/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrLayerCache_DEFINED #define GrLayerCache_DEFINED #include "GrAtlas.h" #include "GrPictureUtils.h" #include "GrRect.h" #include "SkChecksum.h" #include "SkTDynamicHash.h" #include "SkMessageBus.h" class SkPicture; // The layer cache listens for these messages to purge picture-related resources. struct GrPictureDeletedMessage { uint32_t pictureID; }; // GrPictureInfo stores the atlas plots used by a single picture. A single // plot may be used to store layers from multiple pictures. struct GrPictureInfo { public: // for SkTDynamicHash - just use the pictureID as the hash key static const uint32_t& GetKey(const GrPictureInfo& pictInfo) { return pictInfo.fPictureID; } static uint32_t Hash(const uint32_t& key) { return SkChecksum::Mix(key); } // GrPictureInfo proper GrPictureInfo(uint32_t pictureID) : fPictureID(pictureID) { } const uint32_t fPictureID; GrAtlas::ClientPlotUsage fPlotUsage; }; // GrCachedLayer encapsulates the caching information for a single saveLayer. // // Atlased layers get a ref to the backing GrTexture while non-atlased layers // get a ref to the GrTexture in which they reside. In both cases 'fRect' // contains the layer's extent in its texture. // Atlased layers also get a pointer to the plot in which they reside. // For non-atlased layers, the lock field just corresponds to locking in // the resource cache. For atlased layers, it implements an additional level // of locking to allow atlased layers to be reused multiple times. struct GrCachedLayer { public: // For SkTDynamicHash struct Key { // TODO: the key needs to include the clip Key(uint32_t pictureID, int start, const SkMatrix& ctm) : fPictureID(pictureID) , fStart(start) { fCTM[0] = ctm.getScaleX(); fCTM[1] = ctm.getSkewX(); fCTM[2] = ctm.getSkewY(); fCTM[3] = ctm.getScaleY(); // Key needs to be tightly packed. GR_STATIC_ASSERT(sizeof(Key) == sizeof(uint32_t) + // picture ID sizeof(int) + // start index 4 * sizeof(SkScalar)); // 2x2 from CTM } bool operator==(const Key& other) const { return fPictureID == other.fPictureID && fStart == other.fStart && 0 == memcmp(fCTM, other.fCTM, sizeof(fCTM)); } uint32_t pictureID() const { return fPictureID; } int start() const { return fStart; } private: // ID of the picture of which this layer is a part const uint32_t fPictureID; // The the index of the saveLayer command in the picture const int fStart; // The 2x2 portion of the CTM applied to this layer in the picture SkScalar fCTM[4]; }; static const Key& GetKey(const GrCachedLayer& layer) { return layer.fKey; } static uint32_t Hash(const Key& key) { return SkChecksum::Murmur3(reinterpret_cast(&key), sizeof(Key)); } // GrCachedLayer proper GrCachedLayer(uint32_t pictureID, int start, int stop, const SkMatrix& ctm, const SkPaint* paint) : fKey(pictureID, start, ctm) , fStop(stop) , fPaint(paint ? SkNEW_ARGS(SkPaint, (*paint)) : NULL) , fTexture(NULL) , fRect(GrIRect16::MakeEmpty()) , fPlot(NULL) , fLocked(false) { SkASSERT(SK_InvalidGenID != pictureID && start >= 0 && stop >= 0); } ~GrCachedLayer() { SkSafeUnref(fTexture); SkDELETE(fPaint); } uint32_t pictureID() const { return fKey.pictureID(); } int start() const { return fKey.start(); } int stop() const { return fStop; } void setTexture(GrTexture* texture, const GrIRect16& rect) { SkRefCnt_SafeAssign(fTexture, texture); fRect = rect; } GrTexture* texture() { return fTexture; } const SkPaint* paint() const { return fPaint; } const GrIRect16& rect() const { return fRect; } void setPlot(GrPlot* plot) { SkASSERT(NULL == plot || NULL == fPlot); fPlot = plot; } GrPlot* plot() { return fPlot; } bool isAtlased() const { return SkToBool(fPlot); } void setLocked(bool locked) { fLocked = locked; } bool locked() const { return fLocked; } SkDEBUGCODE(const GrPlot* plot() const { return fPlot; }) SkDEBUGCODE(void validate(const GrTexture* backingTexture) const;) private: const Key fKey; // The final "restore" operation index of the cached layer const int fStop; // The paint used when dropping the layer down into the owning canvas. // Can be NULL. This class makes a copy for itself. const