/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrClipStackClip.h" #include "GrAppliedClip.h" #include "GrContextPriv.h" #include "GrDeferredProxyUploader.h" #include "GrDrawingManager.h" #include "GrFixedClip.h" #include "GrGpuResourcePriv.h" #include "GrProxyProvider.h" #include "GrRenderTargetContextPriv.h" #include "GrSWMaskHelper.h" #include "GrShape.h" #include "GrStencilAttachment.h" #include "GrStyle.h" #include "GrTextureProxy.h" #include "SkClipOpPriv.h" #include "SkMakeUnique.h" #include "SkTaskGroup.h" #include "SkTo.h" #include "SkTraceEvent.h" #include "effects/GrConvexPolyEffect.h" #include "effects/GrRRectEffect.h" #include "effects/GrTextureDomain.h" typedef SkClipStack::Element Element; typedef GrReducedClip::InitialState InitialState; typedef GrReducedClip::ElementList ElementList; const char GrClipStackClip::kMaskTestTag[] = "clip_mask"; bool GrClipStackClip::quickContains(const SkRect& rect) const { if (!fStack || fStack->isWideOpen()) { return true; } return fStack->quickContains(rect); } bool GrClipStackClip::quickContains(const SkRRect& rrect) const { if (!fStack || fStack->isWideOpen()) { return true; } return fStack->quickContains(rrect); } bool GrClipStackClip::isRRect(const SkRect& origRTBounds, SkRRect* rr, GrAA* aa) const { if (!fStack) { return false; } const SkRect* rtBounds = &origRTBounds; bool isAA; if (fStack->isRRect(*rtBounds, rr, &isAA)) { *aa = GrAA(isAA); return true; } return false; } void GrClipStackClip::getConservativeBounds(int width, int height, SkIRect* devResult, bool* isIntersectionOfRects) const { if (!fStack) { devResult->setXYWH(0, 0, width, height); if (isIntersectionOfRects) { *isIntersectionOfRects = true; } return; } SkRect devBounds; fStack->getConservativeBounds(0, 0, width, height, &devBounds, isIntersectionOfRects); devBounds.roundOut(devResult); } //////////////////////////////////////////////////////////////////////////////// // set up the draw state to enable the aa clipping mask. static std::unique_ptr create_fp_for_mask(sk_sp mask, const SkIRect& devBound) { SkIRect domainTexels = SkIRect::MakeWH(devBound.width(), devBound.height()); return GrDeviceSpaceTextureDecalFragmentProcessor::Make(std::move(mask), domainTexels, {devBound.fLeft, devBound.fTop}); } // Does the path in 'element' require SW rendering? If so, return true (and, // optionally, set 'prOut' to NULL. If not, return false (and, optionally, set // 'prOut' to the non-SW path renderer that will do the job). bool GrClipStackClip::PathNeedsSWRenderer(GrContext* context, const SkIRect& scissorRect, bool hasUserStencilSettings, const GrRenderTargetContext* renderTargetContext, const SkMatrix& viewMatrix, const Element* element, GrPathRenderer** prOut, bool needsStencil) { if (Element::DeviceSpaceType::kRect == element->getDeviceSpaceType()) { // rects can always be drawn directly w/o using the software path // TODO: skip rrects once we're drawing them directly. if (prOut) { *prOut = nullptr; } return false; } else { // We shouldn't get here with an empty clip element. SkASSERT(Element::DeviceSpaceType::kEmpty != element->getDeviceSpaceType()); // the gpu alpha mask will draw the inverse paths as non-inverse to a temp buffer SkPath path; element->asDeviceSpacePath(&path); if (path.isInverseFillType()) { path.toggleInverseFillType(); } GrPathRendererChain::DrawType type = needsStencil ? GrPathRendererChain::DrawType::kStencilAndColor : GrPathRendererChain::DrawType::kColor; GrShape shape(path, GrStyle::SimpleFill()); GrPathRenderer::CanDrawPathArgs canDrawArgs; canDrawArgs.fCaps = context->contextPriv().caps(); canDrawArgs.fClipConservativeBounds = &scissorRect; canDrawArgs.fViewMatrix = &viewMatrix; canDrawArgs.fShape = &shape; canDrawArgs.fAAType = GrChooseAAType(GrAA(element->isAA()), renderTargetContext->fsaaType(), GrAllowMixedSamples::kYes, *context->contextPriv().caps()); canDrawArgs.fHasUserStencilSettings = hasUserStencilSettings; // the 'false' parameter disallows use of the SW path renderer GrPathRenderer* pr = context->contextPriv().drawingManager()->getPathRenderer(canDrawArgs, false, type); if (prOut) { *prOut = pr; } return SkToBool(!pr); } } /* * This method traverses the clip stack to see if the GrSoftwarePathRenderer * will be used on any element. If so, it returns true to indicate that the * entire clip should be rendered in SW and then uploaded en masse to the gpu. */ bool GrClipStackClip::UseSWOnlyPath(GrContext* context, bool hasUserStencilSettings, const GrRenderTargetContext* renderTargetContext, const GrReducedClip& reducedClip) { // TODO: right now it appears that GPU clip masks are strictly slower than software. We may // want to revisit this assumption once we can test with render target sorting. return true; // TODO: generalize this function so that when // a clip gets complex enough it can just be done in SW regardless // of whether it would invoke the GrSoftwarePathRenderer. // If we're avoiding stencils, always use SW: if (context->contextPriv().caps()->avoidStencilBuffers()) { return true; } // Set the matrix so that rendered clip elements are transformed to mask space from clip // space. SkMatrix translate; translate.setTranslate(SkIntToScalar(-reducedClip.left()), SkIntToScalar(-reducedClip.top())); for (ElementList::Iter iter(reducedClip.maskElements()); iter.get(); iter.next()) { const Element* element = iter.get(); SkClipOp op = element->getOp(); bool invert = element->isInverseFilled(); bool needsStencil = invert || kIntersect_SkClipOp == op || kReverseDifference_SkClipOp == op; if (PathNeedsSWRenderer(context, reducedClip.scissor(), hasUserStencilSettings, renderTargetContext, translate, element, nullptr, needsStencil)) { return true; } } return false; } //////////////////////////////////////////////////////////////////////////////// // sort out what kind of clip mask needs to be created: alpha, stencil, // scissor, or entirely software bool GrClipStackClip::apply(GrContext* context, GrRenderTargetContext* renderTargetContext, bool useHWAA, bool hasUserStencilSettings, GrAppliedClip* out, SkRect* bounds) const { SkRect devBounds = SkRect::MakeIWH(renderTargetContext->width(), renderTargetContext->height()); if (!devBounds.intersect(*bounds)) { return false; } if (!fStack || fStack->isWideOpen()) { return true; } int maxWindowRectangles = renderTargetContext->priv().maxWindowRectangles(); int maxAnalyticFPs = context->contextPriv().caps()->maxClipAnalyticFPs(); if (GrFSAAType::kNone != renderTargetContext->fsaaType()) { // With mixed samples (non-msaa color buffer), any coverage info is lost from color once it // hits the color buffer anyway, so we may as well use coverage AA if nothing else in the // pipe is multisampled. if (renderTargetContext->numColorSamples() > 1 || useHWAA || hasUserStencilSettings) { maxAnalyticFPs = 0; } // We disable MSAA when avoiding stencil. SkASSERT(!context->contextPriv().caps()->avoidStencilBuffers()); } auto* ccpr = context->contextPriv().drawingManager()->getCoverageCountingPathRenderer(); GrReducedClip reducedClip(*fStack, devBounds, context->contextPriv().caps(), maxWindowRectangles, maxAnalyticFPs, ccpr ? maxAnalyticFPs : 0); if (InitialState::kAllOut == reducedClip.initialState() && reducedClip.maskElements().isEmpty()) { return false; } if (reducedClip.hasScissor() && !GrClip::IsInsideClip(reducedClip.scissor(), devBounds)) { out->hardClip().addScissor(reducedClip.scissor(), bounds); } if (!reducedClip.windowRectangles().empty()) { out->hardClip().addWindowRectangles(reducedClip.windowRectangles(), GrWindowRectsState::Mode::kExclusive); } if (!reducedClip.maskElements().isEmpty()) { if (!this->applyClipMask(context, renderTargetContext, reducedClip, hasUserStencilSettings, out)) { return false; } } // The opList ID must not be looked up until AFTER producing the clip mask (if any). That step // can cause a flush or otherwise change which opList our draw is going into. uint32_t opListID = renderTargetContext->getOpList()->uniqueID(); int rtWidth = renderTargetContext->width(), rtHeight = renderTargetContext->height(); if (auto clipFPs = reducedClip.finishAndDetachAnalyticFPs(ccpr, opListID, rtWidth, rtHeight)) { out->addCoverageFP(std::move(clipFPs)); } return true; } bool GrClipStackClip::applyClipMask(GrContext* context, GrRenderTargetContext* renderTargetContext, const GrReducedClip& reducedClip, bool hasUserStencilSettings, GrAppliedClip* out) const { #ifdef SK_DEBUG SkASSERT(reducedClip.hasScissor()); SkIRect rtIBounds = SkIRect::MakeWH(renderTargetContext->width(), renderTargetContext->height()); const SkIRect& scissor = reducedClip.scissor(); SkASSERT(rtIBounds.contains(scissor)); // Mask shouldn't be larger than the RT. #endif // If the stencil buffer is multisampled we can use it to do everything. if ((GrFSAAType::kNone == renderTargetContext->fsaaType() && reducedClip.maskRequiresAA()) || context->contextPriv().caps()->avoidStencilBuffers()) { sk_sp result; if (UseSWOnlyPath(context, hasUserStencilSettings, renderTargetContext, reducedClip)) { // The clip geometry is complex enough that it will be more efficient to create it // entirely in software result = this->createSoftwareClipMask(context, reducedClip, renderTargetContext); } else { result = this->createAlphaClipMask(context, reducedClip); } if (result) { // The mask's top left coord should be pinned to the rounded-out top left corner of // the clip's device space bounds. out->addCoverageFP(create_fp_for_mask(std::move(result), reducedClip.scissor())); return true; } // If alpha or software clip mask creation fails, fall through to the stencil code paths, // unless stencils are disallowed. if (context->contextPriv().caps()->avoidStencilBuffers()) { SkDebugf("WARNING: Clip mask requires stencil, but stencil unavailable. " "Clip will be ignored.\n"); return false; } } renderTargetContext->setNeedsStencil(); // This relies on the property that a reduced sub-rect of the last clip will contain all the // relevant window rectangles that were in the last clip. This subtle requirement will go away // after clipping is overhauled. if (renderTargetContext->priv().mustRenderClip(reducedClip.maskGenID(), reducedClip.scissor(), reducedClip.numAnalyticFPs())) { reducedClip.drawStencilClipMask(context, renderTargetContext); renderTargetContext->priv().setLastClip(reducedClip.maskGenID(), reducedClip.scissor(), reducedClip.numAnalyticFPs()); } // GrAppliedClip doesn't need to figure numAnalyticFPs into its key (used by operator==) because // it verifies the FPs are also equal. out->hardClip().addStencilClip(reducedClip.maskGenID()); return true; } //////////////////////////////////////////////////////////////////////////////// // Create a 8-bit clip mask in alpha static void create_clip_mask_key(uint32_t clipGenID, const