/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrDistanceFieldTextContext.h" #include "GrAtlas.h" #include "GrBitmapTextContext.h" #include "GrDrawTarget.h" #include "GrDrawTargetCaps.h" #include "GrFontScaler.h" #include "GrGpu.h" #include "GrIndexBuffer.h" #include "GrStrokeInfo.h" #include "GrTexturePriv.h" #include "GrTextStrike.h" #include "GrTextStrike_impl.h" #include "SkAutoKern.h" #include "SkColorFilter.h" #include "SkDistanceFieldGen.h" #include "SkDraw.h" #include "SkGlyphCache.h" #include "SkGpuDevice.h" #include "SkPath.h" #include "SkRTConf.h" #include "SkStrokeRec.h" #include "effects/GrDistanceFieldTextureEffect.h" SK_CONF_DECLARE(bool, c_DumpFontCache, "gpu.dumpFontCache", false, "Dump the contents of the font cache before every purge."); static const int kSmallDFFontSize = 32; static const int kSmallDFFontLimit = 32; static const int kMediumDFFontSize = 78; static const int kMediumDFFontLimit = 78; static const int kLargeDFFontSize = 192; namespace { // position + texture coord extern const GrVertexAttrib gTextVertexAttribs[] = { {kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding}, {kVec2f_GrVertexAttribType, sizeof(SkPoint) , kGeometryProcessor_GrVertexAttribBinding} }; static const size_t kTextVASize = 2 * sizeof(SkPoint); // position + color + texture coord extern const GrVertexAttrib gTextVertexWithColorAttribs[] = { {kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding}, {kVec4ub_GrVertexAttribType, sizeof(SkPoint), kColor_GrVertexAttribBinding}, {kVec2f_GrVertexAttribType, sizeof(SkPoint) + sizeof(GrColor), kGeometryProcessor_GrVertexAttribBinding} }; static const size_t kTextVAColorSize = 2 * sizeof(SkPoint) + sizeof(GrColor); static const int kVerticesPerGlyph = 4; static const int kIndicesPerGlyph = 6; }; GrDistanceFieldTextContext::GrDistanceFieldTextContext(GrContext* context, const SkDeviceProperties& properties, bool enable) : GrTextContext(context, properties) { #if SK_FORCE_DISTANCE_FIELD_TEXT fEnableDFRendering = true; #else fEnableDFRendering = enable; #endif fStrike = NULL; fGammaTexture = NULL; fEffectTextureUniqueID = SK_InvalidUniqueID; fEffectColor = GrColor_ILLEGAL; fEffectFlags = kInvalid_DistanceFieldEffectFlag; fVertices = NULL; fCurrVertex = 0; fAllocVertexCount = 0; fTotalVertexCount = 0; fCurrTexture = NULL; fVertexBounds.setLargestInverted(); } GrDistanceFieldTextContext* GrDistanceFieldTextContext::Create(GrContext* context, const SkDeviceProperties& props, bool enable) { GrDistanceFieldTextContext* textContext = SkNEW_ARGS(GrDistanceFieldTextContext, (context, props, enable)); textContext->fFallbackTextContext = GrBitmapTextContext::Create(context, props); return textContext; } GrDistanceFieldTextContext::~GrDistanceFieldTextContext() { SkSafeSetNull(fGammaTexture); } bool GrDistanceFieldTextContext::canDraw(const SkPaint& paint) { if (!fEnableDFRendering && !paint.isDistanceFieldTextTEMP()) { return false; } // rasterizers and mask filters modify alpha, which doesn't // translate well to distance if (paint.getRasterizer() || paint.getMaskFilter() || !fContext->getTextTarget()->caps()->shaderDerivativeSupport()) { return false; } // TODO: add some stroking support if (paint.getStyle() != SkPaint::kFill_Style) { return false; } // TODO: choose an appropriate maximum scale for distance fields and // enable perspective if (SkDraw::ShouldDrawTextAsPaths(paint, fContext->getMatrix())) { return false; } return true; } inline void