/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrDrawContext.h" #include "GrDrawingManager.h" #include "GrDrawTarget.h" #include "GrPathRenderingDrawContext.h" #include "GrResourceProvider.h" #include "GrSoftwarePathRenderer.h" #include "SkTTopoSort.h" #include "text/GrAtlasTextContext.h" #include "text/GrStencilAndCoverTextContext.h" void GrDrawingManager::cleanup() { for (int i = 0; i < fDrawTargets.count(); ++i) { fDrawTargets[i]->makeClosed(); // no drawTarget should receive a new command after this fDrawTargets[i]->clearRT(); // We shouldn't need to do this, but it turns out some clients still hold onto drawtargets // after a cleanup fDrawTargets[i]->reset(); fDrawTargets[i]->unref(); } fDrawTargets.reset(); delete fPathRendererChain; fPathRendererChain = nullptr; SkSafeSetNull(fSoftwarePathRenderer); } GrDrawingManager::~GrDrawingManager() { this->cleanup(); } void GrDrawingManager::abandon() { fAbandoned = true; this->cleanup(); } void GrDrawingManager::freeGpuResources() { // a path renderer may be holding onto resources delete fPathRendererChain; fPathRendererChain = nullptr; SkSafeSetNull(fSoftwarePathRenderer); } void GrDrawingManager::reset() { for (int i = 0; i < fDrawTargets.count(); ++i) { fDrawTargets[i]->reset(); } fFlushState.reset(); } void GrDrawingManager::flush() { if (fFlushing || this->abandoned()) { return; } fFlushing = true; SkDEBUGCODE(bool result =) SkTTopoSort(&fDrawTargets); SkASSERT(result); #if 0 for (int i = 0; i < fDrawTargets.count(); ++i) { SkDEBUGCODE(fDrawTargets[i]->dump();) } #endif for (int i = 0; i < fDrawTargets.count(); ++i) { fDrawTargets[i]->prepareBatches(&fFlushState); } // Upload all data to the GPU fFlushState.preIssueDraws(); for (int i = 0; i < fDrawTargets.count(); ++i) { fDrawTargets[i]->drawBatches(&fFlushState); } SkASSERT(fFlushState.lastFlushedToken() == fFlushState.currentToken()); for (int i = 0; i < fDrawTargets.count(); ++i) { fDrawTargets[i]->reset(); #ifdef ENABLE_MDB fDrawTargets[i]->unref(); #endif } #ifndef ENABLE_MDB // When MDB is disabled we keep reusing the same drawTarget if (fDrawTargets.count()) { SkASSERT(fDrawTargets.count() == 1); // Clear out this flag so the topological sort's SkTTopoSort_CheckAllUnmarked check // won't bark fDrawTargets[0]->resetFlag(GrDrawTarget::kWasOutput_Flag); } #else fDrawTargets.reset(); #endif fFlushState.reset(); fFlushing = false; } GrDrawTarget* GrDrawingManager::newDrawTarget(GrRenderTarget* rt) { SkASSERT(fContext); #ifndef ENABLE_MDB // When MDB is disabled we always just return the single drawTarget if (fDrawTargets.count()) { SkASSERT(fDrawTargets.count() == 1); // In the non-MDB-world the same drawTarget gets reused for multiple render targets. // Update this pointer so all the asserts are happy rt->setLastDrawTarget(fDrawTargets[0]); // DrawingManager gets the creation ref - this ref is for the caller return SkRef(fDrawTargets[0]); } #endif GrDrawTarget* dt = new GrDrawTarget(rt, fContext->getGpu(), fContext->resourceProvider(), fContext->getAuditTrail(), fOptionsForDrawTargets); *fDrawTargets.append() = dt; // DrawingManager gets the creation ref - this ref is for the caller return SkRef(dt); } /* * This method finds a path renderer that can draw the specified path on * the provided target. * Due to its expense, the software path renderer has split out so it can * can be individually allowed/disallowed via the "allowSW" boolean. */ GrPathRenderer* GrDrawingManager::getPathRenderer(const GrPathRenderer::CanDrawPathArgs& args, bool allowSW, GrPathRendererChain::DrawType drawType, GrPathRenderer::StencilSupport* stencilSupport) { if (!fPathRendererChain) { fPathRendererChain = new GrPathRendererChain(fContext); } GrPathRenderer* pr = fPathRendererChain->getPathRenderer(args, drawType, stencilSupport); if (!pr && allowSW) { if (!fSoftwarePathRenderer) { fSoftwarePathRenderer = new GrSoftwarePathRenderer(fContext); } pr = fSoftwarePathRenderer; } return pr; } GrDrawContext* GrDrawingManager::drawContext(GrRenderTarget* rt, const SkSurfaceProps* surfaceProps) { if (this->abandoned()) { return nullptr; } bool useDIF = false; if (surfaceProps) { useDIF = surfaceProps->isUseDeviceIndependentFonts(); } if (useDIF && fContext->caps()->shaderCaps()->pathRenderingSupport() && rt->isStencilBufferMultisampled()) { GrStencilAttachment* sb = fContext->resourceProvider()->attachStencilAttachment(rt); if (sb) { return new GrPathRenderingDrawContext(fContext, this, rt, surfaceProps, fContext->getAuditTrail(), fSingleOwner); } } return new GrDrawContext(fContext, this, rt, surfaceProps, fContext->getAuditTrail(), fSingleOwner); }