/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrDefaultGeoProcFactory.h" #include "GrInvariantOutput.h" #include "gl/GrGLGeometryProcessor.h" #include "gl/builders/GrGLProgramBuilder.h" /* * The default Geometry Processor simply takes position and multiplies it by the uniform view * matrix. It also leaves coverage untouched. Behind the scenes, we may add per vertex color or * local coords. */ typedef GrDefaultGeoProcFactory Flag; class DefaultGeoProc : public GrGeometryProcessor { public: static GrGeometryProcessor* Create(uint32_t gpTypeFlags, GrColor color, const SkMatrix& viewMatrix, const SkMatrix& localMatrix, bool usesLocalCoords, bool coverageIgnored, uint8_t coverage) { return SkNEW_ARGS(DefaultGeoProc, (gpTypeFlags, color, viewMatrix, localMatrix, coverage, usesLocalCoords, coverageIgnored)); } const char* name() const override { return "DefaultGeometryProcessor"; } const Attribute* inPosition() const { return fInPosition; } const Attribute* inColor() const { return fInColor; } const Attribute* inLocalCoords() const { return fInLocalCoords; } const Attribute* inCoverage() const { return fInCoverage; } GrColor color() const { return fColor; } bool colorIgnored() const { return GrColor_ILLEGAL == fColor; } bool hasVertexColor() const { return SkToBool(fInColor); } const SkMatrix& viewMatrix() const { return fViewMatrix; } const SkMatrix& localMatrix() const { return fLocalMatrix; } bool usesLocalCoords() const { return fUsesLocalCoords; } uint8_t coverage() const { return fCoverage; } bool coverageIgnored() const { return fCoverageIgnored; } bool hasVertexCoverage() const { return SkToBool(fInCoverage); } class GLProcessor : public GrGLGeometryProcessor { public: GLProcessor(const GrGeometryProcessor& gp, const GrBatchTracker&) : fColor(GrColor_ILLEGAL), fCoverage(0xff) {} void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { const DefaultGeoProc& gp = args.fGP.cast(); GrGLGPBuilder* pb = args.fPB; GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder(); GrGLFragmentBuilder* fs = args.fPB->getFragmentShaderBuilder(); // emit attributes vsBuilder->emitAttributes(gp); // Setup pass through color if (!gp.colorIgnored()) { if (gp.hasVertexColor()) { pb->addPassThroughAttribute(gp.inColor(), args.fOutputColor); } else { this->setupUniformColor(pb, args.fOutputColor, &fColorUniform); } } // Setup position this->setupPosition(pb, gpArgs, gp.inPosition()->fName, gp.viewMatrix()); if (gp.inLocalCoords()) { // emit transforms with explicit local coords this->emitTransforms(pb, gpArgs->fPositionVar, gp.inLocalCoords()->fName, gp.localMatrix(), args.fTransformsIn, args.fTransformsOut); } else { // emit transforms with position this->emitTransforms(pb, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(), args.fTransformsIn, args.fTransformsOut); } // Setup coverage as pass through if (!gp.coverageIgnored()) { if (gp.hasVertexCoverage()) { fs->codeAppendf("float alpha = 1.0;"); args.fPB->addPassThroughAttribute(gp.inCoverage(), "alpha"); fs->codeAppendf("%s = vec4(alpha);", args.fOutputCoverage); } else if (gp.coverage() == 0xff) { fs->codeAppendf("%s = vec4(1);", args.fOutputCoverage); } else { const char* fragCoverage; fCoverageUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility, kFloat_GrSLType, kDefault_GrSLPrecision, "Coverage", &fragCoverage); fs->codeAppendf("%s = vec4(%s);", args.fOutputCoverage, fragCoverage); } } } static inline void GenKey(const GrGeometryProcessor& gp, const GrBatchTracker& bt, const GrGLSLCaps&, GrProcessorKeyBuilder* b) { const DefaultGeoProc& def = gp.cast(); uint32_t key = def.fFlags; key |= def.colorIgnored() << 8; key |= def.coverageIgnored() << 9; key |= def.hasVertexColor() << 10; key |= def.hasVertexCoverage() << 11; key |= def.coverage() == 0xff ? 0x1 << 12 : 0; key |= def.usesLocalCoords() && def.localMatrix().hasPerspective() ? 