/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrLayerCache_DEFINED #define GrLayerCache_DEFINED #include "GrLayerAtlas.h" #include "GrTexture.h" #include "GrRect.h" #include "SkChecksum.h" #include "SkImageFilter.h" #include "SkMessageBus.h" #include "SkPaint.h" #include "SkPicture.h" #include "SkTDynamicHash.h" // Set to 0 to disable caching of hoisted layers #define GR_CACHE_HOISTED_LAYERS 0 // GrPictureInfo stores the atlas plots used by a single picture. A single // plot may be used to store layers from multiple pictures. struct GrPictureInfo { public: static const int kNumPlots = 4; // for SkTDynamicHash - just use the pictureID as the hash key static const uint32_t& GetKey(const GrPictureInfo& pictInfo) { return pictInfo.fPictureID; } static uint32_t Hash(const uint32_t& key) { return SkChecksum::Mix(key); } // GrPictureInfo proper GrPictureInfo(uint32_t pictureID) : fPictureID(pictureID) , fPlotUsage(kNumPlots) { #if !GR_CACHE_HOISTED_LAYERS memset(fPlotUses, 0, sizeof(fPlotUses)); #endif } #if !GR_CACHE_HOISTED_LAYERS void incPlotUsage(int plotID) { SkASSERT(plotID < kNumPlots); fPlotUses[plotID]++; } void decPlotUsage(int plotID) { SkASSERT(plotID < kNumPlots); SkASSERT(fPlotUses[plotID] > 0); fPlotUses[plotID]--; } int plotUsage(int plotID) const { SkASSERT(plotID < kNumPlots); return fPlotUses[plotID]; } #endif const uint32_t fPictureID; GrLayerAtlas::ClientPlotUsage fPlotUsage; #if !GR_CACHE_HOISTED_LAYERS private: int fPlotUses[kNumPlots]; #endif }; // GrCachedLayer encapsulates the caching information for a single saveLayer. // // Atlased layers get a ref to the backing GrTexture while non-atlased layers // get a ref to the GrTexture in which they reside. In both cases 'fRect' // contains the layer's extent in its texture. // Atlased layers also get a pointer to the plot in which they reside. // For non-atlased layers, the lock field just corresponds to locking in // the resource cache. For atlased layers, it implements an additional level // of locking to allow atlased layers to be reused multiple times. struct GrCachedLayer { public: // For SkTDynamicHash struct Key { Key(uint32_t pictureID, const SkMatrix& initialMat, const int* key, int keySize, bool copyKey = false) : fKeySize(keySize) , fFreeKey(copyKey) { fIDMatrix.fPictureID = pictureID; fIDMatrix.fInitialMat = initialMat; fIDMatrix.fInitialMat.getType(); // force initialization of type so hashes match if (copyKey) { int* tempKey = new int[keySize]; memcpy(tempKey, key, keySize*sizeof(int)); fKey = tempKey; } else { fKey = key; } // The pictureID/matrix portion needs to be tightly packed. GR_STATIC_ASSERT(sizeof(IDMatrix) == sizeof(uint32_t)+ // pictureID 9 * sizeof(SkScalar) + sizeof(uint32_t)); // matrix } ~Key() { if (fFreeKey) { delete[] fKey; } } bool operator==(const Key& other) const { if (fKeySize != other.fKeySize) { return false; } return fIDMatrix.fPictureID == other.fIDMatrix.fPictureID && fIDMatrix.fInitialMat.cheapEqualTo(other.fIDMatrix.fInitialMat) && !memcmp(fKey, other.fKey, fKeySize * sizeof(int)); } uint32_t pictureID() const { return fIDMatrix.fPictureID; } // TODO: remove these when GrCachedLayer & ReplacementInfo fuse const int* key() const { SkASSERT(fFreeKey); return fKey; } int keySize() const { SkASSERT(fFreeKey); return fKeySize; } uint32_t hash() const { uint32_t hash = SkChecksum::Murmur3(reinterpret_cast(fKey), fKeySize * sizeof(int)); return SkChecksum::Murmur3(reinterpret_cast(&fIDMatrix), sizeof(IDMatrix), hash); } private: struct IDMatrix { // ID of the picture of which this layer is a part uint32_t fPictureID; // The initial matrix passed into drawPicture SkMatrix fInitialMat; } fIDMatrix; const int* fKey; const int fKeySize; bool fFreeKey; }; static const Key& GetKey(const GrCachedLayer& layer) { return layer.fKey; } static uint32_t Hash(const Key& key) { return key.hash(); } // GrCachedLayer proper GrCachedLayer(uint32_t pictureID, int start, int stop, const SkIRect& srcIR, const SkIRect& dstIR, const SkMatrix& ctm, const int* key, int keySize, const SkPaint* paint) : fKey(pictureID, ctm, key, keySize, true) , fStart(start) , fStop(stop) , fSrcIR(srcIR) , fDstIR(dstIR) , fOffset(SkIPoint::Make(0, 0)) , fPaint(paint ? new