GrDistanceFieldTextContext::init(const GrPaint& paint, const SkPaint& skPaint) { GrTextContext::init(paint, skPaint); fStrike = NULL; const SkMatrix& ctm = fContext->getMatrix(); // getMaxScale doesn't support perspective, so neither do we at the moment SkASSERT(!ctm.hasPerspective()); SkScalar maxScale = ctm.getMaxScale(); SkScalar textSize = fSkPaint.getTextSize(); SkScalar scaledTextSize = textSize; // if we have non-unity scale, we need to choose our base text size // based on the SkPaint's text size multiplied by the max scale factor // TODO: do we need to do this if we're scaling down (i.e. maxScale < 1)? if (maxScale > 0 && !SkScalarNearlyEqual(maxScale, SK_Scalar1)) { scaledTextSize *= maxScale; } fVertices = NULL; fCurrVertex = 0; fAllocVertexCount = 0; fTotalVertexCount = 0; if (scaledTextSize <= kSmallDFFontLimit) { fTextRatio = textSize / kSmallDFFontSize; fSkPaint.setTextSize(SkIntToScalar(kSmallDFFontSize)); #if DEBUG_TEXT_SIZE fSkPaint.setColor(SkColorSetARGB(0xFF, 0x00, 0x00, 0xFF)); fPaint.setColor(GrColorPackRGBA(0x00, 0x00, 0xFF, 0xFF)); #endif } else if (scaledTextSize <= kMediumDFFontLimit) { fTextRatio = textSize / kMediumDFFontSize; fSkPaint.setTextSize(SkIntToScalar(kMediumDFFontSize)); #if DEBUG_TEXT_SIZE fSkPaint.setColor(SkColorSetARGB(0xFF, 0x00, 0xFF, 0x00)); fPaint.setColor(GrColorPackRGBA(0x00, 0xFF, 0x00, 0xFF)); #endif } else { fTextRatio = textSize / kLargeDFFontSize; fSkPaint.setTextSize(SkIntToScalar(kLargeDFFontSize)); #if DEBUG_TEXT_SIZE fSkPaint.setColor(SkColorSetARGB(0xFF, 0xFF, 0x00, 0x00)); fPaint.setColor(GrColorPackRGBA(0xFF, 0x00, 0x00, 0xFF)); #endif } fUseLCDText = fSkPaint.isLCDRenderText(); fSkPaint.setLCDRenderText(false); fSkPaint.setAutohinted(false); fSkPaint.setHinting(SkPaint::kNormal_Hinting); fSkPaint.setSubpixelText(true); } static void setup_gamma_texture(GrContext* context, const SkGlyphCache* cache, const SkDeviceProperties& deviceProperties, GrTexture** gammaTexture) { if (NULL == *gammaTexture) { int width, height; size_t size; #ifdef SK_GAMMA_CONTRAST SkScalar contrast = SK_GAMMA_CONTRAST; #else SkScalar contrast = 0.5f; #endif SkScalar paintGamma = deviceProperties.gamma(); SkScalar deviceGamma = deviceProperties.gamma(); size = SkScalerContext::GetGammaLUTSize(contrast, paintGamma, deviceGamma, &width, &height); SkAutoTArray data((int)size); SkScalerContext::GetGammaLUTData(contrast, paintGamma, deviceGamma, data.get()); // TODO: Update this to use the cache rather than directly creating a texture. GrSurfaceDesc desc; desc.fFlags = kNone_GrSurfaceFlags; desc.fWidth = width; desc.fHeight = height; desc.fConfig = kAlpha_8_GrPixelConfig; *gammaTexture = context->getGpu()->createTexture(desc, NULL, 0); if (NULL == *gammaTexture) { return; } (*gammaTexture)->writePixels(0, 0, width, height, (*gammaTexture)->config(), data.get(), 0, GrContext::kDontFlush_PixelOpsFlag); } } void GrDistanceFieldTextContext::onDrawText(const GrPaint& paint, const SkPaint& skPaint, const char text[], size_t byteLength, SkScalar x, SkScalar y) { SkASSERT(byteLength == 0 || text != NULL); // nothing to draw if (text == NULL || byteLength == 0) { return; } SkDrawCacheProc glyphCacheProc = skPaint.getDrawCacheProc(); SkAutoGlyphCache autoCache(skPaint, &fDeviceProperties, NULL); SkGlyphCache* cache = autoCache.getCache(); SkTArray positions; const char* textPtr = text; SkFixed stopX = 0; SkFixed stopY = 0; SkFixed origin; switch (skPaint.getTextAlign()) { case