/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrContext.h" #include "GrAARectRenderer.h" #include "GrAtlasTextContext.h" #include "GrBatch.h" #include "GrBatchFontCache.h" #include "GrBatchTarget.h" #include "GrBatchTest.h" #include "GrDefaultGeoProcFactory.h" #include "GrGpuResource.h" #include "GrGpuResourcePriv.h" #include "GrDrawTargetCaps.h" #include "GrGpu.h" #include "GrIndexBuffer.h" #include "GrInOrderDrawBuffer.h" #include "GrLayerCache.h" #include "GrOvalRenderer.h" #include "GrPathRenderer.h" #include "GrPathUtils.h" #include "GrRenderTargetPriv.h" #include "GrResourceCache.h" #include "GrResourceProvider.h" #include "GrSoftwarePathRenderer.h" #include "GrStencilAndCoverTextContext.h" #include "GrStrokeInfo.h" #include "GrSurfacePriv.h" #include "GrTextBlobCache.h" #include "GrTexturePriv.h" #include "GrTraceMarker.h" #include "GrTracing.h" #include "GrVertices.h" #include "SkDashPathPriv.h" #include "SkConfig8888.h" #include "SkGr.h" #include "SkRRect.h" #include "SkStrokeRec.h" #include "SkTLazy.h" #include "SkTLS.h" #include "SkTraceEvent.h" #include "effects/GrConfigConversionEffect.h" #include "effects/GrDashingEffect.h" #include "effects/GrSingleTextureEffect.h" #define ASSERT_OWNED_RESOURCE(R) SkASSERT(!(R) || (R)->getContext() == this) #define RETURN_IF_ABANDONED if (!fDrawBuffer) { return; } #define RETURN_FALSE_IF_ABANDONED if (!fDrawBuffer) { return false; } #define RETURN_NULL_IF_ABANDONED if (!fDrawBuffer) { return NULL; } class GrContext::AutoCheckFlush { public: AutoCheckFlush(GrContext* context) : fContext(context) { SkASSERT(context); } ~AutoCheckFlush() { if (fContext->fFlushToReduceCacheSize) { fContext->flush(); } } private: GrContext* fContext; }; GrContext* GrContext::Create(GrBackend backend, GrBackendContext backendContext, const Options* opts) { GrContext* context; if (NULL == opts) { context = SkNEW_ARGS(GrContext, (Options())); } else { context = SkNEW_ARGS(GrContext, (*opts)); } if (context->init(backend, backendContext)) { return context; } else { context->unref(); return NULL; } } static int32_t gNextID = 1; static int32_t next_id() { int32_t id; do { id = sk_atomic_inc(&gNextID); } while (id == SK_InvalidGenID); return id; } GrContext::GrContext(const Options& opts) : fOptions(opts), fUniqueID(next_id()) { fGpu = NULL; fResourceCache = NULL; fResourceProvider = NULL; fPathRendererChain = NULL; fSoftwarePathRenderer = NULL; fBatchFontCache = NULL; fDrawBuffer = NULL; fFlushToReduceCacheSize = false; fAARectRenderer = NULL; fOvalRenderer = NULL; fMaxTextureSizeOverride = 1 << 20; } bool GrContext::init(GrBackend backend, GrBackendContext backendContext) { SkASSERT(NULL == fGpu); fGpu = GrGpu::Create(backend, backendContext, this); if (NULL == fGpu) { return false; } this->initCommon(); return true; } void GrContext::initCommon() { fResourceCache = SkNEW(GrResourceCache); fResourceCache->setOverBudgetCallback(OverBudgetCB, this); fResourceProvider = SkNEW_ARGS(GrResourceProvider, (fGpu, fResourceCache)); fLayerCache.reset(SkNEW_ARGS(GrLayerCache, (this))); fAARectRenderer = SkNEW(GrAARectRenderer); fOvalRenderer = SkNEW(GrOvalRenderer); fDidTestPMConversions = false; fDrawBuffer = SkNEW_ARGS(GrInOrderDrawBuffer, (this)); // GrBatchFontCache will eventually replace GrFontCache fBatchFontCache = SkNEW_ARGS(GrBatchFontCache, (this)); fTextBlobCache.reset(SkNEW_ARGS(GrTextBlobCache, (TextBlobCacheOverBudgetCB, this))); } GrContext::~GrContext() { if (NULL == fGpu) { return; } this->flush(); for (int i = 0; i < fCleanUpData.count(); ++i) { (*fCleanUpData[i].fFunc)(this, fCleanUpData[i].fInfo); } SkDELETE(fResourceProvider); SkDELETE(fResourceCache); SkDELETE(fBatchFontCache); SkDELETE(fDrawBuffer); fAARectRenderer->unref(); fOvalRenderer->unref(); fGpu->unref(); SkSafeUnref(fPathRendererChain); SkSafeUnref(fSoftwarePathRenderer); } void GrContext::abandonContext() { fResourceProvider->abandon(); // abandon first to so destructors // don't try to free the resources in the API. fResourceCache->abandonAll(); fGpu->contextAbandoned(); // a path renderer may be holding onto resources that // are now unusable SkSafeSetNull(fPathRendererChain); SkSafeSetNull(fSoftwarePathRenderer); SkDELETE(fDrawBuffer); fDrawBuffer = NULL; fBatchFontCache->freeAll(); fLayerCache->freeAll(); fTextBlobCache->freeAll(); } void GrContext::resetContext(uint32_t state) { fGpu->markContextDirty(state); } void GrContext::freeGpuResources() { this->flush(); if (fDrawBuffer) { fDrawBuffer->purgeResources(); } fBatchFontCache->freeAll(); fLayerCache->freeAll(); // a path renderer may be holding onto resources SkSafeSetNull(fPathRendererChain); SkSafeSetNull(fSoftwarePathRenderer); fResourceCache->purgeAllUnlocked(); } void GrContext::getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const { if (resourceCount) { *resourceCount = fResourceCache->getBudgetedResourceCount(); } if (resourceBytes) { *resourceBytes = fResourceCache->getBudgetedResourceBytes(); } } GrTextContext* GrContext::createTextContext(GrRenderTarget* renderTarget, SkGpuDevice* gpuDevice, const SkDeviceProperties& leakyProperties, bool enableDistanceFieldFonts) { if (fGpu->caps()->shaderCaps()->pathRenderingSupport() && renderTarget->isMultisampled()) { GrStencilAttachment* sb = renderTarget->renderTargetPriv().attachStencilAttachment(); if (sb) { return GrStencilAndCoverTextContext::Create(this, gpuDevice, leakyProperties); } } return GrAtlasTextContext::Create(this, gpuDevice, leakyProperties, enableDistanceFieldFonts); } //////////////////////////////////////////////////////////////////////////////// bool GrContext::isConfigTexturable(GrPixelConfig config) const { return fGpu->caps()->isConfigTexturable(config); } bool GrContext::npotTextureTileSupport() const { return fGpu->caps()->npotTextureTileSupport(); } void GrContext::OverBudgetCB(void* data) { SkASSERT(data); GrContext* context = reinterpret_cast(data); // Flush the InOrderDrawBuffer to possibly free up some textures context->fFlushToReduceCacheSize = true; } void GrContext::TextBlobCacheOverBudgetCB(void* data) { SkASSERT(data); // Unlike the GrResourceCache, TextBlobs are drawn at the SkGpuDevice level, therefore they // cannot use fFlushTorReduceCacheSize because it uses AutoCheckFlush. The solution is to move // drawText calls to below the GrContext level, but this is not trivial because they call // drawPath on SkGpuDevice GrContext* context = reinterpret_cast(data); context->flush(); } int GrContext::getMaxTextureSize() const { return SkTMin(fGpu->caps()->maxTextureSize(), fMaxTextureSizeOverride); } int GrContext::getMaxRenderTargetSize() const { return fGpu->caps()->maxRenderTargetSize(); } int GrContext::getMaxSampleCount() const { return fGpu->caps()->maxSampleCount(); } /////////////////////////////////////////////////////////////////////////////// void GrContext::clear(const SkIRect* rect, const GrColor color, bool