/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrOpFlushState.h" #include "GrContextPriv.h" #include "GrDrawOpAtlas.h" #include "GrGpu.h" #include "GrResourceProvider.h" #include "GrTexture.h" ////////////////////////////////////////////////////////////////////////////// GrOpFlushState::GrOpFlushState(GrGpu* gpu, GrResourceProvider* resourceProvider, GrTokenTracker* tokenTracker) : fVertexPool(gpu) , fIndexPool(gpu) , fGpu(gpu) , fResourceProvider(resourceProvider) , fTokenTracker(tokenTracker) { } const GrCaps& GrOpFlushState::caps() const { return *fGpu->caps(); } GrGpuRTCommandBuffer* GrOpFlushState::rtCommandBuffer() { return fCommandBuffer->asRTCommandBuffer(); } void GrOpFlushState::executeDrawsAndUploadsForMeshDrawOp(uint32_t opID, const SkRect& opBounds) { SkASSERT(this->rtCommandBuffer()); while (fCurrDraw != fDraws.end() && fCurrDraw->fOpID == opID) { GrDeferredUploadToken drawToken = fTokenTracker->nextTokenToFlush(); while (fCurrUpload != fInlineUploads.end() && fCurrUpload->fUploadBeforeToken == drawToken) { this->rtCommandBuffer()->inlineUpload(this, fCurrUpload->fUpload); ++fCurrUpload; } SkASSERT(fCurrDraw->fPipeline->proxy() == this->drawOpArgs().fProxy); this->rtCommandBuffer()->draw(*fCurrDraw->fGeometryProcessor, *fCurrDraw->fPipeline, fCurrDraw->fFixedDynamicState, fCurrDraw->fDynamicStateArrays, fMeshes.begin() + fCurrMesh, fCurrDraw->fMeshCnt, opBounds); fCurrMesh += fCurrDraw->fMeshCnt; fTokenTracker->flushToken(); ++fCurrDraw; } } void GrOpFlushState::preExecuteDraws() { fVertexPool.unmap(); fIndexPool.unmap(); for (auto& upload : fASAPUploads) { this->doUpload(upload); } // Setup execution iterators. fCurrDraw = fDraws.begin(); fCurrUpload = fInlineUploads.begin(); fCurrMesh = 0; } void GrOpFlushState::reset() { SkASSERT(fCurrDraw == fDraws.end()); SkASSERT(fCurrUpload == fInlineUploads.end()); fVertexPool.reset(); fIndexPool.reset(); fArena.reset(); fASAPUploads.reset(); fInlineUploads.reset(); fDraws.reset(); fMeshes.reset(); fCurrMesh = 0; fBaseDrawToken = GrDeferredUploadToken::AlreadyFlushedToken(); } void GrOpFlushState::doUpload(GrDeferredTextureUploadFn& upload) { GrDeferredTextureUploadWritePixelsFn wp = [this](GrTextureProxy* dstProxy, int left, int top, int width, int height, GrColorType srcColorType, const void* buffer, size_t rowBytes) { GrSurface* dstSurface = dstProxy->priv().peekSurface(); if (!fGpu->caps()->surfaceSupportsWritePixels(dstSurface) && fGpu->caps()->supportedWritePixelsColorType(dstSurface->config(), srcColorType) != srcColorType) { return false; } return this->fGpu->writePixels(dstSurface, left, top, width, height, srcColorType, buffer, rowBytes); }; upload(wp); } GrDeferredUploadToken GrOpFlushState::addInlineUpload(GrDeferredTextureUploadFn&& upload) { return fInlineUploads.append(&fArena, std::move(upload), fTokenTracker->nextDrawToken()) .fUploadBeforeToken; } GrDeferredUploadToken GrOpFlushState::addASAPUpload(GrDeferredTextureUploadFn&& upload) { fASAPUploads.append(&fArena, std::move(upload)); return fTokenTracker->nextTokenToFlush(); } void GrOpFlushState::draw(const GrGeometryProcessor* gp, const GrPipeline* pipeline, const GrPipeline::FixedDynamicState* fixedDynamicState, const GrMesh& mesh) { SkASSERT(fOpArgs); SkASSERT(fOpArgs->fOp); fMeshes.push_back(mesh); bool firstDraw = fDraws.begin() == fDraws.end(); if (!firstDraw) { Draw& lastDraw = *fDraws.begin(); // If the last draw shares a geometry processor and pipeline and there are no intervening // uploads, add this mesh to it. // Note, we could attempt to convert fixed dynamic states into dynamic state arrays here // if everything else is equal. Maybe it's better to rely on Ops to do that? if (lastDraw.fGeometryProcessor == gp && lastDraw.fPipeline == pipeline && lastDraw.fFixedDynamicState == fixedDynamicState) { if (fInlineUploads.begin() == fInlineUploads.end() || fInlineUploads.tail()->fUploadBeforeToken != fTokenTracker->nextDrawToken()) { ++lastDraw.fMeshCnt; return; } } } auto& draw = fDraws.append(&fArena); GrDeferredUploadToken token = fTokenTracker->issueDrawToken(); draw.fGeometryProcessor.reset(gp); draw.fPipeline = pipeline; draw.fFixedDynamicState = fixedDynamicState; draw.fDynamicStateArrays = nullptr; draw.fMeshCnt = 1; draw.fOpID = fOpArgs->fOp->uniqueID(); if (firstDraw) { fBaseDrawToken = token; } } void* GrOpFlushState::makeVertexSpace(size_t vertexSize, int vertexCount, const GrBuffer** buffer, int* startVertex) { return fVertexPool.makeSpace(vertexSize, vertexCount, buffer, startVertex); } uint16_t* GrOpFlushState::makeIndexSpace(int indexCount, const GrBuffer** buffer, int* startIndex) { return reinterpret_cast(fIndexPool.makeSpace(indexCount, buffer, startIndex)); } void* GrOpFlushState::makeVertexSpaceAtLeast(size_t vertexSize, int minVertexCount, int fallbackVertexCount, const GrBuffer** buffer, int* startVertex, int* actualVertexCount) { return fVertexPool.makeSpaceAtLeast(vertexSize, minVertexCount, fallbackVertexCount, buffer, startVertex, actualVertexCount); } uint16_t* GrOpFlushState::makeIndexSpaceAtLeast(int minIndexCount, int fallbackIndexCount, const GrBuffer** buffer, int* startIndex, int* actualIndexCount) { return reinterpret_cast(fIndexPool.makeSpaceAtLeast( minIndexCount, fallbackIndexCount, buffer, startIndex, actualIndexCount)); } void GrOpFlushState::putBackIndices(int indexCount) { fIndexPool.putBack(indexCount * sizeof(uint16_t)); } void GrOpFlushState::putBackVertices(int vertices, size_t vertexStride) { fVertexPool.putBack(vertices * vertexStride); } GrAppliedClip GrOpFlushState::detachAppliedClip() { return fOpArgs->fAppliedClip ? std::move(*fOpArgs->fAppliedClip) : GrAppliedClip(); } GrGlyphCache* GrOpFlushState::glyphCache() const { return fGpu->getContext()->contextPriv().getGlyphCache(); } GrAtlasManager* GrOpFlushState::atlasManager() const { return fGpu->getContext()->contextPriv().getAtlasManager(); }