/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrPictureUtils.h" #include "SkCanvasPriv.h" #include "SkDevice.h" #include "SkDraw.h" #include "SkPaintPriv.h" #include "SkPictureData.h" #include "SkPicturePlayback.h" SkPicture::AccelData::Key GrAccelData::ComputeAccelDataKey() { static const SkPicture::AccelData::Key gGPUID = SkPicture::AccelData::GenerateDomain(); return gGPUID; } // The GrGather device performs GPU-backend-specific preprocessing on // a picture. The results are stored in a GrAccelData. // // Currently the only interesting work is done in drawDevice (i.e., when a // saveLayer is collapsed back into its parent) and, maybe, in onCreateDevice. // All the current work could be done much more efficiently by just traversing the // raw op codes in the SkPicture (although we would still need to replay all the // clip calls). class GrGatherDevice : public SkBaseDevice { public: SK_DECLARE_INST_COUNT(GrGatherDevice) GrGatherDevice(int width, int height, SkPicturePlayback* playback, GrAccelData* accelData, int saveLayerDepth) { fPlayback = playback; fSaveLayerDepth = saveLayerDepth; fInfo.fValid = true; fInfo.fSize.set(width, height); fInfo.fPaint = NULL; fInfo.fSaveLayerOpID = fPlayback->curOpID(); fInfo.fRestoreOpID = 0; fInfo.fHasNestedLayers = false; fInfo.fIsNested = (2 == fSaveLayerDepth); fEmptyBitmap.setInfo(SkImageInfo::MakeUnknown(fInfo.fSize.fWidth, fInfo.fSize.fHeight)); fAccelData = accelData; fAlreadyDrawn = false; } virtual ~GrGatherDevice() { } virtual SkImageInfo imageInfo() const SK_OVERRIDE { return fEmptyBitmap.info(); } #ifdef SK_SUPPORT_LEGACY_WRITEPIXELSCONFIG virtual void writePixels(const SkBitmap& bitmap, int x, int y, SkCanvas::Config8888 config8888) SK_OVERRIDE { NotSupported(); } #endif virtual GrRenderTarget* accessRenderTarget() SK_OVERRIDE { return NULL; } protected: virtual bool filterTextFlags(const SkPaint& paint, TextFlags*) SK_OVERRIDE { return false; } virtual void clear(SkColor color) SK_OVERRIDE { NothingToDo(); } virtual void drawPaint(const SkDraw& draw, const SkPaint& paint) SK_OVERRIDE { } virtual void drawPoints(const SkDraw& draw, SkCanvas::PointMode mode, size_t count, const SkPoint points[], const SkPaint& paint) SK_OVERRIDE { } virtual void drawRect(const SkDraw& draw, const SkRect& rect, const SkPaint& paint) SK_OVERRIDE { } virtual void drawOval(const SkDraw& draw, const SkRect& rect, const SkPaint& paint) SK_OVERRIDE { } virtual void drawRRect(const SkDraw& draw, const SkRRect& rrect, const SkPaint& paint) SK_OVERRIDE { } virtual void drawPath(const SkDraw& draw, const SkPath& path, const SkPaint& paint, const SkMatrix* prePathMatrix, bool pathIsMutable) SK_OVERRIDE { } virtual void drawBitmap(const SkDraw& draw, const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint& paint) SK_OVERRIDE { } virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap, int x, int y, const SkPaint& paint) SK_OVERRIDE { } virtual void drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap, const SkRect* srcOrNull, const SkRect& dst, const SkPaint& paint, SkCanvas::DrawBitmapRectFlags flags) SK_OVERRIDE { } virtual void drawText(const SkDraw& draw, const void* text, size_t len, SkScalar x, SkScalar y, const SkPaint& paint) SK_OVERRIDE { } virtual void drawPosText(const SkDraw& draw, const void* text, size_t len, const SkScalar pos[], SkScalar constY, int scalarsPerPos, const SkPaint& paint) SK_OVERRIDE { } virtual void drawTextOnPath(const SkDraw& draw, const void* text, size_t len, const SkPath& path, const SkMatrix* matrix, const SkPaint& paint) SK_OVERRIDE { } virtual void drawVertices(const SkDraw& draw, SkCanvas::VertexMode, int vertexCount, const SkPoint verts[], const SkPoint texs[], const SkColor colors[], SkXfermode* xmode, const uint16_t indices[], int indexCount, const SkPaint& paint) SK_OVERRIDE { } virtual void drawDevice(const SkDraw& draw, SkBaseDevice* deviceIn, int x, int y, const SkPaint& paint) SK_OVERRIDE { // deviceIn is the one that is being "restored" back to its parent GrGatherDevice* device = static_cast(deviceIn); if (device->fAlreadyDrawn) { return; } device->fInfo.fRestoreOpID = fPlayback->curOpID(); device->fInfo.fCTM = *draw.fMatrix; device->fInfo.fCTM.postTranslate(SkIntToScalar(-device->getOrigin().fX), SkIntToScalar(-device->getOrigin().fY)); device->fInfo.fOffset = device->getOrigin(); if (NeedsDeepCopy(paint)) { // This NULL acts as a signal that the paint was uncopyable (for now) device->fInfo.fPaint = NULL; device->fInfo.fValid = false; } else { device->fInfo.fPaint = SkNEW_ARGS(SkPaint, (paint)); } fAccelData->addSaveLayerInfo(device->fInfo); device->fAlreadyDrawn = true; } // TODO: allow this call to return failure, or move to SkBitmapDevice only. virtual const SkBitmap& onAccessBitmap() SK_OVERRIDE { return fEmptyBitmap; } #ifdef SK_SUPPORT_LEGACY_READPIXELSCONFIG virtual bool onReadPixels(const SkBitmap& bitmap, int x, int y, SkCanvas::Config8888 config8888) SK_OVERRIDE { NotSupported(); return false; } #endif virtual void lockPixels() SK_OVERRIDE { NothingToDo(); } virtual void unlockPixels() SK_OVERRIDE { NothingToDo(); } virtual bool allowImageFilter(const SkImageFilter*) SK_OVERRIDE { return false; } virtual bool canHandleImageFilter(const SkImageFilter*) SK_OVERRIDE { return false; } virtual bool filterImage(const SkImageFilter*, const SkBitmap&, const SkImageFilter::Context&, SkBitmap* result, SkIPoint* offset) SK_OVERRIDE { return false; } private: // The playback object driving this rendering SkPicturePlayback *fPlayback; SkBitmap fEmptyBitmap; // legacy -- need to remove // All information gathered during the gather process is stored here GrAccelData* fAccelData; // true if this device has already been drawn back to its parent(s) at least // once. bool fAlreadyDrawn; // The information regarding the saveLayer call this device represents. GrAccelData::SaveLayerInfo fInfo; // The depth of this device in the saveLayer stack int fSaveLayerDepth; virtual void replaceBitmapBackendForRasterSurface(const SkBitmap&) SK_OVERRIDE { NotSupported(); } virtual SkBaseDevice* onCreateDevice(const SkImageInfo& info, Usage usage) SK_OVERRIDE { // we expect to only get called via savelayer, in which case it is fine. SkASSERT(kSaveLayer_Usage == usage); fInfo.fHasNestedLayers = true; return SkNEW_ARGS(GrGatherDevice, (info.width(), info.height(), fPlayback, fAccelData, fSaveLayerDepth+1)); } virtual void flush() SK_OVERRIDE {} static void NotSupported() { SkDEBUGFAIL("this method should never be called"); } static void NothingToDo() {} typedef SkBaseDevice INHERITED; }; // The GrGatherCanvas allows saveLayers but simplifies clipping. It is really // only intended to be used as: // // GrGatherDevice dev(w, h, picture, accelData); // GrGatherCanvas canvas(..., picture); // canvas.gather(); // // which is all just to fill in 'accelData' class SK_API GrGatherCanvas : public SkCanvas { public: GrGatherCanvas(GrGatherDevice* device) : INHERITED(device) {} protected: // disable aa for speed virtual void onClipRect(const SkRect& rect, SkRegion::Op op, ClipEdgeStyle) SK_OVERRIDE { this->INHERITED::onClipRect(rect, op, kHard_ClipEdgeStyle); } // for speed, just respect the bounds, and disable AA. May give us a few // false positives and negatives. virtual void onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle) SK_OVERRIDE { this->updateClipConservativelyUsingBounds(path.getBounds(), op, path.isInverseFillType()); } virtual void onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle) SK_OVERRIDE { this->updateClipConservativelyUsingBounds(rrect.getBounds(), op, false); } virtual void onDrawPicture(const SkPicture* picture, const SkMatrix* matrix, const SkPaint* paint) SK_OVERRIDE { SkAutoCanvasMatrixPaint acmp(this, matrix, paint, picture->width(), picture->height()); if (NULL != picture->fData.get()) { // Disable the BBH for the old path so all the draw calls // will be seen. The stock SkPicture::draw method can't be // invoked since it just uses a vanilla SkPicturePlayback. SkPicturePlayback playback(picture); playback.setUseBBH(false); playback.draw(this, NULL); } else { // Since we know this is the SkRecord path we can just call // SkPicture::draw. picture->draw(this); } } private: typedef SkCanvas INHERITED; }; // GatherGPUInfo is only intended to be called within the context of SkGpuDevice's // EXPERIMENTAL_optimize method. void GatherGPUInfo(const SkPicture* pict, GrAccelData* accelData) { if (NULL == pict || 0 == pict->width() || 0 == pict->height()) { return ; } // BBH-based rendering doesn't re-issue many of the operations the gather // process cares about (e.g., saves and restores) so it must be disabled. SkPicturePlayback playback(pict); playback.setUseBBH(false); GrGatherDevice device(pict->width(), pict->height(), &playback, accelData, 0); GrGatherCanvas canvas(&device); canvas.clipRect(SkRect::MakeWH(SkIntToScalar(pict->width()), SkIntToScalar(pict->height())), SkRegion::kIntersect_Op, false); playback.draw(&canvas, NULL); }