canIgnoreRect, GrRenderTarget* renderTarget) { RETURN_IF_ABANDONED ASSERT_OWNED_RESOURCE(renderTarget); SkASSERT(renderTarget); AutoCheckFlush acf(this); GR_CREATE_TRACE_MARKER_CONTEXT("GrContext::clear", this); GrDrawTarget* target = this->prepareToDraw(); if (NULL == target) { return; } target->clear(rect, color, canIgnoreRect, renderTarget); } void GrContext::drawPaint(GrRenderTarget* rt, const GrClip& clip, const GrPaint& origPaint, const SkMatrix& viewMatrix) { RETURN_IF_ABANDONED // set rect to be big enough to fill the space, but not super-huge, so we // don't overflow fixed-point implementations SkRect r; r.setLTRB(0, 0, SkIntToScalar(rt->width()), SkIntToScalar(rt->height())); SkTCopyOnFirstWrite paint(origPaint); // by definition this fills the entire clip, no need for AA if (paint->isAntiAlias()) { paint.writable()->setAntiAlias(false); } bool isPerspective = viewMatrix.hasPerspective(); // We attempt to map r by the inverse matrix and draw that. mapRect will // map the four corners and bound them with a new rect. This will not // produce a correct result for some perspective matrices. if (!isPerspective) { SkMatrix inverse; if (!viewMatrix.invert(&inverse)) { SkDebugf("Could not invert matrix\n"); return; } inverse.mapRect(&r); this->drawRect(rt, clip, *paint, viewMatrix, r); } else { SkMatrix localMatrix; if (!viewMatrix.invert(&localMatrix)) { SkDebugf("Could not invert matrix\n"); return; } AutoCheckFlush acf(this); GrPipelineBuilder pipelineBuilder; GrDrawTarget* target = this->prepareToDraw(&pipelineBuilder, rt, clip, paint, &acf); if (NULL == target) { return; } GR_CREATE_TRACE_MARKER("GrContext::drawPaintWithPerspective", target); target->drawRect(&pipelineBuilder, paint->getColor(), SkMatrix::I(), r, NULL, &localMatrix); } } //////////////////////////////////////////////////////////////////////////////// static inline bool is_irect(const SkRect& r) { return SkScalarIsInt(r.fLeft) && SkScalarIsInt(r.fTop) && SkScalarIsInt(r.fRight) && SkScalarIsInt(r.fBottom); } static bool apply_aa_to_rect(GrDrawTarget* target, GrPipelineBuilder* pipelineBuilder, SkRect* devBoundRect, const SkRect& rect, SkScalar strokeWidth, const SkMatrix& combinedMatrix, GrColor color) { if (pipelineBuilder->getRenderTarget()->isMultisampled()) { return false; } #if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT) if (strokeWidth >= 0) { #endif if (!combinedMatrix.preservesAxisAlignment()) { return false; } #if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT) } else { if (!combinedMatrix.preservesRightAngles()) { return false; } } #endif combinedMatrix.mapRect(devBoundRect, rect); if (!combinedMatrix.rectStaysRect()) { return true; } if (strokeWidth < 0) { return !is_irect(*devBoundRect); } return true; } static inline bool rect_contains_inclusive(const SkRect& rect, const SkPoint& point) { return point.fX >= rect.fLeft && point.fX <= rect.fRight && point.fY >= rect.fTop && point.fY <= rect.fBottom; } class StrokeRectBatch : public GrBatch { public: struct Geometry { GrColor fColor; SkMatrix fViewMatrix; SkRect fRect; SkScalar fStrokeWidth; }; static GrBatch* Create(const Geometry& geometry, bool snapToPixelCenters) { return SkNEW_ARGS(StrokeRectBatch, (geometry, snapToPixelCenters)); } const char* name() const override { return "StrokeRectBatch"; } void getInvariantOutputColor(GrInitInvariantOutput* out) const override { // When this is called on a batch, there is only one geometry bundle out->setKnownFourComponents(fGeoData[0].fColor); } void getInvariantOutputCoverage(GrInitInvariantOutput* out) const override { out->setKnownSingleComponent(0xff); } void initBatchTracker(const GrPipelineInfo& init) override { // Handle any color overrides if (init.fColorIgnored) { fGeoData[0].fColor = GrColor_ILLEGAL; } else if (GrColor_ILLEGAL != init.fOverrideColor) { fGeoData[0].fColor = init.fOverrideColor; } // setup batch properties fBatch.fColorIgnored = init.fColorIgnored; fBatch.fColor = fGeoData[0].fColor; fBatch.fUsesLocalCoords = init.fUsesLocalCoords; fBatch.fCoverageIgnored = init.fCoverageIgnored; } void generateGeometry(GrBatchTarget* batchTarget, const GrPipeline* pipeline) override { SkAutoTUnref gp( GrDefaultGeoProcFactory::Create(GrDefaultGeoProcFactory::kPosition_GPType, this->color(), this->viewMatrix(), SkMatrix::I())); batchTarget->initDraw(gp, pipeline); // TODO this is hacky, but the only way we have to initialize the GP is to use the // GrPipelineInfo struct so we can generate the correct shader. Once we have GrBatch // everywhere we can remove this nastiness GrPipelineInfo init; init.fColorIgnored = fBatch.fColorIgnored; init.fOverrideColor = GrColor_ILLEGAL; init.fCoverageIgnored = fBatch.fCoverageIgnored; init.fUsesLocalCoords = this->usesLocalCoords(); gp->initBatchTracker(batchTarget->currentBatchTracker(), init); size_t vertexStride = gp->getVertexStride(); SkASSERT(vertexStride == sizeof(GrDefaultGeoProcFactory::PositionAttr)); Geometry& args = fGeoData[0]; int vertexCount = kVertsPerHairlineRect; if (args.fStrokeWidth > 0) { vertexCount = kVertsPerStrokeRect; } const GrVertexBuffer* vertexBuffer; int firstVertex; void* verts = batchTarget->makeVertSpace(vertexStride, vertexCount, &vertexBuffer, &firstVertex); if (!verts) { SkDebugf("Could not allocate vertices\n"); return; } SkPoint* vertex = reinterpret_cast(verts); GrPrimitiveType primType; if (args.fStrokeWidth > 0) {; primType = kTriangleStrip_GrPrimitiveType; args.fRect.sort(); this->setStrokeRectStrip(vertex, args.fRect, args.fStrokeWidth); } else { // hairline primType = kLineStrip_GrPrimitiveType; vertex[0].set(args.fRect.fLeft, args.fRect.fTop); vertex[1].set(args.fRect.fRight, args.fRect.fTop); vertex[2].set(args.fRect.fRight, args.fRect.fBottom); vertex[3].set(args.fRect.fLeft, args.fRect.fBottom); vertex[4].set(args.fRect.fLeft, args.fRect.fTop); } GrVertices vertices; vertices.init(primType, vertexBuffer, firstVertex, vertexCount); batchTarget->draw(vertices); } SkSTArray<1, Geometry, true>* geoData() { return &fGeoData; } private: StrokeRectBatch(const Geometry& geometry, bool snapToPixelCenters) { this->initClassID(); fBatch.fHairline = geometry.fStrokeWidth == 0; fGeoData.push_back(geometry); // setup bounds fBounds = geometry.fRect; SkScalar rad = SkScalarHalf(geometry.fStrokeWidth); fBounds.outset(rad, rad); geometry.fViewMatrix.mapRect(&fBounds); // If our caller snaps to pixel centers then we have to round out the bounds if (snapToPixelCenters) { fBounds.roundOut(); } } /* create a triangle strip that strokes the specified rect. There are 8 unique vertices, but we repeat the last 2 to close up. Alternatively we could use an indices array, and then only send 8 verts, but not sure that would be faster. */ void setStrokeRectStrip(SkPoint verts[10], const SkRect& rect, SkScalar width) { const SkScalar rad = SkScalarHalf(width); // TODO we should be able to enable this assert, but we'd have to filter these draws // this is a bug //SkASSERT(rad < rect.width() / 2 && rad < rect.height() / 2); verts[0].set(rect.fLeft + rad, rect.fTop + rad); verts[1].set(rect.fLeft - rad, rect.fTop - rad); verts[2].set(rect.fRight - rad, rect.fTop + rad); verts[3].set(rect.fRight + rad, rect.fTop - rad); verts[4].set(rect.fRight - rad, rect.fBottom - rad); verts[5].set(rect.fRight + rad, rect.fBottom + rad); verts[6].set(rect.fLeft + rad, rect.fBottom - rad); verts[7].set(rect.fLeft - rad, rect.fBottom + rad); verts[8] = verts[0]; verts[9] = verts[1]; } GrColor color() const { return fBatch.fColor; } bool usesLocalCoords() const { return fBatch.fUsesLocalCoords; } bool colorIgnored() const { return fBatch.fColorIgnored; } const SkMatrix& viewMatrix() const { return fGeoData[0].fViewMatrix; } bool hairline() const { return fBatch.fHairline; } bool onCombineIfPossible(GrBatch* t) override { // StrokeRectBatch* that = t->cast(); // NonAA stroke rects cannot batch right now // TODO make these batchable return false; } struct BatchTracker { GrColor fColor; bool fUsesLocalCoords; bool fColorIgnored; bool fCoverageIgnored; bool fHairline; }; const static int kVertsPerHairlineRect = 5; const static int kVertsPerStrokeRect = 10; BatchTracker fBatch; SkSTArray<1, Geometry, true> fGeoData; }; void GrContext::drawRect(GrRenderTarget* rt, const GrClip& clip, const GrPaint& paint, const SkMatrix& viewMatrix, const SkRect& rect, const GrStrokeInfo* strokeInfo) { RETURN_IF_ABANDONED if (strokeInfo && strokeInfo->isDashed()) { SkPath path; path.addRect(rect); this->drawPath(rt, clip, paint, viewMatrix, path, *strokeInfo); return; } AutoCheckFlush acf(this); GrPipelineBuilder pipelineBuilder; GrDrawTarget* target = this->prepareToDraw(&pipelineBuilder, rt, clip, &paint, &acf); if (NULL == target) { return; } GR_CREATE_TRACE_MARKER("GrContext::drawRect", target); SkScalar width = NULL == strokeInfo ? -1 : strokeInfo->getStrokeRec().getWidth(); // Check if this is a full RT draw and can be replaced with a clear. We don't bother checking // cases where the RT is fully inside a stroke. if (width < 0) { SkRect rtRect; pipelineBuilder.getRenderTarget()->getBoundsRect(&rtRect); SkRect clipSpaceRTRect = rtRect; bool checkClip = GrClip::kWideOpen_ClipType != clip.clipType(); if (checkClip) { clipSpaceRTRect.offset(SkIntToScalar(clip.origin().fX), SkIntToScalar(clip.origin().fY)); } // Does the clip contain the entire RT? if (!checkClip || clip.quickContains(clipSpaceRTRect)) { SkMatrix invM; if (!viewMatrix.invert(&invM)) { return; } // Does the rect bound the RT? SkPoint srcSpaceRTQuad[4]; invM.mapRectToQuad(srcSpaceRTQuad, rtRect); if (rect_contains_inclusive(rect, srcSpaceRTQuad[0]) && rect_contains_inclusive(rect, srcSpaceRTQuad[1]) && rect_contains_inclusive(rect, srcSpaceRTQuad[2]) && rect_contains_inclusive(rect, srcSpaceRTQuad[3])) { // Will it blend? GrColor clearColor; if (paint.isOpaqueAndConstantColor(&clearColor)) { target->clear(NULL, clearColor, true, rt); return; } } } } GrColor color = paint.getColor(); SkRect devBoundRect; bool needAA = paint.isAntiAlias() && !pipelineBuilder.getRenderTarget()->isMultisampled(); bool doAA = needAA && apply_aa_to_rect(target, &pipelineBuilder, &devBoundRect, rect, width, viewMatrix, color); if (doAA) { if (width >= 0) { const SkStrokeRec& strokeRec = strokeInfo->getStrokeRec(); fAARectRenderer->strokeAARect(target, &pipelineBuilder, color, viewMatrix, rect, devBoundRect, strokeRec); } else { // filled AA rect fAARectRenderer->fillAARect(target, &pipelineBuilder, color, viewMatrix, rect, devBoundRect); } return; } if (width >= 0) { StrokeRectBatch::Geometry geometry; geometry.fViewMatrix = viewMatrix; geometry.fColor = color; geometry.fRect = rect; geometry.fStrokeWidth = width; // Non-AA hairlines are snapped to pixel centers to make which pixels are hit deterministic bool snapToPixelCenters = (0 == width && !rt->isMultisampled()); SkAutoTUnref batch(StrokeRectBatch::Create(geometry, snapToPixelCenters)); // Depending on sub-pixel coordinates and the particular GPU, we may lose a corner of // hairline rects. We jam all the vertices to pixel centers to avoid this, but not when MSAA // is enabled because it can cause ugly artifacts. pipelineBuilder.setState(GrPipelineBuilder::kSnapVerticesToPixelCenters_Flag, snapToPixelCenters); target->drawBatch(&pipelineBuilder, batch); } else { // filled BW rect target->drawSimpleRect(&pipelineBuilder, color, viewMatrix, rect); } } void GrContext::drawNonAARectToRect(GrRenderTarget* rt, const GrClip& clip, const GrPaint& paint, const SkMatrix& viewMatrix, const SkRect& rectToDraw, const SkRect& localRect, const SkMatrix* localMatrix) { RETURN_IF_ABANDONED AutoCheckFlush acf(this); GrPipelineBuilder pipelineBuilder; GrDrawTarget* target = this->prepareToDraw(&pipelineBuilder, rt, clip, &paint, &acf); if (NULL == target) { return; } GR_CREATE_TRACE_MARKER("GrContext::drawRectToRect", target); target->drawRect(&pipelineBuilder, paint.getColor(), viewMatrix, rectToDraw, &localRect, localMatrix); } static const GrGeometryProcessor* set_vertex_attributes(bool hasLocalCoords, bool hasColors, int* colorOffset, int* texOffset, GrColor color, const SkMatrix& viewMatrix) { *texOffset = -1; *colorOffset = -1; uint32_t flags = GrDefaultGeoProcFactory::kPosition_GPType; if (hasLocalCoords && hasColors) { *colorOffset = sizeof(SkPoint); *texOffset = sizeof(SkPoint) + sizeof(GrColor); flags |= GrDefaultGeoProcFactory::kColor_GPType | GrDefaultGeoProcFactory::kLocalCoord_GPType; } else if (hasLocalCoords) { *texOffset = sizeof(SkPoint); flags |= GrDefaultGeoProcFactory::kLocalCoord_GPType; } else if (hasColors) { *colorOffset = sizeof(SkPoint); flags |= GrDefaultGeoProcFactory::kColor_GPType; } return GrDefaultGeoProcFactory::Create(flags, color, viewMatrix, SkMatrix::I()); } class DrawVerticesBatch : public GrBatch { public: struct Geometry { GrColor fColor; SkTDArray fPositions; SkTDArray fIndices; SkTDArray fColors; SkTDArray fLocalCoords; }; static GrBatch* Create(const Geometry& geometry, GrPrimitiveType primitiveType, const SkMatrix& viewMatrix, const SkPoint* positions, int vertexCount, const uint16_t* indices, int indexCount, const GrColor* colors, const SkPoint* localCoords, const SkRect& bounds) { return SkNEW_ARGS(DrawVerticesBatch, (geometry, primitiveType, viewMatrix, positions, vertexCount, indices, indexCount, colors, localCoords, bounds)); } const char* name() const override { return "DrawVerticesBatch"; } void getInvariantOutputColor(GrInitInvariantOutput* out) const override { // When this is called on a batch, there is only one geometry bundle if (this->hasColors()) { out->setUnknownFourComponents(); } else { out->setKnownFourComponents(fGeoData[0].fColor); } } void getInvariantOutputCoverage(GrInitInvariantOutput* out) const override { out->setKnownSingleComponent(0xff); } void initBatchTracker(const GrPipelineInfo& init) override { // Handle any