/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGpuCommandBuffer_DEFINED #define GrGpuCommandBuffer_DEFINED #include "GrColor.h" #include "GrPipeline.h" #include "ops/GrDrawOp.h" class GrOpFlushState; class GrFixedClip; class GrGpu; class GrMesh; class GrPipeline; class GrPrimitiveProcessor; class GrRenderTarget; struct SkIRect; struct SkRect; class GrGpuRTCommandBuffer; class GrGpuCommandBuffer { public: virtual ~GrGpuCommandBuffer() {} // Copy src into current surface owned by either a GrGpuTextureCommandBuffer or // GrGpuRenderTargetCommandBuffer. virtual void copy(GrSurface* src, GrSurfaceOrigin srcOrigin, const SkIRect& srcRect, const SkIPoint& dstPoint) = 0; virtual void insertEventMarker(const char*) = 0; virtual GrGpuRTCommandBuffer* asRTCommandBuffer() { return nullptr; } // Sends the command buffer off to the GPU object to execute the commands built up in the // buffer. The gpu object is allowed to defer execution of the commands until it is flushed. virtual void submit() = 0; protected: GrGpuCommandBuffer(GrSurfaceOrigin origin) : fOrigin(origin) {} GrSurfaceOrigin fOrigin; }; class GrGpuTextureCommandBuffer : public GrGpuCommandBuffer{ public: virtual ~GrGpuTextureCommandBuffer() {} virtual void submit() = 0; protected: GrGpuTextureCommandBuffer(GrTexture* texture, GrSurfaceOrigin origin) : INHERITED(origin) , fTexture(texture) {} GrTexture* fTexture; private: typedef GrGpuCommandBuffer INHERITED; }; /** * The GrGpuRenderTargetCommandBuffer is a series of commands (draws, clears, and discards), which * all target the same render target. It is possible that these commands execute immediately (GL), * or get buffered up for later execution (Vulkan). GrOps will execute their draw commands into a * GrGpuCommandBuffer. */ class GrGpuRTCommandBuffer : public GrGpuCommandBuffer { public: struct LoadAndStoreInfo { GrLoadOp fLoadOp; GrStoreOp fStoreOp; GrColor fClearColor; }; // Load-time clears of the stencil buffer are always to 0 so we don't store // an 'fStencilClearValue' struct StencilLoadAndStoreInfo { GrLoadOp fLoadOp; GrStoreOp fStoreOp; }; virtual ~GrGpuRTCommandBuffer() {} GrGpuRTCommandBuffer* asRTCommandBuffer() { return this; } virtual void begin() = 0; // Signals the end of recording to the command buffer and that it can now be submitted. virtual void end() = 0; // We pass in an array of meshCount GrMesh to the draw. The backend should loop over each // GrMesh object and emit a draw for it. Each draw will use the same GrPipeline and // GrPrimitiveProcessor. This may fail if the draw would exceed any resource limits (e.g. // number of vertex attributes is too large). bool draw(const GrPrimitiveProcessor&, const GrPipeline&, const GrPipeline::FixedDynamicState*, const GrPipeline::DynamicStateArrays*, const GrMesh[], int meshCount, const SkRect& bounds); // Performs an upload of vertex data in the middle of a set of a set of draws virtual void inlineUpload(GrOpFlushState*, GrDeferredTextureUploadFn&) = 0; /** * Clear the owned render target. Ignores the draw state and clip. */ void clear(const GrFixedClip&, GrColor); void clearStencilClip(const GrFixedClip&, bool insideStencilMask); /** * Discards the contents render target. */ // TODO: This should be removed in the future to favor using the load and store ops for discard virtual void discard() = 0; protected: GrGpuRTCommandBuffer(GrRenderTarget* rt, GrSurfaceOrigin origin) : INHERITED(origin) , fRenderTarget(rt) { } GrRenderTarget* fRenderTarget; private: virtual GrGpu* gpu() = 0; // overridden by backend-specific derived class to perform the draw call. virtual void onDraw(const GrPrimitiveProcessor&, const GrPipeline&, const GrPipeline::FixedDynamicState*, const GrPipeline::DynamicStateArrays*, const GrMesh[], int meshCount, const SkRect& bounds) = 0; // overridden by backend-specific derived class to perform the clear. virtual void onClear(const GrFixedClip&, GrColor) = 0; virtual void onClearStencilClip(const GrFixedClip&, bool insideStencilMask) = 0; typedef GrGpuCommandBuffer INHERITED; }; #endif