/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrDrawTarget_DEFINED #define GrDrawTarget_DEFINED #include "GrClip.h" #include "GrClipMaskManager.h" #include "GrContext.h" #include "GrPathProcessor.h" #include "GrPrimitiveProcessor.h" #include "GrIndexBuffer.h" #include "GrPathRendering.h" #include "GrPipelineBuilder.h" #include "GrPipeline.h" #include "GrTraceMarker.h" #include "GrVertexBuffer.h" #include "GrXferProcessor.h" #include "SkClipStack.h" #include "SkMatrix.h" #include "SkPath.h" #include "SkStrokeRec.h" #include "SkTArray.h" #include "SkTLazy.h" #include "SkTypes.h" #include "SkXfermode.h" class GrBatch; class GrClip; class GrCaps; class GrPath; class GrPathRange; class GrDrawBatch; class GrDrawTarget : public SkRefCnt { public: typedef GrPathRange::PathIndexType PathIndexType; typedef GrPathRendering::PathTransformType PathTransformType; /////////////////////////////////////////////////////////////////////////// // The context may not be fully constructed and should not be used during GrDrawTarget // construction. GrDrawTarget(GrGpu* gpu, GrResourceProvider*); virtual ~GrDrawTarget(); /** * Empties the draw buffer of any queued up draws. */ void reset() { this->onReset(); } /** * This plays any queued up draws to its GrGpu target. It also resets this object (i.e. flushing * is destructive). */ void flush(); /** * Gets the capabilities of the draw target. */ const GrCaps* caps() const { return fCaps; } void drawBatch(const GrPipelineBuilder&, GrDrawBatch*); /** * Draws path into the stencil buffer. The fill must be either even/odd or * winding (not inverse or hairline). It will respect the HW antialias flag * on the GrPipelineBuilder (if possible in the 3D API). Note, we will never have an inverse * fill with stencil path */ void stencilPath(const GrPipelineBuilder&, const GrPathProcessor*, const GrPath*, GrPathRendering::FillType); /** * Draws a path. Fill must not be a hairline. It will respect the HW * antialias flag on the GrPipelineBuilder (if possible in the 3D API). */ void drawPath(const GrPipelineBuilder&, const GrPathProcessor*, const GrPath*, GrPathRendering::FillType); /** * Draws the aggregate path from combining multiple. Note that this will not * always be equivalent to back-to-back calls to drawPath(). It will respect * the HW antialias flag on the GrPipelineBuilder (if possible in the 3D API). * * @param pathRange Source paths to draw from * @param indices Array of path indices to draw * @param indexType Data type of the array elements in indexBuffer * @param transformValues Array of transforms for the individual paths * @param transformType Type of transforms in transformBuffer * @param count Number of paths to draw * @param fill Fill type for drawing all the paths */ void drawPaths(const GrPipelineBuilder&, const GrPathProcessor*, const GrPathRange* pathRange, const void* indices, PathIndexType indexType, const float transformValues[], PathTransformType transformType, int count, GrPathRendering::FillType fill); /** * Helper function for drawing rects. * * @param rect the rect to draw * @param localRect optional rect that specifies local coords to map onto * rect. If NULL then rect serves as the local coords. * @param localMatrix Optional local matrix. The local coordinates are specified by localRect, * or if it is NULL by rect. This matrix applies to the coordinate implied by * that rectangle before it is input to GrCoordTransforms that read local * coordinates */ void drawNonAARect(const GrPipelineBuilder& pipelineBuilder, GrColor color, const SkMatrix& viewMatrix, const SkRect& rect); void drawNonAARect(const GrPipelineBuilder& pipelineBuilder, GrColor color, const SkMatrix& viewMatrix, const SkRect& rect, const SkMatrix& localMatrix); void drawNonAARect(const GrPipelineBuilder& pipelineBuilder, GrColor color, const SkMatrix& viewMatrix, const SkRect& rect, const SkRect& localRect); void drawNonAARect(const GrPipelineBuilder& ds, GrColor color, const SkMatrix& viewM, const SkIRect& irect) { SkRect rect = SkRect::Make(irect); this->drawNonAARect(ds, color, viewM, rect); } void drawAARect(const GrPipelineBuilder& pipelineBuilder, GrColor color, const SkMatrix& viewMatrix, const SkRect& rect, const SkRect& devRect); /** * Clear the passed in render target. Ignores the GrPipelineBuilder and clip. Clears the whole * thing if rect is NULL, otherwise just the rect. If canIgnoreRect is set then the entire * render target can be optionally cleared. */ void clear(const SkIRect* rect, GrColor color, bool canIgnoreRect, GrRenderTarget* renderTarget); /** Discards the contents render target. */ void discard(GrRenderTarget*); /** * Called at start and end of gpu trace marking * GR_CREATE_GPU_TRACE_MARKER(marker_str, target) will automatically call these at the start * and end of a code block respectively */ void addGpuTraceMarker(const GrGpuTraceMarker* marker); void removeGpuTraceMarker(const GrGpuTraceMarker* marker); /** * Takes the current active