SkPaint* fPaint; // fTexture is a ref on the atlasing texture for atlased layers and a // ref on a GrTexture for non-atlased textures. GrTexture* fTexture; // For both atlased and non-atlased layers 'fRect' contains the bound of // the layer in whichever texture it resides. It is empty when 'fTexture' // is NULL. GrIRect16 fRect; // For atlased layers, fPlot stores the atlas plot in which the layer rests. // It is always NULL for non-atlased layers. GrPlot* fPlot; // For non-atlased layers 'fLocked' should always match "fTexture". // (i.e., if there is a texture it is locked). // For atlased layers, 'fLocked' is true if the layer is in a plot and // actively required for rendering. If the layer is in a plot but not // actively required for rendering, then 'fLocked' is false. If the // layer isn't in a plot then is can never be locked. bool fLocked; }; // The GrLayerCache caches pre-computed saveLayers for later rendering. // Non-atlased layers are stored in their own GrTexture while the atlased // layers share a single GrTexture. // Unlike the GrFontCache, the GrTexture atlas only has one GrAtlas (for 8888) // and one GrPlot (for the entire atlas). As such, the GrLayerCache // roughly combines the functionality of the GrFontCache and GrTextStrike // classes. class GrLayerCache { public: GrLayerCache(GrContext*); ~GrLayerCache(); // As a cache, the GrLayerCache can be ordered to free up all its cached // elements by the GrContext void freeAll(); GrCachedLayer* findLayer(uint32_t pictureID, int start, const SkMatrix& ctm); GrCachedLayer* findLayerOrCreate(uint32_t pictureID, int start, int stop, const SkMatrix& ctm, const SkPaint* paint); // Inform the cache that layer's cached image is now required. // Return true if the layer must be re-rendered. Return false if the // layer was found in the cache and can be reused. bool lock(GrCachedLayer* layer, const GrTextureDesc& desc, bool dontAtlas); // Inform the cache that layer's cached image is not currently required void unlock(GrCachedLayer* layer); // Setup to be notified when 'picture' is deleted void trackPicture(const SkPicture* picture); // Cleanup after any SkPicture deletions void processDeletedPictures(); SkDEBUGCODE(void validate() const;) private: static const int kAtlasTextureWidth = 1024; static const int kAtlasTextureHeight = 1024; static const int kNumPlotsX = 2; static const int kNumPlotsY = 2; static const int kPlotWidth = kAtlasTextureWidth / kNumPlotsX; static const int kPlotHeight = kAtlasTextureHeight / kNumPlotsY; GrContext* fContext; // pointer back to owning context SkAutoTDelete fAtlas; // TODO: could lazily allocate // We cache this information here (rather then, say, on the owning picture) // because we want to be able to clean it up as needed (e.g., if a picture // is leaked and never cleans itself up we still want to be able to // remove the GrPictureInfo once its layers are purged from all the atlas // plots). SkTDynamicHash fPictureHash; SkTDynamicHash fLayerHash; SkMessageBus::Inbox fPictDeletionInbox; SkAutoTUnref fDeletionListener; // This implements a plot-centric locking mechanism (since the atlas // backing texture is always locked). Each layer that is locked (i.e., // needed for the current rendering) in a plot increments the plot lock // count for that plot. Similarly, once a rendering is complete all the // layers used in it decrement the lock count for the used plots. // Plots with a 0 lock count are open for recycling/purging. int fPlotLocks[kNumPlotsX * kNumPlotsY]; void initAtlas(); GrCachedLayer* createLayer(uint32_t pictureID, int start, int stop, const SkMatrix& ctm, const SkPaint* paint); void purgeAll(); // Remove all the layers (and unlock any resources) associated with 'pictureID' void purge(uint32_t pictureID); static bool PlausiblyAtlasable(int width, int height) { return width <= kPlotWidth && height <= kPlotHeight; } void purgePlot(GrPlot* plot); // Try to find a purgeable plot and clear it out. Return true if a plot // was purged; false otherwise. bool purgePlot(); // for testing friend class TestingAccess; int numLayers() const { return fLayerHash.count(); } }; #endif