/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrLayerCache_DEFINED #define GrLayerCache_DEFINED #define USE_ATLAS 0 #include "GrAllocPool.h" #include "GrAtlas.h" #include "GrPictureUtils.h" #include "GrRect.h" #include "SkChecksum.h" #include "SkTDynamicHash.h" #include "SkMessageBus.h" class SkPicture; // The layer cache listens for these messages to purge picture-related resources. struct GrPictureDeletedMessage { uint32_t pictureID; }; // GrPictureInfo stores the atlas plots used by a single picture. A single // plot may be used to store layers from multiple pictures. struct GrPictureInfo { public: // for SkTDynamicHash - just use the pictureID as the hash key static const uint32_t& GetKey(const GrPictureInfo& pictInfo) { return pictInfo.fPictureID; } static uint32_t Hash(const uint32_t& key) { return SkChecksum::Mix(key); } // GrPictureInfo proper GrPictureInfo(uint32_t pictureID) : fPictureID(pictureID) { } const uint32_t fPictureID; GrAtlas::ClientPlotUsage fPlotUsage; }; // GrCachedLayer encapsulates the caching information for a single saveLayer. // // Atlased layers get a ref to the backing GrTexture while non-atlased layers // get a ref to the GrTexture in which they reside. In both cases 'fRect' // contains the layer's extent in its texture. // Atlased layers also get a pointer to the plot in which they reside. struct GrCachedLayer { public: // For SkTDynamicHash struct Key { Key(uint32_t pictureID, int layerID) : fPictureID(pictureID) , fLayerID(layerID) {} bool operator==(const Key& other) const { return fPictureID == other.fPictureID && fLayerID == other.fLayerID; } uint32_t getPictureID() const { return fPictureID; } int getLayerID() const { return fLayerID; } private: // ID of the picture of which this layer is a part const uint32_t fPictureID; // fLayerID is the index of this layer in the picture (one of 0 .. #layers). const int fLayerID; }; static const Key& GetKey(const GrCachedLayer& layer) { return layer.fKey; } static uint32_t Hash(const Key& key) { return SkChecksum::Mix((key.getPictureID() << 16) | key.getLayerID()); } // GrCachedLayer proper GrCachedLayer(uint32_t pictureID, int layerID) : fKey(pictureID, layerID) , fTexture(NULL) , fRect(GrIRect16::MakeEmpty()) , fPlot(NULL) { SkASSERT(SK_InvalidGenID != pictureID && layerID >= 0); } uint32_t pictureID() const { return fKey.getPictureID(); } int layerID() const { return fKey.getLayerID(); } // This call takes over the caller's ref void setTexture(GrTexture* texture, const GrIRect16& rect) { if (NULL != fTexture) { fTexture->unref(); } fTexture = texture; // just take over caller's ref fRect = rect; } GrTexture* texture() { return fTexture; } const GrIRect16& rect() const { return fRect; } void setPlot(GrPlot* plot) { SkASSERT(NULL == fPlot); fPlot = plot; } GrPlot* plot() { return fPlot; } bool isAtlased() const { return NULL != fPlot; } SkDEBUGCODE(void validate(const GrTexture* backingTexture) const;) private: const Key fKey; // fTexture is a ref on the atlasing texture for atlased layers and a // ref on a GrTexture for non-atlased textures. In both cases, if this is // non-NULL, that means that the texture is locked in the texture cache. GrTexture* fTexture; // For both atlased and non-atlased layers 'fRect' contains the bound of // the layer in whichever texture it resides. It is empty when 'fTexture' // is NULL. GrIRect16 fRect; // For atlased layers, fPlot stores the atlas plot in which the layer rests. // It is always NULL for non-atlased layers. GrPlot* fPlot; }; // The GrLayerCache caches pre-computed saveLayers for later rendering. // Non-atlased layers are stored in their own GrTexture while the atlased // layers share a single GrTexture. // Unlike the GrFontCache, the GrTexture atlas only has one GrAtlas (for 8888) // and one GrPlot (for the entire atlas). As such, the GrLayerCache // roughly combines the functionality of the GrFontCache and GrTextStrike // classes. class GrLayerCache { public: GrLayerCache(GrContext*); ~GrLayerCache(); // As a cache, the GrLayerCache can be ordered to free up all its cached // elements by the GrContext void freeAll(); GrCachedLayer* findLayer(const SkPicture* picture, int layerID); GrCachedLayer* findLayerOrCreate(const SkPicture* picture, int layerID); // Inform the cache that layer's cached image is now required. Return true // if it was found in the ResourceCache and doesn't need to be regenerated. // If false is returned the caller should (re)render the layer into the // newly acquired texture. bool lock(GrCachedLayer* layer, const GrTextureDesc& desc); // Inform the cache that layer's cached image is not currently required void unlock(GrCachedLayer* layer); // Setup to be notified when 'picture' is deleted void trackPicture(const SkPicture* picture); // Cleanup after any SkPicture deletions void processDeletedPictures(); SkDEBUGCODE(void validate() const;) private: static const int kNumPlotsX = 2; static const int kNumPlotsY = 2; GrContext* fContext; // pointer back to owning context SkAutoTDelete fAtlas; // TODO: could lazily allocate // We cache this information here (rather then, say, on the owning picture) // because we want to be able to clean it up as needed (e.g., if a picture // is leaked and never cleans itself up we still want to be able to // remove the GrPictureInfo once its layers are purged from all the atlas // plots). SkTDynamicHash fPictureHash; SkTDynamicHash fLayerHash; SkMessageBus::Inbox fPictDeletionInbox; SkAutoTUnref fDeletionListener; void initAtlas(); GrCachedLayer* createLayer(const SkPicture* picture, int layerID); // Remove all the layers (and unlock any resources) associated with 'pictureID' void purge(uint32_t pictureID); // for testing friend class TestingAccess; int numLayers() const { return fLayerHash.count(); } }; #endif