/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGpuGL.h" #include "GrGLStencilBuffer.h" #include "GrTypes.h" #include "SkTemplates.h" static const GrGLuint GR_MAX_GLUINT = ~0; static const GrGLint GR_INVAL_GLINT = ~0; #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) // we use a spare texture unit to avoid // mucking with the state of any of the stages. static const int SPARE_TEX_UNIT = GrDrawState::kNumStages; #define SKIP_CACHE_CHECK true static const GrGLenum gXfermodeCoeff2Blend[] = { GR_GL_ZERO, GR_GL_ONE, GR_GL_SRC_COLOR, GR_GL_ONE_MINUS_SRC_COLOR, GR_GL_DST_COLOR, GR_GL_ONE_MINUS_DST_COLOR, GR_GL_SRC_ALPHA, GR_GL_ONE_MINUS_SRC_ALPHA, GR_GL_DST_ALPHA, GR_GL_ONE_MINUS_DST_ALPHA, GR_GL_CONSTANT_COLOR, GR_GL_ONE_MINUS_CONSTANT_COLOR, GR_GL_CONSTANT_ALPHA, GR_GL_ONE_MINUS_CONSTANT_ALPHA, // extended blend coeffs GR_GL_SRC1_COLOR, GR_GL_ONE_MINUS_SRC1_COLOR, GR_GL_SRC1_ALPHA, GR_GL_ONE_MINUS_SRC1_ALPHA, }; bool GrGpuGL::BlendCoeffReferencesConstant(GrBlendCoeff coeff) { static const bool gCoeffReferencesBlendConst[] = { false, false, false, false, false, false, false, false, false, false, true, true, true, true, // extended blend coeffs false, false, false, false, }; return gCoeffReferencesBlendConst[coeff]; GR_STATIC_ASSERT(kTotalBlendCoeffCount == GR_ARRAY_COUNT(gCoeffReferencesBlendConst)); GR_STATIC_ASSERT(0 == kZero_BlendCoeff); GR_STATIC_ASSERT(1 == kOne_BlendCoeff); GR_STATIC_ASSERT(2 == kSC_BlendCoeff); GR_STATIC_ASSERT(3 == kISC_BlendCoeff); GR_STATIC_ASSERT(4 == kDC_BlendCoeff); GR_STATIC_ASSERT(5 == kIDC_BlendCoeff); GR_STATIC_ASSERT(6 == kSA_BlendCoeff); GR_STATIC_ASSERT(7 == kISA_BlendCoeff); GR_STATIC_ASSERT(8 == kDA_BlendCoeff); GR_STATIC_ASSERT(9 == kIDA_BlendCoeff); GR_STATIC_ASSERT(10 == kConstC_BlendCoeff); GR_STATIC_ASSERT(11 == kIConstC_BlendCoeff); GR_STATIC_ASSERT(12 == kConstA_BlendCoeff); GR_STATIC_ASSERT(13 == kIConstA_BlendCoeff); GR_STATIC_ASSERT(14 == kS2C_BlendCoeff); GR_STATIC_ASSERT(15 == kIS2C_BlendCoeff); GR_STATIC_ASSERT(16 == kS2A_BlendCoeff); GR_STATIC_ASSERT(17 == kIS2A_BlendCoeff); // assertion for gXfermodeCoeff2Blend have to be in GrGpu scope GR_STATIC_ASSERT(kTotalBlendCoeffCount == GR_ARRAY_COUNT(gXfermodeCoeff2Blend)); } /////////////////////////////////////////////////////////////////////////////// void GrGpuGL::AdjustTextureMatrix(const GrGLTexture* texture, GrSamplerState::SampleMode mode, GrMatrix* matrix) { GrAssert(NULL != texture); GrAssert(NULL != matrix); GrGLTexture::Orientation orientation = texture->orientation(); if (GrGLTexture::kBottomUp_Orientation == orientation) { GrMatrix invY; invY.setAll(GR_Scalar1, 0, 0, 0, -GR_Scalar1, GR_Scalar1, 0, 0, GrMatrix::I()[8]); matrix->postConcat(invY); } else { GrAssert(GrGLTexture::kTopDown_Orientation == orientation); } } bool GrGpuGL::TextureMatrixIsIdentity(const GrGLTexture* texture, const GrSamplerState& sampler) { GrAssert(NULL != texture); if (!sampler.getMatrix().isIdentity()) { return false; } GrGLTexture::Orientation orientation = texture->orientation(); if (GrGLTexture::kBottomUp_Orientation == orientation) { return false; } else { GrAssert(GrGLTexture::kTopDown_Orientation == orientation); } return true; } /////////////////////////////////////////////////////////////////////////////// static bool gPrintStartupSpew; static bool fbo_test(const GrGLInterface* gl, int w, int h) { GR_GL_CALL(gl, ActiveTexture(GR_GL_TEXTURE0 + SPARE_TEX_UNIT)); GrGLuint testFBO; GR_GL_CALL(gl, GenFramebuffers(1, &testFBO)); GR_GL_CALL(gl, BindFramebuffer(GR_GL_FRAMEBUFFER, testFBO)); GrGLuint testRTTex; GR_GL_CALL(gl, GenTextures(1, &testRTTex)); GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, testRTTex)); // some implementations require texture to be mip-map complete before // FBO with level 0 bound as color attachment will be framebuffer complete. GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST)); GR_GL_CALL(gl, TexImage2D(GR_GL_TEXTURE_2D, 0, GR_GL_RGBA, w, h, 0, GR_GL_RGBA, GR_GL_UNSIGNED_BYTE, NULL)); GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0)); GR_GL_CALL(gl, FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_TEXTURE_2D, testRTTex, 0)); GrGLenum status; GR_GL_CALL_RET(gl, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); GR_GL_CALL(gl, DeleteFramebuffers(1, &testFBO)); GR_GL_CALL(gl, DeleteTextures(1, &testRTTex)); return status == GR_GL_FRAMEBUFFER_COMPLETE; } GrGpuGL::GrGpuGL(const GrGLInterface* gl, GrGLBinding glBinding) { fPrintedCaps = false; gl->ref(); fGL = gl; fGLBinding = glBinding; switch (glBinding) { case kDesktop_GrGLBinding: GrAssert(gl->supportsDesktop()); break; case kES2_GrGLBinding: GrAssert(gl->supportsES2()); break; default: GrCrash("Expect exactly one valid GL binding bit to be in use."); } GrGLClearErr(fGL); const GrGLubyte* ext; GL_CALL_RET(ext, GetString(GR_GL_EXTENSIONS)); if (gPrintStartupSpew) { const GrGLubyte* vendor; const GrGLubyte* renderer; const GrGLubyte* version; GL_CALL_RET(vendor, GetString(GR_GL_VENDOR)); GL_CALL_RET(renderer, GetString(GR_GL_RENDERER)); GL_CALL_RET(version, GetString(GR_GL_VERSION)); GrPrintf("------------------------- create GrGpuGL %p --------------\n", this); GrPrintf("------ VENDOR %s\n", vendor); GrPrintf("------ RENDERER %s\n", renderer); GrPrintf("------ VERSION %s\n", version); GrPrintf("------ EXTENSIONS\n %s \n", ext); } fGLVersion = GrGLGetVersion(gl); GrAssert(0 != fGLVersion); fExtensionString = (const char*) ext; this->resetDirtyFlags(); this->initCaps(); fLastSuccessfulStencilFmtIdx = 0; } GrGpuGL::~GrGpuGL() { // This must be called by before the GrDrawTarget destructor this->releaseGeometry(); // This subclass must do this before the base class destructor runs // since we will unref the GrGLInterface. this->releaseResources(); fGL->unref(); } /////////////////////////////////////////////////////////////////////////////// static const GrGLuint kUnknownBitCount = ~0; void GrGpuGL::initCaps() { GrGLint maxTextureUnits; // check FS and fixed-function texture unit limits // we only use textures in the fragment stage currently. // checks are > to make sure we have a spare unit. GR_GL_GetIntegerv(fGL, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits); GrAssert(maxTextureUnits > GrDrawState::kNumStages); if (kES2_GrGLBinding != this->glBinding()) { GR_GL_GetIntegerv(fGL, GR_GL_MAX_TEXTURE_UNITS, &maxTextureUnits); GrAssert(maxTextureUnits > GrDrawState::kNumStages); } if (kES2_GrGLBinding == this->glBinding()) { GR_GL_GetIntegerv(fGL, GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS, &fGLCaps.fMaxFragmentUniformVectors); } else if (kDesktop_GrGLBinding != this->glBinding()) { GrGLint max; GR_GL_GetIntegerv(fGL, GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max); fGLCaps.fMaxFragmentUniformVectors = max / 4; } else { fGLCaps.fMaxFragmentUniformVectors = 16; } GrGLint numFormats; GR_GL_GetIntegerv(fGL, GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats); SkAutoSTMalloc<10, GrGLint> formats(numFormats); GR_GL_GetIntegerv(fGL, GR_GL_COMPRESSED_TEXTURE_FORMATS, formats); for (int i = 0; i < numFormats; ++i) { if (formats[i] == GR_GL_PALETTE8_RGBA8) { fCaps.f8BitPaletteSupport = true; break; } } if (kDesktop_GrGLBinding == this->glBinding()) { // we could also look for GL_ATI_separate_stencil extension or // GL_EXT_stencil_two_side but they use different function signatures // than GL2.0+ (and than each other). fCaps.fTwoSidedStencilSupport = (fGLVersion >= GR_GL_VER(2,0)); // supported on GL 1.4 and higher or by extension fCaps.fStencilWrapOpsSupport = (fGLVersion >= GR_GL_VER(1,4)) || this->hasExtension("GL_EXT_stencil_wrap"); } else { // ES 2 has two sided stencil and stencil wrap fCaps.fTwoSidedStencilSupport = true; fCaps.fStencilWrapOpsSupport = true; } if (kDesktop_GrGLBinding == this->glBinding()) { fGLCaps.fRGBA8RenderbufferSupport = true; } else { fGLCaps.fRGBA8RenderbufferSupport = this->hasExtension("GL_OES_rgb8_rgba8") || this->hasExtension("GL_ARM_rgba8"); } if (kDesktop_GrGLBinding == this->glBinding()) { fGLCaps.fBGRAFormatSupport = this->glVersion() >= GR_GL_VER(1,2) || this->hasExtension("GL_EXT_bgra"); } else { bool hasBGRAExt = false; if (this->hasExtension("GL_APPLE_texture_format_BGRA8888")) { fGLCaps.fBGRAFormatSupport = true; } else if (this->hasExtension("GL_EXT_texture_format_BGRA8888")) { fGLCaps.fBGRAFormatSupport = true; fGLCaps.fBGRAIsInternalFormat = true; } GrAssert(fGLCaps.fBGRAFormatSupport || kSkia8888_PM_GrPixelConfig != kBGRA_8888_PM_GrPixelConfig); } if (kDesktop_GrGLBinding == this->glBinding()) { fGLCaps.fTextureSwizzleSupport = this->glVersion() >= GR_GL_VER(3,3) || this->hasExtension("GL_ARB_texture_swizzle"); } else { fGLCaps.fTextureSwizzleSupport = false; } if (kDesktop_GrGLBinding == this->glBinding()) { fGLCaps.fUnpackRowLengthSupport = true; fGLCaps.fPackRowLengthSupport = true; } else { fGLCaps.fUnpackRowLengthSupport = this->hasExtension("GL_EXT_unpack_subimage"); // no extension for pack row length fGLCaps.fPackRowLengthSupport = false; } if (kDesktop_GrGLBinding == this->glBinding()) { fCaps.fBufferLockSupport = true; // we require VBO support and the desktop VBO // extension includes glMapBuffer. } else { fCaps.fBufferLockSupport = this->hasExtension("GL_OES_mapbuffer"); } if (kDesktop_GrGLBinding == this->glBinding()) { if (fGLVersion >= GR_GL_VER(2,0) || this->hasExtension("GL_ARB_texture_non_power_of_two")) { fCaps.fNPOTTextureTileSupport = true; } else { fCaps.fNPOTTextureTileSupport = false; } } else { // Unextended ES2 supports NPOT textures with clamp_to_edge and non-mip filters only fCaps.fNPOTTextureTileSupport = this->hasExtension("GL_OES_texture_npot"); } fCaps.fHWAALineSupport = (kDesktop_GrGLBinding == this->glBinding()); //////////////////////////////////////////////////////////////////////////// // Experiments to determine limitations that can't be queried. // TODO: Make these a preprocess that generate some compile time constants. // TODO: probe once at startup, rather than once per context creation. GR_GL_GetIntegerv(fGL, GR_GL_MAX_TEXTURE_SIZE, &fCaps.fMaxTextureSize); GR_GL_GetIntegerv(fGL, GR_GL_MAX_RENDERBUFFER_SIZE, &fCaps.fMaxRenderTargetSize); // Our render targets are always created with textures as the color // attachment, hence this min: fCaps.fMaxRenderTargetSize = GrMin(fCaps.fMaxTextureSize, fCaps.fMaxRenderTargetSize); this->initFSAASupport(); this->initStencilFormats(); } void GrGpuGL::initFSAASupport() { // TODO: Get rid of GrAALevel and use # samples directly. GR_STATIC_ASSERT(0 == kNone_GrAALevel); GR_STATIC_ASSERT(1 == kLow_GrAALevel); GR_STATIC_ASSERT(2 == kMed_GrAALevel); GR_STATIC_ASSERT(3 == kHigh_GrAALevel); memset(fGLCaps.fAASamples, 0, sizeof(fGLCaps.fAASamples)); fGLCaps.fMSFBOType = GLCaps::kNone_MSFBO; if (kDesktop_GrGLBinding != this->glBinding()) { if (this->hasExtension("GL_CHROMIUM_framebuffer_multisample")) { // chrome's extension is equivalent to the EXT msaa // and fbo_blit extensions. fGLCaps.fMSFBOType = GLCaps::kDesktopEXT_MSFBO; } else if (this->hasExtension("GL_APPLE_framebuffer_multisample")) { fGLCaps.fMSFBOType = GLCaps::kAppleES_MSFBO; } } else { if ((fGLVersion >= GR_GL_VER(3,0)) || this->hasExtension("GL_ARB_framebuffer_object")) { fGLCaps.fMSFBOType = GLCaps::kDesktopARB_MSFBO; } else if (this->hasExtension("GL_EXT_framebuffer_multisample") && this->hasExtension("GL_EXT_framebuffer_blit")) { fGLCaps.fMSFBOType = GLCaps::kDesktopEXT_MSFBO; } } if (GLCaps::kNone_MSFBO != fGLCaps.fMSFBOType) { GrGLint maxSamples; GR_GL_GetIntegerv(fGL, GR_GL_MAX_SAMPLES, &maxSamples); if (maxSamples > 1 ) { fGLCaps.fAASamples[kNone_GrAALevel] = 0; fGLCaps.fAASamples[kLow_GrAALevel] = GrMax(2, GrFixedFloorToInt((GR_FixedHalf) * maxSamples)); fGLCaps.fAASamples[kMed_GrAALevel] = GrMax(2, GrFixedFloorToInt(((GR_Fixed1*3)/4) * maxSamples)); fGLCaps.fAASamples[kHigh_GrAALevel] = maxSamples; } } fCaps.fFSAASupport = fGLCaps.fAASamples[kHigh_GrAALevel] > 0; } void GrGpuGL::initStencilFormats() { // Build up list of legal stencil formats (though perhaps not supported on // the particular gpu/driver) from most preferred to least. // these consts are in order of most preferred to least preferred // we don't bother with GL_STENCIL_INDEX1 or GL_DEPTH32F_STENCIL8 static const GrGLStencilBuffer::Format // internal Format stencil bits total bits packed? gS8 = {GR_GL_STENCIL_INDEX8, 8, 8, false}, gS16 = {GR_GL_STENCIL_INDEX16, 16, 16, false}, gD24S8 = {GR_GL_DEPTH24_STENCIL8, 8, 32, true }, gS4 = {GR_GL_STENCIL_INDEX4, 4, 4, false}, gS = {GR_GL_STENCIL_INDEX, kUnknownBitCount, kUnknownBitCount, false}, gDS = {GR_GL_DEPTH_STENCIL, kUnknownBitCount, kUnknownBitCount, true }; if (kDesktop_GrGLBinding == this->glBinding()) { bool supportsPackedDS = fGLVersion >= GR_GL_VER(3,0) || this->hasExtension("GL_EXT_packed_depth_stencil") || this->hasExtension("GL_ARB_framebuffer_object"); // S1 thru S16 formats are in GL 3.0+, EXT_FBO, and ARB_FBO since we // require FBO support we can expect these are legal formats and don't // check. These also all support the unsized GL_STENCIL_INDEX. fGLCaps.fStencilFormats.push_back() = gS8; fGLCaps.fStencilFormats.push_back() = gS16; if (supportsPackedDS) { fGLCaps.fStencilFormats.push_back() = gD24S8; } fGLCaps.fStencilFormats.push_back() = gS4; if (supportsPackedDS) { fGLCaps.fStencilFormats.push_back() = gDS; } } else { // ES2 has STENCIL_INDEX8 without extensions but requires extensions // for other formats. // ES doesn't support using the unsized format. fGLCaps.fStencilFormats.push_back() = gS8; //fStencilFormats.push_back() = gS16; if (this->hasExtension("GL_OES_packed_depth_stencil")) { fGLCaps.fStencilFormats.push_back() = gD24S8; } if (this->hasExtension("GL_OES_stencil4")) { fGLCaps.fStencilFormats.push_back() = gS4; } } } GrPixelConfig GrGpuGL::preferredReadPixelsConfig(GrPixelConfig config) { if (GR_GL_RGBA_8888_READBACK_SLOW && GrPixelConfigIsRGBA8888(config)) { return GrPixelConfigSwapRAndB(config); } else { return config; } } void GrGpuGL::onResetContext() { if (gPrintStartupSpew && !fPrintedCaps) { fPrintedCaps = true; this->getCaps().print(); fGLCaps.print(); } // We detect cases when blending is effectively off fHWBlendDisabled = false; GL_CALL(Enable(GR_GL_BLEND)); // we don't use the zb at all GL_CALL(Disable(GR_GL_DEPTH_TEST)); GL_CALL(DepthMask(GR_GL_FALSE)); GL_CALL(Disable(GR_GL_CULL_FACE)); GL_CALL(FrontFace(GR_GL_CCW)); fHWDrawState.fDrawFace = GrDrawState::kBoth_DrawFace; GL_CALL(Disable(GR_GL_DITHER)); if (kDesktop_GrGLBinding == this->glBinding()) { GL_CALL(Disable(GR_GL_LINE_SMOOTH)); GL_CALL(Disable(GR_GL_POINT_SMOOTH)); GL_CALL(Disable(GR_GL_MULTISAMPLE)); fHWAAState.fMSAAEnabled = false; fHWAAState.fSmoothLineEnabled = false; } GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); fHWDrawState.fFlagBits = 0; // we only ever use lines in hairline mode GL_CALL(LineWidth(1)); // invalid fActiveTextureUnitIdx = -1; // illegal values //fHWDrawState.fSrcBlend = (GrBlendCoeff)(uint8_t)-1; fHWDrawState.fSrcBlend = (GrBlendCoeff)0xFF; fHWDrawState.fDstBlend = (GrBlendCoeff)(uint8_t)-1; fHWDrawState.fBlendConstant = 0x00000000; GL_CALL(BlendColor(0,0,0,0)); fHWDrawState.fColor = GrColor_ILLEGAL; fHWDrawState.fViewMatrix = GrMatrix::InvalidMatrix(); for (int s = 0; s < GrDrawState::kNumStages; ++s) { fHWDrawState.fTextures[s] = NULL; fHWDrawState.fSamplerStates[s].setRadial2Params(-GR_ScalarMax, -GR_ScalarMax, true); fHWDrawState.fSamplerStates[s].setMatrix(GrMatrix::InvalidMatrix()); fHWDrawState.fSamplerStates[s].setConvolutionParams(0, NULL, NULL); } fHWBounds.fScissorRect.invalidate(); fHWBounds.fScissorEnabled = false; GL_CALL(Disable(GR_GL_SCISSOR_TEST)); fHWBounds.fViewportRect.invalidate(); fHWDrawState.fStencilSettings.invalidate(); fHWStencilClip = false; fClipInStencil = false; fHWGeometryState.fIndexBuffer = NULL; fHWGeometryState.fVertexBuffer = NULL; fHWGeometryState.fArrayPtrsDirty = true; GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); fHWDrawState.fRenderTarget = NULL; } GrTexture* GrGpuGL::onCreatePlatformTexture(const GrPlatformTextureDesc& desc) { GrGLenum internalFormat; // we don't need this value GrGLTexture::Desc glTexDesc; if (!this->canBeTexture(desc.fConfig, &internalFormat, &glTexDesc.fUploadFormat, &glTexDesc.fUploadType)) { return NULL; } glTexDesc.fWidth = desc.fWidth; glTexDesc.fHeight = desc.fHeight; glTexDesc.fConfig = desc.fConfig; glTexDesc.fTextureID = static_cast(desc.fTextureHandle); glTexDesc.fOwnsID = false; glTexDesc.fOrientation = GrGLTexture::kBottomUp_Orientation; GrGLTexture* texture = NULL; if (desc.fFlags & kRenderTarget_GrPlatformTextureFlag) { GrGLRenderTarget::Desc glRTDesc; glRTDesc.fRTFBOID = 0; glRTDesc.fTexFBOID = 0; glRTDesc.fMSColorRenderbufferID = 0; glRTDesc.fOwnIDs = true; glRTDesc.fConfig = desc.fConfig; glRTDesc.fSampleCnt = desc.fSampleCnt; if (!this->createRenderTargetObjects(glTexDesc.fWidth, glTexDesc.fHeight, glTexDesc.fTextureID, &glRTDesc)) { return