/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrInOrderDrawBuffer_DEFINED #define GrInOrderDrawBuffer_DEFINED #include "GrDrawTarget.h" #include "GrAllocPool.h" #include "GrAllocator.h" #include "GrIndexBuffer.h" #include "GrRenderTarget.h" #include "GrPath.h" #include "GrPathRange.h" #include "GrSurface.h" #include "GrVertexBuffer.h" #include "SkClipStack.h" #include "SkTemplates.h" #include "SkTypes.h" class GrGpu; class GrIndexBufferAllocPool; class GrVertexBufferAllocPool; /** * GrInOrderDrawBuffer is an implementation of GrDrawTarget that queues up draws for eventual * playback into a GrGpu. In theory one draw buffer could playback into another. When index or * vertex buffers are used as geometry sources it is the callers the draw buffer only holds * references to the buffers. It is the callers responsibility to ensure that the data is still * valid when the draw buffer is played back into a GrGpu. Similarly, it is the caller's * responsibility to ensure that all referenced textures, buffers, and render-targets are associated * in the GrGpu object that the buffer is played back into. The buffer requires VB and IB pools to * store geometry. */ class GrInOrderDrawBuffer : public GrDrawTarget { public: /** * Creates a GrInOrderDrawBuffer * * @param gpu the gpu object that this draw buffer flushes to. * @param vertexPool pool where vertices for queued draws will be saved when * the vertex source is either reserved or array. * @param indexPool pool where indices for queued draws will be saved when * the index source is either reserved or array. */ GrInOrderDrawBuffer(GrGpu* gpu, GrVertexBufferAllocPool* vertexPool, GrIndexBufferAllocPool* indexPool); virtual ~GrInOrderDrawBuffer(); /** * Empties the draw buffer of any queued up draws. This must not be called while inside an * unbalanced pushGeometrySource(). The current draw state and clip are preserved. */ void reset(); /** * This plays the queued up draws to its GrGpu target. It also resets this object (i.e. flushing * is destructive). This buffer must not have an active reserved vertex or index source. Any * reserved geometry on the target will be finalized because it's geometry source will be pushed * before flushing and popped afterwards. */ void flush(); // tracking for draws virtual DrawToken getCurrentDrawToken() { return DrawToken(this, fDrawID); } // overrides from GrDrawTarget virtual bool geometryHints(int* vertexCount, int* indexCount) const SK_OVERRIDE; virtual void clear(const SkIRect* rect, GrColor color, bool canIgnoreRect, GrRenderTarget* renderTarget) SK_OVERRIDE; virtual void discard(GrRenderTarget*) SK_OVERRIDE; virtual void initCopySurfaceDstDesc(const GrSurface* src, GrTextureDesc* desc) SK_OVERRIDE; protected: virtual void clipWillBeSet(const GrClipData* newClip) SK_OVERRIDE; private: enum Cmd { kDraw_Cmd = 1, kStencilPath_Cmd = 2, kSetState_Cmd = 3, kSetClip_Cmd = 4, kClear_Cmd = 5, kCopySurface_Cmd = 6, kDrawPath_Cmd = 7, kDrawPaths_Cmd = 8, }; class Draw : public DrawInfo { public: Draw(const DrawInfo& info, const GrVertexBuffer* vb, const GrIndexBuffer* ib) : DrawInfo(info) , fVertexBuffer(vb) , fIndexBuffer(ib) {} const GrVertexBuffer* vertexBuffer() const { return fVertexBuffer.get(); } const GrIndexBuffer* indexBuffer() const { return fIndexBuffer.get(); } private: GrPendingIOResource fVertexBuffer; GrPendingIOResource fIndexBuffer; }; struct StencilPath : public ::SkNoncopyable { StencilPath(const GrPath* path) : fPath(path) {} const GrPath* path() const { return fPath.get(); } SkPath::FillType fFill; private: GrPendingIOResource fPath; }; struct DrawPath : public ::SkNoncopyable { DrawPath(const GrPath* path) : fPath(path) {} const GrPath* path() const { return fPath.get(); } SkPath::FillType fFill; GrDeviceCoordTexture fDstCopy; private: GrPendingIOResource fPath; }; struct DrawPaths : public ::SkNoncopyable { DrawPaths(const GrPathRange* pathRange) : fPathRange(pathRange) {} ~DrawPaths() { if (fTransforms) { SkDELETE_ARRAY(fTransforms); } if (fIndices) { SkDELETE_ARRAY(fIndices); } } const GrPathRange* pathRange() const { return fPathRange.get(); } uint32_t* fIndices; size_t fCount; float* fTransforms; PathTransformType fTransformsType; SkPath::FillType fFill; GrDeviceCoordTexture fDstCopy; private: GrPendingIOResource fPathRange; }; // This is also used to record a discard by setting the color to GrColor_ILLEGAL struct Clear : public ::SkNoncopyable { Clear(GrRenderTarget* rt) : fRenderTarget(rt) {} ~Clear() { } GrRenderTarget* renderTarget() const { return fRenderTarget.get(); } SkIRect fRect; GrColor fColor; bool fCanIgnoreRect; private: GrPendingIOResource fRenderTarget; }; struct CopySurface : public ::SkNoncopyable { CopySurface(GrSurface* dst, GrSurface* src) : fDst(dst), fSrc(src) {} GrSurface* dst() const { return fDst.get(); } GrSurface* src() const { return fSrc.get(); } SkIPoint fDstPoint; SkIRect fSrcRect; private: GrPendingIOResource fDst; GrPendingIOResource fSrc; }; struct Clip : public ::SkNoncopyable { SkClipStack fStack; SkIPoint fOrigin; }; // overrides from GrDrawTarget virtual void onDraw(const DrawInfo&) SK_OVERRIDE; virtual void onDrawRect(const SkRect& rect, const SkRect* localRect, const SkMatrix* localMatrix) SK_OVERRIDE; virtual void onStencilPath(const GrPath*, SkPath::FillType) SK_OVERRIDE; virtual void onDrawPath(const GrPath*, SkPath::FillType, const GrDeviceCoordTexture* dstCopy) SK_OVERRIDE; virtual void onDrawPaths(const GrPathRange*, const uint32_t indices[], int count, const float transforms[], PathTransformType, SkPath::FillType, const GrDeviceCoordTexture*) SK_OVERRIDE; virtual bool onReserveVertexSpace(size_t vertexSize, int vertexCount, void** vertices) SK_OVERRIDE; virtual bool onReserveIndexSpace(int indexCount, void** indices) SK_OVERRIDE; virtual void releaseReservedVertexSpace() SK_OVERRIDE; virtual void releaseReservedIndexSpace() SK_OVERRIDE; virtual void onSetVertexSourceToArray(const void* vertexArray, int vertexCount) SK_OVERRIDE; virtual void onSetIndexSourceToArray(const void* indexArray, int indexCount) SK_OVERRIDE; virtual void releaseVertexArray() SK_OVERRIDE; virtual void releaseIndexArray() SK_OVERRIDE; virtual void geometrySourceWillPush() SK_OVERRIDE; virtual void geometrySourceWillPop(const GeometrySrcState& restoredState) SK_OVERRIDE; virtual void willReserveVertexAndIndexSpace(int vertexCount, int indexCount) SK_OVERRIDE; virtual bool onCopySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint) SK_OVERRIDE; virtual bool onCanCopySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint) SK_OVERRIDE; bool quickInsideClip(const SkRect& devBounds); virtual void didAddGpuTraceMarker() SK_OVERRIDE {} virtual void didRemoveGpuTraceMarker() SK_OVERRIDE {} // Attempts to concat instances from info onto the previous draw. info must represent an // instanced draw. The caller must have already recorded a new draw state and clip if necessary. int concatInstancedDraw(const DrawInfo& info); // Determines whether the current draw operation requieres a new drawstate and if so records it. void recordStateIfNecessary(); // We lazily record clip changes in order to skip clips that have no effect. bool needsNewClip() const; // these functions record a command void recordState(); void recordClip(); Draw* recordDraw(const DrawInfo&, const GrVertexBuffer*, const GrIndexBuffer*); StencilPath* recordStencilPath(const GrPath*); DrawPath* recordDrawPath(const GrPath*); DrawPaths* recordDrawPaths(const GrPathRange*); Clear* recordClear(GrRenderTarget*); CopySurface* recordCopySurface(GrSurface* dst, GrSurface* src); virtual bool isIssued(uint32_t drawID) { return drawID != fDrawID; } void addToCmdBuffer(uint8_t cmd); // TODO: Use a single allocator for commands and records enum { kCmdPreallocCnt = 32, kDrawPreallocCnt = 16, kStencilPathPreallocCnt = 8, kDrawPathPreallocCnt = 8, kDrawPathsPreallocCnt = 8, kStatePreallocCnt = 8, kClipPreallocCnt = 8, kClearPreallocCnt = 8, kGeoPoolStatePreAllocCnt = 4, kCopySurfacePreallocCnt = 4, }; typedef GrTAllocator DrawAllocator; typedef GrTAllocator StencilPathAllocator; typedef GrTAllocator DrawPathAllocator; typedef GrTAllocator DrawPathsAllocator; typedef GrTAllocator StateAllocator; typedef GrTAllocator ClearAllocator; typedef GrTAllocator CopySurfaceAllocator; typedef GrTAllocator ClipAllocator; GrSTAllocator fDraws; GrSTAllocator fStencilPaths; GrSTAllocator fDrawPath; GrSTAllocator fDrawPaths; GrSTAllocator fStates; GrSTAllocator fClears; GrSTAllocator fCopySurfaces; GrSTAllocator fClips; SkTArray fGpuCmdMarkers; SkSTArray fCmds; GrDrawTarget* fDstGpu; bool fClipSet; enum ClipProxyState { kUnknown_ClipProxyState, kValid_ClipProxyState, kInvalid_ClipProxyState }; ClipProxyState fClipProxyState; SkRect fClipProxy; GrVertexBufferAllocPool& fVertexPool; GrIndexBufferAllocPool& fIndexPool; struct GeometryPoolState { const GrVertexBuffer* fPoolVertexBuffer; int fPoolStartVertex; const GrIndexBuffer* fPoolIndexBuffer; int fPoolStartIndex; // caller may conservatively over reserve vertices / indices. // we release unused space back to allocator if possible // can only do this if there isn't an intervening pushGeometrySource() size_t fUsedPoolVertexBytes; size_t fUsedPoolIndexBytes; }; typedef SkSTArray GeoPoolStateStack; GeoPoolStateStack fGeoPoolStateStack; bool fFlushing; uint32_t fDrawID; typedef GrDrawTarget INHERITED; }; #endif