/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGpu.h" #include "GrBuffer.h" #include "GrCaps.h" #include "GrContext.h" #include "GrGpuResourcePriv.h" #include "GrMesh.h" #include "GrPathRendering.h" #include "GrPipeline.h" #include "GrResourceCache.h" #include "GrResourceProvider.h" #include "GrRenderTargetPriv.h" #include "GrStencilAttachment.h" #include "GrStencilSettings.h" #include "GrSurfacePriv.h" #include "GrTexturePriv.h" #include "SkMathPriv.h" GrMesh& GrMesh::operator =(const GrMesh& di) { fPrimitiveType = di.fPrimitiveType; fStartVertex = di.fStartVertex; fStartIndex = di.fStartIndex; fVertexCount = di.fVertexCount; fIndexCount = di.fIndexCount; fInstanceCount = di.fInstanceCount; fVerticesPerInstance = di.fVerticesPerInstance; fIndicesPerInstance = di.fIndicesPerInstance; fMaxInstancesPerDraw = di.fMaxInstancesPerDraw; fVertexBuffer.reset(di.vertexBuffer()); fIndexBuffer.reset(di.indexBuffer()); return *this; } //////////////////////////////////////////////////////////////////////////////// GrGpu::GrGpu(GrContext* context) : fResetTimestamp(kExpiredTimestamp+1) , fResetBits(kAll_GrBackendState) , fContext(context) { fMultisampleSpecs.emplace_back(0, 0, nullptr); // Index 0 is an invalid unique id. } GrGpu::~GrGpu() {} void GrGpu::disconnect(DisconnectType) {} //////////////////////////////////////////////////////////////////////////////// bool GrGpu::makeCopyForTextureParams(int width, int height, const GrSamplerParams& textureParams, GrTextureProducer::CopyParams* copyParams, SkScalar scaleAdjust[2]) const { const GrCaps& caps = *this->caps(); if (textureParams.isTiled() && !caps.npotTextureTileSupport() && (!SkIsPow2(width) || !SkIsPow2(height))) { SkASSERT(scaleAdjust); copyParams->fWidth = GrNextPow2(width); copyParams->fHeight = GrNextPow2(height); scaleAdjust[0] = ((SkScalar) copyParams->fWidth) / width; scaleAdjust[1] = ((SkScalar) copyParams->fHeight) / height; switch (textureParams.filterMode()) { case GrSamplerParams::kNone_FilterMode: copyParams->fFilter = GrSamplerParams::kNone_FilterMode; break; case GrSamplerParams::kBilerp_FilterMode: case GrSamplerParams::kMipMap_FilterMode: // We are only ever scaling up so no reason to ever indicate kMipMap. copyParams->fFilter = GrSamplerParams::kBilerp_FilterMode; break; } return true; } return false; } static GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) { // By default, GrRenderTargets are GL's normal orientation so that they // can be drawn to by the outside world without the client having // to render upside down. if (kDefault_GrSurfaceOrigin == origin) { return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin; } else { return origin; } } /** * Prior to creating a texture, make sure the type of texture being created is * supported by calling check_texture_creation_params. * * @param caps The capabilities of the GL device. * @param desc The descriptor of the texture to create. * @param isRT Indicates if the texture can be a render target. */ static bool check_texture_creation_params(const GrCaps& caps, const GrSurfaceDesc& desc, bool* isRT, const SkTArray& texels) { if (!caps.isConfigTexturable(desc.fConfig)) { return false; } if (GrPixelConfigIsSint(desc.fConfig) && texels.count() > 1) { return false; } *isRT = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag); if (*isRT && !caps.isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) { return false; } // We currently do not support multisampled textures if (!