color overrides if (init.fColorIgnored) { fGeoData[0].fColor = GrColor_ILLEGAL; } else if (GrColor_ILLEGAL != init.fOverrideColor) { fGeoData[0].fColor = init.fOverrideColor; } // setup batch properties fBatch.fColorIgnored = init.fColorIgnored; fBatch.fColor = fGeoData[0].fColor; fBatch.fUsesLocalCoords = init.fUsesLocalCoords; fBatch.fCoverageIgnored = init.fCoverageIgnored; } void generateGeometry(GrBatchTarget* batchTarget, const GrPipeline* pipeline) override { int colorOffset = -1, texOffset = -1; SkAutoTUnref gp( set_vertex_attributes(this->hasLocalCoords(), this->hasColors(), &colorOffset, &texOffset, this->color(), this->viewMatrix())); batchTarget->initDraw(gp, pipeline); // TODO this is hacky, but the only way we have to initialize the GP is to use the // GrPipelineInfo struct so we can generate the correct shader. Once we have GrBatch // everywhere we can remove this nastiness GrPipelineInfo init; init.fColorIgnored = fBatch.fColorIgnored; init.fOverrideColor = GrColor_ILLEGAL; init.fCoverageIgnored = fBatch.fCoverageIgnored; init.fUsesLocalCoords = this->usesLocalCoords(); gp->initBatchTracker(batchTarget->currentBatchTracker(), init); size_t vertexStride = gp->getVertexStride(); SkASSERT(vertexStride == sizeof(SkPoint) + (this->hasLocalCoords() ? sizeof(SkPoint) : 0) + (this->hasColors() ? sizeof(GrColor) : 0)); int instanceCount = fGeoData.count(); const GrVertexBuffer* vertexBuffer; int firstVertex; void* verts = batchTarget->makeVertSpace(vertexStride, this->vertexCount(), &vertexBuffer, &firstVertex); if (!verts) { SkDebugf("Could not allocate vertices\n"); return; } const GrIndexBuffer* indexBuffer = NULL; int firstIndex = 0; uint16_t* indices = NULL; if (this->hasIndices()) { indices = batchTarget->makeIndexSpace(this->indexCount(), &indexBuffer, &firstIndex); if (!indices) { SkDebugf("Could not allocate indices\n"); return; } } int indexOffset = 0; int vertexOffset = 0; for (int i = 0; i < instanceCount; i++) { const Geometry& args = fGeoData[i]; // TODO we can actually cache this interleaved and then just memcopy if (this->hasIndices()) { for (int j = 0; j < args.fIndices.count(); ++j, ++indexOffset) { *(indices + indexOffset) = args.fIndices[j] + vertexOffset; } } for (int j = 0; j < args.fPositions.count(); ++j) { *((SkPoint*)verts) = args.fPositions[j]; if (this->hasColors()) { *(GrColor*)((intptr_t)verts + colorOffset) = args.fColors[j]; } if (this->hasLocalCoords()) { *(SkPoint*)((intptr_t)verts + texOffset) = args.fLocalCoords[j]; } verts = (void*)((intptr_t)verts + vertexStride); vertexOffset++; } } GrVertices vertices; if (this->hasIndices()) { vertices.initIndexed(this->primitiveType(), vertexBuffer, indexBuffer, firstVertex, firstIndex, this->vertexCount(), this->indexCount()); } else { vertices.init(this->primitiveType(), vertexBuffer, firstVertex, this->vertexCount()); } batchTarget->draw(vertices); } SkSTArray<1, Geometry, true>* geoData() { return &fGeoData; } private: DrawVerticesBatch(const Geometry& geometry, GrPrimitiveType primitiveType, const SkMatrix& viewMatrix, const SkPoint* positions, int vertexCount, const uint16_t* indices, int indexCount, const GrColor* colors, const SkPoint* localCoords, const SkRect& bounds) { this->initClassID(); SkASSERT(positions); fBatch.fViewMatrix = viewMatrix; Geometry& installedGeo = fGeoData.push_back(geometry); installedGeo.fPositions.append(vertexCount, positions); if (indices) { installedGeo.fIndices.append(indexCount, indices); fBatch.fHasIndices = true; } else { fBatch.fHasIndices = false; } if (colors) { installedGeo.fColors.append(vertexCount, colors); fBatch.fHasColors = true; } else { fBatch.fHasColors = false; } if (localCoords) { installedGeo.fLocalCoords.append(vertexCount, localCoords); fBatch.fHasLocalCoords = true; } else { fBatch.fHasLocalCoords = false; } fBatch.fVertexCount = vertexCount; fBatch.fIndexCount = indexCount; fBatch.fPrimitiveType = primitiveType; this->setBounds(bounds); } GrPrimitiveType primitiveType() const { return fBatch.fPrimitiveType; } bool batchablePrimitiveType() const { return kTriangles_GrPrimitiveType == fBatch.fPrimitiveType || kLines_GrPrimitiveType == fBatch.fPrimitiveType || kPoints_GrPrimitiveType == fBatch.fPrimitiveType; } GrColor color() const { return fBatch.fColor; } bool usesLocalCoords() const { return fBatch.fUsesLocalCoords; } bool colorIgnored() const { return fBatch.fColorIgnored; } const SkMatrix& viewMatrix() const { return fBatch.fViewMatrix; } bool hasColors() const { return fBatch.fHasColors; } bool hasIndices() const { return fBatch.fHasIndices; } bool hasLocalCoords() const { return fBatch.fHasLocalCoords; } int vertexCount() const { return fBatch.fVertexCount; } int indexCount() const { return fBatch.fIndexCount; } bool onCombineIfPossible(GrBatch* t) override { DrawVerticesBatch* that = t->cast(); if (!this->batchablePrimitiveType() || this->primitiveType() != that->primitiveType()) { return false; } SkASSERT(this->usesLocalCoords() == that->usesLocalCoords()); // We currently use a uniform viewmatrix for this batch if (!this->viewMatrix().cheapEqualTo(that->viewMatrix())) { return false; } if (this->hasColors() != that->hasColors()) { return false; } if (this->hasIndices() != that->hasIndices()) { return false; } if (this->hasLocalCoords() != that->hasLocalCoords()) { return false; } if (!this->hasColors() && this->color() != that->color()) { return false; } if (this->color() != that->color()) { fBatch.fColor = GrColor_ILLEGAL; } fGeoData.push_back_n(that->geoData()->count(), that->geoData()->begin()); fBatch.fVertexCount += that->vertexCount(); fBatch.fIndexCount += that->indexCount(); this->joinBounds(that->bounds()); return true; } struct BatchTracker { GrPrimitiveType fPrimitiveType; SkMatrix fViewMatrix; GrColor fColor; bool fUsesLocalCoords; bool fColorIgnored; bool fCoverageIgnored; bool fHasColors; bool fHasIndices; bool fHasLocalCoords; int fVertexCount; int fIndexCount; }; BatchTracker fBatch; SkSTArray<1, Geometry, true> fGeoData; }; void GrContext::drawVertices(GrRenderTarget* rt, const GrClip& clip, const GrPaint& paint, const SkMatrix& viewMatrix, GrPrimitiveType primitiveType, int vertexCount, const SkPoint positions[], const SkPoint texCoords[], const GrColor colors[], const uint16_t indices[], int indexCount) { RETURN_IF_ABANDONED AutoCheckFlush acf(this); GrPipelineBuilder pipelineBuilder; GrDrawTarget* target = this->prepareToDraw(&pipelineBuilder, rt, clip, &paint, &acf); if (NULL == target) { return; } GR_CREATE_TRACE_MARKER("GrContext::drawVertices", target); // TODO clients should give us bounds SkRect bounds; if (!bounds.setBoundsCheck(positions, vertexCount)) { SkDebugf("drawVertices call empty bounds\n"); return; } viewMatrix.mapRect(&bounds); // If we don't have AA then we outset for a half pixel in each direction to account for // snapping if (!paint.isAntiAlias()) { bounds.outset(0.5f, 0.5f); } DrawVerticesBatch::Geometry