/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrInOrderDrawBuffer.h" #include "GrRenderTarget.h" #include "GrTexture.h" #include "GrBufferAllocPool.h" #include "GrIndexBuffer.h" #include "GrVertexBuffer.h" #include "GrGpu.h" GrInOrderDrawBuffer::GrInOrderDrawBuffer(const GrGpu* gpu, GrVertexBufferAllocPool* vertexPool, GrIndexBufferAllocPool* indexPool) : fAutoFlushTarget(NULL) , fClipSet(true) , fVertexPool(*vertexPool) , fIndexPool(*indexPool) , fLastRectVertexLayout(0) , fQuadIndexBuffer(NULL) , fMaxQuads(0) , fCurrQuad(0) { fCaps = gpu->getCaps(); GrAssert(NULL != vertexPool); GrAssert(NULL != indexPool); GeometryPoolState& poolState = fGeoPoolStateStack.push_back(); poolState.fUsedPoolVertexBytes = 0; poolState.fUsedPoolIndexBytes = 0; #if GR_DEBUG poolState.fPoolVertexBuffer = (GrVertexBuffer*)~0; poolState.fPoolStartVertex = ~0; poolState.fPoolIndexBuffer = (GrIndexBuffer*)~0; poolState.fPoolStartIndex = ~0; #endif fInstancedDrawTracker.reset(); } GrInOrderDrawBuffer::~GrInOrderDrawBuffer() { this->reset(); // This must be called by before the GrDrawTarget destructor this->releaseGeometry(); GrSafeUnref(fQuadIndexBuffer); GrSafeUnref(fAutoFlushTarget); } void GrInOrderDrawBuffer::setQuadIndexBuffer(const GrIndexBuffer* indexBuffer) { bool newIdxBuffer = fQuadIndexBuffer != indexBuffer; if (newIdxBuffer) { GrSafeUnref(fQuadIndexBuffer); fQuadIndexBuffer = indexBuffer; GrSafeRef(fQuadIndexBuffer); fCurrQuad = 0; fMaxQuads = (NULL == indexBuffer) ? 0 : indexBuffer->maxQuads(); } else { GrAssert((NULL == indexBuffer && 0 == fMaxQuads) || (indexBuffer->maxQuads() == fMaxQuads)); } } //////////////////////////////////////////////////////////////////////////////// void GrInOrderDrawBuffer::resetDrawTracking() { fCurrQuad = 0; fInstancedDrawTracker.reset(); } void GrInOrderDrawBuffer::drawRect(const GrRect& rect, const GrMatrix* matrix, StageMask stageMask, const GrRect* srcRects[], const GrMatrix* srcMatrices[]) { GrAssert(!(NULL == fQuadIndexBuffer && fCurrQuad)); GrAssert(!(fDraws.empty() && fCurrQuad)); GrAssert(!(0 != fMaxQuads && NULL == fQuadIndexBuffer)); GrDrawState* drawState = this->drawState(); // if we have a quad IB then either append to the previous run of // rects or start a new run if (fMaxQuads) { bool appendToPreviousDraw = false; GrVertexLayout layout = GetRectVertexLayout(stageMask, srcRects); AutoReleaseGeometry geo(this, layout, 4, 0); if (!geo.succeeded()) { GrPrintf("Failed to get space for vertices!\n"); return; } GrMatrix combinedMatrix = drawState->getViewMatrix(); // We go to device space so that matrix changes allow us to concat // rect draws. When the caller has provided explicit source rects // then we don't want to modify the sampler matrices. Otherwise we do // we have to account for the view matrix change in the sampler // matrices. StageMask devCoordMask = (NULL == srcRects) ? stageMask : 0; GrDrawTarget::AutoDeviceCoordDraw adcd(this, devCoordMask); if (NULL != matrix) { combinedMatrix.preConcat(*matrix); } SetRectVertices(rect, &combinedMatrix, srcRects, srcMatrices, layout, geo.vertices()); // we don't want to miss an opportunity to batch rects together // simply because the clip has changed if the clip doesn't affect // the rect. bool disabledClip = false; if (drawState->isClipState() && fClip.isRect()) { GrRect