SkPaint(*paint) : nullptr) , fFilter(nullptr) , fTexture(nullptr) , fAtlased(false) , fRect(SkIRect::MakeEmpty()) , fPlot(nullptr) , fUses(0) , fLocked(false) { SkASSERT(SK_InvalidGenID != pictureID); if (fPaint) { if (fPaint->getImageFilter()) { fFilter = SkSafeRef(fPaint->getImageFilter()); fPaint->setImageFilter(nullptr); } } } ~GrCachedLayer() { if (!fAtlased) { SkSafeUnref(fTexture); } SkSafeUnref(fFilter); delete fPaint; } uint32_t pictureID() const { return fKey.pictureID(); } // TODO: remove these when GrCachedLayer & ReplacementInfo fuse const int* key() const { return fKey.key(); } int keySize() const { return fKey.keySize(); } int start() const { return fStart; } // TODO: make bound debug only const SkIRect& srcIR() const { return fSrcIR; } const SkIRect& dstIR() const { return fDstIR; } int stop() const { return fStop; } void setTexture(GrTexture* texture, const SkIRect& rect, bool atlased) { if (texture && !atlased) { texture->ref(); // non-atlased textures carry a ref } if (fTexture && !fAtlased) { fTexture->unref(); // non-atlased textures carry a ref } fTexture = texture; fAtlased = atlased; fRect = rect; if (!fTexture) { fLocked = false; } } GrTexture* texture() { return fTexture; } const SkPaint* paint() const { return fPaint; } const SkImageFilter* filter() const { return fFilter; } const SkIRect& rect() const { return fRect; } void setOffset(const SkIPoint& offset) { fOffset = offset; } const SkIPoint& offset() const { return fOffset; } void setPlot(GrLayerAtlas::Plot* plot) { SkASSERT(nullptr == plot || nullptr == fPlot); fPlot = plot; } GrLayerAtlas::Plot* plot() { return fPlot; } bool isAtlased() const { SkASSERT(fAtlased == SkToBool(fPlot)); return fAtlased; } void setLocked(bool locked) { fLocked = locked; } bool locked() const { return fLocked; } SkDEBUGCODE(const GrLayerAtlas::Plot* plot() const { return fPlot; }) SkDEBUGCODE(void validate(const GrTexture* backingTexture) const;) private: const Key fKey; // The "saveLayer" operation index of the cached layer const int fStart; // The final "restore" operation index of the cached layer const int fStop; // The layer's src rect (i.e., the portion of the source scene required // for filtering). const SkIRect fSrcIR; // The layer's dest rect (i.e., where it will land in device space) const SkIRect fDstIR; // Offset sometimes required by image filters SkIPoint fOffset; // The paint used when dropping the layer down into the owning canvas. // Can be nullptr. This class makes a copy for itself. SkPaint* fPaint; // The imagefilter that needs to be applied to the layer prior to it being // composited with the rest of the scene. const SkImageFilter* fFilter; // fTexture is a ref on the atlasing texture for atlased layers and a // ref on a GrTexture for non-atlased textures. GrTexture* fTexture; // true if this layer is in the atlas (and 'fTexture' doesn't carry a ref) // and false if the layer is a free floater (and carries a ref). bool fAtlased; // For both atlased and non-atlased layers 'fRect' contains the bound of // the layer in whichever texture it resides. It is empty when 'fTexture' // is nullptr. SkIRect fRect; // For atlased layers, fPlot stores the atlas plot in which the layer rests. // It is always nullptr for non-atlased layers. GrLayerAtlas::Plot* fPlot; // The number of actively hoisted layers using this cached image (e.g., // extant GrHoistedLayers pointing at this object). This object will // be unlocked when the use count reaches 0. int fUses; // For non-atlased layers 'fLocked' should always match "fTexture". // (i.e., if there is a texture it is locked). // For atlased layers, 'fLocked' is true if the layer is in a plot and // actively required for rendering. If the layer is in a plot but not // actively required for rendering, then 'fLocked' is false. If the // layer isn't in a plot then is can never be locked. bool fLocked; void addUse() { ++fUses; } void removeUse() { SkASSERT(fUses > 0); --fUses; } int uses() const { return fUses; } friend class GrLayerCache; // for access to usage methods friend class TestingAccess; // for testing }; // The GrLayerCache caches pre-computed saveLayers for later rendering. // Non-atlased layers are stored in their own GrTexture while the atlased // layers share a single GrTexture. // Unlike the GrFontCache, the GrLayerCache only has one atlas (for 8888). // As such, the