/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrBuffer_DEFINED #define GrBuffer_DEFINED #include "GrGpuResource.h" class GrGpu; class GrBuffer : public GrGpuResource { public: /** * Computes a scratch key for a buffer with a "dynamic" access pattern. (Buffers with "static" * and "stream" access patterns are disqualified by nature from being cached and reused.) */ static void ComputeScratchKeyForDynamicBuffer(GrBufferType type, size_t size, GrScratchKey* key) { static const GrScratchKey::ResourceType kType = GrScratchKey::GenerateResourceType(); GrScratchKey::Builder builder(key, kType, 1 + (sizeof(size_t) + 3) / 4); // TODO: There's not always reason to cache a buffer by type. In some (all?) APIs it's just // a chunk of memory we can use/reuse for any type of data. We really only need to // differentiate between the "read" types (e.g. kGpuToCpu_BufferType) and "draw" types. builder[0] = type; builder[1] = (uint32_t)size; if (sizeof(size_t) > 4) { builder[2] = (uint32_t)((uint64_t)size >> 32); } } GrBufferType type() const { return fType; } GrAccessPattern accessPattern() const { return fAccessPattern; } /** * Returns true if the buffer is a wrapper around a CPU array. If true it * indicates that map will always succeed and will be free. */ bool isCPUBacked() const { return fCPUBacked; } /** * Maps the buffer to be written by the CPU. * * The previous content of the buffer is invalidated. It is an error * to draw from the buffer while it is mapped. It may fail if the backend * doesn't support mapping the buffer. If the buffer is CPU backed then * it will always succeed and is a free operation. Once a buffer is mapped, * subsequent calls to map() are ignored. * * Note that buffer mapping does not go through GrContext and therefore is * not serialized with other operations. * * @return a pointer to the data or nullptr if the map fails. */ void* map() { if (!fMapPtr) { this->onMap(); } return fMapPtr; } /** * Unmaps the buffer. * * The pointer returned by the previous map call will no longer be valid. */ void unmap() { SkASSERT(fMapPtr); this->onUnmap(); fMapPtr = nullptr; } /** * Returns the same ptr that map() returned at time of map or nullptr if the * is not mapped. * * @return ptr to mapped buffer data or nullptr if buffer is not mapped. */ void* mapPtr() const { return fMapPtr; } /** Queries whether the buffer has been mapped. @return true if the buffer is mapped, false otherwise. */ bool isMapped() const { return SkToBool(fMapPtr); } /** * Updates the buffer data. * * The size of the buffer will be preserved. The src data will be * placed at the beginning of the buffer and any remaining contents will * be undefined. srcSizeInBytes must be <= to the buffer size. * * The buffer must not be mapped. * * Note that buffer updates do not go through GrContext and therefore are * not serialized with other operations. * * @return returns true if the update succeeds, false otherwise. */ bool updateData(const void* src, size_t srcSizeInBytes) { SkASSERT(!this->isMapped()); SkASSERT(srcSizeInBytes <= fGpuMemorySize); return this->onUpdateData(src, srcSizeInBytes); } protected: GrBuffer(GrGpu* gpu, GrBufferType type, size_t gpuMemorySize, GrAccessPattern accessPattern, bool cpuBacked) : INHERITED(gpu, kCached_LifeCycle), fMapPtr(nullptr), fType(type), fGpuMemorySize(gpuMemorySize), // TODO: Zero for cpu backed buffers? fAccessPattern(accessPattern), fCPUBacked(cpuBacked) { if (!fCPUBacked && SkIsPow2(fGpuMemorySize) && kDynamic_GrAccessPattern == fAccessPattern) { GrScratchKey key; ComputeScratchKeyForDynamicBuffer(fType, fGpuMemorySize, &key); this->setScratchKey(key); } } void* fMapPtr; private: virtual size_t onGpuMemorySize() const { return fGpuMemorySize; } virtual void onMap() = 0; virtual void onUnmap() = 0; virtual bool onUpdateData(const void* src, size_t srcSizeInBytes) = 0; GrBufferType fType; size_t fGpuMemorySize; GrAccessPattern fAccessPattern; bool fCPUBacked; typedef GrGpuResource INHERITED; }; #endif