/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGpu.h" #include "GrCaps.h" #include "GrContext.h" #include "GrGpuResourcePriv.h" #include "GrIndexBuffer.h" #include "GrPathRendering.h" #include "GrResourceCache.h" #include "GrRenderTargetPriv.h" #include "GrStencilAttachment.h" #include "GrVertexBuffer.h" #include "GrVertices.h" GrVertices& GrVertices::operator =(const GrVertices& di) { fPrimitiveType = di.fPrimitiveType; fStartVertex = di.fStartVertex; fStartIndex = di.fStartIndex; fVertexCount = di.fVertexCount; fIndexCount = di.fIndexCount; fInstanceCount = di.fInstanceCount; fVerticesPerInstance = di.fVerticesPerInstance; fIndicesPerInstance = di.fIndicesPerInstance; fMaxInstancesPerDraw = di.fMaxInstancesPerDraw; fVertexBuffer.reset(di.vertexBuffer()); fIndexBuffer.reset(di.indexBuffer()); return *this; } //////////////////////////////////////////////////////////////////////////////// GrGpu::GrGpu(GrContext* context) : fResetTimestamp(kExpiredTimestamp+1) , fResetBits(kAll_GrBackendState) , fGpuTraceMarkerCount(0) , fContext(context) { } GrGpu::~GrGpu() {} void GrGpu::contextAbandoned() {} //////////////////////////////////////////////////////////////////////////////// static GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) { // By default, GrRenderTargets are GL's normal orientation so that they // can be drawn to by the outside world without the client having // to render upside down. if (kDefault_GrSurfaceOrigin == origin) { return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin; } else { return origin; } } GrTexture* GrGpu::createTexture(const GrSurfaceDesc& origDesc, bool budgeted, const void* srcData, size_t rowBytes) { GrSurfaceDesc desc = origDesc; if (!this->caps()->isConfigTexturable(desc.fConfig)) { return NULL; } bool isRT = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag); if (isRT && !this->caps()->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) { return NULL; } // We currently not support multisampled textures if (!isRT && desc.fSampleCnt > 0) { return NULL; } GrTexture *tex = NULL; if (isRT) { int maxRTSize = this->caps()->maxRenderTargetSize(); if (desc.fWidth > maxRTSize || desc.fHeight > maxRTSize) { return NULL; } } else { int maxSize = this->caps()->maxTextureSize(); if (desc.fWidth > maxSize || desc.fHeight > maxSize) { return NULL; } } GrGpuResource::LifeCycle lifeCycle = budgeted ? GrGpuResource::kCached_LifeCycle : GrGpuResource::kUncached_LifeCycle; desc.fSampleCnt = SkTMin(desc.fSampleCnt, this->caps()->maxSampleCount()); // Attempt to catch un- or wrongly initialized sample counts; SkASSERT(desc.fSampleCnt >= 0 && desc.fSampleCnt <= 64); desc.fOrigin = resolve_origin(desc.fOrigin, isRT); if (GrPixelConfigIsCompressed(desc.fConfig)) { // We shouldn't be rendering into this SkASSERT(!isRT); SkASSERT(0 == desc.fSampleCnt); if (!this->caps()->npotTextureTileSupport() && (!SkIsPow2(desc.fWidth) || !SkIsPow2(desc.fHeight))) { return NULL; } this->handleDirtyContext(); tex = this->onCreateCompressedTexture(desc, lifeCycle, srcData); } else { this->handleDirtyContext(); tex = this->onCreateTexture(desc, lifeCycle, srcData, rowBytes); } if (!this->caps()->reuseScratchTextures() && !isRT) { tex->resourcePriv().removeScratchKey(); } if (tex) { fStats.incTextureCreates(); if (srcData) { fStats.incTextureUploads(); } } return tex; } bool GrGpu::attachStencilAttachmentToRenderTarget(GrRenderTarget* rt) { SkASSERT(NULL == rt->renderTargetPriv().getStencilAttachment()); GrUniqueKey sbKey; int width = rt->width(); int height = rt->height(); #if 0 if (this->caps()->oversizedStencilSupport()) { width = SkNextPow2(width); height = SkNextPow2(height); } #endif GrStencilAttachment::ComputeSharedStencilAttachmentKey(width, height, rt->numStencilSamples(), &sbKey); SkAutoTUnref sb(static_cast( this->getContext()->getResourceCache()->findAndRefUniqueResource(sbKey))); if (sb) { if (this->attachStencilAttachmentToRenderTarget(sb, rt)) { rt->renderTargetPriv().didAttachStencilAttachment(sb); return true; } return false; } if (this->createStencilAttachmentForRenderTarget(rt, width, height)) { // Right now we're clearing the stencil buffer here after it is // attached to an RT for the first time. When we start matching // stencil buffers with smaller color targets