NULL; } texture = new GrGLTexture(this, glTexDesc, glRTDesc); } else { texture = new GrGLTexture(this, glTexDesc); } if (NULL == texture) { return NULL; } this->setSpareTextureUnit(); return texture; } GrRenderTarget* GrGpuGL::onCreatePlatformRenderTarget(const GrPlatformRenderTargetDesc& desc) { GrGLRenderTarget::Desc glDesc; glDesc.fConfig = desc.fConfig; glDesc.fRTFBOID = static_cast(desc.fRenderTargetHandle); glDesc.fMSColorRenderbufferID = 0; glDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID; glDesc.fSampleCnt = desc.fSampleCnt; glDesc.fOwnIDs = false; GrGLIRect viewport; viewport.fLeft = 0; viewport.fBottom = 0; viewport.fWidth = desc.fWidth; viewport.fHeight = desc.fHeight; GrRenderTarget* tgt = new GrGLRenderTarget(this, glDesc, viewport); if (desc.fStencilBits) { GrGLStencilBuffer::Format format; format.fInternalFormat = GrGLStencilBuffer::kUnknownInternalFormat; format.fPacked = false; format.fStencilBits = desc.fStencilBits; format.fTotalBits = desc.fStencilBits; GrGLStencilBuffer* sb = new GrGLStencilBuffer(this, 0, desc.fWidth, desc.fHeight, desc.fSampleCnt, format); tgt->setStencilBuffer(sb); sb->unref(); } return tgt; } GrResource* GrGpuGL::onCreatePlatformSurface(const GrPlatformSurfaceDesc& desc) { bool isTexture = kTexture_GrPlatformSurfaceType == desc.fSurfaceType || kTextureRenderTarget_GrPlatformSurfaceType == desc.fSurfaceType; bool isRenderTarget = kRenderTarget_GrPlatformSurfaceType == desc.fSurfaceType || kTextureRenderTarget_GrPlatformSurfaceType == desc.fSurfaceType; GrGLRenderTarget::Desc rtDesc; SkAutoTUnref sb; if (isRenderTarget) { rtDesc.fRTFBOID = desc.fPlatformRenderTarget; rtDesc.fConfig = desc.fConfig; if (desc.fSampleCnt) { if (kGrCanResolve_GrPlatformRenderTargetFlagBit & desc.fRenderTargetFlags) { rtDesc.fTexFBOID = desc.fPlatformResolveDestination; } else { GrAssert(!isTexture); // this should have been filtered by GrContext rtDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID; } } else { rtDesc.fTexFBOID = desc.fPlatformRenderTarget; } // we don't know what the RB ids are without glGets and we don't care // since we aren't responsible for deleting them. rtDesc.fMSColorRenderbufferID = 0; rtDesc.fSampleCnt = desc.fSampleCnt; if (desc.fStencilBits) { GrGLStencilBuffer::Format format; format.fInternalFormat = GrGLStencilBuffer::kUnknownInternalFormat; format.fPacked = false; format.fStencilBits = desc.fStencilBits; format.fTotalBits = desc.fStencilBits; sb.reset(new GrGLStencilBuffer(this, 0, desc.fWidth, desc.fHeight, rtDesc.fSampleCnt, format)); } rtDesc.fOwnIDs = false; } if (isTexture) { GrGLTexture::Desc texDesc; GrGLenum dontCare; if (!canBeTexture(desc.fConfig, &dontCare, &texDesc.fUploadFormat, &texDesc.fUploadType)) { return NULL; } texDesc.fWidth = desc.fWidth; texDesc.fHeight = desc.fHeight; texDesc.fConfig = desc.fConfig; texDesc.fOrientation = GrGLTexture::kBottomUp_Orientation; texDesc.fTextureID = desc.fPlatformTexture; texDesc.fOwnsID = false; if (isRenderTarget) { GrTexture* tex = new GrGLTexture(this, texDesc, rtDesc); tex->asRenderTarget()->setStencilBuffer(sb.get()); return tex; } else { return new GrGLTexture(this, texDesc); } } else { GrGLIRect viewport; viewport.fLeft = 0; viewport.fBottom = 0; viewport.fWidth = desc.fWidth; viewport.fHeight = desc.fHeight; GrGLRenderTarget* rt = new GrGLRenderTarget(this, rtDesc, viewport); rt->setStencilBuffer(sb.get()); return rt; } } //////////////////////////////////////////////////////////////////////////////// void GrGpuGL::allocateAndUploadTexData(const GrGLTexture::Desc& desc, GrGLenum internalFormat, const void* data, size_t rowBytes) { // we assume the texture is bound size_t bpp = GrBytesPerPixel(desc.fConfig); size_t trimRowBytes = desc.fWidth * bpp; if (!rowBytes) { rowBytes = trimRowBytes; } // in case we need a temporary, trimmed copy of the src pixels SkAutoSMalloc<128 * 128> tempStorage; /* * check whether to allocate a temporary buffer for flipping y or * because our data has extra bytes past each row. If so, we need * to trim those off here, since GL ES doesn't let us specify * GL_UNPACK_ROW_LENGTH. */ bool flipY = GrGLTexture::kBottomUp_Orientation == desc.fOrientation; if (this->glCaps().fUnpackRowLengthSupport && !flipY) { if (data && rowBytes != trimRowBytes) { GrGLint rowLength = static_cast(rowBytes / bpp); GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowLength)); } } else { if (data && (trimRowBytes != rowBytes || flipY)) { // copy the data into our new storage, skipping the trailing bytes size_t trimSize = desc.fHeight * trimRowBytes; const char* src = (const char*)data; if (flipY) { src += (desc.fHeight - 1) * rowBytes; } char* dst = (char*)tempStorage.reset(trimSize); for (int y = 0; y < desc.fHeight; y++) { memcpy(dst, src, trimRowBytes); if (flipY) { src -= rowBytes; } else { src += rowBytes; } dst += trimRowBytes; } // now point data to our trimmed version data = tempStorage.get(); rowBytes = trimRowBytes; } } GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, static_cast(bpp))); if (kIndex_8_GrPixelConfig == desc.fConfig && this->getCaps().f8BitPaletteSupport) { // ES only supports CompressedTexImage2D, not CompressedTexSubimage2D GrGLsizei imageSize = desc.fWidth * desc.fHeight + kGrColorTableSize; GL_CALL(CompressedTexImage2D(GR_GL_TEXTURE_2D, 0, desc.fUploadFormat, desc.fWidth, desc.fHeight, 0, imageSize, data)); if (this->glCaps().fUnpackRowLengthSupport) { GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); } } else { GL_CALL(TexImage2D(GR_GL_TEXTURE_2D, 0, internalFormat, desc.fWidth, desc.fHeight, 0, desc.fUploadFormat, desc.fUploadType, data)); if (this->glCaps().fUnpackRowLengthSupport) { GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); } } } bool GrGpuGL::createRenderTargetObjects(int width, int height, GrGLuint texID, GrGLRenderTarget::Desc* desc) { desc->fMSColorRenderbufferID = 0; desc->fRTFBOID = 0; desc->fTexFBOID = 0; desc->fOwnIDs = true; GrGLenum status; GrGLint err; GrGLenum msColorFormat = 0; // suppress warning GL_CALL(GenFramebuffers(1, &desc->fTexFBOID)); if (!desc->fTexFBOID) { goto FAILED; } // If we are using multisampling we will create two FBOS. We render // to one and then resolve to the texture bound to the other. if (desc->fSampleCnt > 0) { if (GLCaps::kNone_MSFBO == fGLCaps.fMSFBOType) { goto FAILED; } GL_CALL(GenFramebuffers(1, &desc->fRTFBOID)); GL_CALL(GenRenderbuffers(1, &desc->fMSColorRenderbufferID)); if (!desc->fRTFBOID || !desc->fMSColorRenderbufferID || !this->fboInternalFormat(desc->fConfig, &msColorFormat)) { goto FAILED; } } else { desc->fRTFBOID = desc->fTexFBOID; } if (desc->fRTFBOID != desc->fTexFBOID) { GrAssert(desc->fSampleCnt > 1); GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, desc->fMSColorRenderbufferID)); GR_GL_CALL_NOERRCHECK(this->glInterface(), RenderbufferStorageMultisample(GR_GL_RENDERBUFFER, desc->fSampleCnt, msColorFormat, width, height)); err = GR_GL_GET_ERROR(this->glInterface()); if (err != GR_GL_NO_ERROR) { goto FAILED; } GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, desc->fRTFBOID)); GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_RENDERBUFFER, desc->fMSColorRenderbufferID)); GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); if (status != GR_GL_FRAMEBUFFER_COMPLETE) { goto FAILED; } } GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, desc->fTexFBOID)); GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_TEXTURE_2D, texID, 0)); GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); if (status != GR_GL_FRAMEBUFFER_COMPLETE) { goto FAILED; } return true; FAILED: if (desc->fMSColorRenderbufferID) { GL_CALL(DeleteRenderbuffers(1, &desc->fMSColorRenderbufferID)); } if (desc->fRTFBOID != desc->fTexFBOID) { GL_CALL(DeleteFramebuffers(1, &desc->fRTFBOID)); } if (desc->fTexFBOID) { GL_CALL(DeleteFramebuffers(1, &desc->fTexFBOID)); } return false; } // good to set a break-point here to know when createTexture fails static GrTexture* return_null_texture() { // GrAssert(!"null texture"); return NULL; } #if GR_DEBUG static size_t as_size_t(int x) { return x; } #endif GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc, const void* srcData, size_t rowBytes) { #if GR_COLLECT_STATS ++fStats.fTextureCreateCnt; #endif GrGLTexture::Desc glTexDesc; GrGLRenderTarget::Desc glRTDesc; GrGLenum internalFormat; glTexDesc.fWidth = desc.fWidth; glTexDesc.fHeight = desc.fHeight; glTexDesc.fConfig = desc.fConfig; glTexDesc.fOwnsID = true; glRTDesc.fMSColorRenderbufferID = 0; glRTDesc.fRTFBOID = 0; glRTDesc.fTexFBOID = 0; glRTDesc.fOwnIDs = true; glRTDesc.fConfig = glTexDesc.fConfig; bool renderTarget = 0 != (desc.fFlags & kRenderTarget_GrTextureFlagBit); if (!canBeTexture(desc.fConfig, &internalFormat, &glTexDesc.fUploadFormat, &glTexDesc.fUploadType)) { return return_null_texture(); } const Caps& caps = this->getCaps(); // We keep GrRenderTargets in GL's normal orientation so that they // can be drawn to by the outside world without the client having // to render upside down. glTexDesc.fOrientation = renderTarget ? GrGLTexture::kBottomUp_Orientation : GrGLTexture::kTopDown_Orientation; GrAssert(as_size_t(desc.fAALevel) < GR_ARRAY_COUNT(fGLCaps.fAASamples)); glRTDesc.fSampleCnt = fGLCaps.fAASamples[desc.fAALevel]; if (GLCaps::kNone_MSFBO == fGLCaps.fMSFBOType && desc.fAALevel != kNone_GrAALevel) { GrPrintf("AA RT requested but not supported on this platform."); } if (renderTarget) { if (glTexDesc.fWidth > caps.fMaxRenderTargetSize || glTexDesc.fHeight > caps.fMaxRenderTargetSize) { return return_null_texture(); } } GL_CALL(GenTextures(1, &glTexDesc.fTextureID)); if (!glTexDesc.fTextureID) { return return_null_texture(); } this->setSpareTextureUnit(); GL_CALL(BindTexture(GR_GL_TEXTURE_2D, glTexDesc.fTextureID)); // Some drivers like to know filter/wrap before seeing glTexImage2D. Some // drivers have a bug where an FBO won't be complete if it includes a // texture that is not mipmap complete (considering the filter in use). GrGLTexture::TexParams initialTexParams; // we only set a subset here so invalidate first initialTexParams.invalidate(); initialTexParams.fFilter = GR_GL_NEAREST; initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE; initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE; GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MAG_FILTER, initialTexParams.fFilter)); GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER, initialTexParams.fFilter)); GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_S, initialTexParams.fWrapS)); GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_T, initialTexParams.fWrapT)); this->allocateAndUploadTexData(glTexDesc, internalFormat,srcData, rowBytes); GrGLTexture* tex; if (renderTarget) { #if GR_COLLECT_STATS ++fStats.fRenderTargetCreateCnt; #endif if (!this->createRenderTargetObjects(glTexDesc.fWidth, glTexDesc.fHeight, glTexDesc.fTextureID, &glRTDesc)) { GL_CALL(DeleteTextures(1, &glTexDesc.fTextureID)); return return_null_texture(); } tex = new GrGLTexture(this, glTexDesc, glRTDesc); } else { tex = new GrGLTexture(this, glTexDesc); } tex->setCachedTexParams(initialTexParams, this->getResetTimestamp()); #ifdef TRACE_TEXTURE_CREATION GrPrintf("--- new texture [%d] size=(%d %d) config=%d\n", glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig); #endif return tex; } namespace { void inline get_stencil_rb_sizes(const GrGLInterface* gl, GrGLuint rb, GrGLStencilBuffer::Format* format) { // we shouldn't ever know one size and not the other GrAssert((kUnknownBitCount == format->fStencilBits) == (kUnknownBitCount == format->fTotalBits)); if (kUnknownBitCount == format->fStencilBits) { GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER, GR_GL_RENDERBUFFER_STENCIL_SIZE, (GrGLint*)&format->fStencilBits); if (format->fPacked) { GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER, GR_GL_RENDERBUFFER_DEPTH_SIZE, (GrGLint*)&format->fTotalBits); format->fTotalBits += format->fStencilBits; } else { format->fTotalBits = format->fStencilBits; } } } } bool GrGpuGL::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width, int height) { // All internally created RTs are also textures. We don't create // SBs for a client's standalone RT (that is RT that isnt also a texture). GrAssert(rt->asTexture()); GrAssert(width >= rt->width()); GrAssert(height >= rt->height()); int samples = rt->numSamples(); GrGLuint sbID; GL_CALL(GenRenderbuffers(1, &sbID)); if (!sbID) { return false; } GrGLStencilBuffer* sb = NULL; int stencilFmtCnt = fGLCaps.fStencilFormats.count(); for (int i = 0; i < stencilFmtCnt; ++i) { GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbID)); // we start with the last stencil format that succeeded in hopes // that we won't go through this loop more than once after the // first (painful) stencil creation. int sIdx = (i + fLastSuccessfulStencilFmtIdx) % stencilFmtCnt; const GrGLStencilBuffer::Format& sFmt = fGLCaps.fStencilFormats[sIdx]; // we do this "if" so that we don't call the multisample // version on a GL that doesn't have an MSAA extension. if (samples > 1) { GR_GL_CALL_NOERRCHECK(this->glInterface(), RenderbufferStorageMultisample( GR_GL_RENDERBUFFER, samples, sFmt.fInternalFormat, width, height)); } else { GR_GL_CALL_NOERRCHECK(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER, sFmt.fInternalFormat, width, height)); } GrGLenum err = GR_GL_GET_ERROR(this->glInterface()); if (err == GR_GL_NO_ERROR) { // After sized formats we attempt an unsized format and take whatever // sizes GL gives us. In that case we query for the size. GrGLStencilBuffer::Format format = sFmt; get_stencil_rb_sizes(this->glInterface(), sbID, &format); sb = new GrGLStencilBuffer(this, sbID, width, height, samples, format); if (this->attachStencilBufferToRenderTarget(sb, rt)) { fLastSuccessfulStencilFmtIdx = sIdx; rt->setStencilBuffer(sb); sb->unref(); return true; } sb->abandon(); // otherwise we lose sbID sb->unref(); } } GL_CALL(DeleteRenderbuffers(1, &sbID)); return false; } bool GrGpuGL::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTarget* rt) { GrGLRenderTarget* glrt = (GrGLRenderTarget*) rt; GrGLuint fbo = glrt->renderFBOID(); if (NULL == sb) { if (NULL != rt->getStencilBuffer()) { GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT, GR_GL_RENDERBUFFER, 0)); GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_DEPTH_ATTACHMENT, GR_GL_RENDERBUFFER, 0)); #if GR_DEBUG GrGLenum status; GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); GrAssert(GR_GL_FRAMEBUFFER_COMPLETE == status); #endif } return true; } else { GrGLStencilBuffer* glsb = (GrGLStencilBuffer*) sb; GrGLuint rb = glsb->renderbufferID(); fHWDrawState.fRenderTarget = NULL; GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fbo)); GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT, GR_GL_RENDERBUFFER, rb)); if (glsb->format().fPacked) { GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_DEPTH_ATTACHMENT, GR_GL_RENDERBUFFER, rb)); } else { GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_DEPTH_ATTACHMENT, GR_GL_RENDERBUFFER, 0)); } GrGLenum status; GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); if (status != GR_GL_FRAMEBUFFER_COMPLETE) { GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT, GR_GL_RENDERBUFFER, 0)); if (glsb->format().fPacked) { GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_DEPTH_ATTACHMENT, GR_GL_RENDERBUFFER, 0)); } return false; } else { return true; } } } //////////////////////////////////////////////////////////////////////////////// GrVertexBuffer* GrGpuGL::onCreateVertexBuffer(uint32_t size, bool dynamic) { GrGLuint id; GL_CALL(GenBuffers(1, &id)); if (id) { GL_CALL(BindBuffer(GR_GL_ARRAY_BUFFER, id)); fHWGeometryState.fArrayPtrsDirty = true; GrGLClearErr(this->glInterface()); // make sure driver can allocate memory for this buffer GR_GL_CALL_NOERRCHECK(this->glInterface(), BufferData(GR_GL_ARRAY_BUFFER, size, NULL, dynamic ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW)); if (this->glInterface()->fGetError() != GR_GL_NO_ERROR) { GL_CALL(DeleteBuffers(1, &id)); // deleting bound buffer does implicit bind to 0 fHWGeometryState.fVertexBuffer = NULL; return NULL; } GrGLVertexBuffer* vertexBuffer = new GrGLVertexBuffer(this, id, size, dynamic); fHWGeometryState.fVertexBuffer = vertexBuffer; return vertexBuffer; } return NULL; } GrIndexBuffer* GrGpuGL::onCreateIndexBuffer(uint32_t size, bool dynamic) { GrGLuint id; GL_CALL(GenBuffers(1, &id)); if (id) { GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, id)); GrGLClearErr(this->glInterface()); // make sure driver can allocate memory for this buffer GR_GL_CALL_NOERRCHECK(this->glInterface(), BufferData(GR_GL_ELEMENT_ARRAY_BUFFER, size, NULL, dynamic ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW)); if (this->glInterface()->fGetError() != GR_GL_NO_ERROR) { GL_CALL(DeleteBuffers(1, &id)); // deleting bound buffer does implicit bind to 0 fHWGeometryState.fIndexBuffer = NULL; return