/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGpu.h" #include "GrCaps.h" #include "GrContext.h" #include "GrGpuResourcePriv.h" #include "GrIndexBuffer.h" #include "GrPathRendering.h" #include "GrPipeline.h" #include "GrResourceCache.h" #include "GrResourceProvider.h" #include "GrRenderTargetPriv.h" #include "GrStencilAttachment.h" #include "GrSurfacePriv.h" #include "GrTransferBuffer.h" #include "GrVertexBuffer.h" #include "GrVertices.h" GrVertices& GrVertices::operator =(const GrVertices& di) { fPrimitiveType = di.fPrimitiveType; fStartVertex = di.fStartVertex; fStartIndex = di.fStartIndex; fVertexCount = di.fVertexCount; fIndexCount = di.fIndexCount; fInstanceCount = di.fInstanceCount; fVerticesPerInstance = di.fVerticesPerInstance; fIndicesPerInstance = di.fIndicesPerInstance; fMaxInstancesPerDraw = di.fMaxInstancesPerDraw; fVertexBuffer.reset(di.vertexBuffer()); fIndexBuffer.reset(di.indexBuffer()); return *this; } //////////////////////////////////////////////////////////////////////////////// GrGpu::GrGpu(GrContext* context) : fResetTimestamp(kExpiredTimestamp+1) , fResetBits(kAll_GrBackendState) , fContext(context) { } GrGpu::~GrGpu() {} void GrGpu::contextAbandoned() {} //////////////////////////////////////////////////////////////////////////////// bool GrGpu::makeCopyForTextureParams(int width, int height, const GrTextureParams& textureParams, GrTextureProducer::CopyParams* copyParams) const { const GrCaps& caps = *this->caps(); if (textureParams.isTiled() && !caps.npotTextureTileSupport() && (!SkIsPow2(width) || !SkIsPow2(height))) { copyParams->fWidth = GrNextPow2(width); copyParams->fHeight = GrNextPow2(height); switch (textureParams.filterMode()) { case GrTextureParams::kNone_FilterMode: copyParams->fFilter = GrTextureParams::kNone_FilterMode; break; case GrTextureParams::kBilerp_FilterMode: case GrTextureParams::kMipMap_FilterMode: // We are only ever scaling up so no reason to ever indicate kMipMap. copyParams->fFilter = GrTextureParams::kBilerp_FilterMode; break; } return true; } return false; } static GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) { // By default, GrRenderTargets are GL's normal orientation so that they // can be drawn to by the outside world without the client having // to render upside down. if (kDefault_GrSurfaceOrigin == origin) { return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin; } else { return origin; } } GrTexture* GrGpu::createTexture(const GrSurfaceDesc& origDesc, bool budgeted, const void* srcData, size_t rowBytes) { GrSurfaceDesc desc = origDesc; if (!this->caps()->isConfigTexturable(desc.fConfig)) { return nullptr; } bool isRT = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag); if (isRT && !this->caps()->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) { return nullptr; } // We currently do not support multisampled textures if (!isRT && desc.fSampleCnt > 0) { return nullptr; } GrTexture *tex = nullptr; if (isRT) { int maxRTSize = this->caps()->maxRenderTargetSize(); if (desc.fWidth > maxRTSize || desc.fHeight > maxRTSize) { return nullptr; } } else { int maxSize = this->caps()->maxTextureSize(); if (desc.fWidth > maxSize || desc.fHeight > maxSize) { return nullptr; } } GrGpuResource::LifeCycle lifeCycle = budgeted ? GrGpuResource::kCached_LifeCycle : GrGpuResource::kUncached_LifeCycle; desc.fSampleCnt = SkTMin(desc.fSampleCnt, this->caps()->maxSampleCount()); // Attempt to catch un- or wrongly initialized sample counts; SkASSERT(desc.fSampleCnt >= 0 && desc.fSampleCnt <= 64); desc.fOrigin = resolve_origin(desc.fOrigin, isRT); if (GrPixelConfigIsCompressed(desc.fConfig)) { // We shouldn't be rendering into this SkASSERT(!isRT); SkASSERT(0 == desc.fSampleCnt); if (!this->caps()->npotTextureTileSupport() && (!SkIsPow2(desc.fWidth) || !SkIsPow2(desc.fHeight))) { return nullptr; } this->handleDirtyContext(); tex = this->onCreateCompressedTexture(desc, lifeCycle, srcData); } else { this->handleDirtyContext(); tex = this->onCreateTexture(desc, lifeCycle, srcData, rowBytes); } if (!this->caps()->reuseScratchTextures() && !isRT) { tex->resourcePriv().removeScratchKey(); } if (tex) { fStats.incTextureCreates(); if (srcData) { fStats.incTextureUploads(); } } return tex; } GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc, GrWrapOwnership ownership) { this->handleDirtyContext(); if (!this->caps()->isConfigTexturable(desc.fConfig)) { return nullptr; } if ((desc.fFlags & kRenderTarget_GrBackendTextureFlag) && !this->caps()->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) { return nullptr; } GrTexture* tex = this->onWrapBackendTexture(desc, ownership); if (nullptr == tex) { return nullptr; } // TODO: defer this and attach dynamically GrRenderTarget* tgt = tex->asRenderTarget(); if (tgt && !fContext->resourceProvider()->attachStencilAttachment(tgt)) { tex->unref(); return nullptr; } else { return tex; } } GrRenderTarget* GrGpu::wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc, GrWrapOwnership ownership) { if (!this->caps()->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) { return nullptr; } this->handleDirtyContext(); return this->onWrapBackendRenderTarget(desc, ownership); } GrVertexBuffer* GrGpu::createVertexBuffer(size_t size, bool dynamic) { this->handleDirtyContext(); GrVertexBuffer* vb = this->onCreateVertexBuffer(size, dynamic); if (!this->caps()->reuseScratchBuffers()) { vb->resourcePriv().removeScratchKey(); } return vb; } GrIndexBuffer* GrGpu::createIndexBuffer(size_t size, bool dynamic) { this->handleDirtyContext(); GrIndexBuffer* ib = this->onCreateIndexBuffer(size, dynamic); if (!this->caps()->reuseScratchBuffers()) { ib->resourcePriv().removeScratchKey(); } return ib; } GrTransferBuffer* GrGpu::createTransferBuffer(size_t size, TransferType type) { this->handleDirtyContext(); GrTransferBuffer* tb = this->onCreateTransferBuffer(size, type); return tb; } void GrGpu::clear(const SkIRect& rect, GrColor color, GrRenderTarget* renderTarget) { SkASSERT(renderTarget); SkASSERT(SkIRect::MakeWH(renderTarget->width(), renderTarget->height()).contains(rect)); this->handleDirtyContext(); this->onClear(renderTarget, rect, color); } void GrGpu::clearStencilClip(const SkIRect& rect, bool insideClip, GrRenderTarget* renderTarget) { SkASSERT(renderTarget); this->handleDirtyContext(); this->onClearStencilClip(renderTarget, rect, insideClip); } bool GrGpu::copySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint) { SkASSERT(dst && src); this->handleDirtyContext(); return this->onCopySurface(dst, src, srcRect, dstPoint); } bool GrGpu::getReadPixelsInfo(GrSurface* srcSurface, int width, int height, size_t rowBytes, GrPixelConfig readConfig, DrawPreference* drawPreference, ReadPixelTempDrawInfo* tempDrawInfo) { SkASSERT(drawPreference); SkASSERT(tempDrawInfo); SkASSERT(kGpuPrefersDraw_DrawPreference != *drawPreference); // We currently do not support reading into a compressed buffer if (GrPixelConfigIsCompressed(readConfig)) { return false; } if (!this->onGetReadPixelsInfo(srcSurface, width, height, rowBytes, readConfig, drawPreference, tempDrawInfo)) { return false; } // Check to see if