SkIRect& bounds, int numAnalyticFPs, GrUniqueKey* key) { static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain(); GrUniqueKey::Builder builder(key, kDomain, 4, GrClipStackClip::kMaskTestTag); builder[0] = clipGenID; // SkToS16 because image filters outset layers to a size indicated by the filter, which can // sometimes result in negative coordinates from device space. builder[1] = SkToS16(bounds.fLeft) | (SkToS16(bounds.fRight) << 16); builder[2] = SkToS16(bounds.fTop) | (SkToS16(bounds.fBottom) << 16); builder[3] = numAnalyticFPs; } static void add_invalidate_on_pop_message(const SkClipStack& stack, uint32_t clipGenID, const GrUniqueKey& clipMaskKey, uint32_t contextUniqueID) { SkClipStack::Iter iter(stack, SkClipStack::Iter::kTop_IterStart); while (const Element* element = iter.prev()) { if (element->getGenID() == clipGenID) { std::unique_ptr msg( new GrUniqueKeyInvalidatedMessage(clipMaskKey, contextUniqueID)); element->addResourceInvalidationMessage(std::move(msg)); return; } } SkDEBUGFAIL("Gen ID was not found in stack."); } sk_sp GrClipStackClip::createAlphaClipMask(GrContext* context, const GrReducedClip& reducedClip) const { GrProxyProvider* proxyProvider = context->contextPriv().proxyProvider(); GrUniqueKey key; create_clip_mask_key(reducedClip.maskGenID(), reducedClip.scissor(), reducedClip.numAnalyticFPs(), &key); sk_sp proxy(proxyProvider->findOrCreateProxyByUniqueKey( key, kTopLeft_GrSurfaceOrigin)); if (proxy) { return proxy; } sk_sp rtc( context->contextPriv().makeDeferredRenderTargetContextWithFallback( SkBackingFit::kApprox, reducedClip.width(), reducedClip.height(), kAlpha_8_GrPixelConfig, nullptr, 1, GrMipMapped::kNo, kTopLeft_GrSurfaceOrigin)); if (!rtc) { return nullptr; } if (!reducedClip.drawAlphaClipMask(rtc.get())) { return nullptr; } sk_sp result(rtc->asTextureProxyRef()); if (!result) { return nullptr; } SkASSERT(result->origin() == kTopLeft_GrSurfaceOrigin); proxyProvider->assignUniqueKeyToProxy(key, result.get()); add_invalidate_on_pop_message(*fStack, reducedClip.maskGenID(), key, context->uniqueID()); return result; } namespace { /** * Payload class for use with GrTDeferredProxyUploader. The clip mask code renders multiple * elements, each storing their own AA setting (and already transformed into device space). This * stores all of the information needed by the worker thread to draw all clip elements (see below, * in createSoftwareClipMask). */ class ClipMaskData { public: ClipMaskData(const GrReducedClip& reducedClip) : fScissor(reducedClip.scissor()) , fInitialState(reducedClip.initialState()) { for (ElementList::Iter iter(reducedClip.maskElements()); iter.get(); iter.next()) { fElements.addToTail(*iter.get()); } } const SkIRect& scissor() const { return fScissor; } InitialState initialState() const { return fInitialState; } const ElementList& elements() const { return fElements; } private: SkIRect fScissor; InitialState fInitialState; ElementList fElements; }; } static void draw_clip_elements_to_mask_helper(GrSWMaskHelper& helper, const ElementList& elements, const SkIRect& scissor, InitialState initialState) { // Set the matrix so that rendered clip elements are transformed to mask space from clip space. SkMatrix translate; translate.setTranslate(SkIntToScalar(-scissor.left()), SkIntToScalar(-scissor.top())); helper.clear(InitialState::kAllIn == initialState ? 