*isRT && desc.fSampleCnt > 0) { return false; } if (*isRT) { int maxRTSize = caps.maxRenderTargetSize(); if (desc.fWidth > maxRTSize || desc.fHeight > maxRTSize) { return false; } } else { int maxSize = caps.maxTextureSize(); if (desc.fWidth > maxSize || desc.fHeight > maxSize) { return false; } } for (int i = 0; i < texels.count(); ++i) { if (!texels[i].fPixels) { return false; } } return true; } GrTexture* GrGpu::createTexture(const GrSurfaceDesc& origDesc, SkBudgeted budgeted, const SkTArray& texels) { GrSurfaceDesc desc = origDesc; const GrCaps* caps = this->caps(); bool isRT = false; bool textureCreationParamsValid = check_texture_creation_params(*caps, desc, &isRT, texels); if (!textureCreationParamsValid) { return nullptr; } desc.fSampleCnt = SkTMin(desc.fSampleCnt, caps->maxSampleCount()); // Attempt to catch un- or wrongly intialized sample counts; SkASSERT(desc.fSampleCnt >= 0 && desc.fSampleCnt <= 64); desc.fOrigin = resolve_origin(desc.fOrigin, isRT); GrTexture* tex = nullptr; if (GrPixelConfigIsCompressed(desc.fConfig)) { // We shouldn't be rendering into this SkASSERT(!isRT); SkASSERT(0 == desc.fSampleCnt); if (!caps->npotTextureTileSupport() && (!SkIsPow2(desc.fWidth) || !SkIsPow2(desc.fHeight))) { return nullptr; } this->handleDirtyContext(); tex = this->onCreateCompressedTexture(desc, budgeted, texels); } else { this->handleDirtyContext(); tex = this->onCreateTexture(desc, budgeted, texels); } if (tex) { if (!caps->reuseScratchTextures() && !isRT) { tex->resourcePriv().removeScratchKey(); } fStats.incTextureCreates(); if (!texels.empty()) { if (texels[0].fPixels) { fStats.incTextureUploads(); } } // This is a current work around to get discards into newly created textures. Once we are in // MDB world, we should remove this code a rely on the draw target having specified load // operations. if (isRT && texels.empty()) { GrRenderTarget* rt = tex->asRenderTarget(); SkASSERT(rt); rt->discard(); } } return tex; } sk_sp GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc, GrWrapOwnership ownership) { this->handleDirtyContext(); if (!this->caps()->isConfigTexturable(desc.fConfig)) { return nullptr; } if ((desc.fFlags & kRenderTarget_GrBackendTextureFlag) && !this->caps()->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) { return nullptr; } int maxSize = this->caps()->maxTextureSize(); if (desc.fWidth > maxSize || desc.fHeight > maxSize) { return nullptr; } sk_sp tex = this->onWrapBackendTexture(desc, ownership); if (!tex) { return nullptr; } // TODO: defer this and attach dynamically GrRenderTarget* tgt = tex->asRenderTarget(); if (tgt && !fContext->resourceProvider()->attachStencilAttachment(tgt)) { return nullptr; } return tex; } sk_sp GrGpu::wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc, GrWrapOwnership ownership) { if (!this->caps()->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) { return nullptr; } this->handleDirtyContext(); return this->onWrapBackendRenderTarget(desc, ownership); } sk_sp GrGpu::wrapBackendTextureAsRenderTarget(const GrBackendTextureDesc& desc) { this->handleDirtyContext(); if (!(desc.fFlags & kRenderTarget_GrBackendTextureFlag)) { return nullptr; } if (!this->caps()->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) { return nullptr; } int maxSize = this->caps()->maxTextureSize(); if (desc.fWidth > maxSize || desc.fHeight > maxSize) { return nullptr; } return this->onWrapBackendTextureAsRenderTarget(desc); } GrBuffer* GrGpu::createBuffer(size_t size, GrBufferType intendedType, GrAccessPattern accessPattern, const void* data) { this->handleDirtyContext(); GrBuffer* buffer = this->onCreateBuffer(size, intendedType, accessPattern, data); if (!this->caps()->reuseScratchBuffers()) { buffer->resourcePriv().removeScratchKey(); } return buffer; } gr_instanced::InstancedRendering* GrGpu::createInstancedRendering() { SkASSERT(GrCaps::InstancedSupport::kNone != this->caps()->instancedSupport()); return this->onCreateInstancedRendering(); } bool GrGpu::copySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint) { SkASSERT(dst && src); this->handleDirtyContext(); // We don't allow conversion between integer configs and float/fixed configs. if (GrPixelConfigIsSint(dst->config()) != GrPixelConfigIsSint(src->config())) { return false; } if (GrPixelConfigIsCompressed(dst->config())) { return false; } return this->onCopySurface(dst, src, srcRect, dstPoint); } bool GrGpu::getReadPixelsInfo(GrSurface* srcSurface, int width, int height, size_t rowBytes, GrPixelConfig