/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGeometryBuffer_DEFINED #define GrGeometryBuffer_DEFINED #include "GrGpuObject.h" class GrGpu; /** * Parent class for vertex and index buffers */ class GrGeometryBuffer : public GrGpuObject { public: SK_DECLARE_INST_COUNT(GrGeometryBuffer); /** *Retrieves whether the buffer was created with the dynamic flag * * @return true if the buffer was created with the dynamic flag */ bool dynamic() const { return fDynamic; } /** * Returns true if the buffer is a wrapper around a CPU array. If true it * indicates that map will always succeed and will be free. */ bool isCPUBacked() const { return fCPUBacked; } /** * Maps the buffer to be written by the CPU. * * The previous content of the buffer is invalidated. It is an error * to draw from the buffer while it is mapped. It is an error to call map * on an already mapped buffer. It may fail if the backend doesn't support * mapping the buffer. If the buffer is CPU backed then it will always * succeed and is a free operation. Must be matched by an unmap() call. * Currently only one map at a time is supported (no nesting of * map/unmap). * * Note that buffer mapping does not go through GrContext and therefore is * not serialized with other operations. * * @return a pointer to the data or NULL if the map fails. */ void* map() { return (fMapPtr = this->onMap()); } /** * Unmaps the buffer. * * The pointer returned by the previous map call will no longer be valid. */ void unmap() { SkASSERT(NULL != fMapPtr); this->onUnmap(); fMapPtr = NULL; } /** * Returns the same ptr that map() returned at time of map or NULL if the * is not mapped. * * @return ptr to mapped buffer data or NULL if buffer is not mapped. */ void* mapPtr() const { return fMapPtr; } /** Queries whether the buffer has been mapped. @return true if the buffer is mapped, false otherwise. */ bool isMapped() const { return NULL != fMapPtr; } /** * Updates the buffer data. * * The size of the buffer will be preserved. The src data will be * placed at the beginning of the buffer and any remaining contents will * be undefined. srcSizeInBytes must be <= to the buffer size. * * The buffer must not be mapped. * * Note that buffer updates do not go through GrContext and therefore are * not serialized with other operations. * * @return returns true if the update succeeds, false otherwise. */ bool updateData(const void* src, size_t srcSizeInBytes) { SkASSERT(!this->isMapped()); SkASSERT(srcSizeInBytes <= fGpuMemorySize); return this->onUpdateData(src, srcSizeInBytes); } // GrGpuObject overrides virtual size_t gpuMemorySize() const { return fGpuMemorySize; } protected: GrGeometryBuffer(GrGpu* gpu, bool isWrapped, size_t gpuMemorySize, bool dynamic, bool cpuBacked) : INHERITED(gpu, isWrapped) , fMapPtr(NULL) , fGpuMemorySize(gpuMemorySize) , fDynamic(dynamic) , fCPUBacked(cpuBacked) {} private: virtual void* onMap() = 0; virtual void onUnmap() = 0; virtual bool onUpdateData(const void* src, size_t srcSizeInBytes) = 0; void* fMapPtr; size_t fGpuMemorySize; bool fDynamic; bool fCPUBacked; typedef GrGpuObject INHERITED; }; #endif