/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrPathRendererChain.h" #include "GrCaps.h" #include "GrShaderCaps.h" #include "GrContext.h" #include "GrContextPriv.h" #include "GrGpu.h" #include "ccpr/GrCoverageCountingPathRenderer.h" #include "ops/GrAAConvexPathRenderer.h" #include "ops/GrAAHairLinePathRenderer.h" #include "ops/GrAALinearizingConvexPathRenderer.h" #include "ops/GrSmallPathRenderer.h" #include "ops/GrDashLinePathRenderer.h" #include "ops/GrDefaultPathRenderer.h" #include "ops/GrStencilAndCoverPathRenderer.h" #include "ops/GrTessellatingPathRenderer.h" GrPathRendererChain::GrPathRendererChain(GrContext* context, const Options& options) { const GrCaps& caps = *context->contextPriv().caps(); if (options.fGpuPathRenderers & GpuPathRenderers::kDashLine) { fChain.push_back(sk_make_sp()); } if (options.fGpuPathRenderers & GpuPathRenderers::kStencilAndCover) { sk_sp pr( GrStencilAndCoverPathRenderer::Create(context->contextPriv().resourceProvider(), caps)); if (pr) { fChain.push_back(std::move(pr)); } } if (options.fGpuPathRenderers & GpuPathRenderers::kCoverageCounting) { using AllowCaching = GrCoverageCountingPathRenderer::AllowCaching; if (auto ccpr = GrCoverageCountingPathRenderer::CreateIfSupported( caps, AllowCaching(options.fAllowPathMaskCaching))) { fCoverageCountingPathRenderer = ccpr.get(); context->contextPriv().addOnFlushCallbackObject(fCoverageCountingPathRenderer); fChain.push_back(std::move(ccpr)); } } if (options.fGpuPathRenderers & GpuPathRenderers::kAAHairline) { fChain.push_back(sk_make_sp()); } if (options.fGpuPathRenderers & GpuPathRenderers::kAAConvex) { fChain.push_back(sk_make_sp()); } if (options.fGpuPathRenderers & GpuPathRenderers::kAALinearizing) { fChain.push_back(sk_make_sp()); } if (options.fGpuPathRenderers & GpuPathRenderers::kSmall) { auto spr = sk_make_sp(); context->contextPriv().addOnFlushCallbackObject(spr.get()); fChain.push_back(std::move(spr)); } if (options.fGpuPathRenderers & GpuPathRenderers::kTessellating) { fChain.push_back(sk_make_sp()); } // We always include the default path renderer (as well as SW), so we can draw any path fChain.push_back(sk_make_sp()); } GrPathRenderer* GrPathRendererChain::getPathRenderer( const GrPathRenderer::CanDrawPathArgs& args, DrawType drawType, GrPathRenderer::StencilSupport* stencilSupport) { GR_STATIC_ASSERT(GrPathRenderer::kNoSupport_StencilSupport < GrPathRenderer::kStencilOnly_StencilSupport); GR_STATIC_ASSERT(GrPathRenderer::kStencilOnly_StencilSupport < GrPathRenderer::kNoRestriction_StencilSupport); GrPathRenderer::StencilSupport minStencilSupport; if (DrawType::kStencil == drawType) { minStencilSupport = GrPathRenderer::kStencilOnly_StencilSupport; } else if (DrawType::kStencilAndColor == drawType) { minStencilSupport = GrPathRenderer::kNoRestriction_StencilSupport; } else { minStencilSupport = GrPathRenderer::kNoSupport_StencilSupport; } if (minStencilSupport != GrPathRenderer::kNoSupport_StencilSupport) { // We don't support (and shouldn't need) stenciling of non-fill paths. if (!args.fShape->style().isSimpleFill()) { return nullptr; } } GrPathRenderer* bestPathRenderer = nullptr; for (const sk_sp& pr : fChain) { GrPathRenderer::StencilSupport support = GrPathRenderer::kNoSupport_StencilSupport; if (GrPathRenderer::kNoSupport_StencilSupport != minStencilSupport) { support = pr->getStencilSupport(*args.fShape); if (support < minStencilSupport) { continue; } } GrPathRenderer::CanDrawPath canDrawPath = pr->canDrawPath(args); if (GrPathRenderer::CanDrawPath::kNo == canDrawPath) { continue; } if (GrPathRenderer::CanDrawPath::kAsBackup == canDrawPath && bestPathRenderer) { continue; } if (stencilSupport) { *stencilSupport = support; } bestPathRenderer = pr.get(); if (GrPathRenderer::CanDrawPath::kYes == canDrawPath) { break; } } return bestPathRenderer; }