/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrContextFactory.h" #if SK_ANGLE #include "gl/angle/SkANGLEGLContext.h" #endif #include "gl/debug/SkDebugGLContext.h" #if SK_MESA #include "gl/mesa/SkMesaGLContext.h" #endif #include "gl/SkGLContext.h" #include "gl/SkNullGLContext.h" #include "gl/GrGLGpu.h" #include "GrCaps.h" GrContext* GrContextFactory::get(GLContextType type, GrGLStandard forcedGpuAPI) { for (int i = 0; i < fContexts.count(); ++i) { if (forcedGpuAPI != kNone_GrGLStandard && forcedGpuAPI != fContexts[i].fGLContext->gl()->fStandard) continue; if (fContexts[i].fType == type) { fContexts[i].fGLContext->makeCurrent(); return fContexts[i].fGrContext; } } SkAutoTUnref glCtx; SkAutoTUnref grCtx; switch (type) { case kNVPR_GLContextType: // fallthru case kNative_GLContextType: glCtx.reset(SkCreatePlatformGLContext(forcedGpuAPI)); break; #ifdef SK_ANGLE case kANGLE_GLContextType: glCtx.reset(SkANGLEGLContext::Create(forcedGpuAPI)); break; #endif #ifdef SK_MESA case kMESA_GLContextType: glCtx.reset(SkMesaGLContext::Create(forcedGpuAPI)); break; #endif case kNull_GLContextType: glCtx.reset(SkNullGLContext::Create(forcedGpuAPI)); break; case kDebug_GLContextType: glCtx.reset(SkDebugGLContext::Create(forcedGpuAPI)); break; } if (NULL == glCtx.get()) { return NULL; } SkASSERT(glCtx->isValid()); // Block NVPR from non-NVPR types. SkAutoTUnref glInterface(SkRef(glCtx->gl())); if (kNVPR_GLContextType != type) { glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface)); if (!glInterface) { return NULL; } } else { if (!glInterface->hasExtension("GL_NV_path_rendering")) { return NULL; } } glCtx->makeCurrent(); GrBackendContext p3dctx = reinterpret_cast(glInterface.get()); grCtx.reset(GrContext::Create(kOpenGL_GrBackend, p3dctx, fGlobalOptions)); if (!grCtx.get()) { return NULL; } // Warn if path rendering support is not available for the NVPR type. if (kNVPR_GLContextType == type) { if (!grCtx->caps()->shaderCaps()->pathRenderingSupport()) { GrGpu* gpu = grCtx->getGpu(); const GrGLContext* ctx = gpu->glContextForTesting(); if (ctx) { const GrGLubyte* verUByte; GR_GL_CALL_RET(ctx->interface(), verUByte, GetString(GR_GL_VERSION)); const char* ver = reinterpret_cast(verUByte); SkDebugf("\nWARNING: nvprmsaa config requested, but driver path rendering " "support not available. Maybe update the driver? Your driver version " "string: \"%s\"\n", ver); } else { SkDebugf("\nWARNING: nvprmsaa config requested, but driver path rendering " "support not available.\n"); } } } GPUContext& ctx = fContexts.push_back(); ctx.fGLContext = glCtx.get(); ctx.fGLContext->ref(); ctx.fGrContext = grCtx.get(); ctx.fGrContext->ref(); ctx.fType = type; return ctx.fGrContext; }