0x1 << 24 : 0x0; key |= ComputePosKey(def.viewMatrix()) << 25; b->add32(key); } virtual void setData(const GrGLProgramDataManager& pdman, const GrPrimitiveProcessor& gp, const GrBatchTracker& bt) override { const DefaultGeoProc& dgp = gp.cast(); this->setUniformViewMatrix(pdman, dgp.viewMatrix()); if (dgp.color() != fColor && !dgp.hasVertexColor()) { GrGLfloat c[4]; GrColorToRGBAFloat(dgp.color(), c); pdman.set4fv(fColorUniform, 1, c); fColor = dgp.color(); } if (!dgp.coverageIgnored() && dgp.coverage() != fCoverage && !dgp.hasVertexCoverage()) { pdman.set1f(fCoverageUniform, GrNormalizeByteToFloat(dgp.coverage())); fCoverage = dgp.coverage(); } } void setTransformData(const GrPrimitiveProcessor& primProc, const GrGLProgramDataManager& pdman, int index, const SkTArray& transforms) override { this->setTransformDataHelper(primProc, pdman, index, transforms); } private: GrColor fColor; uint8_t fCoverage; UniformHandle fColorUniform; UniformHandle fCoverageUniform; typedef GrGLGeometryProcessor INHERITED; }; virtual void getGLProcessorKey(const GrBatchTracker& bt, const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override { GLProcessor::GenKey(*this, bt, caps, b); } virtual GrGLPrimitiveProcessor* createGLInstance(const GrBatchTracker& bt, const GrGLSLCaps&) const override { return SkNEW_ARGS(GLProcessor, (*this, bt)); } private: DefaultGeoProc(uint32_t gpTypeFlags, GrColor color, const SkMatrix& viewMatrix, const SkMatrix& localMatrix, uint8_t coverage, bool usesLocalCoords, bool coverageIgnored) : fInPosition(NULL) , fInColor(NULL) , fInLocalCoords(NULL) , fInCoverage(NULL) , fColor(color) , fViewMatrix(viewMatrix) , fLocalMatrix(localMatrix) , fCoverage(coverage) , fFlags(gpTypeFlags) , fUsesLocalCoords(usesLocalCoords) , fCoverageIgnored(coverageIgnored) { this->initClassID(); bool hasColor = SkToBool(gpTypeFlags & GrDefaultGeoProcFactory::kColor_GPType); bool hasLocalCoord = SkToBool(gpTypeFlags & GrDefaultGeoProcFactory::kLocalCoord_GPType); bool hasCoverage = SkToBool(gpTypeFlags & GrDefaultGeoProcFactory::kCoverage_GPType); fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType)); if (hasColor) { fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexAttribType)); } if (hasLocalCoord) { fInLocalCoords = &this->addVertexAttrib(Attribute("inLocalCoord", kVec2f_GrVertexAttribType)); this->setHasLocalCoords(); } if (hasCoverage) { fInCoverage = &this->addVertexAttrib(Attribute("inCoverage", kFloat_GrVertexAttribType)); } } const Attribute* fInPosition; const Attribute* fInColor; const Attribute* fInLocalCoords; const Attribute* fInCoverage; GrColor fColor; SkMatrix fViewMatrix; SkMatrix fLocalMatrix; uint8_t fCoverage; uint32_t fFlags; bool fUsesLocalCoords; bool fCoverageIgnored; GR_DECLARE_GEOMETRY_PROCESSOR_TEST; typedef GrGeometryProcessor INHERITED; }; GR_DEFINE_GEOMETRY_PROCESSOR_TEST(DefaultGeoProc); GrGeometryProcessor* DefaultGeoProc::TestCreate(SkRandom* random, GrContext*, const GrDrawTargetCaps& caps, GrTexture*[]) { uint32_t flags = 0; if (random->nextBool()) { flags |= GrDefaultGeoProcFactory::kColor_GPType; } if (random->nextBool()) { flags |= GrDefaultGeoProcFactory::kCoverage_GPType; } if (random->nextBool()) { flags |= GrDefaultGeoProcFactory::kLocalCoord_GPType; } return DefaultGeoProc::Create(flags, GrRandomColor(random), GrTest::TestMatrix(random), GrTest::TestMatrix(random), random->nextBool(), random->nextBool(), GrRandomCoverage(random)); } const GrGeometryProcessor* GrDefaultGeoProcFactory::Create(uint32_t gpTypeFlags, GrColor color, bool usesLocalCoords, bool coverageIgnored, const SkMatrix& viewMatrix, const SkMatrix& localMatrix, uint8_t coverage) { return DefaultGeoProc::Create(gpTypeFlags, color, viewMatrix, localMatrix, usesLocalCoords, coverageIgnored, coverage); }