/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrInOrderDrawBuffer_DEFINED #define GrInOrderDrawBuffer_DEFINED #include "GrFlushToGpuDrawTarget.h" #include "GrPipeline.h" #include "GrPath.h" #include "GrTRecorder.h" /** * GrInOrderDrawBuffer is an implementation of GrDrawTarget that queues up draws for eventual * playback into a GrGpu. In theory one draw buffer could playback into another. When index or * vertex buffers are used as geometry sources it is the callers the draw buffer only holds * references to the buffers. It is the callers responsibility to ensure that the data is still * valid when the draw buffer is played back into a GrGpu. Similarly, it is the caller's * responsibility to ensure that all referenced textures, buffers, and render-targets are associated * in the GrGpu object that the buffer is played back into. The buffer requires VB and IB pools to * store geometry. */ class GrInOrderDrawBuffer : public GrFlushToGpuDrawTarget { public: /** * Creates a GrInOrderDrawBuffer * * @param gpu the gpu object that this draw buffer flushes to. * @param vertexPool pool where vertices for queued draws will be saved when * the vertex source is either reserved or array. * @param indexPool pool where indices for queued draws will be saved when * the index source is either reserved or array. */ GrInOrderDrawBuffer(GrGpu* gpu, GrVertexBufferAllocPool* vertexPool, GrIndexBufferAllocPool* indexPool); ~GrInOrderDrawBuffer() SK_OVERRIDE; // tracking for draws DrawToken getCurrentDrawToken() SK_OVERRIDE { return DrawToken(this, fDrawID); } void clearStencilClip(const SkIRect& rect, bool insideClip, GrRenderTarget* renderTarget) SK_OVERRIDE; void discard(GrRenderTarget*) SK_OVERRIDE; private: typedef GrGpu::DrawArgs DrawArgs; enum { kDraw_Cmd = 1, kStencilPath_Cmd = 2, kSetState_Cmd = 3, kClear_Cmd = 4, kCopySurface_Cmd = 5, kDrawPath_Cmd = 6, kDrawPaths_Cmd = 7, }; struct SetState; struct Cmd : ::SkNoncopyable { Cmd(uint8_t type) : fType(type) {} virtual ~Cmd() {} virtual void execute(GrInOrderDrawBuffer*, const SetState*) = 0; uint8_t fType; }; struct Draw : public Cmd { Draw(const DrawInfo& info) : Cmd(kDraw_Cmd), fInfo(info) {} void execute(GrInOrderDrawBuffer*, const SetState*) SK_OVERRIDE; DrawInfo fInfo; }; struct StencilPath : public Cmd { StencilPath(const GrPath* path, GrRenderTarget* rt) : Cmd(kStencilPath_Cmd) , fRenderTarget(rt) , fPath(path) {} const GrPath* path() const { return fPath.get(); } void execute(GrInOrderDrawBuffer*, const SetState*) SK_OVERRIDE; SkMatrix fViewMatrix; bool fUseHWAA; GrStencilSettings fStencil; GrScissorState fScissor; private: GrPendingIOResource fRenderTarget; GrPendingIOResource fPath; }; struct DrawPath : public Cmd { DrawPath(const GrPath* path) : Cmd(kDrawPath_Cmd), fPath(path) {} const GrPath* path() const { return fPath.get(); } void execute(GrInOrderDrawBuffer*, const SetState*) SK_OVERRIDE; GrStencilSettings fStencilSettings; private: GrPendingIOResource fPath; }; struct DrawPaths : public Cmd { DrawPaths(const GrPathRange* pathRange) : Cmd(kDrawPaths_Cmd), fPathRange(pathRange) {} const GrPathRange* pathRange() const { return fPathRange.get(); } void execute(GrInOrderDrawBuffer*, const SetState*) SK_OVERRIDE; int fIndicesLocation; PathIndexType fIndexType; int fTransformsLocation; PathTransformType fTransformType; int fCount; GrStencilSettings fStencilSettings; private: GrPendingIOResource fPathRange; }; // This is also used to record a discard by setting the color to GrColor_ILLEGAL struct Clear : public Cmd { Clear(GrRenderTarget* rt) : Cmd(kClear_Cmd), fRenderTarget(rt) {} GrRenderTarget* renderTarget() const { return fRenderTarget.get(); } void execute(GrInOrderDrawBuffer*, const SetState*) SK_OVERRIDE; SkIRect fRect; GrColor fColor; bool fCanIgnoreRect; private: GrPendingIOResource fRenderTarget; }; // This command is ONLY used by the clip mask manager to clear the stencil clip bits struct ClearStencilClip : public Cmd { ClearStencilClip(GrRenderTarget* rt) : Cmd(kClear_Cmd), fRenderTarget(rt) {} GrRenderTarget* renderTarget() const { return fRenderTarget.get(); } void execute(GrInOrderDrawBuffer*, const SetState*) SK_OVERRIDE; SkIRect fRect; bool fInsideClip; private: GrPendingIOResource fRenderTarget; }; struct CopySurface : public Cmd { CopySurface(GrSurface* dst, GrSurface* src) : Cmd(kCopySurface_Cmd), fDst(dst), fSrc(src) {} GrSurface* dst() const { return fDst.get(); } GrSurface* src() const { return fSrc.get(); } void execute(GrInOrderDrawBuffer*, const SetState*) SK_OVERRIDE; SkIPoint fDstPoint; SkIRect fSrcRect; private: GrPendingIOResource fDst; GrPendingIOResource fSrc; }; // TODO: rename to SetPipeline once pp, batch tracker, and desc are removed struct SetState : public Cmd { SetState(const GrPipelineBuilder& pipelineBuilder, const GrPrimitiveProcessor* primProc, const GrDrawTargetCaps& caps, const GrScissorState& scissor, const GrDeviceCoordTexture* dstCopy) : Cmd(kSetState_Cmd) , fPrimitiveProcessor(primProc) , fPipeline(pipelineBuilder, primProc, caps, scissor, dstCopy) {} void execute(GrInOrderDrawBuffer*, const SetState*) SK_OVERRIDE; typedef GrPendingProgramElement ProgramPrimitiveProcessor; ProgramPrimitiveProcessor fPrimitiveProcessor; const GrPipeline fPipeline; GrProgramDesc fDesc; GrBatchTracker fBatchTracker; }; typedef void* TCmdAlign; // This wouldn't be enough align if a command used long double. typedef GrTRecorder CmdBuffer; void onReset() SK_OVERRIDE; void onFlush() SK_OVERRIDE; // overrides from GrDrawTarget void onDraw(const GrPipelineBuilder&, const GrGeometryProcessor*, const DrawInfo&, const GrScissorState&, const GrDeviceCoordTexture* dstCopy) SK_OVERRIDE; void onDrawRect(GrPipelineBuilder*, GrColor, const SkMatrix& viewMatrix, const SkRect& rect, const SkRect* localRect, const SkMatrix* localMatrix) SK_OVERRIDE; void onStencilPath(const GrPipelineBuilder&, const GrPathProcessor*, const GrPath*, const GrScissorState&, const GrStencilSettings&) SK_OVERRIDE; void onDrawPath(const GrPipelineBuilder&, const GrPathProcessor*, const GrPath*, const GrScissorState&, const GrStencilSettings&, const GrDeviceCoordTexture* dstCopy) SK_OVERRIDE; void onDrawPaths(const GrPipelineBuilder&, const GrPathProcessor*, const GrPathRange*, const void* indices, PathIndexType, const float transformValues[], PathTransformType, int count, const GrScissorState&, const GrStencilSettings&, const GrDeviceCoordTexture*) SK_OVERRIDE; void onClear(const SkIRect* rect, GrColor color, bool canIgnoreRect, GrRenderTarget* renderTarget) SK_OVERRIDE; bool onCopySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint) SK_OVERRIDE; // Attempts to concat instances from info onto the previous draw. info must represent an // instanced draw. The caller must have already recorded a new draw state and clip if necessary. int concatInstancedDraw(const GrPipelineBuilder&, const DrawInfo&); // Determines whether the current draw operation requires a new GrPipeline and if so // records it. If the draw can be skipped false is returned and no new GrPipeline is // recorded. bool SK_WARN_UNUSED_RESULT recordStateAndShouldDraw(const GrPipelineBuilder&, const GrPrimitiveProcessor*, const GrScissorState&, const GrDeviceCoordTexture*); // We lazily record clip changes in order to skip clips that have no effect. void recordClipIfNecessary(); // Records any trace markers for a command after adding it to the buffer. void recordTraceMarkersIfNecessary(); bool isIssued(uint32_t drawID) SK_OVERRIDE { return drawID != fDrawID; } // TODO: Use a single allocator for commands and records enum { kCmdBufferInitialSizeInBytes = 8 * 1024, kPathIdxBufferMinReserve = 2 * 64, // 64 uint16_t's kPathXformBufferMinReserve = 2 * 64, // 64 two-float transforms }; CmdBuffer fCmdBuffer; SetState* fPrevState; SkTArray fGpuCmdMarkers; SkTDArray fPathIndexBuffer; SkTDArray fPathTransformBuffer; uint32_t fDrawID; typedef GrFlushToGpuDrawTarget INHERITED; }; #endif