set of markers and stores them for later use. Any current marker * in the active set is removed from the active set and the targets remove function is called. * These functions do not work as a stack so you cannot call save a second time before calling * restore. Also, it is assumed that when restore is called the current active set of markers * is empty. When the stored markers are added back into the active set, the targets add marker * is called. */ void saveActiveTraceMarkers(); void restoreActiveTraceMarkers(); /** * Copies a pixel rectangle from one surface to another. This call may finalize * reserved vertex/index data (as though a draw call was made). The src pixels * copied are specified by srcRect. They are copied to a rect of the same * size in dst with top left at dstPoint. If the src rect is clipped by the * src bounds then pixel values in the dst rect corresponding to area clipped * by the src rect are not overwritten. This method is not guaranteed to succeed * depending on the type of surface, configs, etc, and the backend-specific * limitations. */ void copySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint); /** * Release any resources that are cached but not currently in use. This * is intended to give an application some recourse when resources are low. */ virtual void purgeResources() {}; bool programUnitTest(GrContext* owner, int maxStages); struct PipelineInfo { PipelineInfo(const GrPipelineBuilder* pipelineBuilder, const GrScissorState* scissor, const GrPrimitiveProcessor* primProc, const SkRect* devBounds, GrDrawTarget* target); PipelineInfo(const GrPipelineBuilder* pipelineBuilder, const GrScissorState* scissor, const GrDrawBatch* batch, const SkRect* devBounds, GrDrawTarget* target); bool valid() const { return SkToBool(fArgs.fPipelineBuilder); } const GrPipeline::CreateArgs& pipelineCreateArgs() const { SkASSERT(this->valid()); return fArgs; } private: GrPipeline::CreateArgs fArgs; }; protected: GrGpu* getGpu() { return fGpu; } const GrGpu* getGpu() const { return fGpu; } const GrTraceMarkerSet& getActiveTraceMarkers() { return fActiveTraceMarkers; } // Makes a copy of the dst if it is necessary for the draw. Returns false if a copy is required // but couldn't be made. Otherwise, returns true. This method needs to be protected because it // needs to be accessed by GLPrograms to setup a correct drawstate bool setupDstReadIfNecessary(const GrPipelineBuilder&, const GrProcOptInfo& colorPOI, const GrProcOptInfo& coveragePOI, GrXferProcessor::DstTexture*, const SkRect* drawBounds); virtual void onDrawBatch(GrBatch*) = 0; private: virtual void onReset() = 0; virtual void onFlush() = 0; virtual void onDrawPaths(const GrPathProcessor*, const GrPathRange*, const void* indices, PathIndexType, const float transformValues[], PathTransformType, int count, const GrStencilSettings&, const PipelineInfo&) = 0; // Check to see if this set of draw commands has been sent out virtual bool isIssued(uint32_t drawID) { return true; } void getPathStencilSettingsForFilltype(GrPathRendering::FillType, const GrStencilAttachment*, GrStencilSettings*); virtual GrClipMaskManager* clipMaskManager() = 0; virtual bool setupClip(const GrPipelineBuilder&, GrPipelineBuilder::AutoRestoreFragmentProcessorState*, GrPipelineBuilder::AutoRestoreStencil*, GrScissorState*, const SkRect* devBounds) = 0; GrGpu* fGpu; const GrCaps* fCaps; GrResourceProvider* fResourceProvider; // To keep track that we always have at least as many debug marker adds as removes int fGpuTraceMarkerCount; GrTraceMarkerSet fActiveTraceMarkers; GrTraceMarkerSet fStoredTraceMarkers; bool fFlushing; typedef SkRefCnt INHERITED; }; /* * This class is JUST for clip mask manager. Everyone else should just use draw target above. */ class GrClipTarget : public GrDrawTarget { public: GrClipTarget(GrContext*); /* Clip mask manager needs access to the context. * TODO we only need a very small subset of context in the CMM. */ GrContext* getContext() { return fContext; } const GrContext* getContext() const { return fContext; } /** * Clip Mask Manager(and no one else) needs to clear private stencil bits. * ClipTarget subclass sets clip bit in the stencil buffer. The subclass * is free to clear the remaining bits to zero if masked clears are more * expensive than clearing all bits. */ void clearStencilClip(const SkIRect&, bool insideClip, GrRenderTarget*); /** * Release any resources that are cached but not currently in use. This * is intended to give an application some recourse when resources are low. */ void purgeResources() override; protected: SkAutoTDelete fClipMaskManager; GrContext* fContext; private: GrClipMaskManager* clipMaskManager() override { return fClipMaskManager; } bool setupClip(const GrPipelineBuilder&, GrPipelineBuilder::AutoRestoreFragmentProcessorState*, GrPipelineBuilder::AutoRestoreStencil*, GrScissorState* scissorState, const SkRect* devBounds) override; typedef GrDrawTarget INHERITED; }; #endif