readConfig, DrawPreference* drawPreference, ReadPixelTempDrawInfo* tempDrawInfo) { SkASSERT(drawPreference); SkASSERT(tempDrawInfo); SkASSERT(srcSurface); SkASSERT(kGpuPrefersDraw_DrawPreference != *drawPreference); // We don't allow conversion between integer configs and float/fixed configs. if (GrPixelConfigIsSint(srcSurface->config()) != GrPixelConfigIsSint(readConfig)) { return false; } // We currently do not support reading into a compressed buffer if (GrPixelConfigIsCompressed(readConfig)) { return false; } // We currently do not support reading into the packed formats 565 or 4444 as they are not // required to have read back support on all devices and backends. if (kRGB_565_GrPixelConfig == readConfig || kRGBA_4444_GrPixelConfig == readConfig) { return false; } if (!this->onGetReadPixelsInfo(srcSurface, width, height, rowBytes, readConfig, drawPreference, tempDrawInfo)) { return false; } // Check to see if we're going to request that the caller draw when drawing is not possible. if (!srcSurface->asTexture() || !this->caps()->isConfigRenderable(tempDrawInfo->fTempSurfaceDesc.fConfig, false)) { // If we don't have a fallback to a straight read then fail. if (kRequireDraw_DrawPreference == *drawPreference) { return false; } *drawPreference = kNoDraw_DrawPreference; } return true; } bool GrGpu::getWritePixelsInfo(GrSurface* dstSurface, int width, int height, GrPixelConfig srcConfig, DrawPreference* drawPreference, WritePixelTempDrawInfo* tempDrawInfo) { SkASSERT(drawPreference); SkASSERT(tempDrawInfo); SkASSERT(dstSurface); SkASSERT(kGpuPrefersDraw_DrawPreference != *drawPreference); if (GrPixelConfigIsCompressed(dstSurface->desc().fConfig) && dstSurface->desc().fConfig != srcConfig) { return false; } // We don't allow conversion between integer configs and float/fixed configs. if (GrPixelConfigIsSint(dstSurface->config()) != GrPixelConfigIsSint(srcConfig)) { return false; } if (SkToBool(dstSurface->asRenderTarget())) { if (this->caps()->useDrawInsteadOfAllRenderTargetWrites()) { ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); } else if (this->caps()->useDrawInsteadOfPartialRenderTargetWrite() && (width < dstSurface->width() || height < dstSurface->height())) { ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); } } if (!this->onGetWritePixelsInfo(dstSurface, width, height, srcConfig, drawPreference, tempDrawInfo)) { return false; } // Check to see if we're going to request that the caller draw when drawing is not possible. if (!dstSurface->asRenderTarget() || !this->caps()->isConfigTexturable(tempDrawInfo->fTempSurfaceDesc.fConfig)) { // If we don't have a fallback to a straight upload then fail. if (kRequireDraw_DrawPreference == *drawPreference || !this->caps()->isConfigTexturable(srcConfig)) { return false; } *drawPreference = kNoDraw_DrawPreference; } return true; } bool GrGpu::readPixels(GrSurface* surface, int left, int top, int width, int height, GrPixelConfig config, void* buffer, size_t rowBytes) { SkASSERT(surface); // We don't allow conversion between integer configs and float/fixed configs. if (GrPixelConfigIsSint(surface->config()) != GrPixelConfigIsSint(config)) { return false; } // We cannot read pixels into a compressed buffer if (GrPixelConfigIsCompressed(config)) { return false; } size_t bpp = GrBytesPerPixel(config); if (!GrSurfacePriv::AdjustReadPixelParams(surface->width(), surface->height(), bpp, &left, &top, &width, &height, &buffer, &rowBytes)) { return false; } this->handleDirtyContext(); return this->onReadPixels(surface, left, top, width, height, config, buffer, rowBytes); } bool GrGpu::writePixels(GrSurface* surface, int left, int top, int width, int height, GrPixelConfig config, const SkTArray& texels) { SkASSERT(surface); for (int currentMipLevel = 0; currentMipLevel < texels.count(); currentMipLevel++) { if (!texels[currentMipLevel].fPixels ) { return false; } } // We don't allow conversion between integer configs and float/fixed configs. if (GrPixelConfigIsSint(surface->config()) != GrPixelConfigIsSint(config)) { return