clipRect = fClip.getRect(0); // If the clip rect touches the edge of the viewport, extended it // out (close) to infinity to avoid bogus intersections. // We might consider a more exact clip to viewport if this // conservative test fails. const GrRenderTarget* target = drawState->getRenderTarget(); if (0 >= clipRect.fLeft) { clipRect.fLeft = GR_ScalarMin; } if (target->width() <= clipRect.fRight) { clipRect.fRight = GR_ScalarMax; } if (0 >= clipRect.top()) { clipRect.fTop = GR_ScalarMin; } if (target->height() <= clipRect.fBottom) { clipRect.fBottom = GR_ScalarMax; } int stride = VertexSize(layout); bool insideClip = true; for (int v = 0; v < 4; ++v) { const GrPoint& p = *GetVertexPoint(geo.vertices(), v, stride); if (!clipRect.contains(p)) { insideClip = false; break; } } if (insideClip) { drawState->disableState(GrDrawState::kClip_StateBit); disabledClip = true; } } if (!needsNewClip() && !needsNewState() && fCurrQuad > 0 && fCurrQuad < fMaxQuads && layout == fLastRectVertexLayout) { int vsize = VertexSize(layout); Draw& lastDraw = fDraws.back(); GrAssert(lastDraw.fIndexBuffer == fQuadIndexBuffer); GrAssert(kTriangles_PrimitiveType == lastDraw.fPrimitiveType); GrAssert(0 == lastDraw.fVertexCount % 4); GrAssert(0 == lastDraw.fIndexCount % 6); GrAssert(0 == lastDraw.fStartIndex); GeometryPoolState& poolState = fGeoPoolStateStack.back(); bool clearSinceLastDraw = fClears.count() && fClears.back().fBeforeDrawIdx == fDraws.count(); appendToPreviousDraw = !clearSinceLastDraw && lastDraw.fVertexBuffer == poolState.fPoolVertexBuffer && (fCurrQuad * 4 + lastDraw.fStartVertex) == poolState.fPoolStartVertex; if (appendToPreviousDraw) { lastDraw.fVertexCount += 4; lastDraw.fIndexCount += 6; fCurrQuad += 1; // we reserved above, so we should be the first // use of this vertex reserveation. GrAssert(0 == poolState.fUsedPoolVertexBytes); poolState.fUsedPoolVertexBytes = 4 * vsize; } } if (!appendToPreviousDraw) { this->setIndexSourceToBuffer(fQuadIndexBuffer); this->drawIndexed(kTriangles_PrimitiveType, 0, 0, 4, 6); fCurrQuad = 1; fLastRectVertexLayout = layout; } if (disabledClip) { drawState->enableState(GrDrawState::kClip_StateBit); } fInstancedDrawTracker.reset(); } else { INHERITED::drawRect(rect, matrix, stageMask, srcRects, srcMatrices); } } void GrInOrderDrawBuffer::drawIndexedInstances(GrPrimitiveType type, int instanceCount, int verticesPerInstance, int indicesPerInstance) { if (!verticesPerInstance || !indicesPerInstance) { return; } const GeometrySrcState& geomSrc = this->getGeomSrc(); // we only attempt to concat the case when reserved verts are used with // an index buffer. if (kReserved_GeometrySrcType == geomSrc.fVertexSrc && kBuffer_GeometrySrcType == geomSrc.fIndexSrc) { Draw* draw = NULL; // if the last draw used the same indices/vertices per shape then we // may be able to append to it. if (verticesPerInstance == fInstancedDrawTracker.fVerticesPerInstance && indicesPerInstance == fInstancedDrawTracker.fIndicesPerInstance) { GrAssert(fDraws.count()); draw = &fDraws.back(); } bool clipChanged = this->needsNewClip(); bool stateChanged = this->needsNewState(); if (clipChanged) { this->storeClip(); } if (stateChanged) { this->pushState(); } GeometryPoolState& poolState = fGeoPoolStateStack.back(); const