/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrClipStackClip_DEFINED #define GrClipStackClip_DEFINED #include "GrClip.h" #include "GrReducedClip.h" #include "SkClipStack.h" class GrTextureProvider; class GrPathRenderer; /** * GrClipStackClip can apply a generic SkClipStack to the draw state. It may need to generate an * 8-bit alpha clip mask and/or modify the stencil buffer during apply(). */ class GrClipStackClip final : public GrClip { public: GrClipStackClip(const SkClipStack* stack = nullptr, const SkIPoint* origin = nullptr) { this->reset(stack, origin); } void reset(const SkClipStack* stack = nullptr, const SkIPoint* origin = nullptr) { fOrigin = origin ? *origin : SkIPoint::Make(0, 0); fStack.reset(SkSafeRef(stack)); } bool quickContains(const SkRect&) const final; void getConservativeBounds(int width, int height, SkIRect* devResult, bool* isIntersectionOfRects) const final; bool apply(GrContext*, GrDrawContext*, bool useHWAA, bool hasUserStencilSettings, GrAppliedClip* out) const final; private: static bool PathNeedsSWRenderer(GrContext* context, bool hasUserStencilSettings, const GrDrawContext*, const SkMatrix& viewMatrix, const SkClipStack::Element* element, GrPathRenderer** prOut, bool needsStencil); // Draws the clip into the stencil buffer static bool CreateStencilClipMask(GrContext*, GrDrawContext*, const GrReducedClip&, const SkIPoint& clipSpaceToStencilOffset); // Creates an alpha mask of the clip. The mask is a rasterization of elements through the // rect specified by clipSpaceIBounds. static sk_sp CreateAlphaClipMask(GrContext*, const GrReducedClip&, const SkVector& clipToMaskOffset); // Similar to createAlphaClipMask but it rasterizes in SW and uploads to the result texture. static sk_sp CreateSoftwareClipMask(GrTextureProvider*, const GrReducedClip&, const SkVector& clipToMaskOffset); static bool UseSWOnlyPath(GrContext*, bool hasUserStencilSettings, const GrDrawContext*, const SkVector& clipToMaskOffset, const GrReducedClip::ElementList& elements); static GrTexture* CreateCachedMask(int width, int height, const GrUniqueKey& key, bool renderTarget); SkIPoint fOrigin; SkAutoTUnref fStack; }; #endif // GrClipStackClip_DEFINED