/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGpuResource.h" #include "GrResourceCache2.h" #include "GrGpu.h" static inline GrResourceCache2* get_resource_cache2(GrGpu* gpu) { SkASSERT(gpu); SkASSERT(gpu->getContext()); SkASSERT(gpu->getContext()->getResourceCache2()); return gpu->getContext()->getResourceCache2(); } static inline GrResourceCache* get_resource_cache(GrGpu* gpu) { SkASSERT(gpu); SkASSERT(gpu->getContext()); SkASSERT(gpu->getContext()->getResourceCache()); return gpu->getContext()->getResourceCache(); } GrGpuResource::GrGpuResource(GrGpu* gpu, bool isWrapped) : fGpu(gpu) , fCacheEntry(NULL) , fGpuMemorySize(kInvalidGpuMemorySize) , fUniqueID(CreateUniqueID()) , fScratchKey(GrResourceKey::NullScratchKey()) , fContentKeySet(false) { if (isWrapped) { fFlags = kWrapped_FlagBit; } else { fFlags = 0; } } void GrGpuResource::registerWithCache() { get_resource_cache2(fGpu)->insertResource(this); } GrGpuResource::~GrGpuResource() { // subclass should have released this. SkASSERT(this->wasDestroyed()); } void GrGpuResource::release() { if (fGpu) { this->onRelease(); get_resource_cache2(fGpu)->removeResource(this); fGpu = NULL; } } void GrGpuResource::abandon() { if (fGpu) { this->onAbandon(); get_resource_cache2(fGpu)->removeResource(this); fGpu = NULL; } } const GrContext* GrGpuResource::getContext() const { if (fGpu) { return fGpu->getContext(); } else { return NULL; } } GrContext* GrGpuResource::getContext() { if (fGpu) { return fGpu->getContext(); } else { return NULL; } } bool GrGpuResource::setContentKey(const GrResourceKey& contentKey) { // Currently this can only be called once and can't be called when the resource is scratch. SkASSERT(!contentKey.isScratch()); SkASSERT(this->internalHasRef()); if (fContentKeySet) { return false; } fContentKey = contentKey; fContentKeySet = true; if (!get_resource_cache2(fGpu)->didSetContentKey(this)) { fContentKeySet = false; return false; } return true; } void GrGpuResource::notifyIsPurgable() const { if (fCacheEntry && !this->wasDestroyed()) { get_resource_cache(fGpu)->notifyPurgable(this); } } void GrGpuResource::setScratchKey(const GrResourceKey& scratchKey) { SkASSERT(fScratchKey.isNullScratch()); SkASSERT(scratchKey.isScratch()); SkASSERT(!scratchKey.isNullScratch()); fScratchKey = scratchKey; } uint32_t GrGpuResource::CreateUniqueID() { static int32_t gUniqueID = SK_InvalidUniqueID; uint32_t id; do { id = static_cast(sk_atomic_inc(&gUniqueID) + 1); } while (id == SK_InvalidUniqueID); return id; }