/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrPath.h" #include "GrShape.h" static inline void write_style_key(uint32_t* key, const GrStyle& style) { // Pass 1 for the scale since the GPU will apply the style not GrStyle::applyToPath(). GrStyle::WriteKey(key, style, GrStyle::Apply::kPathEffectAndStrokeRec, SK_Scalar1); } void GrPath::ComputeKey(const GrShape& shape, GrUniqueKey* key, bool* outIsVolatile) { int geoCnt = shape.unstyledKeySize(); int styleCnt = GrStyle::KeySize(shape.style(), GrStyle::Apply::kPathEffectAndStrokeRec); // This should only fail for an arbitrary path effect, and we should not have gotten // here with anything other than a dash path effect. SkASSERT(styleCnt >= 0); if (geoCnt < 0) { *outIsVolatile = true; return; } static const GrUniqueKey::Domain kGeneralPathDomain = GrUniqueKey::GenerateDomain(); GrUniqueKey::Builder builder(key, kGeneralPathDomain, geoCnt + styleCnt, "Path"); shape.writeUnstyledKey(&builder[0]); if (styleCnt) { write_style_key(&builder[geoCnt], shape.style()); } *outIsVolatile = false; } #ifdef SK_DEBUG bool GrPath::isEqualTo(const SkPath& path, const GrStyle& style) const { // Since this is only called in debug we don't care about performance. int cnt0 = GrStyle::KeySize(fStyle, GrStyle::Apply::kPathEffectAndStrokeRec); int cnt1 = GrStyle::KeySize(style, GrStyle::Apply::kPathEffectAndStrokeRec); if (cnt0 < 0 || cnt1 < 0 || cnt0 != cnt1) { return false; } if (cnt0) { SkAutoTArray key0(cnt0); SkAutoTArray key1(cnt0); write_style_key(key0.get(), fStyle); write_style_key(key1.get(), style); if (0 != memcmp(key0.get(), key1.get(), cnt0)) { return false; } } return fSkPath == path; } #endif