/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGpu.h" #include "GrBuffer.h" #include "GrCaps.h" #include "GrContext.h" #include "GrGpuResourcePriv.h" #include "GrMesh.h" #include "GrPathRendering.h" #include "GrPipeline.h" #include "GrResourceCache.h" #include "GrResourceProvider.h" #include "GrRenderTargetPriv.h" #include "GrStencilAttachment.h" #include "GrSurfacePriv.h" #include "SkTypes.h" GrMesh& GrMesh::operator =(const GrMesh& di) { fPrimitiveType = di.fPrimitiveType; fStartVertex = di.fStartVertex; fStartIndex = di.fStartIndex; fVertexCount = di.fVertexCount; fIndexCount = di.fIndexCount; fInstanceCount = di.fInstanceCount; fVerticesPerInstance = di.fVerticesPerInstance; fIndicesPerInstance = di.fIndicesPerInstance; fMaxInstancesPerDraw = di.fMaxInstancesPerDraw; fVertexBuffer.reset(di.vertexBuffer()); fIndexBuffer.reset(di.indexBuffer()); return *this; } //////////////////////////////////////////////////////////////////////////////// GrGpu::GrGpu(GrContext* context) : fResetTimestamp(kExpiredTimestamp+1) , fResetBits(kAll_GrBackendState) , fMultisampleSpecsAllocator(1) , fContext(context) { } GrGpu::~GrGpu() {} void GrGpu::disconnect(DisconnectType) {} //////////////////////////////////////////////////////////////////////////////// bool GrGpu::makeCopyForTextureParams(int width, int height, const GrTextureParams& textureParams, GrTextureProducer::CopyParams* copyParams) const { const GrCaps& caps = *this->caps(); if (textureParams.isTiled() && !caps.npotTextureTileSupport() && (!SkIsPow2(width) || !SkIsPow2(height))) { copyParams->fWidth = GrNextPow2(width); copyParams->fHeight = GrNextPow2(height); switch (textureParams.filterMode()) { case GrTextureParams::kNone_FilterMode: copyParams->fFilter = GrTextureParams::kNone_FilterMode; break; case GrTextureParams::kBilerp_FilterMode: case GrTextureParams::kMipMap_FilterMode: // We are only ever scaling up so no reason to ever indicate kMipMap. copyParams->fFilter = GrTextureParams::kBilerp_FilterMode; break; } return true; } return false; } static GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) { // By default, GrRenderTargets are GL's normal orientation so that they // can be drawn to by the outside world without the client having // to render upside down. if (kDefault_GrSurfaceOrigin == origin) { return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin; } else { return origin; } } /** * Prior to creating a texture, make sure the type of texture being created is * supported by calling check_texture_creation_params. * * @param caps The capabilities of the GL device. * @param desc The descriptor of the texture to create. * @param isRT Indicates if the texture can be a render target. */ static bool check_texture_creation_params(const GrCaps& caps, const GrSurfaceDesc& desc, bool* isRT, const SkTArray& texels) { if (!caps.isConfigTexturable(desc.fConfig)) { return false; } *isRT = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag); if (*isRT && !caps.isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) { return false; } // We currently do not support multisampled textures if (!