GrVertexBuffer* vertexBuffer = poolState.fPoolVertexBuffer; // Check whether the draw is compatible with this draw in order to // append if (NULL == draw || clipChanged || stateChanged || draw->fIndexBuffer != geomSrc.fIndexBuffer || draw->fPrimitiveType != type || draw->fVertexBuffer != vertexBuffer) { draw = &fDraws.push_back(); draw->fClipChanged = clipChanged; draw->fStateChanged = stateChanged; draw->fIndexBuffer = geomSrc.fIndexBuffer; geomSrc.fIndexBuffer->ref(); draw->fVertexBuffer = vertexBuffer; vertexBuffer->ref(); draw->fPrimitiveType = type; draw->fStartIndex = 0; draw->fIndexCount = 0; draw->fStartVertex = poolState.fPoolStartVertex; draw->fVertexCount = 0; draw->fVertexLayout = geomSrc.fVertexLayout; } else { GrAssert(!(draw->fIndexCount % indicesPerInstance)); GrAssert(!(draw->fVertexCount % verticesPerInstance)); GrAssert(poolState.fPoolStartVertex == draw->fStartVertex + draw->fVertexCount); } // how many instances can be in a single draw int maxInstancesPerDraw = this->indexCountInCurrentSource() / indicesPerInstance; if (!maxInstancesPerDraw) { return; } // how many instances should be concat'ed onto draw int instancesToConcat = maxInstancesPerDraw - draw->fVertexCount / verticesPerInstance; if (maxInstancesPerDraw > instanceCount) { maxInstancesPerDraw = instanceCount; if (instancesToConcat > instanceCount) { instancesToConcat = instanceCount; } } // update the amount of reserved data actually referenced in draws size_t vertexBytes = instanceCount * verticesPerInstance * VertexSize(draw->fVertexLayout); poolState.fUsedPoolVertexBytes = GrMax(poolState.fUsedPoolVertexBytes, vertexBytes); while (instanceCount) { if (!instancesToConcat) { int startVertex = draw->fStartVertex + draw->fVertexCount; draw = &fDraws.push_back(); draw->fClipChanged = false; draw->fStateChanged = false; draw->fIndexBuffer = geomSrc.fIndexBuffer; geomSrc.fIndexBuffer->ref(); draw->fVertexBuffer = vertexBuffer; vertexBuffer->ref(); draw->fPrimitiveType = type; draw->fStartIndex = 0; draw->fStartVertex = startVertex; draw->fVertexCount = 0; draw->fVertexLayout = geomSrc.fVertexLayout; instancesToConcat = maxInstancesPerDraw; } draw->fVertexCount += instancesToConcat * verticesPerInstance; draw->fIndexCount += instancesToConcat * indicesPerInstance; instanceCount -= instancesToConcat; instancesToConcat = 0; } // update draw tracking for next draw fCurrQuad = 0; fInstancedDrawTracker.fVerticesPerInstance = verticesPerInstance; fInstancedDrawTracker.fIndicesPerInstance = indicesPerInstance; } else { this->INHERITED::drawIndexedInstances(type, instanceCount, verticesPerInstance, indicesPerInstance); } } void GrInOrderDrawBuffer::onDrawIndexed(GrPrimitiveType primitiveType, int startVertex, int startIndex, int vertexCount, int indexCount) { if (!vertexCount || !indexCount) { return; } this->resetDrawTracking(); GeometryPoolState& poolState = fGeoPoolStateStack.back(); Draw& draw = fDraws.push_back(); draw.fPrimitiveType = primitiveType; draw.fStartVertex = startVertex; draw.fStartIndex = startIndex; draw.fVertexCount = vertexCount; draw.fIndexCount = indexCount; draw.fClipChanged = this->needsNewClip(); if (draw.fClipChanged) { this->storeClip(); } draw.fStateChanged = this->needsNewState(); if (draw.fStateChanged) { this->pushState(); } draw.fVertexLayout = this->getVertexLayout(); switch (this->getGeomSrc().fVertexSrc) { case kBuffer_GeometrySrcType: draw.fVertexBuffer = this->getGeomSrc().fVertexBuffer; break; case kReserved_GeometrySrcType: // fallthrough case kArray_GeometrySrcType: { size_t vertexBytes = (vertexCount + startVertex) * VertexSize(draw.fVertexLayout); poolState.fUsedPoolVertexBytes = GrMax(poolState.fUsedPoolVertexBytes, vertexBytes); draw.fVertexBuffer = poolState.fPoolVertexBuffer; draw.fStartVertex += poolState.fPoolStartVertex; break; } default: GrCrash("unknown geom src type"); } draw.fVertexBuffer->ref(); switch (this->getGeomSrc().fIndexSrc) { case kBuffer_GeometrySrcType: draw.fIndexBuffer = this->getGeomSrc().fIndexBuffer; break; case kReserved_GeometrySrcType: // fallthrough case kArray_GeometrySrcType: { size_t indexBytes = (indexCount + startIndex) * sizeof(uint16_t); poolState.fUsedPoolIndexBytes = GrMax(poolState.fUsedPoolIndexBytes, indexBytes); draw.fIndexBuffer = poolState.fPoolIndexBuffer; draw.fStartIndex += poolState.fPoolStartIndex; break; } default: GrCrash("unknown geom src type"); } draw.fIndexBuffer->ref(); } void GrInOrderDrawBuffer::onDrawNonIndexed(GrPrimitiveType primitiveType, int startVertex, int vertexCount) { if (!vertexCount) { return; } this->resetDrawTracking(); GeometryPoolState& poolState = fGeoPoolStateStack.back(); Draw& draw = fDraws.push_back(); draw.fPrimitiveType = primitiveType; draw.fStartVertex = startVertex; draw.fStartIndex = 0; draw.fVertexCount = vertexCount; draw.fIndexCount = 0; draw.fClipChanged = this->needsNewClip(); if (draw.fClipChanged) { this->storeClip(); } draw.fStateChanged = this->needsNewState(); if (draw.fStateChanged) { this->pushState(); } draw.fVertexLayout = this->getVertexLayout(); switch (this->getGeomSrc().fVertexSrc) { case kBuffer_GeometrySrcType: draw.fVertexBuffer = this->getGeomSrc().fVertexBuffer; break; case kReserved_GeometrySrcType: // fallthrough case kArray_GeometrySrcType: { size_t vertexBytes = (vertexCount + startVertex) * VertexSize(draw.fVertexLayout); poolState.fUsedPoolVertexBytes = GrMax(poolState.fUsedPoolVertexBytes, vertexBytes); draw.fVertexBuffer = poolState.fPoolVertexBuffer; draw.fStartVertex += poolState.fPoolStartVertex; break; } default: GrCrash("unknown geom src type"); } draw.fVertexBuffer->ref(); draw.fIndexBuffer = NULL; } void GrInOrderDrawBuffer::clear(const GrIRect* rect, GrColor color) { GrIRect r; if (NULL == rect) { // We could do something smart and remove previous draws and clears to // the current render target. If we get that smart we have to make sure // those draws aren't read before this clear (render-to-texture). r.setLTRB(0, 0, this->getDrawState().getRenderTarget()->width(), this->getDrawState().getRenderTarget()->height()); rect = &r; } Clear& clr = fClears.push_back(); clr.fColor = color; clr.fBeforeDrawIdx = fDraws.count(); clr.fRect = *rect; } void GrInOrderDrawBuffer::reset() { GrAssert(1 == fGeoPoolStateStack.count()); this->resetVertexSource(); this->resetIndexSource(); uint32_t numStates = fStates.count(); for (uint32_t i = 0; i < numStates; ++i) { for (int s = 0; s < GrDrawState::kNumStages; ++s) { GrSafeUnref(fStates[i].getTexture(s)); } GrSafeUnref(fStates[i].getRenderTarget()); // GrInOrderDrawBuffer is no longer managing