/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrMesh_DEFINED #define GrMesh_DEFINED #include "GrBuffer.h" #include "GrPendingIOResource.h" class GrPrimitiveProcessor; /** * Used to communicate index and vertex buffers, counts, and offsets for a draw from GrOp to * GrGpu. It also holds the primitive type for the draw. TODO: Consider moving ownership of this * and draw-issuing responsibility to GrPrimitiveProcessor. The rest of the vertex info lives there * already (stride, attribute mappings). */ class GrMesh { public: GrMesh(GrPrimitiveType primitiveType) : fPrimitiveType(primitiveType) , fBaseVertex(0) { SkDEBUGCODE(fNonIndexNonInstanceData.fVertexCount = -1;) } GrPrimitiveType primitiveType() const { return fPrimitiveType; } bool isIndexed() const { return SkToBool(fIndexBuffer.get()); } bool isInstanced() const { return SkToBool(fInstanceBuffer.get()); } bool hasVertexData() const { return SkToBool(fVertexBuffer.get()); } void setNonIndexedNonInstanced(int vertexCount); void setIndexed(const GrBuffer* indexBuffer, int indexCount, int baseIndex, uint16_t minIndexValue, uint16_t maxIndexValue, GrPrimitiveRestart); void setIndexedPatterned(const GrBuffer* indexBuffer, int indexCount, int vertexCount, int patternRepeatCount, int maxPatternRepetitionsInIndexBuffer); void setInstanced(const GrBuffer* instanceBuffer, int instanceCount, int baseInstance, int vertexCount); void setIndexedInstanced(const GrBuffer* indexBuffer, int indexCount, const GrBuffer* instanceBuffer, int instanceCount, int baseInstance, GrPrimitiveRestart); void setVertexData(const GrBuffer* vertexBuffer, int baseVertex = 0); class SendToGpuImpl { public: virtual void sendMeshToGpu(GrPrimitiveType, const GrBuffer* vertexBuffer, int vertexCount, int baseVertex) = 0; virtual void sendIndexedMeshToGpu(GrPrimitiveType, const GrBuffer* indexBuffer, int indexCount, int baseIndex, uint16_t minIndexValue, uint16_t maxIndexValue, const GrBuffer* vertexBuffer, int baseVertex, GrPrimitiveRestart) = 0; virtual void sendInstancedMeshToGpu(GrPrimitiveType, const GrBuffer* vertexBuffer, int vertexCount, int baseVertex, const GrBuffer* instanceBuffer, int instanceCount, int baseInstance) = 0; virtual void sendIndexedInstancedMeshToGpu(GrPrimitiveType, const GrBuffer* indexBuffer, int indexCount, int baseIndex, const GrBuffer* vertexBuffer, int baseVertex, const GrBuffer* instanceBuffer, int instanceCount, int baseInstance, GrPrimitiveRestart) = 0; virtual ~SendToGpuImpl() {} }; void sendToGpu(SendToGpuImpl*) const; private: using PendingBuffer = GrPendingIOResource; GrPrimitiveType fPrimitiveType; PendingBuffer fIndexBuffer; PendingBuffer fInstanceBuffer; PendingBuffer fVertexBuffer; int fBaseVertex; GrPrimitiveRestart fPrimitiveRestart; union { struct { // When fIndexBuffer == nullptr and fInstanceBuffer == nullptr. int fVertexCount; } fNonIndexNonInstanceData; struct { // When fIndexBuffer != nullptr and fInstanceBuffer == nullptr. struct { int fIndexCount; int fPatternRepeatCount; } fIndexData; union { struct { // When fPatternRepeatCount == 0. int fBaseIndex; uint16_t fMinIndexValue; uint16_t fMaxIndexValue; } fNonPatternIndexData; struct { // When fPatternRepeatCount != 0. int fVertexCount; int fMaxPatternRepetitionsInIndexBuffer; } fPatternData; }; }; struct { // When fInstanceBuffer != nullptr. struct { int fInstanceCount; int fBaseInstance; } fInstanceData; union { // When fIndexBuffer == nullptr. struct { int fVertexCount; } fInstanceNonIndexData; struct { // When fIndexBuffer != nullptr. int fIndexCount; } fInstanceIndexData; }; }; }; }; inline void GrMesh::setNonIndexedNonInstanced(int vertexCount) { fIndexBuffer.reset(nullptr); fInstanceBuffer.reset(nullptr); fNonIndexNonInstanceData.fVertexCount = vertexCount; fPrimitiveRestart = GrPrimitiveRestart::kNo; } inline void GrMesh::setIndexed(const GrBuffer* indexBuffer, int indexCount, int baseIndex, uint16_t minIndexValue, uint16_t maxIndexValue, GrPrimitiveRestart primitiveRestart) { SkASSERT(indexBuffer); SkASSERT(indexCount >= 1); SkASSERT(baseIndex >= 0); SkASSERT(maxIndexValue >= minIndexValue); fIndexBuffer.reset(indexBuffer); fInstanceBuffer.reset(nullptr); fIndexData.fIndexCount = indexCount; fIndexData.fPatternRepeatCount = 0; fNonPatternIndexData.fBaseIndex = baseIndex; fNonPatternIndexData.fMinIndexValue = minIndexValue; fNonPatternIndexData.fMaxIndexValue = maxIndexValue; fPrimitiveRestart = primitiveRestart; } inline void GrMesh::setIndexedPatterned(const GrBuffer* indexBuffer, int indexCount, int vertexCount, int patternRepeatCount, int maxPatternRepetitionsInIndexBuffer) { SkASSERT(indexBuffer); SkASSERT(indexCount >= 1); SkASSERT(vertexCount >= 1); SkASSERT(patternRepeatCount >= 1); SkASSERT(maxPatternRepetitionsInIndexBuffer >= 1); fIndexBuffer.reset(indexBuffer); fInstanceBuffer.reset(nullptr); fIndexData.fIndexCount = indexCount; fIndexData.fPatternRepeatCount = patternRepeatCount; fPatternData.fVertexCount = vertexCount; fPatternData.fMaxPatternRepetitionsInIndexBuffer = maxPatternRepetitionsInIndexBuffer; fPrimitiveRestart = GrPrimitiveRestart::kNo; } inline void GrMesh::setInstanced(const GrBuffer* instanceBuffer, int instanceCount, int baseInstance, int vertexCount) { SkASSERT(instanceBuffer); SkASSERT(instanceCount >= 1); SkASSERT(baseInstance >= 0); fIndexBuffer.reset(nullptr); fInstanceBuffer.reset(instanceBuffer); fInstanceData.fInstanceCount = instanceCount; fInstanceData.fBaseInstance = baseInstance; fInstanceNonIndexData.fVertexCount = vertexCount; fPrimitiveRestart = GrPrimitiveRestart::kNo; } inline void GrMesh::setIndexedInstanced(const GrBuffer* indexBuffer, int indexCount, const GrBuffer* instanceBuffer, int instanceCount, int baseInstance, GrPrimitiveRestart primitiveRestart) { SkASSERT(indexBuffer); SkASSERT(indexCount >= 1); SkASSERT(instanceBuffer); SkASSERT(instanceCount >= 1); SkASSERT(baseInstance >= 0); fIndexBuffer.reset(indexBuffer); fInstanceBuffer.reset(instanceBuffer); fInstanceData.fInstanceCount = instanceCount; fInstanceData.fBaseInstance = baseInstance; fInstanceIndexData.fIndexCount = indexCount; fPrimitiveRestart = primitiveRestart; } inline void GrMesh::setVertexData(const GrBuffer* vertexBuffer, int baseVertex) { SkASSERT(baseVertex >= 0); fVertexBuffer.reset(vertexBuffer); fBaseVertex = baseVertex; } inline void GrMesh::sendToGpu(SendToGpuImpl* impl) const { if (this->isInstanced()) { if (!this->isIndexed()) { impl->sendInstancedMeshToGpu(fPrimitiveType, fVertexBuffer.get(), fInstanceNonIndexData.fVertexCount, fBaseVertex, fInstanceBuffer.get(), fInstanceData.fInstanceCount, fInstanceData.fBaseInstance); } else { impl->sendIndexedInstancedMeshToGpu( fPrimitiveType, fIndexBuffer.get(), fInstanceIndexData.fIndexCount, 0, fVertexBuffer.get(), fBaseVertex, fInstanceBuffer.get(), fInstanceData.fInstanceCount, fInstanceData.fBaseInstance, fPrimitiveRestart); } return; } if (!this->isIndexed()) { SkASSERT(fNonIndexNonInstanceData.fVertexCount > 0); impl->sendMeshToGpu(fPrimitiveType, fVertexBuffer.get(), fNonIndexNonInstanceData.fVertexCount, fBaseVertex); return; } if (0 == fIndexData.fPatternRepeatCount) { impl->sendIndexedMeshToGpu(fPrimitiveType, fIndexBuffer.get(), fIndexData.fIndexCount, fNonPatternIndexData.fBaseIndex, fNonPatternIndexData.fMinIndexValue, fNonPatternIndexData.fMaxIndexValue, fVertexBuffer.get(), fBaseVertex, fPrimitiveRestart); return; } SkASSERT(fIndexData.fPatternRepeatCount > 0); int baseRepetition = 0; do { int repeatCount = SkTMin(fPatternData.fMaxPatternRepetitionsInIndexBuffer, fIndexData.fPatternRepeatCount - baseRepetition); // A patterned index buffer must contain indices in the range [0..vertexCount]. int minIndexValue = 0; int maxIndexValue = fPatternData.fVertexCount * repeatCount - 1; SkASSERT(fPrimitiveRestart == GrPrimitiveRestart::kNo); impl->sendIndexedMeshToGpu( fPrimitiveType, fIndexBuffer.get(), fIndexData.fIndexCount * repeatCount, 0, minIndexValue, maxIndexValue, fVertexBuffer.get(), fBaseVertex + fPatternData.fVertexCount * baseRepetition, GrPrimitiveRestart::kNo); baseRepetition += repeatCount; } while (baseRepetition < fIndexData.fPatternRepeatCount); } #endif