NULL; } GrIndexBuffer* indexBuffer = new GrGLIndexBuffer(this, id, size, dynamic); fHWGeometryState.fIndexBuffer = indexBuffer; return indexBuffer; } return NULL; } void GrGpuGL::flushScissor(const GrIRect* rect) { GrAssert(NULL != fCurrDrawState.fRenderTarget); const GrGLIRect& vp = ((GrGLRenderTarget*)fCurrDrawState.fRenderTarget)->getViewport(); GrGLIRect scissor; if (NULL != rect) { scissor.setRelativeTo(vp, rect->fLeft, rect->fTop, rect->width(), rect->height()); if (scissor.contains(vp)) { rect = NULL; } } if (NULL != rect) { if (fHWBounds.fScissorRect != scissor) { scissor.pushToGLScissor(this->glInterface()); fHWBounds.fScissorRect = scissor; } if (!fHWBounds.fScissorEnabled) { GL_CALL(Enable(GR_GL_SCISSOR_TEST)); fHWBounds.fScissorEnabled = true; } } else { if (fHWBounds.fScissorEnabled) { GL_CALL(Disable(GR_GL_SCISSOR_TEST)); fHWBounds.fScissorEnabled = false; } } } void GrGpuGL::onClear(const GrIRect* rect, GrColor color) { // parent class should never let us get here with no RT GrAssert(NULL != fCurrDrawState.fRenderTarget); GrIRect clippedRect; if (NULL != rect) { // flushScissor expects rect to be clipped to the target. clippedRect = *rect; GrIRect rtRect = SkIRect::MakeWH(fCurrDrawState.fRenderTarget->width(), fCurrDrawState.fRenderTarget->height()); if (clippedRect.intersect(rtRect)) { rect = &clippedRect; } else { return; } } this->flushRenderTarget(rect); this->flushScissor(rect); GrGLfloat r, g, b, a; static const GrGLfloat scale255 = 1.f / 255.f; a = GrColorUnpackA(color) * scale255; GrGLfloat scaleRGB = scale255; if (GrPixelConfigIsUnpremultiplied(fCurrDrawState.fRenderTarget->config())) { scaleRGB *= a; } r = GrColorUnpackR(color) * scaleRGB; g = GrColorUnpackG(color) * scaleRGB; b = GrColorUnpackB(color) * scaleRGB; GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); fHWDrawState.fFlagBits &= ~kNoColorWrites_StateBit; GL_CALL(ClearColor(r, g, b, a)); GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT)); } void GrGpuGL::clearStencil() { if (NULL == fCurrDrawState.fRenderTarget) { return; } this->flushRenderTarget(&GrIRect::EmptyIRect()); if (fHWBounds.fScissorEnabled) { GL_CALL(Disable(GR_GL_SCISSOR_TEST)); fHWBounds.fScissorEnabled = false; } GL_CALL(StencilMask(0xffffffff)); GL_CALL(ClearStencil(0)); GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); fHWDrawState.fStencilSettings.invalidate(); } void GrGpuGL::clearStencilClip(const GrIRect& rect, bool insideClip) { GrAssert(NULL != fCurrDrawState.fRenderTarget); // this should only be called internally when we know we have a // stencil buffer. GrAssert(NULL != fCurrDrawState.fRenderTarget->getStencilBuffer()); GrGLint stencilBitCount = fCurrDrawState.fRenderTarget->getStencilBuffer()->bits(); #if 0 GrAssert(stencilBitCount > 0); GrGLint clipStencilMask = (1 << (stencilBitCount - 1)); #else // we could just clear the clip bit but when we go through // ANGLE a partial stencil mask will cause clears to be // turned into draws. Our contract on GrDrawTarget says that // changing the clip between stencil passes may or may not // zero the client's clip bits. So we just clear the whole thing. static const GrGLint clipStencilMask = ~0; #endif GrGLint value; if (insideClip) { value = (1 << (stencilBitCount - 1)); } else { value = 0; } this->flushRenderTarget(&GrIRect::EmptyIRect()); this->flushScissor(&rect); GL_CALL(StencilMask(clipStencilMask)); GL_CALL(ClearStencil(value)); GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); fHWDrawState.fStencilSettings.invalidate(); } void GrGpuGL::onForceRenderTargetFlush() { this->flushRenderTarget(&GrIRect::EmptyIRect()); } bool GrGpuGL::readPixelsWillPayForYFlip(GrRenderTarget* renderTarget, int left, int top, int width, int height, GrPixelConfig config, size_t rowBytes) { // if we have to do memcpy to handle non-trim rowBytes then we // get the flip for free. Otherwise it costs. return this->glCaps().fPackRowLengthSupport || 0 == rowBytes || GrBytesPerPixel(config) * width == rowBytes; } bool GrGpuGL::onReadPixels(GrRenderTarget* target, int left, int top, int width, int height, GrPixelConfig config, void* buffer, size_t rowBytes, bool invertY) { GrGLenum internalFormat; // we don't use this for glReadPixels GrGLenum format; GrGLenum type; if (!this->canBeTexture(config, &internalFormat, &format, &type)) { return false; } // resolve the render target if necessary GrGLRenderTarget* tgt = static_cast(target); GrAutoTPtrValueRestore autoTargetRestore; switch (tgt->getResolveType()) { case GrGLRenderTarget::kCantResolve_ResolveType: return false; case GrGLRenderTarget::kAutoResolves_ResolveType: autoTargetRestore.save(&fCurrDrawState.fRenderTarget); fCurrDrawState.fRenderTarget = target; this->flushRenderTarget(&GrIRect::EmptyIRect()); break; case GrGLRenderTarget::kCanResolve_ResolveType: this->resolveRenderTarget(tgt); // we don't track the state of the READ FBO ID. GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, tgt->textureFBOID())); break; default: GrCrash("Unknown resolve type"); } const GrGLIRect& glvp = tgt->getViewport(); // the read rect is viewport-relative GrGLIRect readRect; readRect.setRelativeTo(glvp, left, top, width, height); size_t tightRowBytes = GrBytesPerPixel(config) * width; if (0 == rowBytes) { rowBytes = tightRowBytes; } size_t readDstRowBytes = tightRowBytes; void* readDst = buffer; // determine if GL can read using the passed rowBytes or if we need // a scratch buffer. SkAutoSMalloc<32 * sizeof(GrColor)> scratch; if (rowBytes != tightRowBytes) { if (this->glCaps().fPackRowLengthSupport) { GrAssert(!(rowBytes % sizeof(GrColor))); GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, rowBytes / sizeof(GrColor))); readDstRowBytes = rowBytes; } else { scratch.reset(tightRowBytes * height); readDst = scratch.get(); } } GL_CALL(ReadPixels(readRect.fLeft, readRect.fBottom, readRect.fWidth, readRect.fHeight, format, type, readDst)); if (readDstRowBytes != tightRowBytes) { GrAssert(this->glCaps().fPackRowLengthSupport); GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0)); } // now reverse the order of the rows, since GL's are bottom-to-top, but our // API presents top-to-bottom. We must preserve the padding contents. Note // that the above readPixels did not overwrite the padding. if (readDst == buffer) { GrAssert(rowBytes == readDstRowBytes); if (!invertY) { scratch.reset(tightRowBytes); void* tmpRow = scratch.get(); // flip y in-place by rows const int halfY = height >> 1; char* top = reinterpret_cast(buffer); char* bottom = top + (height - 1) * rowBytes; for (int y = 0; y < halfY; y++) { memcpy(tmpRow, top, tightRowBytes); memcpy(top, bottom, tightRowBytes); memcpy(bottom, tmpRow, tightRowBytes); top += rowBytes; bottom -= rowBytes; } } } else { GrAssert(readDst != buffer); GrAssert(rowBytes != tightRowBytes); // copy from readDst to buffer while flipping y const int halfY = height >> 1; const char* src = reinterpret_cast(readDst); char* dst = reinterpret_cast(buffer); if (!invertY) { dst += (height-1) * rowBytes; } for (int y = 0; y < height; y++) { memcpy(dst, src, tightRowBytes); src += readDstRowBytes; if (invertY) { dst += rowBytes; } else { dst -= rowBytes; } } } return true; } void GrGpuGL::flushRenderTarget(const GrIRect* bound) { GrAssert(NULL != fCurrDrawState.fRenderTarget); GrGLRenderTarget* rt = (GrGLRenderTarget*)fCurrDrawState.fRenderTarget; if (fHWDrawState.fRenderTarget != fCurrDrawState.fRenderTarget) { GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, rt->renderFBOID())); #if GR_COLLECT_STATS ++fStats.fRenderTargetChngCnt; #endif #if GR_DEBUG GrGLenum status; GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); if (status != GR_GL_FRAMEBUFFER_COMPLETE) { GrPrintf("GrGpuGL::flushRenderTarget glCheckFramebufferStatus %x\n", status); } #endif fDirtyFlags.fRenderTargetChanged = true; fHWDrawState.fRenderTarget = fCurrDrawState.fRenderTarget; const GrGLIRect& vp = rt->getViewport(); if (fHWBounds.fViewportRect != vp) { vp.pushToGLViewport(this->glInterface()); fHWBounds.fViewportRect = vp; } } if (NULL == bound || !bound->isEmpty()) { rt->flagAsNeedingResolve(bound); } } GrGLenum gPrimitiveType2GLMode[] = { GR_GL_TRIANGLES, GR_GL_TRIANGLE_STRIP, GR_GL_TRIANGLE_FAN, GR_GL_POINTS, GR_GL_LINES, GR_GL_LINE_STRIP }; #define SWAP_PER_DRAW 0 #if SWAP_PER_DRAW #if GR_MAC_BUILD #include #elif GR_WIN32_BUILD void SwapBuf() { DWORD procID = GetCurrentProcessId(); HWND hwnd = GetTopWindow(GetDesktopWindow()); while(hwnd) { DWORD