/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrClipMaskManager_DEFINED #define GrClipMaskManager_DEFINED #include "GrPipelineBuilder.h" #include "GrReducedClip.h" #include "SkClipStack.h" #include "SkTypes.h" class GrAppliedClip; class GrClipStackClip; class GrDrawContext; class GrFixedClip; class GrPathRenderer; class GrPathRendererChain; class GrResourceProvider; class GrTexture; class GrTextureProvider; /** * The clip mask creator handles the generation of the clip mask. If anti * aliasing is requested it will (in the future) generate a single channel * (8bit) mask. If no anti aliasing is requested it will generate a 1-bit * mask in the stencil buffer. In the non anti-aliasing case, if the clip * mask can be represented as a rectangle then scissoring is used. In all * cases scissoring is used to bound the range of the clip mask. */ // This has to remain a class, for now, so it can be friended (by GrDrawContext & GrContext) class GrClipMaskManager { public: /** * Creates a clip mask if necessary as a stencil buffer or alpha texture * and sets the GrGpu's scissor and stencil state. If the return is false * then the draw can be skipped. devBounds is optional but can help optimize * clipping. */ static bool SetupClipping(GrContext*, const GrPipelineBuilder&, GrDrawContext*, const GrClipStackClip&, const SkRect* devBounds, GrAppliedClip*); private: static void DrawNonAARect(GrDrawContext* drawContext, const GrFixedClip& clip, const SkMatrix& viewMatrix, const SkRect& rect, bool isAA, const GrUserStencilSettings* stencilSettings); static bool PathNeedsSWRenderer(GrContext* context, bool hasUserStencilSettings, const GrDrawContext*, const SkMatrix& viewMatrix, const SkClipStack::Element* element, GrPathRenderer** prOut, bool needsStencil); // Draws the clip into the stencil buffer static bool CreateStencilClipMask(GrContext*, GrDrawContext*, int32_t elementsGenID, GrReducedClip::InitialState initialState, const GrReducedClip::ElementList& elements, const SkIRect& clipSpaceIBounds, const SkIPoint& clipSpaceToStencilOffset); // Creates an alpha mask of the clip. The mask is a rasterization of elements through the // rect specified by clipSpaceIBounds. static sk_sp CreateAlphaClipMask(GrContext*, int32_t elementsGenID, GrReducedClip::InitialState initialState, const GrReducedClip::ElementList& elements, const SkVector& clipToMaskOffset, const SkIRect& clipSpaceIBounds); // Similar to createAlphaClipMask but it rasterizes in SW and uploads to the result texture. static sk_sp CreateSoftwareClipMask(GrTextureProvider*, int32_t elementsGenID, GrReducedClip::InitialState initialState, const GrReducedClip::ElementList& elements, const SkVector& clipToMaskOffset, const SkIRect& clipSpaceIBounds); static bool UseSWOnlyPath(GrContext*, const GrPipelineBuilder&, const GrDrawContext*, const SkVector& clipToMaskOffset, const GrReducedClip::ElementList& elements); static GrTexture* CreateCachedMask(int width, int height, const GrUniqueKey& key, bool renderTarget); }; #endif // GrClipMaskManager_DEFINED