SkPaint::kRight_Align: origin = SK_Fixed1; break; case SkPaint::kCenter_Align: origin = SK_FixedHalf; break; case SkPaint::kLeft_Align: origin = 0; break; default: SkFAIL("Invalid paint origin"); return; } SkAutoKern autokern; const char* stop = text + byteLength; while (textPtr < stop) { // don't need x, y here, since all subpixel variants will have the // same advance const SkGlyph& glyph = glyphCacheProc(cache, &textPtr, 0, 0); SkFixed width = glyph.fAdvanceX + autokern.adjust(glyph); positions.push_back(SkFixedToScalar(stopX + SkFixedMul_portable(origin, width))); SkFixed height = glyph.fAdvanceY; positions.push_back(SkFixedToScalar(stopY + SkFixedMul_portable(origin, height))); stopX += width; stopY += height; } SkASSERT(textPtr == stop); // now adjust starting point depending on alignment SkScalar alignX = SkFixedToScalar(stopX); SkScalar alignY = SkFixedToScalar(stopY); if (skPaint.getTextAlign() == SkPaint::kCenter_Align) { alignX = SkScalarHalf(alignX); alignY = SkScalarHalf(alignY); } else if (skPaint.getTextAlign() == SkPaint::kLeft_Align) { alignX = 0; alignY = 0; } x -= alignX; y -= alignY; SkPoint offset = SkPoint::Make(x, y); this->drawPosText(paint, skPaint, text, byteLength, positions.begin(), 2, offset); } void GrDistanceFieldTextContext::onDrawPosText(const GrPaint& paint, const SkPaint& skPaint, const char text[], size_t byteLength, const SkScalar pos[], int scalarsPerPosition, const SkPoint& offset) { SkASSERT(byteLength == 0 || text != NULL); SkASSERT(1 == scalarsPerPosition || 2 == scalarsPerPosition); // nothing to draw if (text == NULL || byteLength == 0 /* no raster clip? || fRC->isEmpty()*/) { return; } this->init(paint, skPaint); SkDrawCacheProc glyphCacheProc = fSkPaint.getDrawCacheProc(); SkAutoGlyphCacheNoGamma autoCache(fSkPaint, &fDeviceProperties, NULL); SkGlyphCache* cache = autoCache.getCache(); GrFontScaler* fontScaler = GetGrFontScaler(cache); setup_gamma_texture(fContext, cache, fDeviceProperties, &fGammaTexture); int numGlyphs = fSkPaint.textToGlyphs(text, byteLength, NULL); fTotalVertexCount = kVerticesPerGlyph*numGlyphs; const char* stop = text + byteLength; SkTArray fallbackTxt; SkTArray fallbackPos; if (SkPaint::kLeft_Align == fSkPaint.getTextAlign()) { while (text < stop) { const char* lastText = text; // the last 2 parameters are ignored const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0); if (glyph.fWidth) { SkScalar x = offset.x() + pos[0]; SkScalar y = offset.y() + (2 == scalarsPerPosition ? pos[1] : 0); if (!this->appendGlyph(GrGlyph::Pack(glyph.getGlyphID(), glyph.getSubXFixed(), glyph.getSubYFixed()), x, y, fontScaler)) { // couldn't append, send to fallback fallbackTxt.push_back_n(text-lastText, lastText); fallbackPos.push_back(pos[0]); if (2 == scalarsPerPosition) { fallbackPos.push_back(pos[1]); } } } pos += scalarsPerPosition; } } else { SkScalar alignMul = SkPaint::kCenter_Align == fSkPaint.getTextAlign() ? SK_ScalarHalf : SK_Scalar1; while (text < stop) { const char* lastText = text; // the last 2 parameters are ignored const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0); if (glyph.fWidth) { SkScalar x = offset.x() + pos[0]; SkScalar y = offset.y() + (2 == scalarsPerPosition ? pos[1] : 0); SkScalar advanceX = SkFixedToScalar(glyph.fAdvanceX)*alignMul*fTextRatio; SkScalar advanceY = SkFixedToScalar(glyph.fAdvanceY)*alignMul*fTextRatio; if (!this->appendGlyph(GrGlyph::Pack(glyph.getGlyphID(), glyph.getSubXFixed(), glyph.getSubYFixed()), x - advanceX, y - advanceY, fontScaler)) { // couldn't append, send to fallback fallbackTxt.push_back_n(text-lastText, lastText); fallbackPos.push_back(pos[0]); if (2 == scalarsPerPosition) { fallbackPos.push_back(pos[1]); } } } pos += scalarsPerPosition; } } this->finish(); if (fallbackTxt.count() > 0) { fFallbackTextContext->drawPosText(paint, skPaint, fallbackTxt.begin(), fallbackTxt.count(), fallbackPos.begin(), scalarsPerPosition, offset); } } static inline GrColor skcolor_to_grcolor_nopremultiply(SkColor c) { unsigned r = SkColorGetR(c); unsigned g = SkColorGetG(c); unsigned b = SkColorGetB(c); return GrColorPackRGBA(r, g, b, 0xff); } static size_t get_vertex_stride(bool useColorVerts) { return useColorVerts ? (2 * sizeof(SkPoint) + sizeof(GrColor)) : (2 * sizeof(SkPoint)); } static void* alloc_vertices(GrDrawTarget* drawTarget, int numVertices, bool useColorVerts) { if (numVertices <= 0) { return NULL; } void* vertices = NULL; bool success = drawTarget->reserveVertexAndIndexSpace(numVertices, get_vertex_stride(useColorVerts), 0, &vertices, NULL); GrAlwaysAssert(success); return vertices; } void GrDistanceFieldTextContext::setupCoverageEffect(const SkColor& filteredColor) { GrTextureParams params(SkShader::kRepeat_TileMode, GrTextureParams::kBilerp_FilterMode); GrTextureParams gammaParams(SkShader::kClamp_TileMode, GrTextureParams::kNone_FilterMode); uint32_t textureUniqueID = fCurrTexture->getUniqueID(); const SkMatrix& ctm = fContext->getMatrix(); // set up any flags uint32_t flags = 0; flags |= ctm.isSimilarity() ? kSimilarity_DistanceFieldEffectFlag : 0; flags |= fUseLCDText ? kUseLCD_DistanceFieldEffectFlag : 0; flags |= fUseLCDText && ctm.rectStaysRect() ? kRectToRect_DistanceFieldEffectFlag : 0; bool useBGR = SkPixelGeometryIsBGR(fDeviceProperties.pixelGeometry()); flags |= fUseLCDText && useBGR ? kBGR_DistanceFieldEffectFlag : 0; // see if we need to create a new effect if (textureUniqueID != fEffectTextureUniqueID || filteredColor != fEffectColor || flags != fEffectFlags) { if (fUseLCDText) { GrColor colorNoPreMul = skcolor_to_grcolor_nopremultiply(filteredColor); fCachedGeometryProcessor.reset(GrDistanceFieldLCDTextureEffect::Create(fCurrTexture, params, fGammaTexture, gammaParams, colorNoPreMul, flags)); } else { #ifdef SK_GAMMA_APPLY_TO_A8 U8CPU lum = SkColorSpaceLuminance::computeLuminance(fDeviceProperties.gamma(), filteredColor); fCachedGeometryProcessor.reset(GrDistanceFieldTextureEffect::Create(fCurrTexture, params, fGammaTexture, gammaParams, lum/255.f, flags)); #else fCachedGeometryProcessor.reset(GrDistanceFieldNoGammaTextureEffect::Create(fCurrTexture, params, flags)); #endif } fEffectTextureUniqueID = textureUniqueID; fEffectColor = filteredColor; fEffectFlags = flags; } } // Returns true if this method handled the glyph, false if needs to be passed to fallback // bool GrDistanceFieldTextContext::appendGlyph(GrGlyph::PackedID packed, SkScalar sx, SkScalar sy, GrFontScaler* scaler) { if (NULL == fDrawTarget) { return true; } if (NULL == fStrike) { fStrike = fContext->getFontCache()->getStrike(scaler, true); } GrGlyph* glyph = fStrike->getGlyph(packed, scaler); if (NULL == glyph || glyph->fBounds.isEmpty()) { return true; } // fallback to color glyph support if (kA8_GrMaskFormat != glyph->fMaskFormat) { return false; } SkScalar dx = SkIntToScalar(glyph->fBounds.fLeft + SK_DistanceFieldInset); SkScalar dy = SkIntToScalar(glyph->fBounds.fTop + SK_DistanceFieldInset); SkScalar