/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrDrawingManager.h" #include "GrContext.h" #include "GrGpu.h" #include "GrOnFlushResourceProvider.h" #include "GrRenderTargetContext.h" #include "GrPathRenderingRenderTargetContext.h" #include "GrRenderTargetProxy.h" #include "GrResourceProvider.h" #include "GrSoftwarePathRenderer.h" #include "GrSurfacePriv.h" #include "GrSurfaceProxyPriv.h" #include "GrTextureContext.h" #include "GrTextureOpList.h" #include "SkSurface_Gpu.h" #include "SkTTopoSort.h" #include "GrTracing.h" #include "text/GrAtlasTextContext.h" #include "text/GrStencilAndCoverTextContext.h" void GrDrawingManager::cleanup() { for (int i = 0; i < fOpLists.count(); ++i) { // no opList should receive a new command after this fOpLists[i]->makeClosed(*fContext->caps()); // We shouldn't need to do this, but it turns out some clients still hold onto opLists // after a cleanup. // MDB TODO: is this still true? fOpLists[i]->reset(); } fOpLists.reset(); delete fPathRendererChain; fPathRendererChain = nullptr; SkSafeSetNull(fSoftwarePathRenderer); } GrDrawingManager::~GrDrawingManager() { this->cleanup(); } void GrDrawingManager::abandon() { fAbandoned = true; for (int i = 0; i < fOpLists.count(); ++i) { fOpLists[i]->abandonGpuResources(); } this->cleanup(); } void GrDrawingManager::freeGpuResources() { // a path renderer may be holding onto resources delete fPathRendererChain; fPathRendererChain = nullptr; SkSafeSetNull(fSoftwarePathRenderer); for (int i = 0; i < fOpLists.count(); ++i) { fOpLists[i]->freeGpuResources(); } } void GrDrawingManager::reset() { for (int i = 0; i < fOpLists.count(); ++i) { fOpLists[i]->reset(); } fFlushState.reset(); } gr_instanced::OpAllocator* GrDrawingManager::instancingAllocator() { if (fInstancingAllocator) { return fInstancingAllocator.get(); } fInstancingAllocator = fContext->getGpu()->createInstancedRenderingAllocator(); return fInstancingAllocator.get(); } // MDB TODO: make use of the 'proxy' parameter. void GrDrawingManager::internalFlush(GrSurfaceProxy*, GrResourceCache::FlushType type) { GR_CREATE_TRACE_MARKER_CONTEXT("GrDrawingManager", "internalFlush", fContext); if (fFlushing || this->wasAbandoned()) { return; } fFlushing = true; bool flushed = false; for (int i = 0; i < fOpLists.count(); ++i) { // Semi-usually the GrOpLists are already closed at this point, but sometimes Ganesh // needs to flush mid-draw. In that case, the SkGpuDevice's GrOpLists won't be closed // but need to be flushed anyway. Closing such GrOpLists here will mean new // GrOpLists will be created to replace them if the SkGpuDevice(s) write to them again. fOpLists[i]->makeClosed(*fContext->caps()); } #ifdef SK_DEBUG // This block checks for any unnecessary splits in the opLists. If two sequential opLists // share the same backing GrSurfaceProxy it means the opList was artificially split. if (fOpLists.count()) { GrRenderTargetOpList* prevOpList = fOpLists[0]->asRenderTargetOpList(); for (int i = 1; i < fOpLists.count(); ++i) { GrRenderTargetOpList* curOpList = fOpLists[i]->asRenderTargetOpList(); if (prevOpList && curOpList) { SkASSERT(prevOpList->fTarget.get() != curOpList->fTarget.get()); } prevOpList = curOpList; } } #endif #ifdef ENABLE_MDB SkDEBUGCODE(bool result =) SkTTopoSort(&fOpLists); SkASSERT(result); #endif GrOnFlushResourceProvider onFlushProvider(this); if (!fOnFlushCBObjects.empty()) { // MDB TODO: pre-MDB '1' is the correct pre-allocated size. Post-MDB it will need // to be larger. SkAutoSTArray<1, uint32_t> opListIds(fOpLists.count()); for (int i = 0; i < fOpLists.count(); ++i) { opListIds[i] = fOpLists[i]->uniqueID(); } SkSTArray<1, sk_sp> renderTargetContexts; for (GrOnFlushCallbackObject* onFlushCBObject : fOnFlushCBObjects) { onFlushCBObject->preFlush(&onFlushProvider, opListIds.get(), opListIds.count(), &renderTargetContexts); if (!renderTargetContexts.count()) { continue; // This is fine. No atlases of this type are required for this flush } for (int j = 0; j < renderTargetContexts.count(); ++j) { GrOpList* opList = renderTargetContexts[j]->getOpList(); if (!opList) { continue; // Odd - but not a big deal } opList->makeClosed(*fContext->caps()); opList->prepareOps(&fFlushState); if (!opList->executeOps(&fFlushState)) { continue; // This is bad } } renderTargetContexts.reset(); } } #if 0 // Enable this to print out verbose GrOp information for (int i = 0; i < fOpLists.count(); ++i) { SkDEBUGCODE(fOpLists[i]->dump();) } #endif for (int i = 0; i < fOpLists.count(); ++i) { if (!fOpLists[i]->instantiate(fContext->resourceProvider())) { fOpLists[i] = nullptr; continue; } fOpLists[i]->prepareOps(&fFlushState); } // Upload all data to the GPU fFlushState.preIssueDraws(); for (int i = 0; i < fOpLists.count(); ++i) { if (!fOpLists[i]) { continue; } if (fOpLists[i]->executeOps(&fFlushState)) { flushed = true; } fOpLists[i]->reset(); } fOpLists.reset(); SkASSERT(fFlushState.nextDrawToken() == fFlushState.nextTokenToFlush()); fContext->getGpu()->finishFlush(); fFlushState.reset(); // We always have to notify the cache when it requested a flush so it can reset its state. if (flushed || type == GrResourceCache::FlushType::kCacheRequested) { fContext->getResourceCache()->notifyFlushOccurred(type); } for (GrOnFlushCallbackObject* onFlushCBObject : fOnFlushCBObjects) { onFlushCBObject->postFlush(); } fFlushing = false; } void GrDrawingManager::prepareSurfaceForExternalIO(GrSurfaceProxy* proxy) { if (this->wasAbandoned()) { return; } SkASSERT(proxy); if (proxy->priv().hasPendingIO()) { this->flush(proxy); } if (!proxy->instantiate(fContext->resourceProvider())) { return; } GrSurface* surface = proxy->priv().peekSurface(); if (fContext->getGpu() && surface->asRenderTarget()) { fContext->getGpu()->resolveRenderTarget(surface->asRenderTarget()); } } void GrDrawingManager::addOnFlushCallbackObject(GrOnFlushCallbackObject* onFlushCBObject) { fOnFlushCBObjects.push_back(onFlushCBObject); } sk_sp GrDrawingManager::newRTOpList(GrRenderTargetProxy* rtp, bool managedOpList) { SkASSERT(fContext); // This is a temporary fix for the partial-MDB world. In that world we're not reordering // so ops that (in the single opList world) would've just glommed onto the end of the single // opList but referred to a far earlier RT need to appear in their own opList. if (!fOpLists.empty()) { fOpLists.back()->makeClosed(*fContext->caps()); } sk_sp opList(new GrRenderTargetOpList(rtp, fContext->getGpu(), fContext->getAuditTrail())); SkASSERT(rtp->getLastOpList() == opList.get()); if (managedOpList) { fOpLists.push_back() = opList; } return opList; } sk_sp GrDrawingManager::newTextureOpList(GrTextureProxy* textureProxy) { SkASSERT(fContext); // This is a temporary fix for the partial-MDB world. In that world we're not reordering // so ops that (in the single opList world) would've just glommed onto the end of the single // opList but referred to a far earlier RT need to appear in their own opList. if (!fOpLists.empty()) { fOpLists.back()->makeClosed(*fContext->caps()); } sk_sp opList(new GrTextureOpList(fContext->resourceProvider(), textureProxy, fContext->getAuditTrail())); SkASSERT(textureProxy->getLastOpList() == opList.get()); fOpLists.push_back() = opList; return