/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrPathRendering_DEFINED #define GrPathRendering_DEFINED #include "SkPath.h" #include "GrPathRange.h" class SkStrokeRec; class SkDescriptor; class SkTypeface; class GrPath; class GrGpu; /** * Abstract class wrapping HW path rendering API. * * The subclasses of this class use the possible HW API to render paths (as opposed to path * rendering implemented in Skia on top of a "3d" HW API). * The subclasses hold the global state needed to render paths, including shadow of the global HW * API state. Similar to GrGpu. * * It is expected that the lifetimes of GrGpuXX and GrXXPathRendering are the same. The call context * interface (eg. * the concrete instance of GrGpu subclass) should be provided to the instance * during construction. */ class GrPathRendering { public: virtual ~GrPathRendering() { } enum PathTransformType { kNone_PathTransformType, //!< [] kTranslateX_PathTransformType, //!< [kMTransX] kTranslateY_PathTransformType, //!< [kMTransY] kTranslate_PathTransformType, //!< [kMTransX, kMTransY] kAffine_PathTransformType, //!< [kMScaleX, kMSkewX, kMTransX, kMSkewY, kMScaleY, kMTransY] kLast_PathTransformType = kAffine_PathTransformType }; static inline int PathTransformSize(PathTransformType type) { switch (type) { case kNone_PathTransformType: return 0; case kTranslateX_PathTransformType: case kTranslateY_PathTransformType: return 1; case kTranslate_PathTransformType: return 2; case kAffine_PathTransformType: return 6; default: SkFAIL("Unknown path transform type"); return 0; } } /** * Creates a new gpu path, based on the specified path and stroke and returns it. * The caller owns a ref on the returned path which must be balanced by a call to unref. * * @param skPath the path geometry. * @param stroke the path stroke. * @return a new path. */ virtual GrPath* createPath(const SkPath&, const SkStrokeRec&) = 0; /** * Creates a range of gpu paths with a common stroke. The caller owns a ref on the * returned path range which must be balanced by a call to unref. * * @param PathGenerator class that generates SkPath objects for each path in the range. * @param SkStrokeRec the common stroke applied to each path in the range. * @return a new path range. */ virtual GrPathRange* createPathRange(GrPathRange::PathGenerator*, const SkStrokeRec&) = 0; /** * Creates a range of glyph paths, indexed by glyph id. The glyphs will have an * inverted y-direction in order to match the raw font path data. The caller owns * a ref on the returned path range which must be balanced by a call to unref. * * @param SkTypeface Typeface that defines the glyphs. * If null, the default typeface will be used. * * @param SkDescriptor Additional font configuration that specifies the font's size, * stroke, and other flags. This will generally come from an * SkGlyphCache. * * It is recommended to leave this value null when possible, in * which case the glyphs will be loaded directly from the font's * raw path data and sized at SkPaint::kCanonicalTextSizeForPaths. * This will result in less memory usage and more efficient paths. * * If non-null, the glyph paths will match the font descriptor, * including with the stroke information baked directly into * the outlines. * * @param SkStrokeRec Common stroke that the GPU will apply to every path. Note that * if the glyph outlines contain baked-in strokes from the font * descriptor, the GPU stroke will be applied on top of those * outlines. * * @return a new path range populated with glyphs. */ virtual GrPathRange* createGlyphs(const SkTypeface*, const SkDescriptor*, const SkStrokeRec&) = 0; virtual void stencilPath(const GrPath*, SkPath::FillType) = 0; virtual void drawPath(const GrPath*, SkPath::FillType) = 0; virtual void drawPaths(const GrPathRange*, const uint32_t indices[], int count, const float transforms[], PathTransformType, SkPath::FillType) = 0; protected: GrPathRendering() { } private: GrPathRendering& operator=(const GrPathRendering&); }; #endif