width = SkIntToScalar(glyph->fBounds.width() - 2*SK_DistanceFieldInset); SkScalar height = SkIntToScalar(glyph->fBounds.height() - 2*SK_DistanceFieldInset); SkScalar scale = fTextRatio; dx *= scale; dy *= scale; sx += dx; sy += dy; width *= scale; height *= scale; SkRect glyphRect = SkRect::MakeXYWH(sx, sy, width, height); // check if we clipped out SkRect dstRect; const SkMatrix& ctm = fContext->getMatrix(); (void) ctm.mapRect(&dstRect, glyphRect); if (fClipRect.quickReject(SkScalarTruncToInt(dstRect.left()), SkScalarTruncToInt(dstRect.top()), SkScalarTruncToInt(dstRect.right()), SkScalarTruncToInt(dstRect.bottom()))) { // SkCLZ(3); // so we can set a break-point in the debugger return true; } if (NULL == glyph->fPlot) { if (!fStrike->glyphTooLargeForAtlas(glyph)) { if (fStrike->addGlyphToAtlas(glyph, scaler)) { goto HAS_ATLAS; } // try to clear out an unused plot before we flush if (fContext->getFontCache()->freeUnusedPlot(fStrike, glyph) && fStrike->addGlyphToAtlas(glyph, scaler)) { goto HAS_ATLAS; } if (c_DumpFontCache) { #ifdef SK_DEVELOPER fContext->getFontCache()->dump(); #endif } // before we purge the cache, we must flush any accumulated draws this->flush(); fContext->flush(); // we should have an unused plot now if (fContext->getFontCache()->freeUnusedPlot(fStrike, glyph) && fStrike->addGlyphToAtlas(glyph, scaler)) { goto HAS_ATLAS; } } if (NULL == glyph->fPath) { SkPath* path = SkNEW(SkPath); if (!scaler->getGlyphPath(glyph->glyphID(), path)) { // flag the glyph as being dead? delete path; return true; } glyph->fPath = path; } // flush any accumulated draws before drawing this glyph as a path. this->flush(); GrContext::AutoMatrix am; SkMatrix ctm; ctm.setScale(fTextRatio, fTextRatio); ctm.postTranslate(sx - dx, sy - dy); GrPaint tmpPaint(fPaint); am.setPreConcat(fContext, ctm, &tmpPaint); GrStrokeInfo strokeInfo(SkStrokeRec::kFill_InitStyle); fContext->drawPath(tmpPaint, *glyph->fPath, strokeInfo); // remove this glyph from the vertices we need to allocate fTotalVertexCount -= kVerticesPerGlyph; return true; } HAS_ATLAS: SkASSERT(glyph->fPlot); GrDrawTarget::DrawToken drawToken = fDrawTarget->getCurrentDrawToken(); glyph->fPlot->setDrawToken(drawToken); GrTexture* texture = glyph->fPlot->texture(); SkASSERT(texture); if (fCurrTexture != texture || fCurrVertex + kVerticesPerGlyph > fTotalVertexCount) { this->flush(); fCurrTexture = texture; fCurrTexture->ref(); } bool useColorVerts = !fUseLCDText; if (NULL == fVertices) { int maxQuadVertices = kVerticesPerGlyph * fContext->getQuadIndexBuffer()->maxQuads(); fAllocVertexCount = SkMin32(fTotalVertexCount, maxQuadVertices); fVertices = alloc_vertices(fDrawTarget, fAllocVertexCount, useColorVerts); } SkFixed tx = SkIntToFixed(glyph->fAtlasLocation.fX + SK_DistanceFieldInset); SkFixed ty = SkIntToFixed(glyph->fAtlasLocation.fY + SK_DistanceFieldInset); SkFixed tw = SkIntToFixed(glyph->fBounds.width() - 2*SK_DistanceFieldInset); SkFixed th = SkIntToFixed(glyph->fBounds.height() - 2*SK_DistanceFieldInset); fVertexBounds.joinNonEmptyArg(glyphRect); size_t vertSize = get_vertex_stride(useColorVerts); SkPoint* positions = reinterpret_cast( reinterpret_cast(fVertices) + vertSize * fCurrVertex); positions->setRectFan(glyphRect.fLeft, glyphRect.fTop, glyphRect.fRight, glyphRect.fBottom, vertSize); // The texture coords are last in both the with and without color vertex layouts. SkPoint* textureCoords = reinterpret_cast( reinterpret_cast(positions) + vertSize - sizeof(SkPoint)); textureCoords->setRectFan(SkFixedToFloat(texture->texturePriv().normalizeFixedX(tx)), SkFixedToFloat(texture->texturePriv().normalizeFixedY(ty)), SkFixedToFloat(texture->texturePriv().normalizeFixedX(tx + tw)), SkFixedToFloat(texture->texturePriv().normalizeFixedY(ty + th)), vertSize); if (useColorVerts) { // color comes after position. GrColor* colors = reinterpret_cast(positions + 1); for (int i = 0; i < 4; ++i) { *colors = fPaint.getColor(); colors = reinterpret_cast(reinterpret_cast(colors) + vertSize); } } fCurrVertex += 4; return true; } // We use color vertices if we aren't drawing LCD text static void set_vertex_attributes(GrDrawState* drawState, bool useColorVerts) { // set up attributes if (useColorVerts) { drawState->setVertexAttribs( SK_ARRAY_COUNT(gTextVertexWithColorAttribs), kTextVAColorSize); } else { drawState->setVertexAttribs( SK_ARRAY_COUNT(gTextVertexAttribs), kTextVASize); } } void GrDistanceFieldTextContext::flush() { if (NULL == fDrawTarget) { return; } if (fCurrVertex > 0) { GrDrawState drawState; drawState.setFromPaint(fPaint, fContext->getMatrix(), fContext->getRenderTarget()); bool useColorVerts = !fUseLCDText; set_vertex_attributes(&drawState, useColorVerts); // setup our sampler state for our text texture/atlas SkASSERT(SkIsAlign4(fCurrVertex)); // get our current color SkColor filteredColor; SkColorFilter* colorFilter = fSkPaint.getColorFilter(); if (colorFilter) { filteredColor = colorFilter->filterColor(fSkPaint.getColor()); } else { filteredColor = fSkPaint.getColor(); } this->setupCoverageEffect(filteredColor); // Effects could be stored with one of the cache objects (atlas?) drawState.setGeometryProcessor(fCachedGeometryProcessor.get()); // Set draw state if (fUseLCDText) { GrColor colorNoPreMul = skcolor_to_grcolor_nopremultiply(filteredColor); if (kOne_GrBlendCoeff != fPaint.getSrcBlendCoeff() || kISA_GrBlendCoeff != fPaint.getDstBlendCoeff() || fPaint.numColorStages()) { SkDebugf("LCD Text will not draw correctly.\n"); } SkASSERT(!drawState.hasColorVertexAttribute()); // We don't use the GrPaint's color in this case because it's been premultiplied by // alpha. Instead we feed in a non-premultiplied color, and multiply its alpha by // the mask texture color. The end result is that we get // mask*paintAlpha*paintColor + (1-mask*paintAlpha)*dstColor int a = SkColorGetA(fSkPaint.getColor()); // paintAlpha drawState.setColor(SkColorSetARGB(a, a, a, a)); // paintColor drawState.setBlendConstant(colorNoPreMul); drawState.setBlendFunc(kConstC_GrBlendCoeff, kISC_GrBlendCoeff); } else { if (0xFF == GrColorUnpackA(fPaint.getColor())) { drawState.setHint(GrDrawState::kVertexColorsAreOpaque_Hint, true); } // set back to normal in case we took LCD path previously. drawState.setBlendFunc(fPaint.getSrcBlendCoeff(), fPaint.getDstBlendCoeff()); // We're using per-vertex color. SkASSERT(drawState.hasColorVertexAttribute()); } int nGlyphs = fCurrVertex / kVerticesPerGlyph; fDrawTarget->setIndexSourceToBuffer(fContext->getQuadIndexBuffer()); fDrawTarget->drawIndexedInstances(&drawState, kTriangles_GrPrimitiveType, nGlyphs, kVerticesPerGlyph, kIndicesPerGlyph, &fVertexBounds); fDrawTarget->resetVertexSource(); fVertices = NULL; fTotalVertexCount -= fCurrVertex; fCurrVertex = 0; SkSafeSetNull(fCurrTexture); fVertexBounds.setLargestInverted(); } } inline void GrDistanceFieldTextContext::finish() { this->flush(); fTotalVertexCount = 0; GrTextContext::finish(); }