/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrOptDrawState_DEFINED #define GrOptDrawState_DEFINED #include "GrDrawState.h" #include "GrRODrawState.h" /** * Subclass of GrRODrawState that holds an optimized version of a GrDrawState. Like it's parent * it is meant to be an immutable class, and simply adds a few helpful data members not in the * base class. */ class GrOptDrawState : public GrRODrawState { public: bool operator== (const GrOptDrawState& that) const; bool inputColorIsUsed() const { return fInputColorIsUsed; } bool inputCoverageIsUsed() const { return fInputCoverageIsUsed; } private: /** * Constructs and optimized drawState out of a GrRODrawState. */ GrOptDrawState(const GrDrawState& drawState, BlendOptFlags blendOptFlags, GrBlendCoeff optSrcCoeff, GrBlendCoeff optDstCoeff); /** * Loops through all the color stage effects to check if the stage will ignore color input or * always output a constant color. In the ignore color input case we can ignore all previous * stages. In the constant color case, we can ignore all previous stages and * the current one and set the state color to the constant color. Once we determine the so * called first effective stage, we copy all the effective stages into our optimized * state. */ void copyEffectiveColorStages(const GrDrawState& ds); /** * Loops through all the coverage stage effects to check if the stage will ignore color input. * If a coverage stage will ignore input, then we can ignore all coverage stages before it. We * loop to determine the first effective coverage stage, and then copy all of our effective * coverage stages into our optimized state. */ void copyEffectiveCoverageStages(const GrDrawState& ds); /** * This function takes in a flag and removes the corresponding fixed function vertex attributes. * The flags are in the same order as GrVertexAttribBinding array. If bit i of removeVAFlags is * set, then vertex attributes with binding (GrVertexAttribute)i will be removed. */ void removeFixedFunctionVertexAttribs(uint8_t removeVAFlags); /** * Alter the OptDrawState (adjusting stages, vertex attribs, flags, etc.) based on the * BlendOptFlags. */ void adjustFromBlendOpts(); // These flags are needed to protect the code from creating an unused uniform color/coverage // which will cause shader compiler errors. bool fInputColorIsUsed; bool fInputCoverageIsUsed; SkAutoSTArray<4, GrVertexAttrib> fOptVA; BlendOptFlags fBlendOptFlags; friend GrOptDrawState* GrDrawState::createOptState() const; typedef GrRODrawState INHERITED; }; #endif