/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrPathProcessor_DEFINED #define GrPathProcessor_DEFINED #include "GrPrimitiveProcessor.h" struct PathBatchTracker { GrGPInput fInputColorType; GrGPInput fInputCoverageType; GrColor fColor; bool fUsesLocalCoords; }; /* * The path equivalent of the GP. For now this just manages color. In the long term we plan on * extending this class to handle all nvpr uniform / varying / program work. */ class GrPathProcessor : public GrPrimitiveProcessor { public: static GrPathProcessor* Create(GrColor color, const SkMatrix& viewMatrix = SkMatrix::I(), const SkMatrix& localMatrix = SkMatrix::I()) { return SkNEW_ARGS(GrPathProcessor, (color, viewMatrix, localMatrix)); } void initBatchTracker(GrBatchTracker*, const GrPipelineInfo&) const override; bool canMakeEqual(const GrBatchTracker& mine, const GrPrimitiveProcessor& that, const GrBatchTracker& theirs) const override; const char* name() const override { return "PathProcessor"; } GrColor color() const { return fColor; } void getInvariantOutputColor(GrInitInvariantOutput* out) const override; void getInvariantOutputCoverage(GrInitInvariantOutput* out) const override; bool willUseGeoShader() const override { return false; } virtual void getGLProcessorKey(const GrBatchTracker& bt, const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override; virtual GrGLPrimitiveProcessor* createGLInstance(const GrBatchTracker& bt, const GrGLSLCaps& caps) const override; protected: GrPathProcessor(GrColor color, const SkMatrix& viewMatrix, const SkMatrix& localMatrix); private: bool hasExplicitLocalCoords() const override { return false; } GrColor fColor; typedef GrPrimitiveProcessor INHERITED; }; #endif