0xFF : 0x00); for (ElementList::Iter iter(elements); iter.get(); iter.next()) { const Element* element = iter.get(); SkClipOp op = element->getOp(); GrAA aa = GrAA(element->isAA()); if (kIntersect_SkClipOp == op || kReverseDifference_SkClipOp == op) { // Intersect and reverse difference require modifying pixels outside of the geometry // that is being "drawn". In both cases we erase all the pixels outside of the geometry // but leave the pixels inside the geometry alone. For reverse difference we invert all // the pixels before clearing the ones outside the geometry. if (kReverseDifference_SkClipOp == op) { SkRect temp = SkRect::Make(scissor); // invert the entire scene helper.drawRect(temp, translate, SkRegion::kXOR_Op, GrAA::kNo, 0xFF); } SkPath clipPath; element->asDeviceSpacePath(&clipPath); clipPath.toggleInverseFillType(); GrShape shape(clipPath, GrStyle::SimpleFill()); helper.drawShape(shape, translate, SkRegion::kReplace_Op, aa, 0x00); continue; } // The other ops (union, xor, diff) only affect pixels inside // the geometry so they can just be drawn normally if (Element::DeviceSpaceType::kRect == element->getDeviceSpaceType()) { helper.drawRect(element->getDeviceSpaceRect(), translate, (SkRegion::Op)op, aa, 0xFF); } else { SkPath path; element->asDeviceSpacePath(&path); GrShape shape(path, GrStyle::SimpleFill()); helper.drawShape(shape, translate, (SkRegion::Op)op, aa, 0xFF); } } } sk_sp GrClipStackClip::createSoftwareClipMask( GrContext* context, const GrReducedClip& reducedClip, GrRenderTargetContext* renderTargetContext) const { GrUniqueKey key; create_clip_mask_key(reducedClip.maskGenID(), reducedClip.scissor(), reducedClip.numAnalyticFPs(), &key); GrProxyProvider* proxyProvider = context->contextPriv().proxyProvider(); sk_sp proxy(proxyProvider->findOrCreateProxyByUniqueKey( key, kTopLeft_GrSurfaceOrigin)); if (proxy) { return proxy; } // The mask texture may be larger than necessary. We round out the clip bounds and pin the top // left corner of the resulting rect to the top left of the texture. SkIRect maskSpaceIBounds = SkIRect::MakeWH(reducedClip.width(), reducedClip.height()); SkTaskGroup* taskGroup = context->contextPriv().getTaskGroup(); if (taskGroup && renderTargetContext) { // Create our texture proxy GrSurfaceDesc desc; desc.fWidth = maskSpaceIBounds.width(); desc.fHeight = maskSpaceIBounds.height(); desc.fConfig = kAlpha_8_GrPixelConfig; // MDB TODO: We're going to fill this proxy with an ASAP upload (which is out of order wrt // to ops), so it can't have any pending IO. proxy = proxyProvider->createProxy(desc, kTopLeft_GrSurfaceOrigin, SkBackingFit::kApprox, SkBudgeted::kYes, GrInternalSurfaceFlags::kNoPendingIO); auto uploader = skstd::make_unique>(reducedClip); GrTDeferredProxyUploader* uploaderRaw = uploader.get(); auto drawAndUploadMask = [uploaderRaw, maskSpaceIBounds] { TRACE_EVENT0("skia", "Threaded SW Clip Mask Render"); GrSWMaskHelper helper(uploaderRaw->getPixels()); if (helper.init(maskSpaceIBounds)) { draw_clip_elements_to_mask_helper(helper, uploaderRaw->data().elements(), uploaderRaw->data().scissor(), uploaderRaw->data().initialState()); } else { SkDEBUGFAIL("Unable to allocate SW clip mask."); } uploaderRaw->signalAndFreeData(); }; taskGroup->add(std::move(drawAndUploadMask)); proxy->texPriv().setDeferredUploader(std::move(uploader)); } else { GrSWMaskHelper helper; if (!helper.init(maskSpaceIBounds)) { return nullptr; } draw_clip_elements_to_mask_helper(helper, reducedClip.maskElements(), reducedClip.scissor(), reducedClip.initialState()); proxy = helper.toTextureProxy(context, SkBackingFit::kApprox); } SkASSERT(proxy->origin() == kTopLeft_GrSurfaceOrigin); proxyProvider->assignUniqueKeyToProxy(key, proxy.get()); add_invalidate_on_pop_message(*fStack, reducedClip.maskGenID(), key, context->uniqueID()); return proxy; }