*isRT && desc.fSampleCnt > 0) { return false; } if (*isRT) { int maxRTSize = caps.maxRenderTargetSize(); if (desc.fWidth > maxRTSize || desc.fHeight > maxRTSize) { return false; } } else { int maxSize = caps.maxTextureSize(); if (desc.fWidth > maxSize || desc.fHeight > maxSize) { return false; } } for (int i = 0; i < texels.count(); ++i) { if (!texels[i].fPixels) { return false; } } return true; } GrTexture* GrGpu::createTexture(const GrSurfaceDesc& origDesc, SkBudgeted budgeted, const SkTArray& texels) { GrSurfaceDesc desc = origDesc; const GrCaps* caps = this->caps(); bool isRT = false; bool textureCreationParamsValid = check_texture_creation_params(*caps, desc, &isRT, texels); if (!textureCreationParamsValid) { return nullptr; } desc.fSampleCnt = SkTMin(desc.fSampleCnt, caps->maxSampleCount()); // Attempt to catch un- or wrongly intialized sample counts; SkASSERT(desc.fSampleCnt >= 0 && desc.fSampleCnt <= 64); desc.fOrigin = resolve_origin(desc.fOrigin, isRT); GrTexture* tex = nullptr; GrGpuResource::LifeCycle lifeCycle = SkBudgeted::kYes == budgeted ? GrGpuResource::kCached_LifeCycle : GrGpuResource::kUncached_LifeCycle; if (GrPixelConfigIsCompressed(desc.fConfig)) { // We shouldn't be rendering into this SkASSERT(!isRT); SkASSERT(0 == desc.fSampleCnt); if (!caps->npotTextureTileSupport() && (!SkIsPow2(desc.fWidth) || !SkIsPow2(desc.fHeight))) { return nullptr; } this->handleDirtyContext(); tex = this->onCreateCompressedTexture(desc, lifeCycle, texels); } else { this->handleDirtyContext(); tex = this->onCreateTexture(desc, lifeCycle, texels); } if (tex) { if (!caps->reuseScratchTextures() && !isRT) { tex->resourcePriv().removeScratchKey(); } fStats.incTextureCreates(); if (!texels.empty()) { if (texels[0].fPixels) { fStats.incTextureUploads(); } } } return tex; } GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc, GrWrapOwnership ownership) { this->handleDirtyContext(); if (!this->caps()->isConfigTexturable(desc.fConfig)) { return nullptr; } if ((desc.fFlags & kRenderTarget_GrBackendTextureFlag) && !this->caps()->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) { return nullptr; } int maxSize = this->caps()->maxTextureSize(); if (desc.fWidth > maxSize || desc.fHeight > maxSize) { return nullptr; } GrTexture* tex = this->onWrapBackendTexture(desc, ownership); if (nullptr == tex) { return nullptr; } // TODO: defer this and attach dynamically GrRenderTarget* tgt = tex->asRenderTarget(); if (tgt && !fContext->resourceProvider()->attachStencilAttachment(tgt)) { tex->unref(); return nullptr; } else { return tex; } } GrRenderTarget* GrGpu::wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc, GrWrapOwnership ownership) { if (!this->caps()->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) { return nullptr; } this->handleDirtyContext(); return this->onWrapBackendRenderTarget(desc, ownership); } GrRenderTarget* GrGpu::wrapBackendTextureAsRenderTarget(const GrBackendTextureDesc& desc) { this->handleDirtyContext(); if (!(desc.fFlags & kRenderTarget_GrBackendTextureFlag)) { return nullptr; } if (!this->caps()->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) { return nullptr; } int maxSize = this->caps()->maxTextureSize(); if (desc.fWidth > maxSize || desc.fHeight > maxSize) { return nullptr; } return this->onWrapBackendTextureAsRenderTarget(desc); } GrBuffer* GrGpu::createBuffer(size_t size, GrBufferType intendedType, GrAccessPattern accessPattern, const void* data) { this->handleDirtyContext(); GrBuffer* buffer = this->onCreateBuffer(size, intendedType, accessPattern, data); if (!this->caps()->reuseScratchBuffers()) { buffer->resourcePriv().removeScratchKey(); } return buffer; } void GrGpu::clear(const SkIRect& rect, GrColor color, GrRenderTarget* renderTarget) { SkASSERT(renderTarget); SkASSERT(SkIRect::MakeWH(renderTarget->width(), renderTarget->height()).contains(rect)); this->handleDirtyContext(); this->onClear(renderTarget, rect, color); } void GrGpu::clearStencilClip(const SkIRect& rect, bool insideClip, GrRenderTarget* renderTarget) { SkASSERT(renderTarget); this->handleDirtyContext(); this->onClearStencilClip(renderTarget, rect, insideClip); } bool