geometry; geometry.fColor = paint.getColor(); SkAutoTUnref batch(DrawVerticesBatch::Create(geometry, primitiveType, viewMatrix, positions, vertexCount, indices, indexCount, colors, texCoords, bounds)); target->drawBatch(&pipelineBuilder, batch); } /////////////////////////////////////////////////////////////////////////////// void GrContext::drawRRect(GrRenderTarget*rt, const GrClip& clip, const GrPaint& paint, const SkMatrix& viewMatrix, const SkRRect& rrect, const GrStrokeInfo& strokeInfo) { RETURN_IF_ABANDONED if (rrect.isEmpty()) { return; } if (strokeInfo.isDashed()) { SkPath path; path.addRRect(rrect); this->drawPath(rt, clip, paint, viewMatrix, path, strokeInfo); return; } AutoCheckFlush acf(this); GrPipelineBuilder pipelineBuilder; GrDrawTarget* target = this->prepareToDraw(&pipelineBuilder, rt, clip, &paint, &acf); if (NULL == target) { return; } GR_CREATE_TRACE_MARKER("GrContext::drawRRect", target); const SkStrokeRec& strokeRec = strokeInfo.getStrokeRec(); GrColor color = paint.getColor(); if (!fOvalRenderer->drawRRect(target, &pipelineBuilder, color, viewMatrix, paint.isAntiAlias(), rrect, strokeRec)) { SkPath path; path.addRRect(rrect); this->internalDrawPath(target, &pipelineBuilder, viewMatrix, color, paint.isAntiAlias(), path, strokeInfo); } } /////////////////////////////////////////////////////////////////////////////// void GrContext::drawDRRect(GrRenderTarget* rt, const GrClip& clip, const GrPaint& paint, const SkMatrix& viewMatrix, const SkRRect& outer, const SkRRect& inner) { RETURN_IF_ABANDONED if (outer.isEmpty()) { return; } AutoCheckFlush acf(this); GrPipelineBuilder pipelineBuilder; GrDrawTarget* target = this->prepareToDraw(&pipelineBuilder, rt, clip, &paint, &acf); GR_CREATE_TRACE_MARKER("GrContext::drawDRRect", target); GrColor color = paint.getColor(); if (!fOvalRenderer->drawDRRect(target, &pipelineBuilder, color, viewMatrix, paint.isAntiAlias(), outer, inner)) { SkPath path; path.addRRect(inner); path.addRRect(outer); path.setFillType(SkPath::kEvenOdd_FillType); GrStrokeInfo fillRec(SkStrokeRec::kFill_InitStyle); this->internalDrawPath(target, &pipelineBuilder, viewMatrix, color, paint.isAntiAlias(), path, fillRec); } } /////////////////////////////////////////////////////////////////////////////// void GrContext::drawOval(GrRenderTarget* rt, const GrClip& clip, const GrPaint& paint, const SkMatrix& viewMatrix, const SkRect& oval, const GrStrokeInfo& strokeInfo) { RETURN_IF_ABANDONED if (oval.isEmpty()) { return; } if (strokeInfo.isDashed()) { SkPath path; path.addOval(oval); this->drawPath(rt, clip, paint, viewMatrix, path, strokeInfo); return; } AutoCheckFlush acf(this); GrPipelineBuilder pipelineBuilder; GrDrawTarget* target = this->prepareToDraw(&pipelineBuilder, rt, clip, &paint, &acf); if (NULL == target) { return; } GR_CREATE_TRACE_MARKER("GrContext::drawOval", target); const SkStrokeRec& strokeRec = strokeInfo.getStrokeRec(); GrColor color = paint.getColor(); if (!fOvalRenderer->drawOval(target, &pipelineBuilder, color, viewMatrix, paint.isAntiAlias(), oval, strokeRec)) { SkPath path; path.addOval(oval); this->internalDrawPath(target, &pipelineBuilder, viewMatrix, color, paint.isAntiAlias(), path, strokeInfo); } } // Can 'path' be drawn as a pair of filled nested rectangles? static bool is_nested_rects(GrDrawTarget* target, GrPipelineBuilder* pipelineBuilder, GrColor color, const SkMatrix& viewMatrix, const SkPath& path, const SkStrokeRec& stroke, SkRect rects[2]) { SkASSERT(stroke.isFillStyle()); if (path.isInverseFillType()) { return false; } // TODO: this restriction could be lifted if we were willing to apply // the matrix to all the points individually rather than just to the rect if (!viewMatrix.preservesAxisAlignment()) { return false; } SkPath::Direction dirs[2]; if (!path.isNestedFillRects(rects, dirs)) { return false; } if (SkPath::kWinding_FillType == path.getFillType() && dirs[0] == dirs[1]) { // The two rects need to be wound opposite to each other return false; } // Right now, nested rects where the margin is not the same width // all around do not render correctly const SkScalar* outer = rects[0].asScalars(); const SkScalar* inner = rects[1].asScalars(); bool allEq = true; SkScalar margin = SkScalarAbs(outer[0] - inner[0]); bool allGoE1 = margin >= SK_Scalar1; for (int i = 1; i < 4; ++i) { SkScalar temp = SkScalarAbs(outer[i] - inner[i]); if (temp < SK_Scalar1) { allGoE1 = false; } if (!SkScalarNearlyEqual(margin, temp)) { allEq = false; } } return allEq || allGoE1; } void GrContext::drawPath(GrRenderTarget* rt, const GrClip& clip, const GrPaint& paint, const SkMatrix& viewMatrix, const SkPath& path, const GrStrokeInfo& strokeInfo) { RETURN_IF_ABANDONED if (path.isEmpty()) { if (path.isInverseFillType()) { this->drawPaint(rt, clip, paint, viewMatrix); } return; } GrColor color = paint.getColor(); // Note that internalDrawPath may sw-rasterize the path into a scratch texture. // Scratch textures can be recycled after they are returned to the texture // cache. This presents a potential hazard for buffered drawing. However, // the writePixels that uploads to the scratch will perform a flush so we're // OK. AutoCheckFlush acf(this); GrPipelineBuilder pipelineBuilder; GrDrawTarget* target = this->prepareToDraw(&pipelineBuilder, rt, clip, &paint, &acf); if (NULL == target) { return; } GR_CREATE_TRACE_MARKER1("GrContext::drawPath", target, "Is Convex", path.isConvex()); if (!strokeInfo.isDashed()) { const SkStrokeRec& strokeRec = strokeInfo.getStrokeRec(); bool useCoverageAA = paint.isAntiAlias() && !pipelineBuilder.getRenderTarget()->isMultisampled(); if (useCoverageAA && strokeRec.getWidth() < 0 && !path.isConvex()) { // Concave AA paths are expensive - try to avoid them for special cases SkRect rects[2]; if (is_nested_rects(target, &pipelineBuilder, color, viewMatrix, path, strokeRec, rects)) { fAARectRenderer->fillAANestedRects(target, &pipelineBuilder, color, viewMatrix, rects); return; } } SkRect ovalRect; bool isOval = path.isOval(&ovalRect); if (isOval && !path.isInverseFillType()) { if (fOvalRenderer->drawOval(target, &pipelineBuilder, color, viewMatrix, paint.isAntiAlias(), ovalRect, strokeRec)) { return; } } } this->internalDrawPath(target, &pipelineBuilder, viewMatrix, color, paint.isAntiAlias(), path, strokeInfo); } void GrContext::internalDrawPath(GrDrawTarget* target, GrPipelineBuilder* pipelineBuilder, const SkMatrix& viewMatrix, GrColor color, bool useAA, const SkPath& path, const GrStrokeInfo& strokeInfo) { RETURN_IF_ABANDONED SkASSERT(!path.isEmpty()); GR_CREATE_TRACE_MARKER("GrContext::internalDrawPath", target); // An Assumption here is that path renderer would use some form of tweaking // the src color (either the input alpha or in the frag shader) to implement // aa. If we have some future driver-mojo path AA that can do the right // thing WRT to the blend then we'll need some query on the PR. bool