/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGpu.h" #include "GrPathRendering.h" #include "SkDescriptor.h" #include "SkGlyph.h" #include "SkMatrix.h" #include "SkTypeface.h" #include "GrPathRange.h" const GrUserStencilSettings& GrPathRendering::GetStencilPassSettings(FillType fill) { switch (fill) { default: SK_ABORT("Unexpected path fill."); case GrPathRendering::kWinding_FillType: { constexpr static GrUserStencilSettings kWindingStencilPass( GrUserStencilSettings::StaticInit< 0xffff, GrUserStencilTest::kAlwaysIfInClip, 0xffff, GrUserStencilOp::kIncWrap, GrUserStencilOp::kIncWrap, 0xffff>() ); return kWindingStencilPass; } case GrPathRendering::kEvenOdd_FillType: { constexpr static GrUserStencilSettings kEvenOddStencilPass( GrUserStencilSettings::StaticInit< 0xffff, GrUserStencilTest::kAlwaysIfInClip, 0xffff, GrUserStencilOp::kInvert, GrUserStencilOp::kInvert, 0xffff>() ); return kEvenOddStencilPass; } } } class GlyphGenerator : public GrPathRange::PathGenerator { public: GlyphGenerator(const SkTypeface& typeface, const SkScalerContextEffects& effects, const SkDescriptor& desc) : fScalerContext(typeface.createScalerContext(effects, &desc)) #ifdef SK_DEBUG , fDesc(desc.copy()) #endif {} int getNumPaths() override { return fScalerContext->getGlyphCount(); } void generatePath(int glyphID, SkPath* out) override { fScalerContext->getPath(glyphID, out); } #ifdef SK_DEBUG bool isEqualTo(const SkDescriptor& desc) const override { return *fDesc == desc; } #endif private: const std::unique_ptr fScalerContext; #ifdef SK_DEBUG const std::unique_ptr fDesc; #endif }; sk_sp GrPathRendering::createGlyphs(const SkTypeface* typeface, const SkScalerContextEffects& effects, const SkDescriptor* desc, const GrStyle& style) { if (nullptr == typeface) { typeface = SkTypeface::GetDefaultTypeface(); SkASSERT(nullptr != typeface); } if (desc) { sk_sp generator(new GlyphGenerator(*typeface, effects, *desc)); return this->createPathRange(generator.get(), style); } SkScalerContextRec rec; memset(&rec, 0, sizeof(rec)); rec.fFontID = typeface->uniqueID(); rec.fTextSize = SkPaint::kCanonicalTextSizeForPaths; rec.fPreScaleX = rec.fPost2x2[0][0] = rec.fPost2x2[1][1] = SK_Scalar1; // Don't bake stroke information into the glyphs, we'll let the GPU do the stroking. SkAutoDescriptor ad(sizeof(rec) + SkDescriptor::ComputeOverhead(1)); SkDescriptor* genericDesc = ad.getDesc(); genericDesc->init(); genericDesc->addEntry(kRec_SkDescriptorTag, sizeof(rec), &rec); genericDesc->computeChecksum(); // No effects, so we make a dummy struct SkScalerContextEffects noEffects; sk_sp generator(new GlyphGenerator(*typeface, noEffects, *genericDesc)); return this->createPathRange(generator.get(), style); } void GrPathRendering::stencilPath(const StencilPathArgs& args, const GrPath* path) { fGpu->handleDirtyContext(); this->onStencilPath(args, path); } void GrPathRendering::drawPath(const GrPipeline& pipeline, const GrPrimitiveProcessor& primProc, // Cover pass settings in pipeline. const GrStencilSettings& stencilPassSettings, const GrPath* path) { fGpu->handleDirtyContext(); if (GrXferBarrierType barrierType = pipeline.xferBarrierType(*fGpu->caps())) { fGpu->xferBarrier(pipeline.renderTarget(), barrierType); } this->onDrawPath(pipeline, primProc, stencilPassSettings, path); } void GrPathRendering::drawPaths(const GrPipeline& pipeline, const GrPrimitiveProcessor& primProc, // Cover pass settings in pipeline. const GrStencilSettings& stencilPassSettings, const GrPathRange* pathRange, const void* indices, PathIndexType indexType, const float transformValues[], PathTransformType transformType, int count) { fGpu->handleDirtyContext(); if (GrXferBarrierType barrierType = pipeline.xferBarrierType(*fGpu->caps())) { fGpu->xferBarrier(pipeline.renderTarget(), barrierType); } #ifdef SK_DEBUG pathRange->assertPathsLoaded(indices, indexType, count); #endif this->onDrawPaths(pipeline, primProc, stencilPassSettings, pathRange, indices, indexType, transformValues, transformType, count); }