/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrPathRange_DEFINED #define GrPathRange_DEFINED #include "GrGpuResource.h" #include "SkRefCnt.h" #include "SkStrokeRec.h" #include "SkTArray.h" class SkPath; class SkDescriptor; /** * Represents a contiguous range of GPU path objects, all with a common stroke. * This object is immutable with the exception that individual paths may be * initialized lazily. */ class GrPathRange : public GrGpuResource { public: SK_DECLARE_INST_COUNT(GrPathRange); enum PathIndexType { kU8_PathIndexType, //!< uint8_t kU16_PathIndexType, //!< uint16_t kU32_PathIndexType, //!< uint32_t kLast_PathIndexType = kU32_PathIndexType }; static inline int PathIndexSizeInBytes(PathIndexType type) { GR_STATIC_ASSERT(0 == kU8_PathIndexType); GR_STATIC_ASSERT(1 == kU16_PathIndexType); GR_STATIC_ASSERT(2 == kU32_PathIndexType); GR_STATIC_ASSERT(kU32_PathIndexType == kLast_PathIndexType); return 1 << type; } /** * Class that generates the paths for a specific range. */ class PathGenerator : public SkRefCnt { public: virtual int getNumPaths() = 0; virtual void generatePath(int index, SkPath* out) = 0; virtual bool isEqualTo(const SkDescriptor&) const { return false; } virtual ~PathGenerator() {} }; /** * Initialize a lazy-loaded path range. This class will generate an SkPath and call * onInitPath() for each path within the range before it is drawn for the first time. */ GrPathRange(GrGpu*, PathGenerator*, const SkStrokeRec& stroke); /** * Initialize an eager-loaded path range. The subclass is responsible for ensuring all * the paths are initialized up front. */ GrPathRange(GrGpu*, int numPaths, const SkStrokeRec& stroke); virtual bool isEqualTo(const SkDescriptor& desc) const { return NULL != fPathGenerator.get() && fPathGenerator->isEqualTo(desc); } int getNumPaths() const { return fNumPaths; } const SkStrokeRec& getStroke() const { return fStroke; } const PathGenerator* getPathGenerator() const { return fPathGenerator.get(); } protected: // Initialize a path in the range before drawing. This is only called when // fPathGenerator is non-null. The child class need not call didChangeGpuMemorySize(), // GrPathRange will take care of that after the call is complete. virtual void onInitPath(int index, const SkPath&) const = 0; private: // Notify when paths will be drawn in case this is a lazy-loaded path range. friend class GrGpu; void willDrawPaths(const void* indices, PathIndexType, int count) const; template void willDrawPaths(const void* indices, int count) const; mutable SkAutoTUnref fPathGenerator; mutable SkTArray fGeneratedPaths; const int fNumPaths; const SkStrokeRec fStroke; typedef GrGpuResource INHERITED; }; #endif