(op.rect, &op.paint); } Bounds bounds(const DrawOval& op) const { return this->adjustAndMap(op.oval, &op.paint); } Bounds bounds(const DrawRRect& op) const { return this->adjustAndMap(op.rrect.rect(), &op.paint); } Bounds bounds(const DrawDRRect& op) const { return this->adjustAndMap(op.outer.rect(), &op.paint); } Bounds bounds(const DrawImage& op) const { const SkImage* image = op.image; SkRect rect = SkRect::MakeXYWH(op.left, op.top, SkIntToScalar(image->width()), SkIntToScalar(image->height())); return this->adjustAndMap(rect, op.paint); } Bounds bounds(const DrawImageRect& op) const { return this->adjustAndMap(op.dst, op.paint); } Bounds bounds(const DrawBitmapRectToRect& op) const { return this->adjustAndMap(op.dst, op.paint); } Bounds bounds(const DrawBitmapNine& op) const { return this->adjustAndMap(op.dst, op.paint); } Bounds bounds(const DrawBitmap& op) const { const SkBitmap& bm = op.bitmap; return this->adjustAndMap(SkRect::MakeXYWH(op.left, op.top, SkIntToScalar(bm.width()), SkIntToScalar(bm.height())), op.paint); } Bounds bounds(const DrawBitmapMatrix& op) const { const SkBitmap& bm = op.bitmap; SkRect dst = SkRect::Make(SkIRect::MakeWH(bm.width(), bm.height())); op.matrix.mapRect(&dst); return this->adjustAndMap(dst, op.paint); } Bounds bounds(const DrawPath& op) const { return op.path.isInverseFillType() ? fCurrentClipBounds : this->adjustAndMap(op.path.getBounds(), &op.paint); } Bounds bounds(const DrawPoints& op) const { SkRect dst; dst.set(op.pts, op.count); // Pad the bounding box a little to make sure hairline points' bounds aren't empty. SkScalar stroke = SkMaxScalar(op.paint.getStrokeWidth(), 0.01f); dst.outset(stroke / 2, stroke / 2); return this->adjustAndMap(dst, &op.paint); } Bounds bounds(const DrawPatch& op) const { SkRect dst; dst.set(op.cubics, SkPatchUtils::kNumCtrlPts); return this->adjustAndMap(dst, &op.paint); } Bounds bounds(const DrawVertices& op) const { SkRect dst; dst.set(op.vertices, op.vertexCount); return this->adjustAndMap(dst, &op.paint); } Bounds bounds(const DrawPicture& op) const { SkRect dst = op.picture->cullRect(); if (op.matrix) { op.matrix->mapRect(&dst); } return this->adjustAndMap(dst, op.paint); } Bounds bounds(const DrawPosText& op) const { const int N = op.paint.countText(op.text, op.byteLength); if (N == 0) { return Bounds::MakeEmpty(); } SkRect dst; dst.set(op.pos, N); AdjustTextForFontMetrics(&dst, op.paint); return this->adjustAndMap(dst, &op.paint); } Bounds bounds(const DrawPosTextH& op) const { const int N = op.paint.countText(op.text, op.byteLength); if (N == 0) { return Bounds::MakeEmpty(); } SkScalar left = op.xpos[0], right = op.xpos[0]; for (int i = 1; i < N; i++) { left = SkMinScalar(left, op.xpos[i]); right = SkMaxScalar(right, op.xpos[i]); } SkRect dst = { left, op.y, right, op.y }; AdjustTextForFontMetrics(&dst, op.paint); return this->adjustAndMap(dst, &op.paint); } Bounds bounds(const DrawTextOnPath& op) const { SkRect dst = op.path.getBounds(); // Pad all sides by the maximum padding in any direction we'd normally apply. SkRect pad = { 0, 0, 0, 0 }; AdjustTextForFontMetrics(&pad, op.paint); // That maximum padding happens to always be the right pad today. SkASSERT(pad.fLeft == -pad.fRight); SkASSERT(pad.fTop == -pad.fBottom); SkASSERT(pad.fRight > pad.fBottom); dst.outset(pad.fRight, pad.fRight); return this->adjustAndMap(dst, &op.paint); } Bounds bounds(const DrawTextBlob& op) const { SkRect dst = op.blob->bounds(); dst.offset(op.x, op.y); return this->adjustAndMap(dst, &op.paint); } static void AdjustTextForFontMetrics(SkRect* rect, const SkPaint& paint) { #ifdef SK_DEBUG SkRect correct = *rect; #endif // crbug.com/373785 ~~> xPad = 4x yPad // crbug.com/424824 ~~> bump yPad from 2x text size to 2.5x const SkScalar yPad = 2.5f * paint.getTextSize(), xPad = 4.0f * yPad; rect->outset(xPad, yPad); #ifdef SK_DEBUG SkPaint::FontMetrics metrics; paint.getFontMetrics(&metrics); correct.fLeft += metrics.fXMin; correct.fTop += metrics.fTop; correct.fRight += metrics.fXMax; correct.fBottom += metrics.fBottom; // See skia:2862 for why we ignore small text sizes. SkASSERTF(paint.getTextSize() < 0.001f || rect->contains(correct), "%f %f %f %f vs. %f %f %f %f\n", -xPad, -yPad, +xPad, +yPad, metrics.fXMin, metrics.fTop, metrics.fXMax, metrics.fBottom); #endif } //--------- LAYER HOISTING template void trackSaveLayers(const T& op) { /* most ops aren't involved in saveLayers */ } void trackSaveLayers(const Save& s) { this->pushSaveLayerInfo(false, NULL); } void trackSaveLayers(const SaveLayer& sl) { this->pushSaveLayerInfo(true, sl.paint); } void trackSaveLayers(const Restore& r) { this->popSaveLayerInfo(); } void trackSaveLayers(const DrawPicture& dp) { // For sub-pictures, we wrap their layer information within the parent // picture's rendering hierarchy SkPicture::AccelData::Key key = GrAccelData::ComputeAccelDataKey(); const GrAccelData* childData = static_cast(dp.picture->EXPERIMENTAL_getAccelData(key)); if (!childData) { // If the child layer hasn't been generated with saveLayer data we // assume the worst (i.e., that it does contain layers which nest // inside existing layers). Layers within sub-pictures that don't // have saveLayer data cannot be hoisted. // TODO: could the analysis data be use to fine tune this? this->updateStackForSaveLayer(); return; } for (int i = 0; i < childData->numSaveLayers(); ++i) { const GrAccelData::SaveLayerInfo& src = childData->saveLayerInfo(i); Bounds newClip(fCurrentClipBounds); if (!newClip.intersect(this->adjustAndMap(src.fBounds, dp.paint))) { continue; } this->updateStackForSaveLayer(); GrAccelData::SaveLayerInfo& dst = fAccelData->addSaveLayerInfo(); // If src.fPicture is NULL the layer is in dp.picture; otherwise // it belongs to a sub-picture. dst.fPicture = src.fPicture ? src.fPicture : static_cast(dp.picture); dst.fPicture->ref(); dst.fBounds = newClip; dst.fLocalMat = src.fLocalMat; dst.fPreMat = src.fPreMat; dst.fPreMat.postConcat(*fCTM); if (src.fPaint) { dst.fPaint = SkNEW_ARGS(SkPaint, (*src.fPaint)); } dst.fSaveLayerOpID = src.fSaveLayerOpID; dst.fRestoreOpID = src.fRestoreOpID; dst.fHasNestedLayers = src.fHasNestedLayers; dst.fIsNested = fSaveLayersInStack > 0 || src.fIsNested; } } // Inform all the saveLayers already on the stack that they now have a // nested saveLayer inside them void updateStackForSaveLayer() { for (int index = fSaveLayerStack.count() - 1; index >= 0; --index) { if (fSaveLayerStack[index].fHasNestedSaveLayer) { break; } fSaveLayerStack[index].fHasNestedSaveLayer = true; if (fSaveLayerStack[index].fIsSaveLayer) { break; } } } void