useCoverageAA = useAA && !pipelineBuilder->getRenderTarget()->isMultisampled(); GrPathRendererChain::DrawType type = useCoverageAA ? GrPathRendererChain::kColorAntiAlias_DrawType : GrPathRendererChain::kColor_DrawType; const SkPath* pathPtr = &path; SkTLazy tmpPath; const GrStrokeInfo* strokeInfoPtr = &strokeInfo; // Try a 1st time without stroking the path and without allowing the SW renderer GrPathRenderer* pr = this->getPathRenderer(target, pipelineBuilder, viewMatrix, *pathPtr, *strokeInfoPtr, false, type); GrStrokeInfo dashlessStrokeInfo(strokeInfo, false); if (NULL == pr && strokeInfo.isDashed()) { // It didn't work above, so try again with dashed stroke converted to a dashless stroke. if (!strokeInfo.applyDash(tmpPath.init(), &dashlessStrokeInfo, *pathPtr)) { return; } pathPtr = tmpPath.get(); if (pathPtr->isEmpty()) { return; } strokeInfoPtr = &dashlessStrokeInfo; pr = this->getPathRenderer(target, pipelineBuilder, viewMatrix, *pathPtr, *strokeInfoPtr, false, type); } if (NULL == pr) { if (!GrPathRenderer::IsStrokeHairlineOrEquivalent(*strokeInfoPtr, viewMatrix, NULL) && !strokeInfoPtr->isFillStyle()) { // It didn't work above, so try again with stroke converted to a fill. if (!tmpPath.isValid()) { tmpPath.init(); } SkStrokeRec* strokeRec = dashlessStrokeInfo.getStrokeRecPtr(); strokeRec->setResScale(SkScalarAbs(viewMatrix.getMaxScale())); if (!strokeRec->applyToPath(tmpPath.get(), *pathPtr)) { return; } pathPtr = tmpPath.get(); if (pathPtr->isEmpty()) { return; } strokeRec->setFillStyle(); strokeInfoPtr = &dashlessStrokeInfo; } // This time, allow SW renderer pr = this->getPathRenderer(target, pipelineBuilder, viewMatrix, *pathPtr, *strokeInfoPtr, true, type); } if (NULL == pr) { #ifdef SK_DEBUG SkDebugf("Unable to find path renderer compatible with path.\n"); #endif return; } pr->drawPath(target, pipelineBuilder, color, viewMatrix, *pathPtr, *strokeInfoPtr, useCoverageAA); } //////////////////////////////////////////////////////////////////////////////// void GrContext::flush(int flagsBitfield) { if (NULL == fDrawBuffer) { return; } if (kDiscard_FlushBit & flagsBitfield) { fDrawBuffer->reset(); } else { fDrawBuffer->flush(); } fResourceCache->notifyFlushOccurred(); fFlushToReduceCacheSize = false; } bool sw_convert_to_premul(GrPixelConfig srcConfig, int width, int height, size_t inRowBytes, const void* inPixels, size_t outRowBytes, void* outPixels) { SkSrcPixelInfo srcPI; if (!GrPixelConfig2ColorAndProfileType(srcConfig, &srcPI.fColorType, NULL)) { return false; } srcPI.fAlphaType = kUnpremul_SkAlphaType; srcPI.fPixels = inPixels; srcPI.fRowBytes = inRowBytes; SkDstPixelInfo dstPI; dstPI.fColorType = srcPI.fColorType; dstPI.fAlphaType = kPremul_SkAlphaType; dstPI.fPixels = outPixels; dstPI.fRowBytes = outRowBytes; return srcPI.convertPixelsTo(&dstPI, width, height); } bool GrContext::writeSurfacePixels(GrSurface* surface, int left, int top, int width, int height, GrPixelConfig srcConfig, const void* buffer, size_t rowBytes, uint32_t pixelOpsFlags) { RETURN_FALSE_IF_ABANDONED { GrTexture* texture = NULL; if (!(kUnpremul_PixelOpsFlag & pixelOpsFlags) && (texture = surface->asTexture()) && fGpu->canWriteTexturePixels(texture, srcConfig)) { if (!(kDontFlush_PixelOpsFlag & pixelOpsFlags) && surface->surfacePriv().hasPendingIO()) { this->flush(); } return fGpu->writeTexturePixels(texture, left, top, width, height, srcConfig, buffer, rowBytes); // Don't need to check kFlushWrites_PixelOp here, we just did a direct write so the // upload is already flushed. } } // If we didn't do a direct texture write then we upload the pixels to a texture and draw. GrRenderTarget* renderTarget = surface->asRenderTarget(); if (NULL == renderTarget) { return false; } // We ignore the preferred config unless it is a R/B swap of the src config. In that case // we will upload the original src data to a scratch texture but we will spoof it as the swapped // config. This scratch will then have R and B swapped. We correct for this by swapping again // when drawing the scratch to the dst using a conversion effect. bool swapRAndB = false; GrPixelConfig writeConfig = srcConfig; if (GrPixelConfigSwapRAndB(srcConfig) == fGpu->preferredWritePixelsConfig(srcConfig, renderTarget->config())) { writeConfig = GrPixelConfigSwapRAndB(srcConfig); swapRAndB = true; } GrSurfaceDesc desc; desc.fWidth = width; desc.fHeight = height; desc.fConfig = writeConfig; SkAutoTUnref texture(this->textureProvider()->refScratchTexture(desc, GrTextureProvider::kApprox_ScratchTexMatch)); if (!texture) { return false; } SkAutoTUnref fp; SkMatrix textureMatrix; textureMatrix.setIDiv(texture->width(), texture->height()); // allocate a tmp buffer and sw convert the pixels to premul SkAutoSTMalloc<128 * 128, uint32_t> tmpPixels(0); if (kUnpremul_PixelOpsFlag & pixelOpsFlags) { if (!GrPixelConfigIs8888(srcConfig)) { return false; } fp.reset(this->createUPMToPMEffect(texture, swapRAndB, textureMatrix)); // handle the unpremul step on the CPU if we couldn't create an effect to do it. if (NULL == fp) { size_t tmpRowBytes = 4 * width; tmpPixels.reset(width * height); if (!sw_convert_to_premul(srcConfig, width, height, rowBytes, buffer, tmpRowBytes, tmpPixels.get())) { return false; } rowBytes = tmpRowBytes; buffer = tmpPixels.get(); } } if (NULL == fp) { fp.reset(GrConfigConversionEffect::Create(texture, swapRAndB, GrConfigConversionEffect::kNone_PMConversion, textureMatrix)); } // Even if the client told us not to flush, we still flush here. The client may have known that // writes to the original surface caused no data hazards, but they can't know that the scratch // we just got is safe. if (texture->surfacePriv().hasPendingIO()) { this->flush(); } if (!fGpu->writeTexturePixels(texture, 0, 0, width, height, writeConfig, buffer, rowBytes)) { return false; } SkMatrix matrix; matrix.setTranslate(SkIntToScalar(left), SkIntToScalar(top)); // This function can be called in the midst of drawing another object (e.g., when uploading a // SW-rasterized clip while issuing a draw). So we push the current geometry state before // drawing a rect to the render target. // The bracket ensures we pop the stack if we wind up flushing below. { GrDrawTarget* drawTarget = this->prepareToDraw(); if (!drawTarget) { return false; } GrPipelineBuilder pipelineBuilder; pipelineBuilder.addColorProcessor(fp); pipelineBuilder.setRenderTarget(renderTarget); drawTarget->drawSimpleRect(&pipelineBuilder, GrColor_WHITE, matrix, SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height))); } if (kFlushWrites_PixelOp & pixelOpsFlags) { this->flushSurfaceWrites(surface); } return true; } // toggles between RGBA and BGRA static SkColorType toggle_colortype32(SkColorType ct) { if (kRGBA_8888_SkColorType == ct) { return kBGRA_8888_SkColorType; } else { SkASSERT(kBGRA_8888_SkColorType == ct); return kRGBA_8888_SkColorType; } } bool GrContext::readRenderTargetPixels(GrRenderTarget* target, int left, int top, int width, int height, GrPixelConfig dstConfig, void* buffer, size_t rowBytes, uint32_t flags) { RETURN_FALSE_IF_ABANDONED ASSERT_OWNED_RESOURCE(target); SkASSERT(target); if (!