GrGpu::copySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint) { SkASSERT(dst && src); this->handleDirtyContext(); return this->onCopySurface(dst, src, srcRect, dstPoint); } bool GrGpu::getReadPixelsInfo(GrSurface* srcSurface, int width, int height, size_t rowBytes, GrPixelConfig readConfig, DrawPreference* drawPreference, ReadPixelTempDrawInfo* tempDrawInfo) { SkASSERT(drawPreference); SkASSERT(tempDrawInfo); SkASSERT(kGpuPrefersDraw_DrawPreference != *drawPreference); // We currently do not support reading into a compressed buffer if (GrPixelConfigIsCompressed(readConfig)) { return false; } if (!this->onGetReadPixelsInfo(srcSurface, width, height, rowBytes, readConfig, drawPreference, tempDrawInfo)) { return false; } // Check to see if we're going to request that the caller draw when drawing is not possible. if (!srcSurface->asTexture() || !this->caps()->isConfigRenderable(tempDrawInfo->fTempSurfaceDesc.fConfig, false)) { // If we don't have a fallback to a straight read then fail. if (kRequireDraw_DrawPreference == *drawPreference) { return false; } *drawPreference = kNoDraw_DrawPreference; } return true; } bool GrGpu::getWritePixelsInfo(GrSurface* dstSurface, int width, int height, GrPixelConfig srcConfig, DrawPreference* drawPreference, WritePixelTempDrawInfo* tempDrawInfo) { SkASSERT(drawPreference); SkASSERT(tempDrawInfo); SkASSERT(kGpuPrefersDraw_DrawPreference != *drawPreference); if (GrPixelConfigIsCompressed(dstSurface->desc().fConfig) && dstSurface->desc().fConfig != srcConfig) { return false; } if (SkToBool(dstSurface->asRenderTarget())) { if (this->caps()->useDrawInsteadOfAllRenderTargetWrites()) { ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); } else if (this->caps()->useDrawInsteadOfPartialRenderTargetWrite() && (width < dstSurface->width() || height < dstSurface->height())) { ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); } } if (!this->onGetWritePixelsInfo(dstSurface, width, height, srcConfig, drawPreference, tempDrawInfo)) { return false; } // Check to see if we're going to request that the caller draw when drawing is not possible. if (!dstSurface->asRenderTarget() || !this->caps()->isConfigTexturable(tempDrawInfo->fTempSurfaceDesc.fConfig)) { // If we don't have a fallback to a straight upload then fail. if (kRequireDraw_DrawPreference == *drawPreference || !this->caps()->isConfigTexturable(srcConfig)) { return false; } *drawPreference = kNoDraw_DrawPreference; } return true; } bool GrGpu::readPixels(GrSurface* surface, int left, int top, int width, int height, GrPixelConfig config, void* buffer, size_t rowBytes) { this->handleDirtyContext(); // We cannot read pixels into a compressed buffer if (GrPixelConfigIsCompressed(config)) { return false; } size_t bpp = GrBytesPerPixel(config); if (!GrSurfacePriv::AdjustReadPixelParams(surface->width(), surface->height(), bpp, &left, &top, &width, &height, &buffer, &rowBytes)) { return false; } return this->onReadPixels(surface, left, top, width, height, config, buffer, rowBytes); } bool GrGpu::writePixels(GrSurface* surface, int left, int top, int width, int height, GrPixelConfig config, const SkTArray& texels) { if (!surface) { return false; } for (int currentMipLevel = 0; currentMipLevel < texels.count(); currentMipLevel++) { if (!texels[currentMipLevel].fPixels ) { return false; } } this->handleDirtyContext(); if (this->onWritePixels(surface, left, top, width, height, config, texels)) { fStats.incTextureUploads(); return true; } return false; } bool GrGpu::writePixels(GrSurface* surface, int