this will no longer // be correct because it won't be guaranteed to clear the entire // sb. // We used to clear down in the GL subclass using a special purpose // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported // FBO status. this->clearStencil(rt); GrStencilAttachment* sb = rt->renderTargetPriv().getStencilAttachment(); sb->resourcePriv().setUniqueKey(sbKey); return true; } else { return false; } } GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc, GrWrapOwnership ownership) { this->handleDirtyContext(); GrTexture* tex = this->onWrapBackendTexture(desc, ownership); if (NULL == tex) { return NULL; } // TODO: defer this and attach dynamically GrRenderTarget* tgt = tex->asRenderTarget(); if (tgt && !this->attachStencilAttachmentToRenderTarget(tgt)) { tex->unref(); return NULL; } else { return tex; } } GrRenderTarget* GrGpu::wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc, GrWrapOwnership ownership) { this->handleDirtyContext(); return this->onWrapBackendRenderTarget(desc, ownership); } GrVertexBuffer* GrGpu::createVertexBuffer(size_t size, bool dynamic) { this->handleDirtyContext(); GrVertexBuffer* vb = this->onCreateVertexBuffer(size, dynamic); if (!this->caps()->reuseScratchBuffers()) { vb->resourcePriv().removeScratchKey(); } return vb; } GrIndexBuffer* GrGpu::createIndexBuffer(size_t size, bool dynamic) { this->handleDirtyContext(); GrIndexBuffer* ib = this->onCreateIndexBuffer(size, dynamic); if (!this->caps()->reuseScratchBuffers()) { ib->resourcePriv().removeScratchKey(); } return ib; } void GrGpu::clear(const SkIRect* rect, GrColor color, bool canIgnoreRect, GrRenderTarget* renderTarget) { SkASSERT(renderTarget); this->handleDirtyContext(); this->onClear(renderTarget, rect, color, canIgnoreRect); } void GrGpu::clearStencilClip(const SkIRect& rect, bool insideClip, GrRenderTarget* renderTarget) { SkASSERT(renderTarget); this->handleDirtyContext(); this->onClearStencilClip(renderTarget, rect, insideClip); } bool GrGpu::readPixels(GrRenderTarget* target, int left, int top, int width, int height, GrPixelConfig config, void* buffer, size_t rowBytes) { this->handleDirtyContext(); return this->onReadPixels(target, left, top, width, height, config, buffer, rowBytes); } bool GrGpu::writeTexturePixels(GrTexture* texture, int left, int top, int width, int height, GrPixelConfig config, const void* buffer, size_t rowBytes) { this->handleDirtyContext(); if (this->onWriteTexturePixels(texture, left, top, width, height, config, buffer, rowBytes)) { fStats.incTextureUploads(); return true; } return false; } void GrGpu::resolveRenderTarget(GrRenderTarget* target) { SkASSERT(target); this->handleDirtyContext(); this->onResolveRenderTarget(target); } typedef GrTraceMarkerSet::Iter TMIter; void GrGpu::saveActiveTraceMarkers() { if (this->caps()->gpuTracingSupport()) { SkASSERT(0 == fStoredTraceMarkers.count()); fStoredTraceMarkers.addSet(fActiveTraceMarkers); for (TMIter iter = fStoredTraceMarkers.begin(); iter != fStoredTraceMarkers.end(); ++iter) { this->removeGpuTraceMarker(&(*iter)); } } } void GrGpu::restoreActiveTraceMarkers() { if (this->caps()->gpuTracingSupport()) { SkASSERT(0 == fActiveTraceMarkers.count()); for (TMIter iter = fStoredTraceMarkers.begin(); iter != fStoredTraceMarkers.end(); ++iter) { this->addGpuTraceMarker(&(*iter)); } for (TMIter iter = fActiveTraceMarkers.begin(); iter != fActiveTraceMarkers.end(); ++iter) { this->fStoredTraceMarkers.remove(*iter); } } } void GrGpu::addGpuTraceMarker(const GrGpuTraceMarker* marker) { if (this->caps()->gpuTracingSupport()) { SkASSERT(fGpuTraceMarkerCount >= 0); this->fActiveTraceMarkers.add(*marker); this->didAddGpuTraceMarker(); ++fGpuTraceMarkerCount; } } void GrGpu::removeGpuTraceMarker(const GrGpuTraceMarker* marker) { if (this->caps()->gpuTracingSupport()) { SkASSERT(fGpuTraceMarkerCount >= 1); this->fActiveTraceMarkers.remove(*marker); this->didRemoveGpuTraceMarker(); --fGpuTraceMarkerCount; } } //////////////////////////////////////////////////////////////////////////////// void GrGpu::draw(const DrawArgs& args, const GrVertices& vertices) { this->handleDirtyContext(); GrVertices::Iterator iter; const GrNonInstancedVertices* verts = iter.init(vertices); do { this->onDraw(args, *verts); } while ((verts = iter.next())); }