false; } this->handleDirtyContext(); if (this->onWritePixels(surface, left, top, width, height, config, texels)) { SkIRect rect = SkIRect::MakeXYWH(left, top, width, height); this->didWriteToSurface(surface, &rect, texels.count()); fStats.incTextureUploads(); return true; } return false; } bool GrGpu::writePixels(GrSurface* surface, int left, int top, int width, int height, GrPixelConfig config, const void* buffer, size_t rowBytes) { GrMipLevel mipLevel; mipLevel.fPixels = buffer; mipLevel.fRowBytes = rowBytes; SkSTArray<1, GrMipLevel> texels; texels.push_back(mipLevel); return this->writePixels(surface, left, top, width, height, config, texels); } bool GrGpu::transferPixels(GrSurface* surface, int left, int top, int width, int height, GrPixelConfig config, GrBuffer* transferBuffer, size_t offset, size_t rowBytes, GrFence* fence) { SkASSERT(transferBuffer); SkASSERT(fence); // We don't allow conversion between integer configs and float/fixed configs. if (GrPixelConfigIsSint(surface->config()) != GrPixelConfigIsSint(config)) { return false; } this->handleDirtyContext(); if (this->onTransferPixels(surface, left, top, width, height, config, transferBuffer, offset, rowBytes)) { SkIRect rect = SkIRect::MakeXYWH(left, top, width, height); this->didWriteToSurface(surface, &rect); fStats.incTransfersToTexture(); if (*fence) { this->deleteFence(*fence); } *fence = this->insertFence(); return true; } return false; } void GrGpu::resolveRenderTarget(GrRenderTarget* target) { SkASSERT(target); this->handleDirtyContext(); this->onResolveRenderTarget(target); } void GrGpu::didWriteToSurface(GrSurface* surface, const SkIRect* bounds, uint32_t mipLevels) const { SkASSERT(surface); // Mark any MIP chain and resolve buffer as dirty if and only if there is a non-empty bounds. if (nullptr == bounds || !bounds->isEmpty()) { if (GrRenderTarget* target = surface->asRenderTarget()) { target->flagAsNeedingResolve(bounds); } GrTexture* texture = surface->asTexture(); if (texture && 1 == mipLevels) { texture->texturePriv().dirtyMipMaps(true); } } } const GrGpu::MultisampleSpecs& GrGpu::queryMultisampleSpecs(const GrPipeline& pipeline) { GrRenderTarget* rt = pipeline.getRenderTarget(); SkASSERT(rt->desc().fSampleCnt > 1); GrStencilSettings stencil; if (pipeline.isStencilEnabled()) { // TODO: attach stencil and create settings during render target flush. SkASSERT(rt->renderTargetPriv().getStencilAttachment()); stencil.reset(*pipeline.getUserStencil(), pipeline.hasStencilClip(), rt->renderTargetPriv().numStencilBits()); } int effectiveSampleCnt; SkSTArray<16, SkPoint, true> pattern; this->onQueryMultisampleSpecs(rt, stencil, &effectiveSampleCnt, &pattern); SkASSERT(effectiveSampleCnt >= rt->desc().fSampleCnt); uint8_t id; if (this->caps()->sampleLocationsSupport()) { SkASSERT(pattern.count() == effectiveSampleCnt); const auto& insertResult = fMultisampleSpecsIdMap.insert( MultisampleSpecsIdMap::value_type(pattern, SkTMin(fMultisampleSpecs.count(), 255))); id = insertResult.first->second; if (insertResult.second) { // This means the insert did not find the pattern in the map already, and therefore an // actual insertion took place. (We don't expect to see many unique sample patterns.) const SkPoint* sampleLocations = insertResult.first->first.begin(); SkASSERT(id == fMultisampleSpecs.count()); fMultisampleSpecs.emplace_back(id, effectiveSampleCnt, sampleLocations); } } else { id = effectiveSampleCnt; for (int i = fMultisampleSpecs.count(); i <= id; ++i) { fMultisampleSpecs.emplace_back(i, i, nullptr); } } SkASSERT(id > 0); return fMultisampleSpecs[id]; } bool GrGpu::SamplePatternComparator::operator()(const SamplePattern& a, const SamplePattern& b) const { if (a.count() != b.count()) { return a.count() < b.count(); } for (int i = 0; i < a.count(); ++i) { // This doesn't have geometric meaning. We just need to define an ordering for std::map. if (a[i].x() != b[i].x()) { return a[i].x() < b[i].x(); } if (a[i].y() != b[i].y()) { return a[i].y() < b[i].y(); } } return false; // Equal. }