pushSaveLayerInfo(bool isSaveLayer, const SkPaint* paint) { if (isSaveLayer) { this->updateStackForSaveLayer(); ++fSaveLayersInStack; } fSaveLayerStack.push(SaveLayerInfo(fCurrentOp, isSaveLayer, paint, fCurrentClipBounds)); } void popSaveLayerInfo() { if (fSaveLayerStack.count() <= 0) { SkASSERT(false); return; } SaveLayerInfo sli; fSaveLayerStack.pop(&sli); if (!sli.fIsSaveLayer) { return; } --fSaveLayersInStack; GrAccelData::SaveLayerInfo& slInfo = fAccelData->addSaveLayerInfo(); SkASSERT(NULL == slInfo.fPicture); // This layer is in the top-most picture slInfo.fBounds = fBounds[sli.fStartIndex]; slInfo.fBounds.intersect(sli.fClipBound); slInfo.fLocalMat = *fCTM; slInfo.fPreMat = SkMatrix::I(); if (sli.fPaint) { slInfo.fPaint = SkNEW_ARGS(SkPaint, (*sli.fPaint)); } slInfo.fSaveLayerOpID = sli.fStartIndex; slInfo.fRestoreOpID = fCurrentOp; slInfo.fHasNestedLayers = sli.fHasNestedSaveLayer; slInfo.fIsNested = fSaveLayersInStack > 0; } //--------- LAYER HOISTING // Returns true if rect was meaningfully adjusted for the effects of paint, // false if the paint could affect the rect in unknown ways. static bool AdjustForPaint(const SkPaint* paint, SkRect* rect) { if (paint) { if (paint->canComputeFastBounds()) { *rect = paint->computeFastBounds(*rect, rect); return true; } return false; } return true; } bool adjustForSaveLayerPaints(SkRect* rect, int savesToIgnore = 0) const { for (int i = fSaveStack.count() - 1 - savesToIgnore; i >= 0; i--) { if (!AdjustForPaint(fSaveStack[i].paint, rect)) { return false; } } return true; } // Adjust rect for all paints that may affect its geometry, then map it to identity space. Bounds adjustAndMap(SkRect rect, const SkPaint* paint) const { // Inverted rectangles really confuse our BBHs. rect.sort(); // Adjust the rect for its own paint. if (!AdjustForPaint(paint, &rect)) { // The paint could do anything to our bounds. The only safe answer is the current clip. return fCurrentClipBounds; } // Adjust rect for all the paints from the SaveLayers we're inside. if (!this->adjustForSaveLayerPaints(&rect)) { // Same deal as above. return fCurrentClipBounds; } // Map the rect back to identity space. fCTM->mapRect(&rect); // Nothing can draw outside the current clip. // (Only bounded ops call into this method, so oddballs like Clear don't matter here.) rect.intersect(fCurrentClipBounds); return rect; } // Conservative identity-space bounds for each op in the SkRecord. SkAutoTMalloc fBounds; // We walk fCurrentOp through the SkRecord, as we go using updateCTM() // and updateClipBounds() to maintain the exact CTM (fCTM) and conservative // identity-space bounds of the current clip (fCurrentClipBounds). unsigned fCurrentOp; const SkMatrix* fCTM; Bounds fCurrentClipBounds; // Used to track the bounds of Save/Restore blocks and the control ops inside them. SkTDArray fSaveStack; SkTDArray fControlIndices; //--------- LAYER HOISTING // Used to collect saveLayer information for layer hoisting int fSaveLayersInStack; SkTDArray fSaveLayerStack; GrAccelData* fAccelData; //--------- LAYER HOISTING }; } // namespace SkRecords void SkRecordComputeLayers(const SkRect& cullRect, const SkRecord& record, SkBBoxHierarchy* bbh, GrAccelData* data) { SkRecords::CollectLayers collector(cullRect, record, bbh, data); }