/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrPathRenderer_DEFINED #define GrPathRenderer_DEFINED #include "GrDrawTarget.h" #include "GrPathRendererChain.h" #include "SkTArray.h" class SkPath; struct GrPoint; /** * Base class for drawing paths into a GrDrawTarget. * * Derived classes can use stages GrPaint::kTotalStages through * GrDrawState::kNumStages-1. The stages before GrPaint::kTotalStages * are reserved for setting up the draw (i.e., textures and filter masks). */ class GR_API GrPathRenderer : public GrRefCnt { public: SK_DECLARE_INST_COUNT(GrPathRenderer) /** * This is called to install custom path renderers in every GrContext at * create time. The default implementation in GrCreatePathRenderer_none.cpp * does not add any additional renderers. Link against another * implementation to install your own. The first added is the most preferred * path renderer, second is second most preferred, etc. * * @param context the context that will use the path renderer * @param flags flags indicating how path renderers will be used * @param prChain the chain to add path renderers to. */ static void AddPathRenderers(GrContext* context, GrPathRendererChain::UsageFlags flags, GrPathRendererChain* prChain); GrPathRenderer(); /** * For complex clips Gr uses the stencil buffer. The path renderer must be * able to render paths into the stencil buffer. However, the path renderer * itself may require the stencil buffer to resolve the path fill rule. * This function queries whether the path render needs its own stencil * pass. If this returns false then drawPath() should not modify the * the target's stencil settings but use those already set on target. The * target is passed as a param in case the answer depends upon draw state. * * @param target target that the path will be rendered to * @param path the path that will be drawn * @param fill the fill rule that will be used, will never be an inverse * rule. * * @return false if this path renderer can generate interior-only fragments * without changing the stencil settings on the target. If it * returns true the drawPathToStencil will be used when rendering * clips. */ virtual bool requiresStencilPass(const SkPath& path, GrPathFill fill, const GrDrawTarget* target) const { return false; } /** * Returns true if this path renderer is able to render the path. * Returning false allows the caller to fallback to another path renderer * This function is called when searching for a path renderer capable of * rendering a path. * * @param path The path to draw * @param fill The fill rule to use * @param target The target that the path will be rendered to * @param antiAlias True if anti-aliasing is required. * * @return true if the path can be drawn by this object, false otherwise. */ virtual bool canDrawPath(const SkPath& path, GrPathFill fill, const GrDrawTarget* target, bool antiAlias) const = 0; /** * Draws the path into the draw target. If requiresStencilBuffer returned * false then the target may be setup for stencil rendering (since the * path renderer didn't claim that it needs to use the stencil internally). * * @param path the path to draw. * @param fill the path filling rule to use. * @param translate optional additional translation applied to * the path (can be NULL) * @param target target that the path will be rendered to * @param antiAlias true if anti-aliasing is required. */ virtual bool drawPath(const SkPath& path, GrPathFill fill, const GrVec* translate, GrDrawTarget* target, bool antiAlias) { GrAssert(this->canDrawPath(path, fill, target, antiAlias)); return this->onDrawPath(path, fill, translate, target, antiAlias); } /** * Draws the path to the stencil buffer. Assume the writable stencil bits * are already initialized to zero. Fill will always be either * kWinding_GrPathFill or kEvenOdd_GrPathFill. * * Only called if requiresStencilPass returns true for the same combo of * target, path, and fill. Never called with an inverse fill. * * The default implementation assumes the path filling algorithm doesn't * require a separate stencil pass and so crashes. * */ virtual void drawPathToStencil(const SkPath& path, GrPathFill fill, GrDrawTarget* target) { GrCrash("Unexpected call to drawPathToStencil."); } protected: /** * Draws the path into the draw target. * * @param path the path to draw. * @param fill the path filling rule to use. * @param translate optional additional translation applied to * the path * @param target target that the path will be rendered to * @param antiAlias whether antialiasing is enabled or not. */ virtual bool onDrawPath(const SkPath& path, GrPathFill fill, const GrVec* translate, GrDrawTarget* target, bool antiAlias) = 0; private: typedef GrRefCnt INHERITED; }; #endif