the refs/unrefs // for the stored GrDrawStates fStates[i].disableBehavior(GrDrawState::kTexturesNeedRef_BehaviorBit); } int numDraws = fDraws.count(); for (int d = 0; d < numDraws; ++d) { // we always have a VB, but not always an IB GrAssert(NULL != fDraws[d].fVertexBuffer); fDraws[d].fVertexBuffer->unref(); GrSafeUnref(fDraws[d].fIndexBuffer); } fDraws.reset(); fStates.reset(); fClears.reset(); fVertexPool.reset(); fIndexPool.reset(); fClips.reset(); this->resetDrawTracking(); } void GrInOrderDrawBuffer::playback(GrDrawTarget* target) { GrAssert(kReserved_GeometrySrcType != this->getGeomSrc().fVertexSrc); GrAssert(kReserved_GeometrySrcType != this->getGeomSrc().fIndexSrc); GrAssert(NULL != target); GrAssert(target != this); // not considered and why? int numDraws = fDraws.count(); if (!numDraws) { return; } fVertexPool.unlock(); fIndexPool.unlock(); GrDrawTarget::AutoClipRestore acr(target); AutoGeometryPush agp(target); GrDrawState* prevDrawState = target->drawState(); prevDrawState->ref(); int currState = ~0; int currClip = ~0; int currClear = 0; for (int i = 0; i < numDraws; ++i) { while (currClear < fClears.count() && i == fClears[currClear].fBeforeDrawIdx) { target->clear(&fClears[currClear].fRect, fClears[currClear].fColor); ++currClear; } const Draw& draw = fDraws[i]; if (draw.fStateChanged) { ++currState; target->setDrawState(&fStates[currState]); } if (draw.fClipChanged) { ++currClip; target->setClip(fClips[currClip]); } target->setVertexSourceToBuffer(draw.fVertexLayout, draw.fVertexBuffer); if (draw.fIndexCount) { target->setIndexSourceToBuffer(draw.fIndexBuffer); } if (draw.fIndexCount) { target->drawIndexed(draw.fPrimitiveType, draw.fStartVertex, draw.fStartIndex, draw.fVertexCount, draw.fIndexCount); } else { target->drawNonIndexed(draw.fPrimitiveType, draw.fStartVertex, draw.fVertexCount); } } while (currClear < fClears.count()) { GrAssert(fDraws.count() == fClears[currClear].fBeforeDrawIdx); target->clear(&fClears[currClear].fRect, fClears[currClear].fColor); ++currClear; } target->setDrawState(prevDrawState); prevDrawState->unref(); } void GrInOrderDrawBuffer::setAutoFlushTarget(GrDrawTarget* target) { GrSafeAssign(fAutoFlushTarget, target); } void GrInOrderDrawBuffer::willReserveVertexAndIndexSpace( GrVertexLayout vertexLayout, int vertexCount, int indexCount) { if (NULL != fAutoFlushTarget) { // We use geometryHints() to know whether to flush the draw buffer. We // can't flush if we are inside an unbalanced pushGeometrySource. // Moreover, flushing blows away vertex and index data that was // previously reserved. So if the vertex or index data is pulled from // reserved space and won't be released by this request then we can't // flush. bool insideGeoPush = fGeoPoolStateStack.count() > 1; bool unreleasedVertexSpace = !vertexCount && kReserved_GeometrySrcType == this->getGeomSrc().fVertexSrc; bool unreleasedIndexSpace = !indexCount && kReserved_GeometrySrcType == this->getGeomSrc().fIndexSrc; // we don't want to finalize any reserved geom on the target since // we don't know that the client has finished writing to it. bool targetHasReservedGeom = fAutoFlushTarget->hasReservedVerticesOrIndices(); int vcount = vertexCount; int icount = indexCount; if (!insideGeoPush && !unreleasedVertexSpace && !unreleasedIndexSpace && !targetHasReservedGeom && this->geometryHints(vertexLayout, &vcount, &icount)) { this->flushTo(fAutoFlushTarget); } } } bool GrInOrderDrawBuffer::geometryHints(GrVertexLayout vertexLayout, int* vertexCount, int* indexCount) const { // we will recommend a flush if the data could fit in a single // preallocated buffer but none are left and it can't fit // in the current buffer (which may not be prealloced). bool flush = false; if (NULL != indexCount) { int32_t currIndices = fIndexPool.currentBufferIndices(); if (*indexCount > currIndices && (!fIndexPool.preallocatedBuffersRemaining() && *indexCount <= fIndexPool.preallocatedBufferIndices())) { flush = true; } *indexCount = currIndices; } if (NULL != vertexCount) { int32_t currVertices = fVertexPool.currentBufferVertices(vertexLayout); if (*vertexCount > currVertices && (!fVertexPool.preallocatedBuffersRemaining() && *vertexCount <= fVertexPool.preallocatedBufferVertices(vertexLayout))) { flush = true; } *vertexCount = currVertices; } return flush; } bool GrInOrderDrawBuffer::onReserveVertexSpace(GrVertexLayout vertexLayout, int vertexCount, void** vertices) { GeometryPoolState& poolState = fGeoPoolStateStack.back(); GrAssert(vertexCount > 0); GrAssert(NULL != vertices); GrAssert(0 == poolState.fUsedPoolVertexBytes); *vertices = fVertexPool.makeSpace(vertexLayout, vertexCount, &poolState.fPoolVertexBuffer, &poolState.fPoolStartVertex); return NULL != *vertices; } bool GrInOrderDrawBuffer::onReserveIndexSpace(int indexCount, void** indices) { GeometryPoolState& poolState = fGeoPoolStateStack.back(); GrAssert(indexCount > 0); GrAssert(NULL != indices); GrAssert(0 == poolState.fUsedPoolIndexBytes); *indices = fIndexPool.makeSpace(indexCount, &poolState.fPoolIndexBuffer, &poolState.fPoolStartIndex); return NULL != *indices; } void GrInOrderDrawBuffer::releaseReservedVertexSpace() { GeometryPoolState& poolState = fGeoPoolStateStack.back(); const GeometrySrcState& geoSrc = this->getGeomSrc(); GrAssert(kReserved_GeometrySrcType == geoSrc.fVertexSrc); // When the caller reserved vertex buffer space we gave it back a pointer // provided by the vertex buffer pool. At each draw we tracked the largest // offset into the pool's pointer that was referenced. Now we return to the // pool any portion at the tail of the allocation that no draw referenced. size_t reservedVertexBytes = VertexSize(geoSrc.fVertexLayout) * geoSrc.fVertexCount; fVertexPool.putBack(reservedVertexBytes - poolState.fUsedPoolVertexBytes); poolState.fUsedPoolVertexBytes = 0; poolState.fPoolVertexBuffer = NULL; poolState.fPoolStartVertex = 0; } void GrInOrderDrawBuffer::releaseReservedIndexSpace() { GeometryPoolState& poolState = fGeoPoolStateStack.back(); const GeometrySrcState& geoSrc = this->getGeomSrc(); GrAssert(kReserved_GeometrySrcType == geoSrc.fIndexSrc); // Similar to releaseReservedVertexSpace we return any unused portion at // the tail size_t reservedIndexBytes = sizeof(uint16_t) * geoSrc.fIndexCount; fIndexPool.putBack(reservedIndexBytes - poolState.fUsedPoolIndexBytes); poolState.fUsedPoolIndexBytes = 0; poolState.fPoolIndexBuffer = NULL; poolState.fPoolStartIndex = 0; } void GrInOrderDrawBuffer::onSetVertexSourceToArray(const void* vertexArray, int vertexCount) { GeometryPoolState& poolState = fGeoPoolStateStack.back(); GrAssert(0 == poolState.fUsedPoolVertexBytes); #if GR_DEBUG bool success = #endif fVertexPool.appendVertices(this->getVertexLayout(), vertexCount, vertexArray, &poolState.fPoolVertexBuffer, &poolState.fPoolStartVertex); GR_DEBUGASSERT(success); } void GrInOrderDrawBuffer::onSetIndexSourceToArray(const void* indexArray, int indexCount) { GeometryPoolState& poolState = fGeoPoolStateStack.back(); GrAssert(0 == poolState.fUsedPoolIndexBytes); #if GR_DEBUG bool success = #endif fIndexPool.appendIndices(indexCount, indexArray, &poolState.fPoolIndexBuffer, &poolState.fPoolStartIndex); GR_DEBUGASSERT(success); } void GrInOrderDrawBuffer::releaseVertexArray() { // When the client provides an array as the vertex source we handled it // by copying their array into reserved space. this->GrInOrderDrawBuffer::releaseReservedVertexSpace(); } void GrInOrderDrawBuffer::releaseIndexArray() { // When the client provides an array as the index source we handled it // by copying their array into reserved space. this->GrInOrderDrawBuffer::releaseReservedIndexSpace(); } void GrInOrderDrawBuffer::geometrySourceWillPush() { GeometryPoolState& poolState = fGeoPoolStateStack.push_back(); poolState.fUsedPoolVertexBytes = 0; poolState.fUsedPoolIndexBytes = 0; this->resetDrawTracking(); #if GR_DEBUG poolState.fPoolVertexBuffer = (GrVertexBuffer*)~0; poolState.fPoolStartVertex = ~0; poolState.fPoolIndexBuffer = (GrIndexBuffer*)~0; poolState.fPoolStartIndex = ~0; #endif } void GrInOrderDrawBuffer::geometrySourceWillPop( const GeometrySrcState& restoredState) { GrAssert(fGeoPoolStateStack.count() > 1); fGeoPoolStateStack.pop_back(); GeometryPoolState& poolState = fGeoPoolStateStack.back(); // we have to assume that any slack we had in our vertex/index data // is now unreleasable because data may have been appended later in the // pool. if (kReserved_GeometrySrcType == restoredState.fVertexSrc || kArray_GeometrySrcType == restoredState.fVertexSrc) { poolState.fUsedPoolVertexBytes = VertexSize(restoredState.fVertexLayout) * restoredState.fVertexCount; } if (kReserved_GeometrySrcType == restoredState.fIndexSrc || kArray_GeometrySrcType == restoredState.fIndexSrc) { poolState.fUsedPoolIndexBytes = sizeof(uint16_t) * restoredState.fIndexCount; } this->resetDrawTracking(); } bool GrInOrderDrawBuffer::needsNewState() const { if (fStates.empty()) { return true; } else { return fStates.back() != this->getDrawState(); } } void GrInOrderDrawBuffer::pushState() { const GrDrawState& drawState = this->getDrawState(); for (int s = 0; s < GrDrawState::kNumStages; ++s) { GrSafeRef(drawState.getTexture(s)); } GrSafeRef(drawState.getRenderTarget()); fStates.push_back(this->getDrawState()); // Any textures that are added to the stored state need to be // reffed so the unref in reset doesn't inappropriately free them fStates.back().enableBehavior(GrDrawState::kTexturesNeedRef_BehaviorBit); } bool GrInOrderDrawBuffer::needsNewClip() const { if (this->getDrawState().isClipState()) { if (fClips.empty() || (fClipSet && fClips.back() != fClip)) { return true; } } return false; } void GrInOrderDrawBuffer::storeClip() { fClips.push_back() = fClip; fClipSet = false; } void GrInOrderDrawBuffer::clipWillBeSet(const GrClip& newClip) { INHERITED::clipWillBeSet(newClip); fClipSet = true; }