(kDontFlush_PixelOpsFlag & flags) && target->surfacePriv().hasPendingWrite()) { this->flush(); } // Determine which conversions have to be applied: flipY, swapRAnd, and/or unpremul. // If fGpu->readPixels would incur a y-flip cost then we will read the pixels upside down. We'll // either do the flipY by drawing into a scratch with a matrix or on the cpu after the read. bool flipY = fGpu->readPixelsWillPayForYFlip(target, left, top, width, height, dstConfig, rowBytes); // We ignore the preferred config if it is different than our config unless it is an R/B swap. // In that case we'll perform an R and B swap while drawing to a scratch texture of the swapped // config. Then we will call readPixels on the scratch with the swapped config. The swaps during // the draw cancels out the fact that we call readPixels with a config that is R/B swapped from // dstConfig. GrPixelConfig readConfig = dstConfig; bool swapRAndB = false; if (GrPixelConfigSwapRAndB(dstConfig) == fGpu->preferredReadPixelsConfig(dstConfig, target->config())) { readConfig = GrPixelConfigSwapRAndB(readConfig); swapRAndB = true; } bool unpremul = SkToBool(kUnpremul_PixelOpsFlag & flags); if (unpremul && !GrPixelConfigIs8888(dstConfig)) { // The unpremul flag is only allowed for these two configs. return false; } SkAutoTUnref tempTexture; // If the src is a texture and we would have to do conversions after read pixels, we instead // do the conversions by drawing the src to a scratch texture. If we handle any of the // conversions in the draw we set the corresponding bool to false so that we don't reapply it // on the read back pixels. GrTexture* src = target->asTexture(); if (src && (swapRAndB || unpremul || flipY)) { // Make the scratch a render so we can read its pixels. GrSurfaceDesc desc; desc.fFlags = kRenderTarget_GrSurfaceFlag; desc.fWidth = width; desc.fHeight = height; desc.fConfig = readConfig; desc.fOrigin = kTopLeft_GrSurfaceOrigin; // When a full read back is faster than a partial we could always make the scratch exactly // match the passed rect. However, if we see many different size rectangles we will trash // our texture cache and pay the cost of creating and destroying many textures. So, we only // request an exact match when the caller is reading an entire RT. GrTextureProvider::ScratchTexMatch match = GrTextureProvider::kApprox_ScratchTexMatch; if (0 == left && 0 == top && target->width() == width && target->height() == height && fGpu->fullReadPixelsIsFasterThanPartial()) { match = GrTextureProvider::kExact_ScratchTexMatch; } tempTexture.reset(this->textureProvider()->refScratchTexture(desc, match)); if (tempTexture) { // compute a matrix to perform the draw SkMatrix textureMatrix; textureMatrix.setTranslate(SK_Scalar1 *left, SK_Scalar1 *top); textureMatrix.postIDiv(src->width(), src->height()); SkAutoTUnref fp; if (unpremul) { fp.reset(this->createPMToUPMEffect(src, swapRAndB, textureMatrix)); if (fp) { unpremul = false; // we no longer need to do this on CPU after the read back. } } // If we failed to create a PM->UPM effect and have no other conversions to perform then // there is no longer any point to using the scratch. if (fp || flipY || swapRAndB) { if (!fp) { fp.reset(GrConfigConversionEffect::Create( src, swapRAndB, GrConfigConversionEffect::kNone_PMConversion, textureMatrix)); } swapRAndB = false; // we will handle the swap in the draw. // We protect the existing geometry here since it may not be // clear to the caller that a draw operation (i.e., drawSimpleRect) // can be invoked in this method { GrPipelineBuilder pipelineBuilder; SkASSERT(fp); pipelineBuilder.addColorProcessor(fp); pipelineBuilder.setRenderTarget(tempTexture->asRenderTarget()); SkRect rect = SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height)); fDrawBuffer->drawSimpleRect(&pipelineBuilder, GrColor_WHITE, SkMatrix::I(), rect); // we want to read back from the scratch's origin left = 0; top = 0; target = tempTexture->asRenderTarget(); } this->flushSurfaceWrites(target); } } } if (!fGpu->readPixels(target, left, top, width, height, readConfig, buffer, rowBytes)) { return false; } // Perform any conversions we weren't able to perform using a scratch texture. if (unpremul || swapRAndB) { SkDstPixelInfo dstPI; if (!GrPixelConfig2ColorAndProfileType(dstConfig, &dstPI.fColorType, NULL)) { return false; } dstPI.fAlphaType = kUnpremul_SkAlphaType; dstPI.fPixels = buffer; dstPI.fRowBytes = rowBytes; SkSrcPixelInfo srcPI; srcPI.fColorType = swapRAndB ? toggle_colortype32(dstPI.fColorType) : dstPI.fColorType; srcPI.fAlphaType = kPremul_SkAlphaType; srcPI.fPixels = buffer; srcPI.fRowBytes = rowBytes; return srcPI.convertPixelsTo(&dstPI, width, height); } return true; } void GrContext::prepareSurfaceForExternalRead(GrSurface* surface) { RETURN_IF_ABANDONED SkASSERT(surface); ASSERT_OWNED_RESOURCE(surface); if (surface->surfacePriv().hasPendingIO()) { this->flush(); } GrRenderTarget* rt = surface->asRenderTarget(); if (fGpu && rt) { fGpu->resolveRenderTarget(rt); } } void GrContext::discardRenderTarget(GrRenderTarget* renderTarget) { RETURN_IF_ABANDONED SkASSERT(renderTarget); ASSERT_OWNED_RESOURCE(renderTarget); AutoCheckFlush acf(this); GrDrawTarget* target = this->prepareToDraw(); if (NULL == target) { return; } target->discard(renderTarget); } void GrContext::copySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint, uint32_t pixelOpsFlags) { RETURN_IF_ABANDONED if (NULL == src || NULL == dst) { return; } ASSERT_OWNED_RESOURCE(src); ASSERT_OWNED_RESOURCE(dst); // Since we're going to the draw target and not GPU, no need to check kNoFlush // here. GrDrawTarget* target = this->prepareToDraw(); if (NULL == target) { return; } target->copySurface(dst, src, srcRect, dstPoint); if (kFlushWrites_PixelOp & pixelOpsFlags) { this->flush(); } } void GrContext::flushSurfaceWrites(GrSurface* surface) { RETURN_IF_ABANDONED if (surface->surfacePriv().hasPendingWrite()) { this->flush(); } } GrDrawTarget* GrContext::prepareToDraw(GrPipelineBuilder* pipelineBuilder, GrRenderTarget* rt, const GrClip& clip, const GrPaint* paint, const AutoCheckFlush* acf) { if (NULL == fGpu || NULL == fDrawBuffer) { return NULL; } ASSERT_OWNED_RESOURCE(rt); SkASSERT(rt && paint && acf); pipelineBuilder->setFromPaint(*paint, rt, clip); return fDrawBuffer; } GrDrawTarget* GrContext::prepareToDraw() { if (NULL == fGpu) { return NULL; } return fDrawBuffer; } /* * This method finds a path renderer that can draw the specified path on * the provided target. * Due to its expense, the software path renderer has split out so it can * can be individually allowed/disallowed via the "allowSW" boolean. */ GrPathRenderer* GrContext::getPathRenderer(const GrDrawTarget* target, const