/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrPaint.h" #include "GrProcOptInfo.h" #include "GrXferProcessor.h" #include "effects/GrCoverageSetOpXP.h" #include "effects/GrPorterDuffXferProcessor.h" #include "effects/GrSimpleTextureEffect.h" void GrPaint::setPorterDuffXPFactory(SkBlendMode mode) { fXPFactory = GrPorterDuffXPFactory::Get(mode); } void GrPaint::setCoverageSetOpXPFactory(SkRegion::Op regionOp, bool invertCoverage) { fXPFactory = GrCoverageSetOpXPFactory::Get(regionOp, invertCoverage); } void GrPaint::addColorTextureProcessor(GrTexture* texture, sk_sp colorSpaceXform, const SkMatrix& matrix) { this->addColorFragmentProcessor(GrSimpleTextureEffect::Make(texture, std::move(colorSpaceXform), matrix)); } void GrPaint::addCoverageTextureProcessor(GrTexture* texture, const SkMatrix& matrix) { this->addCoverageFragmentProcessor(GrSimpleTextureEffect::Make(texture, nullptr, matrix)); } void GrPaint::addColorTextureProcessor(GrTexture* texture, sk_sp colorSpaceXform, const SkMatrix& matrix, const GrSamplerParams& params) { this->addColorFragmentProcessor(GrSimpleTextureEffect::Make(texture, std::move(colorSpaceXform), matrix, params)); } void GrPaint::addCoverageTextureProcessor(GrTexture* texture, const SkMatrix& matrix, const GrSamplerParams& params) { this->addCoverageFragmentProcessor(GrSimpleTextureEffect::Make(texture, nullptr, matrix, params)); } void GrPaint::addColorTextureProcessor(GrContext* ctx, sk_sp proxy, sk_sp colorSpaceXform, const SkMatrix& matrix) { this->addColorFragmentProcessor(GrSimpleTextureEffect::Make(ctx, std::move(proxy), std::move(colorSpaceXform), matrix)); } void GrPaint::addColorTextureProcessor(GrContext* ctx, sk_sp proxy, sk_sp colorSpaceXform, const SkMatrix& matrix, const GrSamplerParams& params) { this->addColorFragmentProcessor(GrSimpleTextureEffect::Make(ctx, std::move(proxy), std::move(colorSpaceXform), matrix, params)); } void GrPaint::addCoverageTextureProcessor(GrContext* ctx, sk_sp proxy, const SkMatrix& matrix) { this->addCoverageFragmentProcessor(GrSimpleTextureEffect::Make(ctx, std::move(proxy), nullptr, matrix)); } void GrPaint::addCoverageTextureProcessor(GrContext* ctx, sk_sp proxy, const SkMatrix& matrix, const GrSamplerParams& params) { this->addCoverageFragmentProcessor(GrSimpleTextureEffect::Make(ctx, std::move(proxy), nullptr, matrix, params)); } bool GrPaint::isConstantBlendedColor(GrColor* constantColor) const { // This used to do a more sophisticated analysis but now it just explicitly looks for common // cases. static const GrXPFactory* kSrc = GrPorterDuffXPFactory::Get(SkBlendMode::kSrc); static const GrXPFactory* kClear = GrPorterDuffXPFactory::Get(SkBlendMode::kClear); if (kClear == fXPFactory) { *constantColor = GrColor_TRANSPARENT_BLACK; return true; } if (this->numColorFragmentProcessors()) { return false; } if (kSrc == fXPFactory || (!fXPFactory && fColor.isOpaque())) { *constantColor = fColor.toGrColor(); return true; } return false; }