opList; } GrAtlasTextContext* GrDrawingManager::getAtlasTextContext() { if (!fAtlasTextContext) { fAtlasTextContext.reset(GrAtlasTextContext::Create()); } return fAtlasTextContext.get(); } /* * This method finds a path renderer that can draw the specified path on * the provided target. * Due to its expense, the software path renderer has split out so it can * can be individually allowed/disallowed via the "allowSW" boolean. */ GrPathRenderer* GrDrawingManager::getPathRenderer(const GrPathRenderer::CanDrawPathArgs& args, bool allowSW, GrPathRendererChain::DrawType drawType, GrPathRenderer::StencilSupport* stencilSupport) { if (!fPathRendererChain) { fPathRendererChain = new GrPathRendererChain(fContext, fOptionsForPathRendererChain); } GrPathRenderer* pr = fPathRendererChain->getPathRenderer(args, drawType, stencilSupport); if (!pr && allowSW) { if (!fSoftwarePathRenderer) { fSoftwarePathRenderer = new GrSoftwarePathRenderer(fContext->resourceProvider(), fOptionsForPathRendererChain.fAllowPathMaskCaching); } if (fSoftwarePathRenderer->canDrawPath(args)) { pr = fSoftwarePathRenderer; } } return pr; } sk_sp GrDrawingManager::makeRenderTargetContext( sk_sp sProxy, sk_sp colorSpace, const SkSurfaceProps* surfaceProps, bool managedOpList) { if (this->wasAbandoned() || !sProxy->asRenderTargetProxy()) { return nullptr; } // SkSurface catches bad color space usage at creation. This check handles anything that slips // by, including internal usage. We allow a null color space here, for read/write pixels and // other special code paths. If a color space is provided, though, enforce all other rules. if (colorSpace && !SkSurface_Gpu::Valid(fContext, sProxy->config(), colorSpace.get())) { SkDEBUGFAIL("Invalid config and colorspace combination"); return nullptr; } sk_sp rtp(sk_ref_sp(sProxy->asRenderTargetProxy())); bool useDIF = false; if (surfaceProps) { useDIF = surfaceProps->isUseDeviceIndependentFonts(); } if (useDIF && fContext->caps()->shaderCaps()->pathRenderingSupport() && GrFSAAType::kNone != rtp->fsaaType()) { // TODO: defer stencil buffer attachment for PathRenderingDrawContext if (!rtp->instantiate(fContext->resourceProvider())) { return nullptr; } GrRenderTarget* rt = rtp->priv().peekRenderTarget(); GrStencilAttachment* sb = fContext->resourceProvider()->attachStencilAttachment(rt); if (sb) { return sk_sp(new GrPathRenderingRenderTargetContext( fContext, this, std::move(rtp), std::move(colorSpace), surfaceProps, fContext->getAuditTrail(), fSingleOwner)); } } return sk_sp(new GrRenderTargetContext(fContext, this, std::move(rtp), std::move(colorSpace), surfaceProps, fContext->getAuditTrail(), fSingleOwner, managedOpList)); } sk_sp GrDrawingManager::makeTextureContext(sk_sp sProxy, sk_sp colorSpace) { if (this->wasAbandoned() || !sProxy->asTextureProxy()) { return nullptr; } // SkSurface catches bad color space usage at creation. This check handles anything that slips // by, including internal usage. We allow a null color space here, for read/write pixels and // other special code paths. If a color space is provided, though, enforce all other rules. if (colorSpace && !SkSurface_Gpu::Valid(fContext, sProxy->config(), colorSpace.get())) { SkDEBUGFAIL("Invalid config and colorspace combination"); return nullptr; } // GrTextureRenderTargets should always be using GrRenderTargetContext SkASSERT(!sProxy->asRenderTargetProxy()); sk_sp textureProxy(sk_ref_sp(sProxy->asTextureProxy())); return sk_sp(new GrTextureContext(fContext, this, std::move(textureProxy), std::move(colorSpace), fContext->getAuditTrail(), fSingleOwner)); }