/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrDefaultGeoProcFactory.h" #include "GrDrawState.h" #include "GrInvariantOutput.h" #include "gl/GrGLGeometryProcessor.h" #include "gl/builders/GrGLProgramBuilder.h" /* * The default Geometry Processor simply takes position and multiplies it by the uniform view * matrix. It also leaves coverage untouched. Behind the scenes, we may add per vertex color or * local coords. */ typedef GrDefaultGeoProcFactory Flag; class DefaultGeoProc : public GrGeometryProcessor { public: static GrGeometryProcessor* Create(GrColor color, uint8_t coverage, uint32_t gpTypeFlags, bool opaqueVertexColors) { return SkNEW_ARGS(DefaultGeoProc, (color, coverage, gpTypeFlags, opaqueVertexColors)); } virtual const char* name() const SK_OVERRIDE { return "DefaultGeometryProcessor"; } const GrAttribute* inPosition() const { return fInPosition; } const GrAttribute* inColor() const { return fInColor; } const GrAttribute* inLocalCoords() const { return fInLocalCoords; } const GrAttribute* inCoverage() const { return fInCoverage; } uint8_t coverage() const { return fCoverage; } void initBatchTracker(GrBatchTracker* bt, const InitBT& init) const SK_OVERRIDE { BatchTracker* local = bt->cast(); local->fInputColorType = GetColorInputType(&local->fColor, this->color(), init, SkToBool(fInColor)); bool hasVertexCoverage = SkToBool(fInCoverage) && !init.fCoverageIgnored; bool covIsSolidWhite = !hasVertexCoverage && 0xff == this->coverage(); if (covIsSolidWhite) { local->fInputCoverageType = kAllOnes_GrGPInput; } else if (!hasVertexCoverage) { local->fInputCoverageType = kUniform_GrGPInput; local->fCoverage = this->coverage(); } else if (hasVertexCoverage) { SkASSERT(fInCoverage); local->fInputCoverageType = kAttribute_GrGPInput; } else { local->fInputCoverageType = kIgnored_GrGPInput; } local->fUsesLocalCoords = init.fUsesLocalCoords; } bool onCanMakeEqual(const GrBatchTracker& m, const GrGeometryProcessor& that, const GrBatchTracker& t) const SK_OVERRIDE { const BatchTracker& mine = m.cast(); const BatchTracker& theirs = t.cast(); return CanCombineLocalMatrices(*this, mine.fUsesLocalCoords, that, theirs.fUsesLocalCoords) && CanCombineOutput(mine.fInputColorType, mine.fColor, theirs.fInputColorType, theirs.fColor) && CanCombineOutput(mine.fInputCoverageType, mine.fCoverage, theirs.fInputCoverageType, theirs.fCoverage); } class GLProcessor : public GrGLGeometryProcessor { public: GLProcessor(const GrGeometryProcessor& gp, const GrBatchTracker&) : fColor(GrColor_ILLEGAL), fCoverage(0xff) {} virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { const DefaultGeoProc& gp = args.fGP.cast(); GrGLGPBuilder* pb = args.fPB; GrGLVertexBuilder* vs = pb->getVertexShaderBuilder(); GrGLGPFragmentBuilder* fs = args.fPB->getFragmentShaderBuilder(); const BatchTracker& local = args.fBT.cast(); vs->codeAppendf("%s = %s;", vs->positionCoords(), gp.inPosition()->fName); // Setup pass through color this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, gp.inColor(), &fColorUniform); // Setup local coords if needed if (gp.inLocalCoords()) { vs->codeAppendf("%s = %s;", vs->localCoords(), gp.inLocalCoords()->fName); } else { vs->codeAppendf("%s = %s;", vs->localCoords(), gp.inPosition()->fName); } // setup position varying vs->codeAppendf("%s = %s * vec3(%s, 1);", vs->glPosition(), vs->uViewM(), gp.inPosition()->fName); // Setup coverage as pass through if (kUniform_GrGPInput == local.fInputCoverageType) { const char* fragCoverage; fCoverageUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility, kFloat_GrSLType, kDefault_GrSLPrecision, "Coverage", &fragCoverage); fs->codeAppendf("%s = vec4(%s);", args.fOutputCoverage, fragCoverage); } else if (kAttribute_GrGPInput == local.fInputCoverageType) { SkASSERT(gp.inCoverage()); fs->codeAppendf("float alpha = 1.0;"); args.fPB->addPassThroughAttribute(gp.inCoverage(), "alpha"); fs->codeAppendf("%s = vec4(alpha);", args.fOutputCoverage); } else if (kAllOnes_GrGPInput == local.fInputCoverageType) { fs->codeAppendf("%s = vec4(1);", args.fOutputCoverage); } } static inline void GenKey(const GrGeometryProcessor& gp, const GrBatchTracker& bt, const GrGLCaps&, GrProcessorKeyBuilder* b) { const DefaultGeoProc& def = gp.cast(); b->add32(def.fFlags); const BatchTracker& local = bt.cast(); b->add32(local.fInputColorType | local.fInputCoverageType << 16); } virtual void setData(const GrGLProgramDataManager& pdman, const GrPrimitiveProcessor& gp, const GrBatchTracker& bt) SK_OVERRIDE { const BatchTracker& local = bt.cast(); if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) { GrGLfloat c[4]; GrColorToRGBAFloat(local.fColor, c); pdman.set4fv(fColorUniform, 1, c); fColor = local.fColor; } if (kUniform_GrGPInput == local.fInputCoverageType && local.fCoverage != fCoverage) { pdman.set1f(fCoverageUniform, GrNormalizeByteToFloat(local.fCoverage)); fCoverage = local.fCoverage; } } private: GrColor fColor; uint8_t fCoverage; UniformHandle fColorUniform; UniformHandle fCoverageUniform; typedef GrGLGeometryProcessor INHERITED; }; virtual void getGLProcessorKey(const GrBatchTracker& bt, const GrGLCaps& caps, GrProcessorKeyBuilder* b) const SK_OVERRIDE { GLProcessor::GenKey(*this, bt, caps, b); } virtual GrGLGeometryProcessor* createGLInstance(const GrBatchTracker& bt) const SK_OVERRIDE { return SkNEW_ARGS(GLProcessor, (*this, bt)); } private: DefaultGeoProc(GrColor color, uint8_t coverage, uint32_t gpTypeFlags, bool opaqueVertexColors) : INHERITED(color, opaqueVertexColors) , fInPosition(NULL) , fInColor(NULL) , fInLocalCoords(NULL) , fInCoverage(NULL) , fCoverage(coverage) , fFlags(gpTypeFlags) { this->initClassID(); bool hasColor = SkToBool(gpTypeFlags & GrDefaultGeoProcFactory::kColor_GPType); bool hasLocalCoord = SkToBool(gpTypeFlags & GrDefaultGeoProcFactory::kLocalCoord_GPType); bool hasCoverage = SkToBool(gpTypeFlags & GrDefaultGeoProcFactory::kCoverage_GPType); fInPosition = &this->addVertexAttrib(GrAttribute("inPosition", kVec2f_GrVertexAttribType)); if (hasColor) { fInColor = &this->addVertexAttrib(GrAttribute("inColor", kVec4ub_GrVertexAttribType)); this->setHasVertexColor(); } if (hasLocalCoord) { fInLocalCoords = &this->addVertexAttrib(GrAttribute("inLocalCoord", kVec2f_GrVertexAttribType)); this->setHasLocalCoords(); } if (hasCoverage) { fInCoverage = &this->addVertexAttrib(GrAttribute("inCoverage", kFloat_GrVertexAttribType)); } } virtual bool onIsEqual(const GrGeometryProcessor& other) const SK_OVERRIDE { const DefaultGeoProc& gp = other.cast(); return gp.fFlags == this->fFlags; } virtual void onGetInvariantOutputCoverage(GrInitInvariantOutput* out) const SK_OVERRIDE { if (fInCoverage) { out->setUnknownSingleComponent(); } else { // uniform coverage out->setKnownSingleComponent(this->coverage()); } } struct BatchTracker { GrGPInput fInputColorType; GrGPInput fInputCoverageType; GrColor fColor; GrColor fCoverage; bool fUsesLocalCoords; }; const GrAttribute* fInPosition; const GrAttribute* fInColor; const GrAttribute* fInLocalCoords; const GrAttribute* fInCoverage; uint8_t fCoverage; uint32_t fFlags; GR_DECLARE_GEOMETRY_PROCESSOR_TEST; typedef GrGeometryProcessor INHERITED; }; GR_DEFINE_GEOMETRY_PROCESSOR_TEST(DefaultGeoProc); GrGeometryProcessor* DefaultGeoProc::TestCreate(SkRandom* random, GrContext*, const GrDrawTargetCaps& caps, GrTexture*[]) { uint32_t flags = 0; if (random->nextBool()) { flags |= GrDefaultGeoProcFactory::kColor_GPType; } if (random->nextBool()) { flags |= GrDefaultGeoProcFactory::kCoverage_GPType; } if (random->nextBool()) { flags |= GrDefaultGeoProcFactory::kLocalCoord_GPType; } return DefaultGeoProc::Create(GrRandomColor(random), GrRandomCoverage(random), flags, random->nextBool()); } const GrGeometryProcessor* GrDefaultGeoProcFactory::Create(GrColor color, uint32_t gpTypeFlags, bool opaqueVertexColors, uint8_t coverage) { return DefaultGeoProc::Create(color, coverage, gpTypeFlags, opaqueVertexColors); }