left, int top, int width, int height, GrPixelConfig config, const void* buffer, size_t rowBytes) { GrMipLevel mipLevel; mipLevel.fPixels = buffer; mipLevel.fRowBytes = rowBytes; SkSTArray<1, GrMipLevel> texels; texels.push_back(mipLevel); return this->writePixels(surface, left, top, width, height, config, texels); } bool GrGpu::transferPixels(GrSurface* surface, int left, int top, int width, int height, GrPixelConfig config, GrBuffer* transferBuffer, size_t offset, size_t rowBytes) { SkASSERT(transferBuffer); this->handleDirtyContext(); if (this->onTransferPixels(surface, left, top, width, height, config, transferBuffer, offset, rowBytes)) { fStats.incTransfersToTexture(); return true; } return false; } void GrGpu::resolveRenderTarget(GrRenderTarget* target) { SkASSERT(target); this->handleDirtyContext(); this->onResolveRenderTarget(target); } inline static uint8_t multisample_specs_id(uint8_t numSamples, GrSurfaceOrigin origin, const GrCaps& caps) { if (!caps.sampleLocationsSupport()) { return numSamples; } SkASSERT(numSamples < 128); SkASSERT(kTopLeft_GrSurfaceOrigin == origin || kBottomLeft_GrSurfaceOrigin == origin); return (numSamples << 1) | (origin - 1); GR_STATIC_ASSERT(1 == kTopLeft_GrSurfaceOrigin); GR_STATIC_ASSERT(2 == kBottomLeft_GrSurfaceOrigin); } const GrGpu::MultisampleSpecs& GrGpu::getMultisampleSpecs(GrRenderTarget* rt, const GrStencilSettings& stencil) { const GrSurfaceDesc& desc = rt->desc(); uint8_t surfDescKey = multisample_specs_id(desc.fSampleCnt, desc.fOrigin, *this->caps()); if (fMultisampleSpecsMap.count() > surfDescKey && fMultisampleSpecsMap[surfDescKey]) { #if !defined(SK_DEBUG) // In debug mode we query the multisample info every time and verify the caching is correct. return *fMultisampleSpecsMap[surfDescKey]; #endif } int effectiveSampleCnt; SkAutoTDeleteArray locations(nullptr); this->onGetMultisampleSpecs(rt, stencil, &effectiveSampleCnt, &locations); SkASSERT(effectiveSampleCnt && effectiveSampleCnt >= desc.fSampleCnt); uint8_t effectiveKey = multisample_specs_id(effectiveSampleCnt, desc.fOrigin, *this->caps()); if (fMultisampleSpecsMap.count() > effectiveKey && fMultisampleSpecsMap[effectiveKey]) { const MultisampleSpecs& specs = *fMultisampleSpecsMap[effectiveKey]; SkASSERT(effectiveKey == specs.fUniqueID); SkASSERT(effectiveSampleCnt == specs.fEffectiveSampleCnt); SkASSERT(!this->caps()->sampleLocationsSupport() || !memcmp(locations.get(), specs.fSampleLocations.get(), effectiveSampleCnt * sizeof(SkPoint))); SkASSERT(surfDescKey <= effectiveKey); SkASSERT(!fMultisampleSpecsMap[surfDescKey] || fMultisampleSpecsMap[surfDescKey] == &specs); fMultisampleSpecsMap[surfDescKey] = &specs; return specs; } const MultisampleSpecs& specs = *new (&fMultisampleSpecsAllocator) MultisampleSpecs{effectiveKey, effectiveSampleCnt, locations.release()}; if (fMultisampleSpecsMap.count() <= effectiveKey) { int n = 1 + effectiveKey - fMultisampleSpecsMap.count(); fMultisampleSpecsMap.push_back_n(n, (const MultisampleSpecs*) nullptr); } fMultisampleSpecsMap[effectiveKey] = &specs; if (effectiveSampleCnt != desc.fSampleCnt) { SkASSERT(surfDescKey < effectiveKey); fMultisampleSpecsMap[surfDescKey] = &specs; } return specs; } //////////////////////////////////////////////////////////////////////////////// bool GrGpu::draw(const GrPipeline& pipeline, const GrPrimitiveProcessor& primProc, const GrMesh* meshes, int meshCount) { if (primProc.numAttribs() > this->caps()->maxVertexAttributes()) { fStats.incNumFailedDraws(); return false; } this->handleDirtyContext(); this->onDraw(pipeline, primProc, meshes, meshCount); return true; }