/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrDrawTarget_DEFINED #define GrDrawTarget_DEFINED #include "GrClip.h" #include "GrClipMaskManager.h" #include "GrContext.h" #include "GrPathProcessor.h" #include "GrPrimitiveProcessor.h" #include "GrIndexBuffer.h" #include "GrPathRendering.h" #include "GrPipelineBuilder.h" #include "GrPipeline.h" #include "GrVertexBuffer.h" #include "GrXferProcessor.h" #include "batches/GrDrawBatch.h" #include "SkClipStack.h" #include "SkMatrix.h" #include "SkPath.h" #include "SkStringUtils.h" #include "SkStrokeRec.h" #include "SkTArray.h" #include "SkTLazy.h" #include "SkTypes.h" #include "SkXfermode.h" //#define ENABLE_MDB 1 class GrAuditTrail; class GrBatch; class GrClip; class GrCaps; class GrPath; class GrDrawPathBatchBase; class GrDrawTarget final : public SkRefCnt { public: /** Options for GrDrawTarget behavior. */ struct Options { Options () : fClipBatchToBounds(false), fDrawBatchBounds(false), fMaxBatchLookback(-1) {} bool fClipBatchToBounds; bool fDrawBatchBounds; int fMaxBatchLookback; }; GrDrawTarget(GrRenderTarget*, GrGpu*, GrResourceProvider*, GrAuditTrail*, const Options&); ~GrDrawTarget() override; void makeClosed() { // We only close drawTargets When MDB is enabled. When MDB is disabled there is only // ever one drawTarget and all calls will be funnelled into it. #ifdef ENABLE_MDB this->setFlag(kClosed_Flag); #endif } bool isClosed() const { return this->isSetFlag(kClosed_Flag); } // TODO: this entry point is only needed in the non-MDB world. Remove when // we make the switch to MDB void clearRT() { fRenderTarget = nullptr; } /* * Notify this drawTarget that it relies on the contents of 'dependedOn' */ void addDependency(GrSurface* dependedOn); /* * Does this drawTarget depend on 'dependedOn'? */ bool dependsOn(GrDrawTarget* dependedOn) const { return fDependencies.find(dependedOn) >= 0; } /* * Dump out the drawTarget dependency DAG */ SkDEBUGCODE(void dump() const;) /** * Empties the draw buffer of any queued up draws. */ void reset(); /** * Together these two functions flush all queued up draws to the Gpu. */ void prepareBatches(GrBatchFlushState* flushState); void drawBatches(GrBatchFlushState* flushState); /** * Gets the capabilities of the draw target. */ const GrCaps* caps() const { return fGpu->caps(); } void drawBatch(const GrPipelineBuilder&, GrDrawBatch*); /** * Draws path into the stencil buffer. The fill must be either even/odd or * winding (not inverse or hairline). It will respect the HW antialias flag * on the GrPipelineBuilder (if possible in the 3D API). Note, we will never have an inverse * fill with stencil path */ void stencilPath(const GrPipelineBuilder&, const SkMatrix& viewMatrix, const GrPath*, GrPathRendering::FillType); /** * Draws a path batch. Fill must not be a hairline. It will respect the HW antialias flag on * the GrPipelineBuilder (if possible in the 3D API). This needs to be separate from drawBatch * because we install path stencil settings late. * * TODO: Figure out a better model that allows us to roll this method into drawBatch. */ void drawPathBatch(const GrPipelineBuilder& pipelineBuilder, GrDrawPathBatchBase* batch); /** * Clear the passed in render target. Ignores the GrPipelineBuilder and clip. Clears the whole * thing if rect is nullptr, otherwise just the rect. If canIgnoreRect is set then the entire * render target can be optionally cleared. */ void clear(const SkIRect* rect, GrColor color, bool canIgnoreRect, GrRenderTarget* renderTarget); /** Discards the contents render target. */ void discard(GrRenderTarget*); /** * Copies a pixel rectangle from one surface to another. This call may finalize * reserved vertex/index data (as though a draw call was made). The src pixels * copied are specified by srcRect. They are copied to