/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrDistanceFieldAdjustTable_DEFINED #define GrDistanceFieldAdjustTable_DEFINED #include "SkRefCnt.h" #include "SkScalar.h" // Distance field text needs this table to compute a value for use in the fragment shader. // Because the GrAtlasTextContext can go out of scope before the final flush, this needs to be // refcnted and malloced struct GrDistanceFieldAdjustTable : public SkNVRefCnt { GrDistanceFieldAdjustTable() { this->buildDistanceAdjustTable(); } ~GrDistanceFieldAdjustTable() { delete[] fTable; } const SkScalar& operator[] (int i) const { return fTable[i]; } private: void buildDistanceAdjustTable(); SkScalar* fTable; }; #endif