/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrPaint.h" #include "GrProcOptInfo.h" #include "effects/GrCoverageSetOpXP.h" #include "effects/GrPorterDuffXferProcessor.h" #include "effects/GrSimpleTextureEffect.h" void GrPaint::setCoverageSetOpXPFactory(SkRegion::Op regionOp, bool invertCoverage) { fXPFactory = GrCoverageSetOpXPFactory::Get(regionOp, invertCoverage); } void GrPaint::addColorTextureProcessor(GrTexture* texture, sk_sp colorSpaceXform, const SkMatrix& matrix) { this->addColorFragmentProcessor(GrSimpleTextureEffect::Make(texture, std::move(colorSpaceXform), matrix)); } void GrPaint::addCoverageTextureProcessor(GrTexture* texture, const SkMatrix& matrix) { this->addCoverageFragmentProcessor(GrSimpleTextureEffect::Make(texture, nullptr, matrix)); } void GrPaint::addColorTextureProcessor(GrTexture* texture, sk_sp colorSpaceXform, const SkMatrix& matrix, const GrSamplerParams& params) { this->addColorFragmentProcessor(GrSimpleTextureEffect::Make(texture, std::move(colorSpaceXform), matrix, params)); } void GrPaint::addCoverageTextureProcessor(GrTexture* texture, const SkMatrix& matrix, const GrSamplerParams& params) { this->addCoverageFragmentProcessor(GrSimpleTextureEffect::Make(texture, nullptr, matrix, params)); } bool GrPaint::internalIsConstantBlendedColor(GrColor paintColor, GrColor* color) const { GrProcOptInfo colorProcInfo(paintColor, kRGBA_GrColorComponentFlags); colorProcInfo.analyzeProcessors( sk_sp_address_as_pointer_address(fColorFragmentProcessors.begin()), this->numColorFragmentProcessors()); GrXPFactory::InvariantBlendedColor blendedColor; if (fXPFactory) { fXPFactory->getInvariantBlendedColor(colorProcInfo, &blendedColor); } else { GrPorterDuffXPFactory::SrcOverInvariantBlendedColor(colorProcInfo.color(), colorProcInfo.validFlags(), colorProcInfo.isOpaque(), &blendedColor); } if (kRGBA_GrColorComponentFlags == blendedColor.fKnownColorFlags) { *color = blendedColor.fKnownColor; return true; } return false; }