a rect of the same * size in dst with top left at dstPoint. If the src rect is clipped by the * src bounds then pixel values in the dst rect corresponding to area clipped * by the src rect are not overwritten. This method is not guaranteed to succeed * depending on the type of surface, configs, etc, and the backend-specific * limitations. */ void copySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint); /** Provides access to internal functions to GrClipMaskManager without friending all of GrDrawTarget to CMM. */ class CMMAccess { public: CMMAccess(GrDrawTarget* drawTarget) : fDrawTarget(drawTarget) {} private: void clearStencilClip(const SkIRect& rect, bool insideClip, GrRenderTarget* rt) const { fDrawTarget->clearStencilClip(rect, insideClip, rt); } GrContext* context() const { return fDrawTarget->fContext; } GrResourceProvider* resourceProvider() const { return fDrawTarget->fResourceProvider; } GrDrawTarget* fDrawTarget; friend class GrClipMaskManager; }; const CMMAccess cmmAccess() { return CMMAccess(this); } private: friend class GrDrawingManager; // for resetFlag & TopoSortTraits enum Flags { kClosed_Flag = 0x01, //!< This drawTarget can't accept any more batches kWasOutput_Flag = 0x02, //!< Flag for topological sorting kTempMark_Flag = 0x04, //!< Flag for topological sorting }; void setFlag(uint32_t flag) { fFlags |= flag; } void resetFlag(uint32_t flag) { fFlags &= ~flag; } bool isSetFlag(uint32_t flag) const { return SkToBool(fFlags & flag); } struct TopoSortTraits { static void Output(GrDrawTarget* dt, int /* index */) { dt->setFlag(GrDrawTarget::kWasOutput_Flag); } static bool WasOutput(const GrDrawTarget* dt) { return dt->isSetFlag(GrDrawTarget::kWasOutput_Flag); } static void SetTempMark(GrDrawTarget* dt) { dt->setFlag(GrDrawTarget::kTempMark_Flag); } static void ResetTempMark(GrDrawTarget* dt) { dt->resetFlag(GrDrawTarget::kTempMark_Flag); } static bool IsTempMarked(const GrDrawTarget* dt) { return dt->isSetFlag(GrDrawTarget::kTempMark_Flag); } static int NumDependencies(const GrDrawTarget* dt) { return dt->fDependencies.count(); } static GrDrawTarget* Dependency(GrDrawTarget* dt, int index) { return dt->fDependencies[index]; } }; void recordBatch(GrBatch*); bool installPipelineInDrawBatch(const GrPipelineBuilder* pipelineBuilder, const GrScissorState* scissor, GrDrawBatch* batch); // Makes a copy of the dst if it is necessary for the draw. Returns false if a copy is required // but couldn't be made. Otherwise, returns true. This method needs to be protected because it // needs to be accessed by GLPrograms to setup a correct drawstate bool setupDstReadIfNecessary(const GrPipelineBuilder&, const GrPipelineOptimizations& optimizations, GrXferProcessor::DstTexture*, const SkRect& batchBounds); // Check to see if this set of draw commands has been sent out void getPathStencilSettingsForFilltype(GrPathRendering::FillType, const GrStencilAttachment*, GrStencilSettings*); bool setupClip(const GrPipelineBuilder&, GrPipelineBuilder::AutoRestoreFragmentProcessorState*, GrPipelineBuilder::AutoRestoreStencil*, GrScissorState*, const SkRect* devBounds); void addDependency(GrDrawTarget* dependedOn); // Used only by CMM. void clearStencilClip(const SkIRect&, bool insideClip, GrRenderTarget*); SkSTArray<256, SkAutoTUnref, true> fBatches; SkAutoTDelete fClipMaskManager; // The context is only in service of the clip mask manager, remove once CMM doesn't need this. GrContext* fContext; GrGpu* fGpu; GrResourceProvider* fResourceProvider; GrAuditTrail* fAuditTrail; SkDEBUGCODE(int fDebugID;) uint32_t fFlags; // 'this' drawTarget relies on the output of the drawTargets in 'fDependencies' SkTDArray fDependencies; GrRenderTarget* fRenderTarget; bool fDrawBatchBounds; int fMaxBatchLookback; typedef SkRefCnt INHERITED; }; #endif