/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrOpFlushState.h" #include "GrDrawOpAtlas.h" #include "GrGpu.h" #include "GrResourceProvider.h" #include "GrTexture.h" GrOpFlushState::GrOpFlushState(GrGpu* gpu, GrResourceProvider* resourceProvider) : fGpu(gpu) , fResourceProvider(resourceProvider) , fCommandBuffer(nullptr) , fVertexPool(gpu) , fIndexPool(gpu) , fOpArgs(nullptr) {} const GrCaps& GrOpFlushState::caps() const { return *fGpu->caps(); } GrGpuRTCommandBuffer* GrOpFlushState::rtCommandBuffer() { return fCommandBuffer->asRTCommandBuffer(); } void GrOpFlushState::doUpload(GrDeferredTextureUploadFn& upload) { GrDeferredTextureUploadWritePixelsFn wp = [this](GrTextureProxy* proxy, int left, int top, int width, int height, GrPixelConfig config, const void* buffer, size_t rowBytes) { GrSurface* surface = proxy->priv().peekSurface(); GrGpu::DrawPreference drawPreference = GrGpu::kNoDraw_DrawPreference; GrGpu::WritePixelTempDrawInfo tempInfo; fGpu->getWritePixelsInfo(surface, proxy->origin(), width, height, proxy->config(), &drawPreference, &tempInfo); if (GrGpu::kNoDraw_DrawPreference == drawPreference) { return this->fGpu->writePixels(surface, proxy->origin(), left, top, width, height, config, buffer, rowBytes); } GrSurfaceDesc desc; desc.fOrigin = proxy->origin(); desc.fWidth = width; desc.fHeight = height; desc.fConfig = proxy->config(); sk_sp temp(this->fResourceProvider->createApproxTexture( desc, GrResourceProvider::kNoPendingIO_Flag)); if (!temp) { return false; } if (!fGpu->writePixels(temp.get(), proxy->origin(), 0, 0, width, height, desc.fConfig, buffer, rowBytes)) { return false; } return fGpu->copySurface(surface, proxy->origin(), temp.get(), proxy->origin(), SkIRect::MakeWH(width, height), {left, top}); }; upload(wp); } GrDeferredUploadToken GrOpFlushState::addInlineUpload(GrDeferredTextureUploadFn&& upload) { SkASSERT(fOpArgs); SkASSERT(fOpArgs->fOp); // Here we're dangerously relying on only GrDrawOps calling this method. This gets fixed by // storing inline uploads on GrOpFlushState and removing GrDrawOp::FlushStateAccess. auto op = static_cast(fOpArgs->fOp); auto token = this->nextDrawToken(); GrDrawOp::FlushStateAccess(op).addInlineUpload(std::move(upload), token); return token; } GrDeferredUploadToken GrOpFlushState::addASAPUpload(GrDeferredTextureUploadFn&& upload) { fASAPUploads.emplace_back(std::move(upload)); return this->nextTokenToFlush(); } void GrOpFlushState::draw(const GrGeometryProcessor* gp, const GrPipeline* pipeline, const GrMesh& mesh) { SkASSERT(fOpArgs); SkASSERT(fOpArgs->fOp); // Here we're dangerously relying on only GrMeshDrawOps calling this method. This gets fixed by // storing draw data on GrOpFlushState and removing GrMeshDrawOp::FlushStateAccess. auto op = static_cast(fOpArgs->fOp); GrMeshDrawOp::FlushStateAccess fsa(op); fsa.addMesh(mesh); GrMeshDrawOp::FlushStateAccess::QueuedDraw* lastDraw = fsa.lastDraw(); if (lastDraw) { // If the last draw shares a geometry processor and pipeline and there are no intervening // uploads, add this mesh to it. if (lastDraw->fGeometryProcessor == gp && lastDraw->fPipeline == pipeline && (fsa.lastUploadToken() != this->nextDrawToken())) { ++lastDraw->fMeshCnt; return; } } GrMeshDrawOp::FlushStateAccess::QueuedDraw* draw = fsa.addDraw(); GrDeferredUploadToken token = this->issueDrawToken(); draw->fGeometryProcessor.reset(gp); draw->fPipeline = pipeline; draw->fMeshCnt = 1; if (!lastDraw) { fsa.setBaseDrawToken(token); } } void* GrOpFlushState::makeVertexSpace(size_t vertexSize, int vertexCount, const GrBuffer** buffer, int* startVertex) { return fVertexPool.makeSpace(vertexSize, vertexCount, buffer, startVertex); } uint16_t* GrOpFlushState::makeIndexSpace(int indexCount, const GrBuffer** buffer, int* startIndex) { return reinterpret_cast(fIndexPool.makeSpace(indexCount, buffer, startIndex)); } void* GrOpFlushState::makeVertexSpaceAtLeast(size_t vertexSize, int minVertexCount, int fallbackVertexCount, const GrBuffer** buffer, int* startVertex, int* actualVertexCount) { return fVertexPool.makeSpaceAtLeast(vertexSize, minVertexCount, fallbackVertexCount, buffer, startVertex, actualVertexCount); } uint16_t* GrOpFlushState::makeIndexSpaceAtLeast(int minIndexCount, int fallbackIndexCount, const GrBuffer** buffer, int* startIndex, int* actualIndexCount) { return reinterpret_cast(fIndexPool.makeSpaceAtLeast( minIndexCount, fallbackIndexCount, buffer, startIndex, actualIndexCount)); } void GrOpFlushState::putBackIndices(int indexCount) { fIndexPool.putBack(indexCount * sizeof(uint16_t)); } void GrOpFlushState::putBackVertices(int vertices, size_t vertexStride) { fVertexPool.putBack(vertices * vertexStride); } GrAppliedClip GrOpFlushState::detachAppliedClip() { return fOpArgs->fAppliedClip ? std::move(*fOpArgs->fAppliedClip) : GrAppliedClip(); }