GrLayerCache roughly combines the functionality of the // GrFontCache and GrTextStrike classes. class GrLayerCache { public: GrLayerCache(GrContext*); ~GrLayerCache(); // As a cache, the GrLayerCache can be ordered to free up all its cached // elements by the GrContext void freeAll(); GrCachedLayer* findLayer(uint32_t pictureID, const SkMatrix& ctm, const int* key, int keySize); GrCachedLayer* findLayerOrCreate(uint32_t pictureID, int start, int stop, const SkIRect& srcIR, const SkIRect& dstIR, const SkMatrix& initialMat, const int* key, int keySize, const SkPaint* paint); // Attempt to place 'layer' in the atlas. Return true on success; false on failure. // When true is returned, 'needsRendering' will indicate if the layer must be (re)drawn. // Additionally, the GPU resources will be locked. bool tryToAtlas(GrCachedLayer* layer, const GrSurfaceDesc& desc, bool* needsRendering); // Attempt to lock the GPU resources required for a layer. Return true on success; // false on failure. When true is returned 'needsRendering' will indicate if the // layer must be (re)drawn. // Note that atlased layers should already have been locked and rendered so only // free floating layers will have 'needsRendering' set. // Currently, this path always uses a new scratch texture for non-Atlased layers // and (thus) doesn't cache anything. This can yield a lot of re-rendering. // TODO: allow rediscovery of free-floating layers that are still in the resource cache. bool lock(GrCachedLayer* layer, const GrSurfaceDesc& desc, bool* needsRendering); // addUse is just here to keep the API symmetric void addUse(GrCachedLayer* layer) { layer->addUse(); } void removeUse(GrCachedLayer* layer) { layer->removeUse(); if (layer->uses() == 0) { // If no one cares about the layer allow it to be recycled. this->unlock(layer); } } // Cleanup after any SkPicture deletions void processDeletedPictures(); SkDEBUGCODE(void validate() const;) #ifdef SK_DEVELOPER void writeLayersToDisk(const SkString& dirName); #endif static bool PlausiblyAtlasable(int width, int height) { return width <= kPlotWidth && height <= kPlotHeight; } void begin(); void end(); #if !GR_CACHE_HOISTED_LAYERS void purgeAll(); #endif private: static const int kAtlasTextureWidth = 1024; static const int kAtlasTextureHeight = 1024; static const int kNumPlotsX = 2; static const int kNumPlotsY = 2; static const int kPlotWidth = kAtlasTextureWidth / kNumPlotsX; static const int kPlotHeight = kAtlasTextureHeight / kNumPlotsY; GrContext* fContext; // pointer back to owning context SkAutoTDelete fAtlas; // lazily allocated // We cache this information here (rather then, say, on the owning picture) // because we want to be able to clean it up as needed (e.g., if a picture // is leaked and never cleans itself up we still want to be able to // remove the GrPictureInfo once its layers are purged from all the atlas // plots). SkTDynamicHash fPictureHash; SkTDynamicHash fLayerHash; SkMessageBus::Inbox fPictDeletionInbox; // This implements a plot-centric locking mechanism (since the atlas // backing texture is always locked). Each layer that is locked (i.e., // needed for the current rendering) in a plot increments the plot lock // count for that plot. Similarly, once a rendering is complete all the // layers used in it decrement the lock count for the used plots. // Plots with a 0 lock count are open for recycling/purging. int fPlotLocks[kNumPlotsX * kNumPlotsY]; // Inform the cache that layer's cached image is not currently required void unlock(GrCachedLayer* layer); void initAtlas(); GrCachedLayer* createLayer(uint32_t pictureID, int start, int stop, const SkIRect& srcIR, const SkIRect& dstIR, const SkMatrix& initialMat, const int* key, int keySize, const SkPaint* paint); // Remove all the layers (and unlock any resources) associated with 'pictureID' void purge(uint32_t pictureID); void purgePlot(GrLayerAtlas::Plot* plot); // Either purge all un-locked plots or just one. Return true if >= 1 plot // was purged; false otherwise. bool purgePlots(bool justOne); void incPlotLock(int plotIdx) { ++fPlotLocks[plotIdx]; } void decPlotLock(int plotIdx) { SkASSERT(fPlotLocks[plotIdx] > 0); --fPlotLocks[plotIdx]; } // for testing friend class TestingAccess; int numLayers() const { return fLayerHash.count(); } }; #endif