/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrClipMaskManager_DEFINED #define GrClipMaskManager_DEFINED #include "GrContext.h" #include "GrNoncopyable.h" #include "GrRect.h" #include "GrStencil.h" #include "GrTexture.h" #include "SkClipStack.h" #include "SkDeque.h" #include "SkPath.h" #include "SkRefCnt.h" #include "GrClipMaskCache.h" class GrGpu; class GrPathRenderer; class GrPathRendererChain; class SkPath; class GrTexture; class GrDrawState; /** * The clip mask creator handles the generation of the clip mask. If anti * aliasing is requested it will (in the future) generate a single channel * (8bit) mask. If no anti aliasing is requested it will generate a 1-bit * mask in the stencil buffer. In the non anti-aliasing case, if the clip * mask can be represented as a rectangle then scissoring is used. In all * cases scissoring is used to bound the range of the clip mask. */ class GrClipMaskManager : public GrNoncopyable { public: GR_DECLARE_RESOURCE_CACHE_DOMAIN(GetAlphaMaskDomain) GrClipMaskManager() : fGpu(NULL) , fCurrClipMaskType(kNone_ClipMaskType) { } /** * Creates a clip mask if necessary as a stencil buffer or alpha texture * and sets the GrGpu's scissor and stencil state. If the return is false * then the draw can be skipped. */ bool setupClipping(const GrClipData* clipDataIn); void releaseResources(); bool isClipInStencil() const { return kStencil_ClipMaskType == fCurrClipMaskType; } bool isClipInAlpha() const { return kAlpha_ClipMaskType == fCurrClipMaskType; } void invalidateStencilMask() { if (kStencil_ClipMaskType == fCurrClipMaskType) { fCurrClipMaskType = kNone_ClipMaskType; } } void setContext(GrContext* context) { fAACache.setContext(context); } GrContext* getContext() { return fAACache.getContext(); } void setGpu(GrGpu* gpu) { fGpu = gpu; } private: /** * Informs the helper function adjustStencilParams() about how the stencil * buffer clip is being used. */ enum StencilClipMode { // Draw to the clip bit of the stencil buffer kModifyClip_StencilClipMode, // Clip against the existing representation of the clip in the high bit // of the stencil buffer. kRespectClip_StencilClipMode, // Neither writing to nor clipping against the clip bit. kIgnoreClip_StencilClipMode, }; GrGpu* fGpu; /** * We may represent the clip as a mask in the stencil buffer or as an alpha * texture. It may be neither because the scissor rect suffices or we * haven't yet examined the clip. */ enum ClipMaskType { kNone_ClipMaskType, kStencil_ClipMaskType, kAlpha_ClipMaskType, } fCurrClipMaskType; GrClipMaskCache fAACache; // cache for the AA path bool createStencilClipMask(const GrClipData& clipDataIn, const GrIRect& devClipBounds); bool createAlphaClipMask(const GrClipData& clipDataIn, GrTexture** result, GrIRect *devResultBounds); bool createSoftwareClipMask(const GrClipData& clipDataIn, GrTexture** result, GrIRect *devResultBounds); bool clipMaskPreamble(const GrClipData& clipDataIn, GrTexture** result, GrIRect *devResultBounds); bool useSWOnlyPath(const SkClipStack& clipIn); bool drawClipShape(GrTexture* target, const SkClipStack::Iter::Clip* clip, const GrIRect& resultBounds); void drawTexture(GrTexture* target, GrTexture* texture); void getTemp(const GrIRect& bounds, GrAutoScratchTexture* temp); void setupCache(const SkClipStack& clip, const GrIRect& bounds); /** * Called prior to return control back the GrGpu in setupClipping. It * updates the GrGpu with stencil settings that account stencil-based * clipping. */ void setGpuStencil(); /** * Adjusts the stencil settings to account for interaction with stencil * clipping. */ void adjustStencilParams(GrStencilSettings* settings, StencilClipMode mode, int stencilBitCnt); typedef GrNoncopyable INHERITED; }; #endif // GrClipMaskManager_DEFINED