/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrInOrderDrawBuffer_DEFINED #define GrInOrderDrawBuffer_DEFINED #include "GrDrawTarget.h" #include "GrAllocPool.h" #include "GrAllocator.h" #include "GrPath.h" #include "SkClipStack.h" #include "SkTemplates.h" #include "SkTypes.h" class GrGpu; class GrIndexBufferAllocPool; class GrVertexBufferAllocPool; /** * GrInOrderDrawBuffer is an implementation of GrDrawTarget that queues up draws for eventual * playback into a GrGpu. In theory one draw buffer could playback into another. When index or * vertex buffers are used as geometry sources it is the callers the draw buffer only holds * references to the buffers. It is the callers responsibility to ensure that the data is still * valid when the draw buffer is played back into a GrGpu. Similarly, it is the caller's * responsibility to ensure that all referenced textures, buffers, and render-targets are associated * in the GrGpu object that the buffer is played back into. The buffer requires VB and IB pools to * store geometry. */ class GrInOrderDrawBuffer : public GrDrawTarget { public: /** * Creates a GrInOrderDrawBuffer * * @param gpu the gpu object that this draw buffer flushes to. * @param vertexPool pool where vertices for queued draws will be saved when * the vertex source is either reserved or array. * @param indexPool pool where indices for queued draws will be saved when * the index source is either reserved or array. */ GrInOrderDrawBuffer(GrGpu* gpu, GrVertexBufferAllocPool* vertexPool, GrIndexBufferAllocPool* indexPool); virtual ~GrInOrderDrawBuffer(); /** * Empties the draw buffer of any queued up draws. This must not be called while inside an * unbalanced pushGeometrySource(). The current draw state and clip are preserved. */ void reset(); /** * This plays the queued up draws to its GrGpu target. It also resets this object (i.e. flushing * is destructive). This buffer must not have an active reserved vertex or index source. Any * reserved geometry on the target will be finalized because it's geometry source will be pushed * before flushing and popped afterwards. */ void flush(); // tracking for draws virtual DrawToken getCurrentDrawToken() { return DrawToken(this, fDrawID); } // overrides from GrDrawTarget virtual bool geometryHints(int* vertexCount, int* indexCount) const SK_OVERRIDE; virtual void clear(const SkIRect* rect, GrColor color, bool canIgnoreRect, GrRenderTarget* renderTarget = NULL) SK_OVERRIDE; virtual void initCopySurfaceDstDesc(const GrSurface* src, GrTextureDesc* desc) SK_OVERRIDE; protected: virtual void clipWillBeSet(const GrClipData* newClip) SK_OVERRIDE; private: enum Cmd { kDraw_Cmd = 1, kStencilPath_Cmd = 2, kSetState_Cmd = 3, kSetClip_Cmd = 4, kClear_Cmd = 5, kCopySurface_Cmd = 6, kDrawPath_Cmd = 7, }; class DrawRecord : public DrawInfo { public: DrawRecord(const DrawInfo& info) : DrawInfo(info) {} const GrVertexBuffer* fVertexBuffer; const GrIndexBuffer* fIndexBuffer; }; struct StencilPath : public ::SkNoncopyable { StencilPath(); SkAutoTUnref fPath; SkPath::FillType fFill; }; struct DrawPath : public ::SkNoncopyable { DrawPath(); SkAutoTUnref fPath; SkPath::FillType fFill; GrDeviceCoordTexture fDstCopy; }; struct Clear : public ::SkNoncopyable { Clear() : fRenderTarget(NULL) {} ~Clear() { SkSafeUnref(fRenderTarget); } SkIRect fRect; GrColor fColor; bool fCanIgnoreRect; GrRenderTarget* fRenderTarget; }; struct CopySurface : public ::SkNoncopyable { SkAutoTUnref fDst; SkAutoTUnref fSrc; SkIRect fSrcRect; SkIPoint fDstPoint; }; // overrides from