GrPipelineBuilder* pipelineBuilder, const SkMatrix& viewMatrix, const SkPath& path, const GrStrokeInfo& stroke, bool allowSW, GrPathRendererChain::DrawType drawType, GrPathRendererChain::StencilSupport* stencilSupport) { if (NULL == fPathRendererChain) { fPathRendererChain = SkNEW_ARGS(GrPathRendererChain, (this)); } GrPathRenderer* pr = fPathRendererChain->getPathRenderer(target, pipelineBuilder, viewMatrix, path, stroke, drawType, stencilSupport); if (NULL == pr && allowSW) { if (NULL == fSoftwarePathRenderer) { fSoftwarePathRenderer = SkNEW_ARGS(GrSoftwarePathRenderer, (this)); } pr = fSoftwarePathRenderer; } return pr; } //////////////////////////////////////////////////////////////////////////////// bool GrContext::isConfigRenderable(GrPixelConfig config, bool withMSAA) const { return fGpu->caps()->isConfigRenderable(config, withMSAA); } int GrContext::getRecommendedSampleCount(GrPixelConfig config, SkScalar dpi) const { if (!this->isConfigRenderable(config, true)) { return 0; } int chosenSampleCount = 0; if (fGpu->caps()->shaderCaps()->pathRenderingSupport()) { if (dpi >= 250.0f) { chosenSampleCount = 4; } else { chosenSampleCount = 16; } } return chosenSampleCount <= fGpu->caps()->maxSampleCount() ? chosenSampleCount : 0; } GrDrawTarget* GrContext::getTextTarget() { return this->prepareToDraw(); } namespace { void test_pm_conversions(GrContext* ctx, int* pmToUPMValue, int* upmToPMValue) { GrConfigConversionEffect::PMConversion pmToUPM; GrConfigConversionEffect::PMConversion upmToPM; GrConfigConversionEffect::TestForPreservingPMConversions(ctx, &pmToUPM, &upmToPM); *pmToUPMValue = pmToUPM; *upmToPMValue = upmToPM; } } const GrFragmentProcessor* GrContext::createPMToUPMEffect(GrTexture* texture, bool swapRAndB, const SkMatrix& matrix) { if (!fDidTestPMConversions) { test_pm_conversions(this, &fPMToUPMConversion, &fUPMToPMConversion); fDidTestPMConversions = true; } GrConfigConversionEffect::PMConversion pmToUPM = static_cast(fPMToUPMConversion); if (GrConfigConversionEffect::kNone_PMConversion != pmToUPM) { return GrConfigConversionEffect::Create(texture, swapRAndB, pmToUPM, matrix); } else { return NULL; } } const GrFragmentProcessor* GrContext::createUPMToPMEffect(GrTexture* texture, bool swapRAndB, const SkMatrix& matrix) { if (!fDidTestPMConversions) { test_pm_conversions(this, &fPMToUPMConversion, &fUPMToPMConversion); fDidTestPMConversions = true; } GrConfigConversionEffect::PMConversion upmToPM = static_cast(fUPMToPMConversion); if (GrConfigConversionEffect::kNone_PMConversion != upmToPM) { return GrConfigConversionEffect::Create(texture, swapRAndB, upmToPM, matrix); } else { return NULL; } } ////////////////////////////////////////////////////////////////////////////// void GrContext::getResourceCacheLimits(int* maxTextures, size_t* maxTextureBytes) const { if (maxTextures) { *maxTextures = fResourceCache->getMaxResourceCount(); } if (maxTextureBytes) { *maxTextureBytes = fResourceCache->getMaxResourceBytes(); } } void GrContext::setResourceCacheLimits(int maxTextures, size_t maxTextureBytes) { fResourceCache->setLimits(maxTextures, maxTextureBytes); } ////////////////////////////////////////////////////////////////////////////// void GrContext::addGpuTraceMarker(const GrGpuTraceMarker* marker) { fGpu->addGpuTraceMarker(marker); if (fDrawBuffer) { fDrawBuffer->addGpuTraceMarker(marker); } } void GrContext::removeGpuTraceMarker(const GrGpuTraceMarker* marker) { fGpu->removeGpuTraceMarker(marker); if (fDrawBuffer) { fDrawBuffer->removeGpuTraceMarker(marker); } } /////////////////////////////////////////////////////////////////////////////////////////////////// #ifdef GR_TEST_UTILS BATCH_TEST_DEFINE(StrokeRectBatch) { StrokeRectBatch::Geometry geometry; geometry.fViewMatrix = GrTest::TestMatrix(random); geometry.fColor = GrRandomColor(random); geometry.fRect = GrTest::TestRect(random); geometry.fStrokeWidth = random->nextBool() ? 0.0f : 1.0f; return StrokeRectBatch::Create(geometry, random->nextBool()); } static uint32_t seed_vertices(GrPrimitiveType type) { switch (type) { case kTriangles_GrPrimitiveType: case kTriangleStrip_GrPrimitiveType: case kTriangleFan_GrPrimitiveType: return 3; case kPoints_GrPrimitiveType: return 1; case kLines_GrPrimitiveType: case kLineStrip_GrPrimitiveType: return 2; } SkFAIL("Incomplete switch\n"); return 0; } static uint32_t primitive_vertices(GrPrimitiveType type) { switch (type) { case kTriangles_GrPrimitiveType: return 3; case kLines_GrPrimitiveType: return 2; case kTriangleStrip_GrPrimitiveType: case kTriangleFan_GrPrimitiveType: case kPoints_GrPrimitiveType: case kLineStrip_GrPrimitiveType: return 1; } SkFAIL("Incomplete switch\n"); return 0; } static SkPoint random_point(SkRandom* random, SkScalar min, SkScalar max) { SkPoint p; p.fX = random->nextRangeScalar(min, max); p.fY = random->nextRangeScalar(min, max); return p; } static void randomize_params(size_t count, size_t maxVertex, SkScalar min, SkScalar max, SkRandom* random, SkTArray* positions, SkTArray* texCoords, bool hasTexCoords, SkTArray* colors, bool hasColors, SkTArray* indices, bool hasIndices) { for (uint32_t v = 0; v < count; v++) { positions->push_back(random_point(random, min, max)); if (hasTexCoords) { texCoords->push_back(random_point(random, min, max)); } if (hasColors) { colors->push_back(GrRandomColor(random)); } if (hasIndices) { SkASSERT(maxVertex <= SK_MaxU16); indices->push_back(random->nextULessThan((uint16_t)maxVertex)); } } } BATCH_TEST_DEFINE(VerticesBatch) { GrPrimitiveType type = GrPrimitiveType(random->nextULessThan(kLast_GrPrimitiveType + 1)); uint32_t primitiveCount = random->nextRangeU(1, 100); // TODO make 'sensible' indexbuffers SkTArray positions; SkTArray texCoords; SkTArray colors; SkTArray indices; bool hasTexCoords = random->nextBool(); bool hasIndices = random->nextBool(); bool hasColors = random->nextBool(); uint32_t vertexCount = seed_vertices(type) + (primitiveCount - 1) * primitive_vertices(type); static const SkScalar kMinVertExtent = -100.f; static const SkScalar kMaxVertExtent = 100.f; randomize_params(seed_vertices(type), vertexCount, kMinVertExtent, kMaxVertExtent, random, &positions, &texCoords, hasTexCoords, &colors, hasColors, &indices, hasIndices); for (uint32_t i = 1; i < primitiveCount; i++) { randomize_params(primitive_vertices(type), vertexCount, kMinVertExtent, kMaxVertExtent, random, &positions, &texCoords, hasTexCoords, &colors, hasColors, &indices, hasIndices); } SkMatrix viewMatrix = GrTest::TestMatrix(random); SkRect bounds; SkDEBUGCODE(bool result = ) bounds.setBoundsCheck(positions.begin(), vertexCount); SkASSERT(result); viewMatrix.mapRect(&bounds); DrawVerticesBatch::Geometry geometry; geometry.fColor = GrRandomColor(random); return DrawVerticesBatch::Create(geometry, type, viewMatrix, positions.begin(), vertexCount, indices.begin(), hasIndices ? vertexCount : 0, colors.begin(), texCoords.begin(), bounds); } #endif