/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrDrawingManager_DEFINED #define GrDrawingManager_DEFINED #include "GrOpFlushState.h" #include "GrPathRenderer.h" #include "GrPathRendererChain.h" #include "GrRenderTargetOpList.h" #include "GrResourceCache.h" #include "SkTDArray.h" #include "text/GrAtlasTextContext.h" class GrContext; class GrRenderTargetContext; class GrRenderTargetProxy; class GrSingleOWner; class GrSoftwarePathRenderer; class GrTextureContext; class GrTextureOpList; // The GrDrawingManager allocates a new GrRenderTargetContext for each GrRenderTarget // but all of them still land in the same GrOpList! // // In the future this class will allocate a new GrRenderTargetContext for // each GrRenderTarget/GrOpList and manage the DAG. class GrDrawingManager { public: ~GrDrawingManager(); bool wasAbandoned() const { return fAbandoned; } void freeGpuResources(); sk_sp makeRenderTargetContext(sk_sp, sk_sp, const SkSurfaceProps*); sk_sp makeTextureContext(sk_sp, sk_sp); // The caller automatically gets a ref on the returned opList. It must // be balanced by an unref call. GrRenderTargetOpList* newOpList(GrRenderTargetProxy* rtp); GrTextureOpList* newOpList(GrTextureProxy* textureProxy); GrContext* getContext() { return fContext; } GrAtlasTextContext* getAtlasTextContext(); GrPathRenderer* getPathRenderer(const GrPathRenderer::CanDrawPathArgs& args, bool allowSW, GrPathRendererChain::DrawType drawType, GrPathRenderer::StencilSupport* stencilSupport = NULL); void flushIfNecessary() { if (fContext->getResourceCache()->requestsFlush()) { this->internalFlush(GrResourceCache::kCacheRequested); } else if (fIsImmediateMode) { this->internalFlush(GrResourceCache::kImmediateMode); } } static bool ProgramUnitTest(GrContext* context, int maxStages); void prepareSurfaceForExternalIO(GrSurface*); private: GrDrawingManager(GrContext* context, const GrRenderTargetOpList::Options& optionsForOpLists, const GrPathRendererChain::Options& optionsForPathRendererChain, bool isImmediateMode, GrSingleOwner* singleOwner) : fContext(context) , fOptionsForOpLists(optionsForOpLists) , fOptionsForPathRendererChain(optionsForPathRendererChain) , fSingleOwner(singleOwner) , fAbandoned(false) , fAtlasTextContext(nullptr) , fPathRendererChain(nullptr) , fSoftwarePathRenderer(nullptr) , fFlushState(context->getGpu(), context->resourceProvider()) , fFlushing(false) , fIsImmediateMode(isImmediateMode) { } void abandon(); void cleanup(); void reset(); void flush() { this->internalFlush(GrResourceCache::FlushType::kExternal); } void internalFlush(GrResourceCache::FlushType); friend class GrContext; // for access to: ctor, abandon, reset & flush static const int kNumPixelGeometries = 5; // The different pixel geometries static const int kNumDFTOptions = 2; // DFT or no DFT GrContext* fContext; GrRenderTargetOpList::Options fOptionsForOpLists; GrPathRendererChain::Options fOptionsForPathRendererChain; // In debug builds we guard against improper thread handling GrSingleOwner* fSingleOwner; bool fAbandoned; SkTDArray fOpLists; std::unique_ptr fAtlasTextContext; GrPathRendererChain* fPathRendererChain; GrSoftwarePathRenderer* fSoftwarePathRenderer; GrOpFlushState fFlushState; bool fFlushing; bool fIsImmediateMode; }; #endif