wndProcID = 0; GetWindowThreadProcessId(hwnd, &wndProcID); if(wndProcID == procID) { SwapBuffers(GetDC(hwnd)); } hwnd = GetNextWindow(hwnd, GW_HWNDNEXT); } } #endif #endif void GrGpuGL::onGpuDrawIndexed(GrPrimitiveType type, uint32_t startVertex, uint32_t startIndex, uint32_t vertexCount, uint32_t indexCount) { GrAssert((size_t)type < GR_ARRAY_COUNT(gPrimitiveType2GLMode)); GrGLvoid* indices = (GrGLvoid*)(sizeof(uint16_t) * startIndex); GrAssert(NULL != fHWGeometryState.fIndexBuffer); GrAssert(NULL != fHWGeometryState.fVertexBuffer); // our setupGeometry better have adjusted this to zero since // DrawElements always draws from the begining of the arrays for idx 0. GrAssert(0 == startVertex); GL_CALL(DrawElements(gPrimitiveType2GLMode[type], indexCount, GR_GL_UNSIGNED_SHORT, indices)); #if SWAP_PER_DRAW glFlush(); #if GR_MAC_BUILD aglSwapBuffers(aglGetCurrentContext()); int set_a_break_pt_here = 9; aglSwapBuffers(aglGetCurrentContext()); #elif GR_WIN32_BUILD SwapBuf(); int set_a_break_pt_here = 9; SwapBuf(); #endif #endif } void GrGpuGL::onGpuDrawNonIndexed(GrPrimitiveType type, uint32_t startVertex, uint32_t vertexCount) { GrAssert((size_t)type < GR_ARRAY_COUNT(gPrimitiveType2GLMode)); GrAssert(NULL != fHWGeometryState.fVertexBuffer); // our setupGeometry better have adjusted this to zero. // DrawElements doesn't take an offset so we always adjus the startVertex. GrAssert(0 == startVertex); // pass 0 for parameter first. We have to adjust gl*Pointer() to // account for startVertex in the DrawElements case. So we always // rely on setupGeometry to have accounted for startVertex. GL_CALL(DrawArrays(gPrimitiveType2GLMode[type], 0, vertexCount)); #if SWAP_PER_DRAW glFlush(); #if GR_MAC_BUILD aglSwapBuffers(aglGetCurrentContext()); int set_a_break_pt_here = 9; aglSwapBuffers(aglGetCurrentContext()); #elif GR_WIN32_BUILD SwapBuf(); int set_a_break_pt_here = 9; SwapBuf(); #endif #endif } void GrGpuGL::resolveRenderTarget(GrGLRenderTarget* rt) { if (rt->needsResolve()) { GrAssert(GLCaps::kNone_MSFBO != fGLCaps.fMSFBOType); GrAssert(rt->textureFBOID() != rt->renderFBOID()); GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID())); GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID())); #if GR_COLLECT_STATS ++fStats.fRenderTargetChngCnt; #endif // make sure we go through flushRenderTarget() since we've modified // the bound DRAW FBO ID. fHWDrawState.fRenderTarget = NULL; const GrGLIRect& vp = rt->getViewport(); const GrIRect dirtyRect = rt->getResolveRect(); GrGLIRect r; r.setRelativeTo(vp, dirtyRect.fLeft, dirtyRect.fTop, dirtyRect.width(), dirtyRect.height()); if (GLCaps::kAppleES_MSFBO == fGLCaps.fMSFBOType) { // Apple's extension uses the scissor as the blit bounds. GL_CALL(Enable(GR_GL_SCISSOR_TEST)); GL_CALL(Scissor(r.fLeft, r.fBottom, r.fWidth, r.fHeight)); GL_CALL(ResolveMultisampleFramebuffer()); fHWBounds.fScissorRect.invalidate(); fHWBounds.fScissorEnabled = true; } else { if (GLCaps::kDesktopARB_MSFBO != fGLCaps.fMSFBOType) { // this respects the scissor during the blit, so disable it. GrAssert(GLCaps::kDesktopEXT_MSFBO == fGLCaps.fMSFBOType); this->flushScissor(NULL); } int right = r.fLeft + r.fWidth; int top = r.fBottom + r.fHeight; GL_CALL(BlitFramebuffer(r.fLeft, r.fBottom, right, top, r.fLeft, r.fBottom, right, top, GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); } rt->flagAsResolved(); } } static const GrGLenum grToGLStencilFunc[] = { GR_GL_ALWAYS, // kAlways_StencilFunc GR_GL_NEVER, // kNever_StencilFunc GR_GL_GREATER, // kGreater_StencilFunc GR_GL_GEQUAL, // kGEqual_StencilFunc GR_GL_LESS, // kLess_StencilFunc GR_GL_LEQUAL, // kLEqual_StencilFunc, GR_GL_EQUAL, // kEqual_StencilFunc, GR_GL_NOTEQUAL, // kNotEqual_StencilFunc, }; GR_STATIC_ASSERT(GR_ARRAY_COUNT(grToGLStencilFunc) == kBasicStencilFuncCount); GR_STATIC_ASSERT(0 == kAlways_StencilFunc); GR_STATIC_ASSERT(1 == kNever_StencilFunc); GR_STATIC_ASSERT(2 == kGreater_StencilFunc); GR_STATIC_ASSERT(3 == kGEqual_StencilFunc); GR_STATIC_ASSERT(4 == kLess_StencilFunc); GR_STATIC_ASSERT(5 == kLEqual_StencilFunc); GR_STATIC_ASSERT(6 == kEqual_StencilFunc); GR_STATIC_ASSERT(7 == kNotEqual_StencilFunc); static const GrGLenum grToGLStencilOp[] = { GR_GL_KEEP, // kKeep_StencilOp GR_GL_REPLACE, // kReplace_StencilOp GR_GL_INCR_WRAP, // kIncWrap_StencilOp GR_GL_INCR, // kIncClamp_StencilOp GR_GL_DECR_WRAP, // kDecWrap_StencilOp GR_GL_DECR, // kDecClamp_StencilOp GR_GL_ZERO, // kZero_StencilOp GR_GL_INVERT, // kInvert_StencilOp }; GR_STATIC_ASSERT(GR_ARRAY_COUNT(grToGLStencilOp) == kStencilOpCount); GR_STATIC_ASSERT(0 == kKeep_StencilOp); GR_STATIC_ASSERT(1 == kReplace_StencilOp); GR_STATIC_ASSERT(2 == kIncWrap_StencilOp); GR_STATIC_ASSERT(3 == kIncClamp_StencilOp); GR_STATIC_ASSERT(4 == kDecWrap_StencilOp); GR_STATIC_ASSERT(5 == kDecClamp_StencilOp); GR_STATIC_ASSERT(6 == kZero_StencilOp); GR_STATIC_ASSERT(7 == kInvert_StencilOp); void GrGpuGL::flushStencil() { const GrStencilSettings* settings = &fCurrDrawState.fStencilSettings; // use stencil for clipping if clipping is enabled and the clip // has been written into the stencil. bool stencilClip = fClipInStencil && (kClip_StateBit & fCurrDrawState.fFlagBits); bool stencilChange = fHWStencilClip != stencilClip || fHWDrawState.fStencilSettings != *settings || ((fHWDrawState.fFlagBits & kModifyStencilClip_StateBit) != (fCurrDrawState.fFlagBits & kModifyStencilClip_StateBit)); if (stencilChange) { // we can't simultaneously perform stencil-clipping and modify the stencil clip GrAssert(!stencilClip || !(fCurrDrawState.fFlagBits & kModifyStencilClip_StateBit)); if (settings->isDisabled()) { if (stencilClip) { settings = &gClipStencilSettings; } } if (settings->isDisabled()) { GL_CALL(Disable(GR_GL_STENCIL_TEST)); } else { GL_CALL(Enable(GR_GL_STENCIL_TEST)); #if GR_DEBUG if (!this->getCaps().fStencilWrapOpsSupport) { GrAssert(settings->fFrontPassOp != kIncWrap_StencilOp); GrAssert(settings->fFrontPassOp != kDecWrap_StencilOp); GrAssert(settings->fFrontFailOp != kIncWrap_StencilOp); GrAssert(settings->fBackFailOp != kDecWrap_StencilOp); GrAssert(settings->fBackPassOp != kIncWrap_StencilOp); GrAssert(settings->fBackPassOp != kDecWrap_StencilOp); GrAssert(settings->fBackFailOp != kIncWrap_StencilOp); GrAssert(settings->fFrontFailOp != kDecWrap_StencilOp); } #endif int stencilBits = 0; GrStencilBuffer* stencilBuffer = fCurrDrawState.fRenderTarget->getStencilBuffer(); if (NULL != stencilBuffer) { stencilBits = stencilBuffer->bits(); } // TODO: dynamically attach a stencil buffer GrAssert(stencilBits || (GrStencilSettings::gDisabled == fCurrDrawState.fStencilSettings)); GrGLuint clipStencilMask = 1 << (stencilBits - 1); GrGLuint userStencilMask = clipStencilMask - 1; unsigned int frontRef = settings->fFrontFuncRef; unsigned int frontMask = settings->fFrontFuncMask; unsigned int frontWriteMask = settings->fFrontWriteMask; GrGLenum frontFunc; if (fCurrDrawState.fFlagBits & kModifyStencilClip_StateBit) { GrAssert(settings->fFrontFunc < kBasicStencilFuncCount); frontFunc = grToGLStencilFunc[settings->fFrontFunc]; } else { frontFunc = grToGLStencilFunc[ConvertStencilFunc( stencilClip, settings->fFrontFunc)]; ConvertStencilFuncAndMask(settings->fFrontFunc, stencilClip, clipStencilMask, userStencilMask, &frontRef, &frontMask); frontWriteMask &= userStencilMask; } GrAssert((size_t) settings->fFrontFailOp < GR_ARRAY_COUNT(grToGLStencilOp)); GrAssert((size_t) settings->fFrontPassOp < GR_ARRAY_COUNT(grToGLStencilOp)); GrAssert((size_t) settings->fBackFailOp < GR_ARRAY_COUNT(grToGLStencilOp)); GrAssert((size_t) settings->fBackPassOp < GR_ARRAY_COUNT(grToGLStencilOp)); if (this->getCaps().fTwoSidedStencilSupport) { GrGLenum backFunc; unsigned int backRef = settings->fBackFuncRef; unsigned int backMask = settings->fBackFuncMask; unsigned int backWriteMask = settings->fBackWriteMask; if (fCurrDrawState.fFlagBits & kModifyStencilClip_StateBit) { GrAssert(settings->fBackFunc < kBasicStencilFuncCount); backFunc = grToGLStencilFunc[settings->fBackFunc]; } else { backFunc = grToGLStencilFunc[ConvertStencilFunc( stencilClip, settings->fBackFunc)]; ConvertStencilFuncAndMask(settings->fBackFunc, stencilClip, clipStencilMask, userStencilMask, &backRef, &backMask); backWriteMask &= userStencilMask; } GL_CALL(StencilFuncSeparate(GR_GL_FRONT, frontFunc, frontRef, frontMask)); GL_CALL(StencilMaskSeparate(GR_GL_FRONT, frontWriteMask)); GL_CALL(StencilFuncSeparate(GR_GL_BACK, backFunc, backRef, backMask)); GL_CALL(StencilMaskSeparate(GR_GL_BACK, backWriteMask)); GL_CALL(StencilOpSeparate(GR_GL_FRONT, grToGLStencilOp[settings->fFrontFailOp], grToGLStencilOp[settings->fFrontPassOp], grToGLStencilOp[settings->fFrontPassOp])); GL_CALL(StencilOpSeparate(GR_GL_BACK, grToGLStencilOp[settings->fBackFailOp], grToGLStencilOp[settings->fBackPassOp], grToGLStencilOp[settings->fBackPassOp])); } else { GL_CALL(StencilFunc(frontFunc, frontRef, frontMask)); GL_CALL(StencilMask(frontWriteMask)); GL_CALL(StencilOp(grToGLStencilOp[settings->fFrontFailOp], grToGLStencilOp[settings->fFrontPassOp], grToGLStencilOp[settings->fFrontPassOp])); } } fHWDrawState.fStencilSettings = fCurrDrawState.fStencilSettings; fHWStencilClip = stencilClip; } } void GrGpuGL::flushAAState(GrPrimitiveType type) { if (kDesktop_GrGLBinding == this->glBinding()) { // ES doesn't support toggling GL_MULTISAMPLE and doesn't have // smooth lines. // we prefer smooth lines over multisampled lines // msaa should be disabled if drawing smooth lines. if (GrIsPrimTypeLines(type)) { bool smooth = this->willUseHWAALines(); if (!fHWAAState.fSmoothLineEnabled && smooth) { GL_CALL(Enable(GR_GL_LINE_SMOOTH)); fHWAAState.fSmoothLineEnabled = true; } else if (fHWAAState.fSmoothLineEnabled && !smooth) { GL_CALL(Disable(GR_GL_LINE_SMOOTH)); fHWAAState.fSmoothLineEnabled = false; } if (fCurrDrawState.fRenderTarget->isMultisampled() && fHWAAState.fMSAAEnabled) { GL_CALL(Disable(GR_GL_MULTISAMPLE)); fHWAAState.fMSAAEnabled = false; } } else if (fCurrDrawState.fRenderTarget->isMultisampled() && SkToBool(kHWAntialias_StateBit & fCurrDrawState.fFlagBits) != fHWAAState.fMSAAEnabled) { if (fHWAAState.fMSAAEnabled) { GL_CALL(Disable(GR_GL_MULTISAMPLE)); fHWAAState.fMSAAEnabled = false; } else { GL_CALL(Enable(GR_GL_MULTISAMPLE)); fHWAAState.fMSAAEnabled = true; } } } } void GrGpuGL::flushBlend(GrPrimitiveType type, GrBlendCoeff srcCoeff, GrBlendCoeff dstCoeff) { if (GrIsPrimTypeLines(type) && this->willUseHWAALines()) { if (fHWBlendDisabled) { GL_CALL(Enable(GR_GL_BLEND)); fHWBlendDisabled = false; } if (kSA_BlendCoeff != fHWDrawState.fSrcBlend || kISA_BlendCoeff != fHWDrawState.fDstBlend) { GL_CALL(BlendFunc(gXfermodeCoeff2Blend[kSA_BlendCoeff], gXfermodeCoeff2Blend[kISA_BlendCoeff])); fHWDrawState.fSrcBlend = kSA_BlendCoeff; fHWDrawState.fDstBlend = kISA_BlendCoeff; } } else { // any optimization to disable blending should // have already been applied and tweaked the coeffs // to (1, 0). bool blendOff = kOne_BlendCoeff == srcCoeff && kZero_BlendCoeff == dstCoeff; if (fHWBlendDisabled != blendOff) { if (blendOff) { GL_CALL(Disable(GR_GL_BLEND)); } else { GL_CALL(Enable(GR_GL_BLEND)); } fHWBlendDisabled = blendOff; } if (!blendOff) { if (fHWDrawState.fSrcBlend != srcCoeff || fHWDrawState.fDstBlend != dstCoeff) { GL_CALL(BlendFunc(gXfermodeCoeff2Blend[srcCoeff], gXfermodeCoeff2Blend[dstCoeff])); fHWDrawState.fSrcBlend = srcCoeff; fHWDrawState.fDstBlend = dstCoeff; } if ((BlendCoeffReferencesConstant(srcCoeff) || BlendCoeffReferencesConstant(dstCoeff)) && fHWDrawState.fBlendConstant != fCurrDrawState.fBlendConstant) { float c[] = { GrColorUnpackR(fCurrDrawState.fBlendConstant) / 255.f, GrColorUnpackG(fCurrDrawState.fBlendConstant) / 255.f, GrColorUnpackB(fCurrDrawState.fBlendConstant) / 255.f, GrColorUnpackA(fCurrDrawState.fBlendConstant) / 255.f }; GL_CALL(BlendColor(c[0], c[1], c[2], c[3])); fHWDrawState.fBlendConstant = fCurrDrawState.fBlendConstant; } } } } namespace { unsigned gr_to_gl_filter(GrSamplerState::Filter filter) { switch (filter) { case GrSamplerState::kBilinear_Filter: case GrSamplerState::k4x4Downsample_Filter: return GR_GL_LINEAR; case GrSamplerState::kNearest_Filter: case GrSamplerState::kConvolution_Filter: return GR_GL_NEAREST; default: GrAssert(!"Unknown filter type"); return GR_GL_LINEAR; } } const GrGLenum* get_swizzle(GrPixelConfig config, const GrSamplerState& sampler) { if (GrPixelConfigIsAlphaOnly(config)) { static const GrGLenum gAlphaSmear[] = { GR_GL_ALPHA, GR_GL_ALPHA, GR_GL_ALPHA, GR_GL_ALPHA }; return gAlphaSmear; } else if (sampler.swapsRAndB()) { static const GrGLenum gRedBlueSwap[] = { GR_GL_BLUE, GR_GL_GREEN, GR_GL_RED, GR_GL_ALPHA }; return gRedBlueSwap; } else { static const GrGLenum gStraight[] = { GR_GL_RED, GR_GL_GREEN, GR_GL_BLUE, GR_GL_ALPHA }; return gStraight; } } void set_tex_swizzle(GrGLenum swizzle[4], const GrGLInterface* gl) { // should add texparameteri to interface to make 1 instead of 4 calls here GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_R, swizzle[0])); GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_G, swizzle[1])); GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_B, swizzle[2])); GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_A, swizzle[3])); } } bool GrGpuGL::flushGLStateCommon(GrPrimitiveType type) { // GrGpu::setupClipAndFlushState should have already checked this // and bailed if not true. GrAssert(NULL != fCurrDrawState.fRenderTarget); for (int s = 0; s < GrDrawState::kNumStages; ++s) { // bind texture and set sampler state if (this->isStageEnabled(s)) { GrGLTexture* nextTexture = (GrGLTexture*)fCurrDrawState.fTextures[s]; // true for now, but maybe not with GrEffect. GrAssert(NULL != nextTexture); // if we created a rt/tex and rendered to it without using a // texture and now we're texuring from the rt it will still be // the last bound texture, but it needs resolving. So keep this // out of the "last != next" check. GrGLRenderTarget* texRT = static_cast(nextTexture->asRenderTarget()); if (NULL != texRT) { resolveRenderTarget(texRT); } if (fHWDrawState.fTextures[s] != nextTexture) { setTextureUnit(s); GL_CALL(BindTexture(GR_GL_TEXTURE_2D, nextTexture->textureID())); #if GR_COLLECT_STATS ++fStats.fTextureChngCnt; #endif //GrPrintf("---- bindtexture %d\n", nextTexture->textureID()); fHWDrawState.fTextures[s] = nextTexture; // The texture matrix has to compensate for texture width/height // and NPOT-embedded-in-POT fDirtyFlags.fTextureChangedMask |= (1 << s); } const GrSamplerState& sampler = fCurrDrawState.fSamplerStates[s]; ResetTimestamp timestamp; const GrGLTexture::TexParams& oldTexParams = nextTexture->getCachedTexParams(×tamp); bool setAll = timestamp < this->getResetTimestamp(); GrGLTexture::TexParams newTexParams; newTexParams.fFilter = gr_to_gl_filter(sampler.getFilter()); const GrGLenum* wraps = GrGLTexture::WrapMode2GLWrap(); newTexParams.fWrapS = wraps[sampler.getWrapX()]; newTexParams.fWrapT = wraps[sampler.getWrapY()]; memcpy(newTexParams.fSwizzleRGBA, get_swizzle(nextTexture->config(), sampler), sizeof(newTexParams.fSwizzleRGBA)); if (setAll || newTexParams.fFilter != oldTexParams.fFilter) { setTextureUnit(s); GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MAG_FILTER, newTexParams.fFilter)); GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER, newTexParams.fFilter)); } if (setAll || newTexParams.fWrapS != oldTexParams.fWrapS) { setTextureUnit(s); GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_S, newTexParams.fWrapS)); } if (setAll || newTexParams.fWrapT != oldTexParams.fWrapT) { setTextureUnit(s); GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_T, newTexParams.fWrapT)); } if (this->glCaps().fTextureSwizzleSupport && (setAll || memcmp(newTexParams.fSwizzleRGBA, oldTexParams.fSwizzleRGBA, sizeof(newTexParams.fSwizzleRGBA)))) { setTextureUnit(s); set_tex_swizzle(newTexParams.fSwizzleRGBA, this->glInterface()); } nextTexture->setCachedTexParams(newTexParams, this->getResetTimestamp()); } } GrIRect* rect = NULL; GrIRect clipBounds; if ((fCurrDrawState.fFlagBits & kClip_StateBit) && fClip.hasConservativeBounds()) { fClip.getConservativeBounds().roundOut(&clipBounds); rect = &clipBounds; } this->flushRenderTarget(rect); this->flushAAState(type); if ((fCurrDrawState.fFlagBits & kDither_StateBit) != (fHWDrawState.fFlagBits & kDither_StateBit)) { if (fCurrDrawState.fFlagBits & kDither_StateBit) { GL_CALL(Enable(GR_GL_DITHER)); } else { GL_CALL(Disable(GR_GL_DITHER)); } } if ((fCurrDrawState.fFlagBits & kNoColorWrites_StateBit) != (fHWDrawState.fFlagBits & kNoColorWrites_StateBit)) { GrGLenum mask; if (fCurrDrawState.fFlagBits & kNoColorWrites_StateBit) { mask = GR_GL_FALSE; } else { mask = GR_GL_TRUE; } GL_CALL(ColorMask(mask, mask, mask, mask)); } if (fHWDrawState.fDrawFace != fCurrDrawState.fDrawFace) { switch (fCurrDrawState.fDrawFace) { case GrDrawState::kCCW_DrawFace: GL_CALL(Enable(GR_GL_CULL_FACE)); GL_CALL(CullFace(GR_GL_BACK)); break; case GrDrawState::kCW_DrawFace: GL_CALL(Enable(GR_GL_CULL_FACE)); GL_CALL(CullFace(GR_GL_FRONT)); break; case GrDrawState::kBoth_DrawFace: GL_CALL(Disable(GR_GL_CULL_FACE)); break; default: GrCrash("Unknown draw face."); } fHWDrawState.fDrawFace = fCurrDrawState.fDrawFace; } #if GR_DEBUG // check for circular rendering for (int s = 0; s < GrDrawState::kNumStages; ++s) { GrAssert(!this->isStageEnabled(s) || NULL == fCurrDrawState.fRenderTarget || NULL == fCurrDrawState.fTextures[s] || fCurrDrawState.fTextures[s]->asRenderTarget() != fCurrDrawState.fRenderTarget); } #endif flushStencil(); // flushStencil may look at the private state bits, so keep it before this. fHWDrawState.fFlagBits = fCurrDrawState.fFlagBits; return true; } void GrGpuGL::notifyVertexBufferBind(const GrGLVertexBuffer* buffer) { if (fHWGeometryState.fVertexBuffer != buffer) { fHWGeometryState.fArrayPtrsDirty = true; fHWGeometryState.fVertexBuffer = buffer; } } void GrGpuGL::notifyVertexBufferDelete(const GrGLVertexBuffer* buffer) { if (fHWGeometryState.fVertexBuffer == buffer) { // deleting bound buffer does implied bind to 0 fHWGeometryState.fVertexBuffer = NULL; fHWGeometryState.fArrayPtrsDirty = true; } } void GrGpuGL::notifyIndexBufferBind(const GrGLIndexBuffer* buffer) { fHWGeometryState.fIndexBuffer = buffer; } void GrGpuGL::notifyIndexBufferDelete(const GrGLIndexBuffer* buffer) { if (fHWGeometryState.fIndexBuffer == buffer) { // deleting bound buffer does implied bind to 0 fHWGeometryState.fIndexBuffer = NULL; } } void GrGpuGL::notifyRenderTargetDelete(GrRenderTarget* renderTarget) { GrAssert(NULL != renderTarget); if (fCurrDrawState.fRenderTarget == renderTarget) { fCurrDrawState.fRenderTarget = NULL; } if (fHWDrawState.fRenderTarget == renderTarget) { fHWDrawState.fRenderTarget = NULL; } } void GrGpuGL::notifyTextureDelete(GrGLTexture* texture) { for (int s = 0; s < GrDrawState::kNumStages; ++s) { if (fCurrDrawState.fTextures[s] == texture) { fCurrDrawState.fTextures[s] = NULL; } if (fHWDrawState.fTextures[s] == texture) { // deleting bound texture does implied bind to 0 fHWDrawState.fTextures[s] = NULL; } } } bool GrGpuGL::canBeTexture(GrPixelConfig config, GrGLenum* internalFormat, GrGLenum* format, GrGLenum* type) { switch (config) { case kRGBA_8888_PM_GrPixelConfig: case kRGBA_8888_UPM_GrPixelConfig: *format = GR_GL_RGBA; *internalFormat = GR_GL_RGBA; *type = GR_GL_UNSIGNED_BYTE; break; case kBGRA_8888_PM_GrPixelConfig: case kBGRA_8888_UPM_GrPixelConfig: if (!fGLCaps.fBGRAFormatSupport) { return false; } *format = GR_GL_BGRA; if (fGLCaps.fBGRAIsInternalFormat) { *internalFormat = GR_GL_BGRA; } else { *internalFormat = GR_GL_RGBA; } *type = GR_GL_UNSIGNED_BYTE; break; case kRGB_565_GrPixelConfig: *format = GR_GL_RGB; *internalFormat = GR_GL_RGB; *type = GR_GL_UNSIGNED_SHORT_5_6_5; break; case kRGBA_4444_GrPixelConfig: *format = GR_GL_RGBA; *internalFormat = GR_GL_RGBA; *type = GR_GL_UNSIGNED_SHORT_4_4_4_4; break; case kIndex_8_GrPixelConfig: if (this->getCaps().f8BitPaletteSupport) { *format = GR_GL_PALETTE8_RGBA8; *internalFormat = GR_GL_PALETTE8_RGBA8; *type = GR_GL_UNSIGNED_BYTE; // unused I think } else { return false; } break; case kAlpha_8_GrPixelConfig: *format = GR_GL_ALPHA; *internalFormat = GR_GL_ALPHA; *type = GR_GL_UNSIGNED_BYTE; break; default: return false; } return true; } void GrGpuGL::setTextureUnit(int unit) { GrAssert(unit >= 0 && unit < GrDrawState::kNumStages); if (fActiveTextureUnitIdx != unit) { GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit)); fActiveTextureUnitIdx = unit; } } void GrGpuGL::setSpareTextureUnit() { if (fActiveTextureUnitIdx != (GR_GL_TEXTURE0 + SPARE_TEX_UNIT)) { GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + SPARE_TEX_UNIT)); fActiveTextureUnitIdx = SPARE_TEX_UNIT; } } /* On ES the internalFormat and format must match for TexImage and we use GL_RGB, GL_RGBA for color formats. We also generally like having the driver decide the internalFormat. However, on ES internalFormat for RenderBufferStorage* has to be a specific format (not a base format like GL_RGBA). */ bool GrGpuGL::fboInternalFormat(GrPixelConfig config, GrGLenum* format) { switch (config) { // The ES story for BGRA and RenderbufferStorage appears murky. It // takes an internal format as a parameter. The OES FBO extension and // 2.0 spec don't refer to BGRA as it's not part of the core. One ES // BGRA extensions adds BGRA as both an internal and external format // and the other only as an external format (like desktop GL). OES // restricts RenderbufferStorage's format to a *sized* internal format. // There is no sized BGRA internal format. // So if the texture has internal format BGRA we just hope that the // resolve blit can do RGBA->BGRA internal format conversion. case kRGBA_8888_PM_GrPixelConfig: case kRGBA_8888_UPM_GrPixelConfig: case kBGRA_8888_PM_GrPixelConfig: case kBGRA_8888_UPM_GrPixelConfig: if (fGLCaps.fRGBA8RenderbufferSupport) { // The GL_OES_rgba8_rgb8 extension defines GL_RGBA8 as a sized // internal format. *format = GR_GL_RGBA8; return true; } else { return false; } case kRGB_565_GrPixelConfig: // ES2 supports 565, but desktop GL does not. if (kDesktop_GrGLBinding != this->glBinding()) { *format = GR_GL_RGB565; return true; } else { return false; } case kRGBA_4444_GrPixelConfig: *format = GR_GL_RGBA4; return true; default: return false; } } void GrGpuGL::resetDirtyFlags() { Gr_bzero(&fDirtyFlags, sizeof(fDirtyFlags)); } void GrGpuGL::setBuffers(bool indexed, int* extraVertexOffset, int* extraIndexOffset) { GrAssert(NULL != extraVertexOffset); const GeometryPoolState& geoPoolState = this->getGeomPoolState(); GrGLVertexBuffer* vbuf; switch (this->getGeomSrc().fVertexSrc) { case kBuffer_GeometrySrcType: *extraVertexOffset = 0; vbuf = (GrGLVertexBuffer*) this->getGeomSrc().fVertexBuffer; break; case kArray_GeometrySrcType: case kReserved_GeometrySrcType: this->finalizeReservedVertices(); *extraVertexOffset = geoPoolState.fPoolStartVertex; vbuf = (GrGLVertexBuffer*) geoPoolState.fPoolVertexBuffer; break; default: vbuf = NULL; // suppress warning GrCrash("Unknown geometry src type!"); } GrAssert(NULL != vbuf); GrAssert(!vbuf->isLocked()); if (fHWGeometryState.fVertexBuffer != vbuf) { GL_CALL(BindBuffer(GR_GL_ARRAY_BUFFER, vbuf->bufferID())); fHWGeometryState.fArrayPtrsDirty = true; fHWGeometryState.fVertexBuffer = vbuf; } if (indexed) { GrAssert(NULL != extraIndexOffset); GrGLIndexBuffer* ibuf; switch (this->getGeomSrc().fIndexSrc) { case kBuffer_GeometrySrcType: *extraIndexOffset = 0; ibuf = (GrGLIndexBuffer*)this->getGeomSrc().fIndexBuffer; break; case kArray_GeometrySrcType: case kReserved_GeometrySrcType: this->finalizeReservedIndices(); *extraIndexOffset = geoPoolState.fPoolStartIndex; ibuf = (GrGLIndexBuffer*) geoPoolState.fPoolIndexBuffer; break; default: ibuf = NULL; // suppress warning GrCrash("Unknown geometry src type!"); } GrAssert(NULL != ibuf); GrAssert(!ibuf->isLocked()); if (fHWGeometryState.fIndexBuffer != ibuf) { GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, ibuf->bufferID())); fHWGeometryState.fIndexBuffer = ibuf; } } } int GrGpuGL::getMaxEdges() const { // FIXME: This is a pessimistic estimate based on how many other things // want to add uniforms. This should be centralized somewhere. return GR_CT_MIN(fGLCaps.fMaxFragmentUniformVectors - 8, GrDrawState::kMaxEdges); } void GrGpuGL::GLCaps::print() const { for (int i = 0; i < fStencilFormats.count(); ++i) { GrPrintf("Stencil Format %d, stencil bits: %02d, total bits: %02d\n", i, fStencilFormats[i].fStencilBits, fStencilFormats[i].fTotalBits); } GR_STATIC_ASSERT(0 == kNone_MSFBO); GR_STATIC_ASSERT(1 == kDesktopARB_MSFBO); GR_STATIC_ASSERT(2 == kDesktopEXT_MSFBO); GR_STATIC_ASSERT(3 == kAppleES_MSFBO); static const char* gMSFBOExtStr[] = { "None", "ARB", "EXT", "Apple", }; GrPrintf("MSAA Type: %s\n", gMSFBOExtStr[fMSFBOType]); for (int i = 0; i < (int)GR_ARRAY_COUNT(fAASamples); ++i) { GrPrintf("AA Level %d has %d samples\n", i, fAASamples[i]); } GrPrintf("Max FS Uniform Vectors: %d\n", fMaxFragmentUniformVectors); GrPrintf("Support RGBA8 Render Buffer: %s\n", (fRGBA8RenderbufferSupport ? "YES": "NO")); GrPrintf("BGRA is an internal format: %s\n", (fBGRAIsInternalFormat ? "YES": "NO")); GrPrintf("Support texture swizzle: %s\n", (fTextureSwizzleSupport ? "YES": "NO")); GrPrintf("Unpack Row length support: %s\n", (fUnpackRowLengthSupport ? "YES": "NO")); GrPrintf("Pack Row length support: %s\n", (fPackRowLengthSupport ? "YES": "NO")); }