/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrClipMaskManager_DEFINED #define GrClipMaskManager_DEFINED #include "GrPipelineBuilder.h" #include "GrReducedClip.h" #include "GrStencil.h" #include "GrTexture.h" #include "SkClipStack.h" #include "SkDeque.h" #include "SkPath.h" #include "SkRefCnt.h" #include "SkTLList.h" #include "SkTypes.h" class GrDrawTarget; class GrPathRenderer; class GrPathRendererChain; class GrResourceProvider; class GrTexture; class SkPath; /** * Produced by GrClipMaskManager. It provides a set of modifications to the drawing state that * are used to create the final GrPipeline for a GrBatch. This is a work in progress. It will * eventually encapsulate all mechanisms for modifying the scissor, shaders, and stencil state * to implement clipping. */ class GrAppliedClip : public SkNoncopyable { public: GrAppliedClip() {} const GrFragmentProcessor* clipCoverageFragmentProcessor() const { return fClipCoverageFP; } const GrScissorState& scissorState() const { return fScissorState; } private: SkAutoTUnref fClipCoverageFP; GrScissorState fScissorState; friend class GrClipMaskManager; typedef SkNoncopyable INHERITED; }; /** * The clip mask creator handles the generation of the clip mask. If anti * aliasing is requested it will (in the future) generate a single channel * (8bit) mask. If no anti aliasing is requested it will generate a 1-bit * mask in the stencil buffer. In the non anti-aliasing case, if the clip * mask can be represented as a rectangle then scissoring is used. In all * cases scissoring is used to bound the range of the clip mask. */ class GrClipMaskManager : SkNoncopyable { public: GrClipMaskManager(GrDrawTarget* owner, bool debugClipBatchToBounds); /** * Creates a clip mask if necessary as a stencil buffer or alpha texture * and sets the GrGpu's scissor and stencil state. If the return is false * then the draw can be skipped. The AutoRestoreEffects is initialized by * the manager when it must install additional effects to implement the * clip. devBounds is optional but can help optimize clipping. */ bool setupClipping(const GrPipelineBuilder&, GrPipelineBuilder::AutoRestoreStencil*, const SkRect* devBounds, GrAppliedClip*); bool setupScissorClip(const GrPipelineBuilder& pipelineBuilder, GrPipelineBuilder::AutoRestoreStencil* ars, const SkIRect& scissor, const SkRect* devBounds, GrAppliedClip* out); void adjustPathStencilParams(const GrStencilAttachment*, GrStencilSettings*); private: inline GrContext* getContext(); inline const GrCaps* caps() const; inline GrResourceProvider* resourceProvider(); static bool PathNeedsSWRenderer(GrContext* context, bool isStencilDisabled, const GrRenderTarget* rt, const SkMatrix& viewMatrix, const SkClipStack::Element* element, GrPathRenderer** prOut, bool needsStencil); static GrPathRenderer* GetPathRenderer(GrContext* context, GrTexture* texture, const SkMatrix& viewMatrix, const SkClipStack::Element* element); /** * Informs the helper function adjustStencilParams() about how the stencil * buffer clip is being used. */ enum StencilClipMode { // Draw to the clip bit of the stencil buffer kModifyClip_StencilClipMode, // Clip against the existing representation of the clip in the high bit // of the stencil buffer. kRespectClip_StencilClipMode, // Neither writing to nor clipping against the clip bit. kIgnoreClip_StencilClipMode, }; // Attempts to install a series of coverage effects to implement the clip. Return indicates // whether the element list was successfully converted to processors. *fp may be nullptr even // when the function succeeds because all the elements were ignored. TODO: Make clip reduction // bounds-aware and stop checking bounds in this function. Similarly, we shouldn't need to pass // abortIfAA, but we don't yet know if all the AA elements will be eliminated. bool getAnalyticClipProcessor(const GrReducedClip::ElementList&, bool abortIfAA, SkVector& clipOffset, const SkRect* devBounds, const GrFragmentProcessor** fp); // Draws the clip into the stencil buffer bool createStencilClipMask(GrRenderTarget*, int32_t elementsGenID, GrReducedClip::InitialState initialState, const GrReducedClip::ElementList& elements, const SkIRect& clipSpaceIBounds, const SkIPoint& clipSpaceToStencilOffset); // Creates an alpha mask of the clip. The mask is a rasterization of elements through the // rect specified by clipSpaceIBounds. static GrTexture* CreateAlphaClipMask(GrContext*, int32_t elementsGenID, GrReducedClip::InitialState initialState, const GrReducedClip::ElementList& elements, const SkVector& clipToMaskOffset, const SkIRect& clipSpaceIBounds); // Similar to createAlphaClipMask but it rasterizes in SW and uploads to the result texture. static GrTexture* CreateSoftwareClipMask(GrContext*, int32_t elementsGenID, GrReducedClip::InitialState initialState, const GrReducedClip::ElementList& elements, const SkVector& clipToMaskOffset, const SkIRect& clipSpaceIBounds); static bool UseSWOnlyPath(GrContext*, const GrPipelineBuilder&, const GrRenderTarget* rt, const SkVector& clipToMaskOffset, const GrReducedClip::ElementList& elements); /** * Called prior to return control back the GrGpu in setupClipping. It updates the * GrPipelineBuilder with stencil settings that account for stencil-based clipping. */ void setPipelineBuilderStencil(const GrPipelineBuilder&, GrPipelineBuilder::AutoRestoreStencil*); /** * Adjusts the stencil settings to account for interaction with stencil * clipping. */ void adjustStencilParams(GrStencilSettings* settings, StencilClipMode mode, int stencilBitCnt); GrTexture* createCachedMask(int width, int height, const GrUniqueKey& key, bool renderTarget); static const int kMaxAnalyticElements = 4; GrDrawTarget* fDrawTarget; // This is our owning draw target. StencilClipMode fClipMode; bool fDebugClipBatchToBounds; typedef SkNoncopyable INHERITED; }; #endif // GrClipMaskManager_DEFINED