/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrContextFactory.h" #if SK_ANGLE #include "gl/angle/SkANGLEGLContext.h" #endif #if SK_COMMAND_BUFFER #include "gl/command_buffer/SkCommandBufferGLContext.h" #endif #include "gl/debug/SkDebugGLContext.h" #if SK_MESA #include "gl/mesa/SkMesaGLContext.h" #endif #include "gl/SkGLContext.h" #include "gl/SkNullGLContext.h" #include "gl/GrGLGpu.h" #include "GrCaps.h" GrContextFactory::ContextInfo* GrContextFactory::getContextInfo(GLContextType type, GLContextOptions options) { for (int i = 0; i < fContexts.count(); ++i) { if (fContexts[i]->fType == type && fContexts[i]->fOptions == options) { fContexts[i]->fGLContext->makeCurrent(); return fContexts[i]; } } SkAutoTUnref glCtx; SkAutoTUnref grCtx; switch (type) { case kNative_GLContextType: glCtx.reset(SkCreatePlatformGLContext(kNone_GrGLStandard)); break; case kGL_GLContextType: glCtx.reset(SkCreatePlatformGLContext(kGL_GrGLStandard)); break; case kGLES_GLContextType: glCtx.reset(SkCreatePlatformGLContext(kGLES_GrGLStandard)); break; #if SK_ANGLE #ifdef SK_BUILD_FOR_WIN case kANGLE_GLContextType: glCtx.reset(SkANGLEGLContext::CreateDirectX()); break; #endif case kANGLE_GL_GLContextType: glCtx.reset(SkANGLEGLContext::CreateOpenGL()); break; #endif #if SK_COMMAND_BUFFER case kCommandBuffer_GLContextType: glCtx.reset(SkCommandBufferGLContext::Create()); break; #endif #if SK_MESA case kMESA_GLContextType: glCtx.reset(SkMesaGLContext::Create()); break; #endif case kNull_GLContextType: glCtx.reset(SkNullGLContext::Create()); break; case kDebug_GLContextType: glCtx.reset(SkDebugGLContext::Create()); break; } if (nullptr == glCtx.get()) { return nullptr; } SkASSERT(glCtx->isValid()); // Block NVPR from non-NVPR types. SkAutoTUnref glInterface(SkRef(glCtx->gl())); if (!(kEnableNVPR_GLContextOptions & options)) { glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface)); if (!glInterface) { return nullptr; } } glCtx->makeCurrent(); GrBackendContext p3dctx = reinterpret_cast(glInterface.get()); #ifdef SK_VULKAN grCtx.reset(GrContext::Create(kVulkan_GrBackend, p3dctx, fGlobalOptions)); #else grCtx.reset(GrContext::Create(kOpenGL_GrBackend, p3dctx, fGlobalOptions)); #endif if (!grCtx.get()) { return nullptr; } if (kEnableNVPR_GLContextOptions & options) { if (!grCtx->caps()->shaderCaps()->pathRenderingSupport()) { return nullptr; } } ContextInfo* ctx = fContexts.emplace_back(new ContextInfo); ctx->fGLContext = SkRef(glCtx.get()); ctx->fGrContext = SkRef(grCtx.get()); ctx->fType = type; ctx->fOptions = options; return ctx; }