we're going to request that the caller draw when drawing is not possible. if (!srcSurface->asTexture() || !this->caps()->isConfigRenderable(tempDrawInfo->fTempSurfaceDesc.fConfig, false)) { // If we don't have a fallback to a straight read then fail. if (kRequireDraw_DrawPreference == *drawPreference) { return false; } *drawPreference = kNoDraw_DrawPreference; } return true; } bool GrGpu::getWritePixelsInfo(GrSurface* dstSurface, int width, int height, size_t rowBytes, GrPixelConfig srcConfig, DrawPreference* drawPreference, WritePixelTempDrawInfo* tempDrawInfo) { SkASSERT(drawPreference); SkASSERT(tempDrawInfo); SkASSERT(kGpuPrefersDraw_DrawPreference != *drawPreference); if (GrPixelConfigIsCompressed(dstSurface->desc().fConfig) && dstSurface->desc().fConfig != srcConfig) { return false; } if (this->caps()->useDrawInsteadOfPartialRenderTargetWrite() && SkToBool(dstSurface->asRenderTarget()) && (width < dstSurface->width() || height < dstSurface->height())) { ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); } if (!this->onGetWritePixelsInfo(dstSurface, width, height, rowBytes, srcConfig, drawPreference, tempDrawInfo)) { return false; } // Check to see if we're going to request that the caller draw when drawing is not possible. if (!dstSurface->asRenderTarget() || !this->caps()->isConfigTexturable(tempDrawInfo->fTempSurfaceDesc.fConfig)) { // If we don't have a fallback to a straight upload then fail. if (kRequireDraw_DrawPreference == *drawPreference || !this->caps()->isConfigTexturable(srcConfig)) { return false; } *drawPreference = kNoDraw_DrawPreference; } return true; } bool GrGpu::readPixels(GrSurface* surface, int left, int top, int width, int height, GrPixelConfig config, void* buffer, size_t rowBytes) { this->handleDirtyContext(); // We cannot read pixels into a compressed buffer if (GrPixelConfigIsCompressed(config)) { return false; } size_t bpp = GrBytesPerPixel(config); if (!GrSurfacePriv::AdjustReadPixelParams(surface->width(), surface->height(), bpp, &left, &top, &width, &height, &buffer, &rowBytes)) { return false; } return this->onReadPixels(surface, left, top, width, height, config, buffer, rowBytes); } bool GrGpu::writePixels(GrSurface* surface, int left, int top, int width, int height, GrPixelConfig config, const void* buffer, size_t rowBytes) { if (!buffer || !surface) { return false; } this->handleDirtyContext(); if (this->onWritePixels(surface, left, top, width, height, config, buffer, rowBytes)) { fStats.incTextureUploads(); return true; } return false; } bool GrGpu::transferPixels(GrSurface* surface, int left, int top, int width, int height, GrPixelConfig config, GrTransferBuffer* buffer, size_t offset, size_t rowBytes) { SkASSERT(buffer); this->handleDirtyContext(); if (this->onTransferPixels(surface, left, top, width, height, config, buffer, offset, rowBytes)) { fStats.incTransfersToTexture(); return true; } return false; } void GrGpu::resolveRenderTarget(GrRenderTarget* target) { SkASSERT(target); this->handleDirtyContext(); this->onResolveRenderTarget(target); } //////////////////////////////////////////////////////////////////////////////// void GrGpu::draw(const DrawArgs& args, const GrVertices& vertices) { this->handleDirtyContext(); if (GrXferBarrierType barrierType = args.fPipeline->xferBarrierType(*this->caps())) { this->xferBarrier(args.fPipeline->getRenderTarget(), barrierType); } GrVertices::Iterator iter; const GrNonInstancedVertices* verts = iter.init(vertices); do { this->onDraw(args, *verts); fStats.incNumDraws(); } while ((verts = iter.next())); }