GrDrawTarget virtual void onDraw(const DrawInfo&) SK_OVERRIDE; virtual void onDrawRect(const SkRect& rect, const SkMatrix* matrix, const SkRect* localRect, const SkMatrix* localMatrix) SK_OVERRIDE; virtual void onStencilPath(const GrPath*, SkPath::FillType) SK_OVERRIDE; virtual void onDrawPath(const GrPath*, SkPath::FillType, const GrDeviceCoordTexture* dstCopy) SK_OVERRIDE; virtual bool onReserveVertexSpace(size_t vertexSize, int vertexCount, void** vertices) SK_OVERRIDE; virtual bool onReserveIndexSpace(int indexCount, void** indices) SK_OVERRIDE; virtual void releaseReservedVertexSpace() SK_OVERRIDE; virtual void releaseReservedIndexSpace() SK_OVERRIDE; virtual void onSetVertexSourceToArray(const void* vertexArray, int vertexCount) SK_OVERRIDE; virtual void onSetIndexSourceToArray(const void* indexArray, int indexCount) SK_OVERRIDE; virtual void releaseVertexArray() SK_OVERRIDE; virtual void releaseIndexArray() SK_OVERRIDE; virtual void geometrySourceWillPush() SK_OVERRIDE; virtual void geometrySourceWillPop(const GeometrySrcState& restoredState) SK_OVERRIDE; virtual void willReserveVertexAndIndexSpace(int vertexCount, int indexCount) SK_OVERRIDE; virtual bool onCopySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint) SK_OVERRIDE; virtual bool onCanCopySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint) SK_OVERRIDE; bool quickInsideClip(const SkRect& devBounds); virtual void onInstantGpuTraceEvent(const char* marker) SK_OVERRIDE; virtual void onPushGpuTraceEvent(const char* marker) SK_OVERRIDE; virtual void onPopGpuTraceEvent() SK_OVERRIDE; // Attempts to concat instances from info onto the previous draw. info must represent an // instanced draw. The caller must have already recorded a new draw state and clip if necessary. int concatInstancedDraw(const DrawInfo& info); // we lazily record state and clip changes in order to skip clips and states that have no // effect. bool needsNewState() const; bool needsNewClip() const; // these functions record a command void recordState(); void recordClip(); DrawRecord* recordDraw(const DrawInfo&); StencilPath* recordStencilPath(); DrawPath* recordDrawPath(); Clear* recordClear(); CopySurface* recordCopySurface(); // TODO: Use a single allocator for commands and records enum { kCmdPreallocCnt = 32, kDrawPreallocCnt = 8, kStencilPathPreallocCnt = 8, kDrawPathPreallocCnt = 8, kStatePreallocCnt = 8, kClipPreallocCnt = 8, kClearPreallocCnt = 4, kGeoPoolStatePreAllocCnt = 4, kCopySurfacePreallocCnt = 4, }; SkSTArray fCmds; GrSTAllocator fDraws; GrSTAllocator fStencilPaths; GrSTAllocator fDrawPaths; GrSTAllocator fStates; GrSTAllocator fClears; GrSTAllocator fCopySurfaces; GrSTAllocator fClips; GrSTAllocator fClipOrigins; GrDrawTarget* fDstGpu; bool fClipSet; enum ClipProxyState { kUnknown_ClipProxyState, kValid_ClipProxyState, kInvalid_ClipProxyState }; ClipProxyState fClipProxyState; SkRect fClipProxy; GrVertexBufferAllocPool& fVertexPool; GrIndexBufferAllocPool& fIndexPool; struct GeometryPoolState { const GrVertexBuffer* fPoolVertexBuffer; int fPoolStartVertex; const GrIndexBuffer* fPoolIndexBuffer; int fPoolStartIndex; // caller may conservatively over reserve vertices / indices. // we release unused space back to allocator if possible // can only do this if there isn't an intervening pushGeometrySource() size_t fUsedPoolVertexBytes; size_t fUsedPoolIndexBytes; }; SkSTArray fGeoPoolStateStack; virtual bool isIssued(uint32_t drawID) { return drawID != fDrawID; } bool fFlushing; uint32_t fDrawID; typedef GrDrawTarget INHERITED; }; #endif